Author Topic: General Discussion and Suggestions  (Read 211546 times)

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #120 on: May 15, 2013, 05:05:11 AM »
So something needs to be done to make the downside equivalent to two fullround actions. Simple enough.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #121 on: May 16, 2013, 03:33:24 PM »
Simple, but still too good for a feat. Maybe a pilot prestige class mid/final ability.

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #122 on: May 16, 2013, 03:35:13 PM »
Maybe a pilot PrC based around Spirit?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #123 on: May 19, 2013, 03:21:46 PM »
An idea for the future.

Meanwhile added Cruising Speed ability to the Battleship.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #124 on: May 19, 2013, 03:37:02 PM »
Since the use of spirits is considered to be a mecha action, I was wondering; the Pilot feats do not specify that they only work when you are in a mecha.

Do they?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #125 on: May 19, 2013, 03:39:49 PM »
I had already said in the OOC thread that pilot feats still work when you're outside the mecha.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #126 on: May 23, 2013, 02:52:38 AM »
The super robot upgrade Transform: what kind of action does it take to transform?

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #127 on: May 23, 2013, 02:59:10 AM »
Its the same as the Real Robot Transform special property, a swift action.
Its under the Mecha Special Properties spoiler on the Real Robot List thread where all of the special property stuff is described in more detail.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #128 on: May 23, 2013, 03:43:46 AM »
Ah, I see.

Does it mention somewhere if a mecha can fight with certain weapons two-handed for 1.5 str damage?
Like sword-like arsenal weapons.
Or when they have only one melee weapon, natural weapon-like or not, such as the Meggilot's Bug Horn.

If they can fight two-handed, how'd it interact with the Main Weapon upgrade? It'd only add .5 to the multiplier?
« Last Edit: May 23, 2013, 03:46:19 AM by Anomander »

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #129 on: May 23, 2013, 04:41:02 PM »
Ah, I see.

Does it mention somewhere if a mecha can fight with certain weapons two-handed for 1.5 str damage?
Like sword-like arsenal weapons.
Or when they have only one melee weapon, natural weapon-like or not, such as the Meggilot's Bug Horn.
People keep asking that, so I'll just add a note on super robot basics.

If they can fight two-handed, how'd it interact with the Main Weapon upgrade? It'd only add .5 to the multiplier?
Yes.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #130 on: May 24, 2013, 11:16:48 PM »
Quote
Mecha Melee weapons add 1,5 the Str mod of the user if they don't use any other weapon for that round
There is a big difference between fighting two-handed and not using other weapons (after all, my favorite kind of two-weapon combat involved two-handed fighting), but I suppose that you'd prefer to handle it this way as far as mecha combat is involved.
I imagine that specifying melee weapons means that we cannot use brutal ranged weapons "two-handed".

While on the subject, how are the attack rolls with multiple weapons handled? Like normal weapons or natural weapons? Or a mix of the two?
Say, a fullattack action by an Alteisen with BAB 11 that doesn't have arsenal weapons would be:
A) Revolver Stake x3 (no penalty, -5, -10) || Autocannon x3 (no penalty, -5, -10) || Heat Horn x3 (no penalty, -5, -10) || Claymores x1
B) Revolver Stake, Autocannon (-5) and Heat Horn (-5) || Claymores x1
C) Revolver Stake x3 (no penalty, -5, -10), Autocannon (-5) and Heat Horn (-5) [Revolver Stake can be replaced by the other two] || Claymores x1
D) [pilot has 2-W fighting feats) Revolver Stake x3 (no penalty, -5, -10 and two-weapon fighting penalties) and Autocannon x2 or Heat Horn x2 (no penalty, -5, and two-weapon fighting penalties) || Claymores x1
E) As D, but the Heat Horn or Autocannon can attack once at -5 as a natural weapon on top of the rest.
F) As B, but none of the weapons get penalties on their attack.

Also, since mecha flight movement costs 1 energy per 5 mu moved, I was wondering. Does double flight speed when going downward count for energy movement costs? Reasoning is that since your speed is doubled when flying downward because gravity is doing half the job, should you pay half energy costs when flying downward?
« Last Edit: May 25, 2013, 05:45:23 PM by Anomander »

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #131 on: May 25, 2013, 08:36:22 PM »
Using multiple mecha weapons are treated precisely as using multiple manufactured weapons.

Also, since mecha flight movement costs 1 energy per 5 mu moved, I was wondering. Does double flight speed when going downward count for energy movement costs? Reasoning is that since your speed is doubled when flying downward because gravity is doing half the job, should you pay half energy costs when flying downward?

Giant robots tell gravity to fuck off. They move at regular speed at regular energy costs regardless of the direction they're going.

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #132 on: May 25, 2013, 09:04:36 PM »
No-one wants their giant robot in an uncontrolled descent, after all. :D

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #133 on: May 25, 2013, 09:10:56 PM »
Quote
Giant robots tell gravity to fuck off. They move at regular speed at regular energy costs regardless of the direction they're going.
So as per Perfect flight speed no matter the maneuverability, but without double speed downwards. Or as some kind of Air Walk. Gotcha.
« Last Edit: May 25, 2013, 09:12:54 PM by Anomander »

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #134 on: June 14, 2013, 07:22:22 PM »
We really need a 'fight mecha on foot' class. :lmao

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #135 on: June 14, 2013, 07:28:00 PM »
We really need a 'fight mecha on foot' class. :lmao

Moon Vanguard!  :D

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #136 on: June 14, 2013, 07:41:51 PM »
We really need a 'fight mecha on foot' class. :lmao

Moon Vanguard!  :D

That doesn't count. It's not in the same subforum, even! :<

Also because you still have a mecha.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #137 on: June 14, 2013, 07:48:11 PM »
It sorta COULD count  :whistle

Otherwise a class that doesn't get a mecha that can fight mechas......is probably gonna be like a Shounen Superhero kind of thing.

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #138 on: June 14, 2013, 07:50:13 PM »
It sorta COULD count  :whistle

Otherwise a class that doesn't get a mecha that can fight mechas......is probably gonna be like a Shounen Superhero kind of thing.

It happens.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #139 on: June 14, 2013, 07:58:06 PM »
Exactly my point.