Author Topic: [Pathfinder 2ed.] Wizard advice  (Read 4229 times)

Offline 4BR4

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[Pathfinder 2ed.] Wizard advice
« on: December 28, 2019, 03:40:39 PM »
Hi All,

I'd like to receive your comments and recommendations on the wizard build below that I'm playing in the Age of Ashes AP. Only Core Rulebook is allowed as surce.

I believe that the class feats advancement is quite optimal, while I think not all the General, Skill or Ancetry feats are the best options.

I'd like to play a Wizard that is the wise man in the group (I'll be Legendary in 6 out of 8 skills for Recall Knowledge and Trained in 1. I'd like to find place for Clever Improviser so that I can Recall Knowledge in all the Lores) and the one able to craft what the party could need.

Class: Wizard
Ancestry: Human
Background: Tinker -> Specialty Crafting (specialty ???)
Abilities: STR 8 | DEX 14 | CON 12 | INT 18 | WIS 16 | CHA 8

Level 1
Ancestry: General Training -> Canny Acumen -> Perception
Heritage: Versatile Heritage -> Incredible Initiative
Class: Reach Spell
Arcane School: Universalist
Arcane Thesis: Improved Familiar Attunement
Arcane Bond
Drain Bonded Item

Level 2
Class: Alchemist Dedication -> Alchemical Crafting
Skill: Recognize Spell
Skill Increase: Arcana -> Expert

Level 3
General: Magical Shorthand

Level 4
Skill: Trick Magic Item
Class: Enhanced Familiar

Level 5
Ancestry: Natural Ambition -> Widen spell
Skill Increase: Crafting -> Expert
Abilities: STR 8 | DEX 16 | CON 14 | INT 19 | WIS 18 | CHA 8

Level 6
Skill: Magical Crafting
Class: Expert Alchemy

Level 7
General: Quick Recognition
Skill Increase: Arcana -> Master

Level 8
Skill: Quick Identification Assurance -> Crafting
Class: Bond Conservation

Level 9
Ancestry: Multitalented -> Rogue Dedication -> Inventor
Skill Increase: Crafting -> Master

Level 10
Class: Scroll Savant
Skill: Impeccable Crafter (still missing the specialty from Specialty Crafting)
Abilities: STR 8 | DEX 18 | CON 16 | INT 20 | WIS 19 | CHA 8

Level 11
General: Assurance -> Crafting Multilingual
Skill Increase: Society -> Expert

Level 12
Skill: Multilingual Dubious Knowledge
Class: Master Alchemy

Level 13
Ancestry: General Training -> Toughness Clever Improviser -> Untrained Improvisation
Skill Increase: Society -> Master

Level 14
Skill: Natural Medicine Quick Identification
Class: Superior Bond

Level 15
General: Unified Theory
Skill Increase: Arcana -> Legendary
Abilities: STR 8 | DEX 19 | CON 18 | INT 21 | WIS 20 | CHA 8

Level 16
Skill: Dubious Knowledge
Class: Effortless Concentration

Level 17
Ancestry: General Training -> Diehard
Skill Increase: Crafting -> Legendary

Level 18
Class: Reprepare Spell
Skill: Craft Anything

Level 19
General: Legendary Linguistic
Skill Increase: Society -> Legendary

Level 20
Class: Archwizard's Might
Skill: Legendary Codebreaker
Abilities: STR 10 | DEX 20 | CON 18 | INT 22 | WIS 20 | CHA 10

Thank you all for your time!
« Last Edit: December 30, 2019, 10:10:29 AM by 4BR4 »

Offline Keldar

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Re: [Pathfinder 2ed.] Wizard advice
« Reply #1 on: December 30, 2019, 08:54:51 AM »
I don't think many of us around here play Pathfinder 2e (We're mostly 3.5 grognards), you aren't likely to get much feedback if any.  So if no one else replies, consider yourself the forum's expert!

Offline Nanshork

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Re: [Pathfinder 2ed.] Wizard advice
« Reply #2 on: December 30, 2019, 09:35:47 AM »
I don't think many of us around here play Pathfinder 2e (We're mostly 3.5 grognards), you aren't likely to get much feedback if any.  So if no one else replies, consider yourself the forum's expert!

This is true. I haven't even gotten around to even looking at the system.

Offline 4BR4

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Re: [Pathfinder 2ed.] Wizard advice
« Reply #3 on: December 30, 2019, 10:14:43 AM »
I don't think many of us around here play Pathfinder 2e (We're mostly 3.5 grognards), you aren't likely to get much feedback if any.  So if no one else replies, consider yourself the forum's expert!

Great! In the meantime I made a second thought on the build and changed some feats: I have now place for Clever Improviser but I have now freed levels 16 and 17 considering I removed Toughness and Diehard.

Offline awaken_D_M_golem

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Re: [Pathfinder 2ed.] Wizard advice
« Reply #4 on: December 30, 2019, 03:26:41 PM »
Zenith games has a small collection of guides, including 2 Wizards.
http://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html
(click to show/hide)



The crafting stuff is probably (but who really knows just yet) a good idea.

Edna's skills guide got removed -- too bad -- so you'll have to search around for specifics.
Your codpiece is a mimic.