Type: Menreiki are Monstrous Humanoids
Ability Score Increases: +2 Strength, +2 Dexterity, +2 Constitution, -4 Charisma. Menreiki are exceptionally powerful and adaptable creatures, but are socially inept.
Size: Medium. As Medium creatures, menreiki have no special bonuses or penalties due to their size.
Speed: A menreiki has a base land speed of 30 feet.
Darkvision 60 feet.
Weapon Proficiency: A menreiki is automatically proficient with glaives, halberds, and war fans.
Special Qualities: A menreiki has the following special qualities.
Master of Emotions (Su): A menreiki has the ability to utilize the masks that make up her existence to grant herself special powers. She can only have one mask active at a time, and changing them is a standard action.
Anger: A menreiki with this mask active gains a +2 bonus to attack rolls, damage rolls, and intimidate checks against any enemy that attacked her last round. She does not need to threaten an opponent in melee to intimidate them, but they still must be able to see her. She also takes a -2 penalty to AC
Confusion: A menreiki with this mask active is immune to mind affecting effects. She also takes a -2 penalty to initiative and Fortitude saves.
Determination: A menreiki with this mask active gains a +2 bonus to any check made to resist or escape a special attack (
as listed and defined in the SRD).
Fear: A menreiki with this mask active gains a +2 dodge bonus to AC. She also takes a -2 penalty to Will saves.
Happiness: A menreiki with this mask active gains a fly speed of 10 feet with perfect maneuverability. She also takes a -2 penalty to Reflex saves.
Joy: A menreiki with this mask active gains Fast Healing 1. She also takes a -2 penalty to attack and damage rolls.
Sadness: Enemies gain a -2 penalty to their saving throws against the menreiki's attacks, spells, and abilities when the menreiki in question has this mask active. The menreiki also takes a -4 penalty to all skill checks.
Surprise: A menreiki with this mask active gains a +10 bonus to her movement speed. Also, she cannot make attacks of opportunity.
Unstable Manifestation: It takes time for a menreiki to come to terms with her existence. Every time she attacks (as defined by the
invisibility spell), her mask changes. Roll a d8 for the mask, with the resulting mask being active.
d8 | Result |
1 | Anger |
2 | Confusion |
3 | Determination |
4 | Fear |
5 | Happiness |
6 | Joy |
7 | Sadness |
8 | Surprise |
This ability remains in effect until the menreiki gains her 10th class level.
Seeker of the World: A menreiki treats all skills as class skills. She can have ranks in a skill only up to her class level.
Sinister Dancer: A menreiki has a +4 racial bonus to Intimidate and Perform (Dance) checks.
Master of None: A menreiki cannot gain more than 4 levels in any one class.
Level Adjustment: ???