Author Topic: [3.5]Hexblade - Another Hexblade 'Fix'  (Read 3022 times)

Offline AfterCrescent

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[3.5]Hexblade - Another Hexblade 'Fix'
« on: June 27, 2012, 10:18:23 PM »
Don't mind me, just porting over my creations from the old boards. ;)

This is my attempt at making the Hexblade suck less than it does as written, but not beefing it to that of Wizards/Clerics:

Hexblade
Hit Die: d8
Alignment: Any
Important Stats: Str>Cha>Con>Dex>Int>Wis


Class skills: Bluff, Climb, Concentration, Craft, Diplomacy, Hide, Intimidate, Jump, Knowledge (arcana/religion), Move Silently, Perform, Profession, Ride, Spellcraft, Swim, Use Magic Device
Skill Points Per Level: 4 + Int modifier

Class Chart
(click to show/hide)

Class Abilities
(click to show/hide)

Hexblade Invocations:
(click to show/hide)
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie