Male Mature Adult Green Fighter(Tactician)/Wizard(Universalist) 2/1
LE Huge Dragon (Air)
Init +10; Senses Dragon Senses; Perception +28
Aura Frightful Presence (210ft, DC 24)
Defense
AC 40, Touch 15, Flat-Footed 35; (+5 Armor, +5 Dex, +22 Natural, -2 Size)
HP 370 (17d12+2d10+1d6+140)
Fort +20, Ref +16, Will +18
DR 10/magic; Immune Acid, Paralysis, Sleep; SR 24
Offense
Speed 40ft., Fly 200ft. (Poor), Swim 40ft
Space 15ft; Reach 10ft (20ft with Bite, 15ft with Claws)
Melee Bite +27 (2d8+16), 2 Claws +27 (2d6+11), 2 Wings +27 (1d8+5), Tail Slap +27 (2d6+16)
Special Attacks Breath Weapon (50-ft. cone, DC 25, 14d6 acid), Crush (Small creatures, DC 25, 2d8+16)
Spell-Like Abilities (CL 18th)
At will—Charm Person(DC 17), Entangle(DC 17), Suggestion(DC 19)
Spells Known (CL 7th)
3rd (5/day)—Dispel Magic, Haste
2nd (8/day)—Invisiblity, Mirror Image, Scintillating Scales
1st (8/day)—Grease(DC 17), Mage Armor, Shield, Silent Image(DC 17), Ventriloquism(DC 17)
0 (at will)—Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic, Resistance
Statistics
Str 32, Dex 14(20), Con 24, Int 24(30), Wis 20, Cha 22
Base Atk +19; CMB +32; CMD 47 (+51 vs. trip)
Feats Improved Initiative, Hover, Clinging Breath, Multiattack, Improved Multiattack, Lingering Breath, Wingover, Fly-By Attack, Alternate Form, Exotic Weapon Prof(Elven Curve Blade, Power Attack, Furious Focus..
Skills Bluff +29, Diplomacy +29, Disguise + 29, Fly +17, Intimidate +29, Knowledge(Arcana) +30, Knowledge(Local) +30, Knowledge(Nature) +30, Knowledge(Religion) +30, Knowledge(The Planes) +30, Perception +28, Sense Motive +28, Spellcraft +30, Stealth +19, Swim +31, Use Magic Device +29
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfing, Infernal, Sylvan, Undercommon
SQ Trackless Step, Waterbreathing, Woodland Stride, Tactical Awareness +1
Gear Amulet of Mind Blank(1/day), Belt of Dexterity +6, Bracers of Armor +5, Efficent Quiver, Handy Haversack, Headband of Intellect +6, Lesser Metamagic Rod of Extend, Ring of Counterspell(Dispel Magic), +1 Keen Elven Curve Blade of Warning, +1 Elvencraft Composite Longbow(+11 Str), Adventuring Gear
Humanoid Form
Male Mature Adult Green Fighter(Tactician)/Wizard(Universalist) 2/1
LE Huge Dragon (Air) - Medium Humanoid (Sun Elf)
Init +15; Senses Low-Light Vision; Perception +26
Defense
AC 20, Touch 15, Flat-Footed 15; (+5 Armor, +5 Dex)
HP 370 (17d12+2d10+1d6+140)
Fort +20, Ref +16, Will +18
DR 10/magic; Immune Acid, Paralysis, Sleep; SR 24
Offense
Speed 30ft
Space 5ft; Reach 5ft
Melee +1 Keen Elven Curve Blade of Warning +30/+25/+20/+15 (1d10+17 15-20/x2)
Ranged +1 Composite Longbow of Force + 24/+19/+14/+9 (1d8+3 /x3)
Spell-Like Abilities (CL 18th)
At will—Charm Person(DC 17), Entangle(DC 17), Suggestion(DC 19)
Spells Known (CL 7th)
3rd (5/day)—Dispel Magic, Haste
2nd (8/day)—Invisiblity, Mirror Image, Scintillating Scales
1st (8/day)—Grease(DC 17), Mage Armor, Shield, Silent Image(DC 17), Ventriloquism(DC 17)
0 (at will)—Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic, Resistance
Statistics
Str 32, Dex 14(20), Con 24, Int 24(30), Wis 20, Cha 22
Base Atk +19; CMB +30; CMD 45
Feats Improved Initiative, Hover, Clinging Breath, Multiattack, Improved Multiattack, Lingering Breath, Wingover, Fly-By Attack, Alternate Form, Exotic Weapon Prof(Elven Curve Blade), Power Attack, Furious Focus.
