Hi All,
I'd like to receive your comments and recommendations on the wizard build below that I'm playing in the Age of Ashes AP. Only Core Rulebook is allowed as surce.
I believe that the class feats advancement is quite optimal, while I think not all the General, Skill or Ancetry feats are the best options.
I'd like to play a Wizard that is the wise man in the group (I'll be Legendary in 6 out of 8 skills for Recall Knowledge and Trained in 1. I'd like to find place for Clever Improviser so that I can Recall Knowledge in all the Lores) and the one able to craft what the party could need.
Class: Wizard
Ancestry: Human
Background: Tinker -> Specialty Crafting (specialty ???)
Abilities: STR 8 | DEX 14 | CON 12 | INT 18 | WIS 16 | CHA 8
Level 1
Ancestry: General Training -> Canny Acumen -> Perception
Heritage: Versatile Heritage -> Incredible Initiative
Class: Reach Spell
Arcane School: Universalist
Arcane Thesis: Improved Familiar Attunement
Arcane Bond
Drain Bonded Item
Level 2
Class: Alchemist Dedication -> Alchemical Crafting
Skill: Recognize Spell
Skill Increase: Arcana -> Expert
Level 3
General: Magical Shorthand
Level 4
Skill: Trick Magic Item
Class: Enhanced Familiar
Level 5
Ancestry: Natural Ambition -> Widen spell
Skill Increase: Crafting -> Expert
Abilities: STR 8 | DEX 16 | CON 14 | INT 19 | WIS 18 | CHA 8
Level 6
Skill: Magical Crafting
Class: Expert Alchemy
Level 7
General: Quick Recognition
Skill Increase: Arcana -> Master
Level 8
Skill: Quick Identification Assurance -> Crafting
Class: Bond Conservation
Level 9
Ancestry: Multitalented -> Rogue Dedication -> Inventor
Skill Increase: Crafting -> Master
Level 10
Class: Scroll Savant
Skill: Impeccable Crafter (still missing the specialty from Specialty Crafting)
Abilities: STR 8 | DEX 18 | CON 16 | INT 20 | WIS 19 | CHA 8
Level 11
General: Assurance -> Crafting Multilingual
Skill Increase: Society -> Expert
Level 12
Skill: Multilingual Dubious Knowledge
Class: Master Alchemy
Level 13
Ancestry: General Training -> Toughness Clever Improviser -> Untrained Improvisation
Skill Increase: Society -> Master
Level 14
Skill: Natural Medicine Quick Identification
Class: Superior Bond
Level 15
General: Unified Theory
Skill Increase: Arcana -> Legendary
Abilities: STR 8 | DEX 19 | CON 18 | INT 21 | WIS 20 | CHA 8
Level 16
Skill: Dubious Knowledge
Class: Effortless Concentration
Level 17
Ancestry: General Training -> Diehard
Skill Increase: Crafting -> Legendary
Level 18
Class: Reprepare Spell
Skill: Craft Anything
Level 19
General: Legendary Linguistic
Skill Increase: Society -> Legendary
Level 20
Class: Archwizard's Might
Skill: Legendary Codebreaker
Abilities: STR 10 | DEX 20 | CON 18 | INT 22 | WIS 20 | CHA 10
Thank you all for your time!