Hi, sorry it took me a bit to check in. I'm here now. /bookmarked
I can't find the thread I need to find to get my sheet
Anyway, I'm on vacation until the day after next. I'll be home then and will make my rolls and post then.
Text describing what the roll is for:
[roll]1d20+10[/roll ]
Well, she rather wants her home back due to damn desert expansion. :PC'mon, not even Reimu is that lazy:
Just that, on the whole, a shrine maiden does not have the most interesting downtime activities. 'Sit around and drink tea' seems to be it. :lmao
Probably includes death/dismemberment + resurrection/rememberment. Worth it for REALLY good tea?
EDIT: Should we have gotten any XP for that whole Elysium run event? Just curious.
Given the information on their upcoming enemies (from Vist, presumably) Dyson decides that it might be wise to get some silversheen and someone to bless their weapons (or a scroll, etc).
Something Vist pointed out I forgot to give:
-Everybody earns 3375 exp from the last battle.
If it's hard enough to cut, it's hard enough to apply silversheen to. :pGiven the information on their upcoming enemies (from Vist, presumably) Dyson decides that it might be wise to get some silversheen and someone to bless their weapons (or a scroll, etc).
Iskandar is technically evil, so I'm not sure if blessing his weapons will work. Also, not sure what happens if silversheen is used on a weapon made of sand. :P
Well, is everyone else ready to go? I assume silence is consent?
Unless anyone speaks otherwise, I'll assume that the stabby characters apply the silver/holy buffs to their weapons before teleporting and resolve it sometime this weekend.Dyson will go ahead and use all those buffs in the spoiler from earlier, also. :D
Unless anyone speaks otherwise, I'll assume that the stabby characters apply the silver/holy buffs to their weapons before teleporting and resolve it sometime this weekend.
The teleport is part of my action, you guys just ride along because I'm awesome. It doesn't count as any action from you anymore than my Stun Ray counts as an action from you.
And I dunno. Focusing on the Cornugon while it's disabled might be smart. I guess I was thinking of hitting the Bone Devils, but the Cornugon is the biggest threat.
The teleport is part of my action, you guys just ride along because I'm awesome. It doesn't count as any action from you anymore than my Stun Ray counts as an action from you.
And I dunno. Focusing on the Cornugon while it's disabled might be smart. I guess I was thinking of hitting the Bone Devils, but the Cornugon is the biggest threat.
The Gelugon is no slouch, either.
--edit2--
Also, Oslecamo, I assume the fireball and ice storm effects are SLA's, right? Do they need to roll against my SR?
Is it possible to unready maneuvers?
Teleport next to whatever Dyson is attacking. Make sure you are within 10' for a free WRT and an extra attack. 2 full attacks from those killer kukri's is...killer.That first baddie was as far as Dyson could get on a single teleport. He could teleport again using his own action to the next one, but I'm sure my first attack wasn't enough to finish it off. So I thought it better to continue on it until I was sure it was dead. :p
Also, while Vist attempted to daze the Cornugon, Dyson was attacking the bone devil nearest to him. So technically, the Cornugon should be undamaged (but possibly dazed), while the bone devil might be wounded/killed.
The entire party arrives 40' off the ground (thanks to Chained Fly). Vist himself is in square AL18.
Os you posted the update in the rolling thread. :tongueWorkworkwork. :blush
Vist has DR 5/- from his Heart of Stone. Since that means he didn't actually take a single point of damage from the devil, would the poison save still apply?If DR fully negated the damage, Vist indeed doesn't need to worry about the poison.
EDIT: Made both fear saves.Yes, they are flying. Bone devils have Fly at-will, so they can keep it going all the time.
EDIT EDIT: are the devils flying? Cause Vist is not touching the ground, and neither, I assume, is Aeleru.
from my first IC post after teleportingQuoteThe entire party arrives 40' off the ground (thanks to Chained Fly). Vist himself is in square AL18.
Not bothering with a save vs. the Fear effect; I can't fail on Natural-1's thanks to Paragon Will, and my minimum roll on a Nat-1 would be 25, succeeding against the DC.Wall of blade succeeds (updated it in the IC), Iskandar gets to look all smug.
As for the other effects, Iskandar will try to parry the first Spiked Chain attack with Wall of Blades, using the better of his 42 AC or 56 attack roll vs. that attack (http://www.minmaxboards.com/index.php?topic=16230.msg302569#msg302569). If he blocks that attack, then Yay, he can forego the second fort save (presumably)!
Can you please relate the outcome of my rolls so I know whether Wall of Blades succeeded and thus whether I'm stunned or can act freely? Iskandar needs to know whether to feel panic or smugness.
If D&D implemented the taxi driver way, things would be so much simpler to work out. @_@
In that case the Cornugon is out since all that Dex drain seriously lowered its touch AC.If D&D implemented the taxi driver way, things would be so much simpler to work out. @_@
What? :psyduck
Sorry, I've been distracted by my procrastination, finishing Dark Souls II before III comes out, and having deadlines to meet. Still got one of those, in fact.
... though I wonder if I could use a PC as an improvised throwing weapon and the base damage that would cause?
... though I wonder if I could use a PC as an improvised throwing weapon and the base damage that would cause?
Fastball special?
Greater Teleport doesn't care if you've ever been to where you want to go, how far it really is, and even if you really know where you are going. I wonder if "the lord's chambers" to quote the devils is descriptive enough. And whether or not we'll drop into a 3 round Anticipate Teleport (likely).
Rogues (and other characters with the trapfinding class feature) can disarm magic traps.
I'm still not sold on the wisdom of using an ability that can, at best, strip one protection every 12 seconds with a successful caster level check.I think we were going to try stripping just the minor globe, then time hopping the lock or hinges, etc.