Skills Bluff +29, Diplomacy +29, Disguise +29, Fly +25, Intimidate +29, Knowledge(Arcana) +30, Knowledge(Local) +30, Knowledge(Nature) +30, Knowledge(Religion) +30, Knowledge(The Planes) +30, Perception +28, Sense Motive +28, Spellcraft +30, Stealth +27, Swim +31, Use Magic Device +29
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfing, Infernal, Sylvan, Undercommon
SQ Trackless Step, Woodland Stride, Tactical Awareness +1
Gear Amulet of Mind Blank(1/day), Belt of Dexterity +6, Bracers of Armor +5, Efficent Quiver, Handy Haversack, Headband of Intellect +6, Lesser Metamagic Rod of Extend, Ring of Counterspell(Dispel Magic), +1 Keen Elven Curve Blade of Warning, +1 Elvencraft Composite Longbow(+11 Str), Adventuring Gear
Old Dragon Stats for Item Usage
Male Old Green Fighter(Tactician)/Wizard(Universalist) 2/1
LE Gargantuan Dragon (Air)
Init +9; Senses Dragon Senses; Perception +31
Aura Frightful Presence (240ft, DC 26)
Defense
AC 40, Touch 10, Flat-Footed 36; (+5 Armor, +4 Dex, +25 Natural, -4 Size)
HP 430 (19d12+2d10+1d6+176)
Fort +21, Ref +15, Will +19
DR 10/magic; Immune Acid, Paralysis, Sleep; SR 26
Offense
Speed 40ft., Fly 250ft. (clumsy), Swim 40ft
Space 20ft; Reach 15ft (25ft with Bite, 20ft with Claws)
Melee Bite +28 (4d6+18), 2 Claws +28 (2d8+12), 2 Wings +28 (2d6+5), Tail Slap +28 (2d8+18)
Special Attacks Breath Weapon (60-ft. cone, DC 27, 16d6 acid), Crush (Medium creatures, DC 27, 4d6+18), Tail Sweep
Spell-Like Abilities (CL 20th)
At will—Charm Person(DC 18), Entangle(DC 18), Plant Growth, Suggestion(DC 20)
Spells Known (CL 9th)
4th (5/day)—Two Selectable
3rd (8/day)—Dispel Magic, Haste, One Selectable,
2nd (8/day)—Invisiblity, Mirror Image, Scintillating Scales, One Selectable,
1st (8/day)—Grease(DC 18), Mage Armor, Shield, Silent Image(DC 18), Ventriloquism(DC 18)
0 (at will)—Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic, Resistance, One Selectable
Statistics
Str 34, Dex 12(18), Con 26, Int 26(32), Wis 22, Cha 24
Base Atk +21; CMB +37; CMD 51 (+55 vs. trip)
Feats Improved Initiative, Hover, Clinging Breath, Multiattack, Improved Multiattack, Lingering Breath, Wingover, Fly-By Attack, Alternate Form, Exotic Weapon Prof(Elven Curve Blade), Power Attack, Furious Focus, One Selectable
Skills Bluff +32, Diplomacy +32, Disguise +32, Fly +12, Intimidate +32, Knowledge(Arcana) +33, Knowledge(History) +33, Knowledge(Local) +33, Knowledge(Nature) +33, Knowledge(Religion) +33, Knowledge(The Planes) +33, Perception +31, Sense Motive +31, Spellcraft +33, Stealth +16, Swim +34, Use Magic Device +32
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfing, Infernal, Sylvan, Undercommon
SQ Camouflage, Trackless Step, Waterbreathing, Woodland Stride, Tactical Awareness +1
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon’s size. If a breath weapon deals damage, those caught in the area can attempt Ref lex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.
Camouflage (Ex): An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon’s space. Creatures in the affected area must succeed on a Ref lex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus..
Dragon Senses (Ex): Dragons have have darkvision 120ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): This special quality makes a creature’s very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the creature has. An affected opponent can resist the effects with a successful Will save (DC 10 + 1/2 frightful creature’s racial HD + frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.
Tactical Awareness (Ex): At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.
Trackless Step (Ex): An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.
Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Woodland Stride (Ex): A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
Gear/Equippment Prices 185,000gp
Amulet of Mind Blank(1/day) 48,000gp
Headband of Intellect(Disguise, K Local & Planes) +6 36,000gp
Belt of Dexterity +6 36,000gp
Bracers of Armor +5 25,000gp
Ring of Counterspell 4,000gp
Masterwork Elven Curve Blade 380gp
+1 Weapon Enchantment 2,000gp
Keen Weapon Enchantment 6,000gp
Warning Weapon Enchantment 10,000gp
Masterwork Elvencraft Composite Longbow (+11 str) 1,800gp
+1 Weapon Enchantment 2,000gp
Handy Haversack 2,000gp
Efficent Quiver 1,800gp
Metamagic Rod of Extend(Lesser) 3,000gp- 177,980gp total (7020gp left)
Adventuring Gear 7020gp
Acid x4 40gp
Alchemist's Fire x4 80gp
Bandolier x2 1gp
Bedroll 1sp
Belt Pouch 1gp
Blanket 5sp
Canteen(Metal) 2gp
Crowbar 2gp
Dragon's Breath Arrows x40 100gp
Flint & Steel 1gp
Gear Maintenance Kit 5gp
Grappling Arrow 1gp
Holy Water x4 100gp
Hooded Lantern 7gp
Liquid Ice x4 160gp
Mirror 10gp
Oil x10 1gp
Serpent-Tongue Arrows x80 12gp
Shovel, Folding 12gp
Silk Rope x100ft 20gp
Spell Component Pouch 5gp
Sunrod x5 10gp
Tent, Hanging 20gp
Tindertwig x10 10gp
Torch x10 1sp
Convert 1gp to 10sp 1gp -601gp total(6419gp left)