Vist does not have any extraordinary senses other than See Invisibility.
This is...not good. I probably shouldn't have banned Abjuration at this high level.
Now, where is the Skull?
Hmm... I would be surprised if this isn't protected by Unhallow with a Dimensional Anchor attached to it... blocking teleportation out... It also probably has Forbiddance and/or something else to block teleporting into it as well...
So I'd at least plan on that being in place... meaning we'll likely have to grab the skull and run out, then teleport away...
Dyson has Temporal Acceleration, which is basically like mini-Timestop. So I'm thinking of popping that, and running around to see if I can find it. If I do, then... what? Just grab it and run like hell? I don't think he can pick it up during the TA... so he'd have to wait until it expires...
I could use Temporal Acceleration again after grabbing it, but there's a 1 round "cool down" due to only having one immediate action (it specifically says you return to your turn that you left on)... So even in the best scenario (we run in, don't die, see the skull, and can grab it), he'd need to survive for a round and be able to get back through the hole we made...
I can't think of any better plan at this point, though...
So, I think if it's sitting around you can grab it. If it's being held or worn, we're SOL.What if it is inside of some super cage, with a zillion traps on it? That's basically what I expect... and a legion of fiends guarding it, not to mention Azmodeus himself sitting there...
How far away is the Pit Fiend that Dyson saw?
That distance will likely play a bit part in how this goes down.
Fog, smoke, or other concealment or cover might help. At least dyson can see through it and maybe not all enemies can right away.Those aren't things Iskandar has access to. All he can really do aside from an ambush attack is sneak in and try to blind it with a sand pulse, and then it would have to fail pretty spectacularly to be affected by the blindness. I could run in and try to stab it, potentially staggering it for 1 round, but that's only going to very briefly cut down on its ability to retaliate, and only a small amount, if it fails its save.
Hm. I don't suppose he's got the ability to grab the skull whilst this is going on? It's seemingly unattended.Definitely going to try... but I expect that to not work out very well. :lmao
"Running around Nessus like headless chickens" would just be a pain to deal with, too.lol, yes
We could opt for that one Frost Giant guys cave with the advanced Deathclaw thingies. That guy was kinda a badass. Not sure how he'd feel about us dropping in unannounced.Ah, good times. Still have his stats in my earlier notes.
Don't know if anyone else in the party was even around when Vist and Co went there 4something years ago?Alas Iskandar's only joined during the inevitable 2nd arc in Mechanus and everybody else came later. How time passes, seems like yesterday when Venn used to be the newbie, and now he's the second oldest veteran of the campaign.
EDIT: Unless someone says otherwise, Vist has God of Thunder on his dagger. He uses the Lightning Attack in conjunction with Greater Magic Weapon to make everyone's weapons +5 Shocking, if that's still functioning the way it was when we received the weapon years ago.
Might also poach Lightning Spirit for casting Genesis. You can never have too many CLs.
Waiting to see if my utter tactlessness blows up in our face? :lmaoWell... it's probably better than having the inevitable point it out... :P
Just to make sure, you're now separating and each one going to their assigned room, correct?Well... when you ask like that... :lmao
I thought Tymio's invisible friends were on our side?Given how things everywhere else have been turned on their head, I think some are skeptical/cautious/paranoid about that point. :P
What's our goal here? Genesis has a 1 week casting time, so it's not like we only have to hold out for 10 rounds or even 20. That's potentially hundreds of encounters.
We have time to buff and yet... no buffs. We're off to a great start.:lol
Dyson want the Greater Mighty Wallop? If not, I'll swap it for something.Oh yeah, I forgot I was using a morningstar!
Don't forget about your free +5 Shocking weapons and whatever artifact blessings you have.Thanks, I had! :p
Did we have any enchantments on our weapons to bypass DR/Good and/or silver? If not, this is going to be one seriously tough battle, and it's only the first fiend of the wave...I could use a conjured weapon, although then I have to worry about spell/power resistance...
Someone help me out with the artifacts... I have no idea what if any of them might benefit my character most... :P
Eh, that's not that part that worries me.You mean Iskandar. Dyson has almost the exact opposite melee style. :P
I hope you're not asking for recalculating attacks after every attack in case of a failed save? Looking at the number of attacks Dyson has going on, that would be...
Something.
I hope you're not asking for recalculating attacks after every attack in case of a failed save? Looking at the number of attacks Dyson has going on, that would be...
Something.
Oh, and I've been wondering: the hell is Dyson supposed to be an Inevitable of? They all have a purpose, right? xD
Eh, that's not that part that worries me.
I hope you're not asking for recalculating attacks after every attack in case of a failed save? Looking at the number of attacks Dyson has going on, that would be...
Something.
Oslecamo: Thanks for noting the dex drain amount. In addition to that, I need to know how many attacks hit (so I know how many fort saves to make) as well as how many of my crits were confirmed, for Blood in the Water.All attacks hit.
Also a point to note in case it's relevant: Iskandar's melee attacks overcome half of any DR by default thanks to Legendary Might. I didn't note it in my spoiler. Sorry, it's been a while, and I'm trying to review all of what his abilities are. Apparently the DC's of his abilities are also +2 thanks to Essence drain, which would impact the save vs. Stagger and likely not much else.
Time Hop it? Unattended items don't get saves, right?Hmm... now that you mention it... didn't we stock up on an Enveloping Pit full of Quintessence at some point?... I know we discussed it, and I have the power known... It should be fine just kicking it in there, I think.
Getting ready to go to a physics conference in Dalian from the 13th to 16th and won't be able to properly check and post in the forums during it.Sounds like fun. Any particular theme?
Getting ready to go to a physics conference in Dalian from the 13th to 16th and won't be able to properly check and post in the forums during it.Sounds like fun. Any particular theme?