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Messages - Darbius Maximus

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61
Garryl gives exceptionally good advice when it comes to homebrew, and has written quite a lot himself.

I like the idea behind this, but agree with his criticisms of it.

When I homebrew stuff I'm a bit esoteric with DCs. It's the sign of me being a noob at it and because of habit. Just sticking to standard DC calculation methods is the best policy, right?

62
Let's see. You've removed an additional discipline. The save DC lost its -3, but it's still using your IL instead of the base 10. I'd love to know the reasoning behind that. Maximum mystery level now seems to progress at the same level as maneuvers, but is just flatly capped at 6th level mysteries. This happens effectively at 11th level, and until then you're using mysteries at the full normal progression. I'm going to elaborate on each of these points below.

First off the cost of discipline access. Losing 2 disciplines is a lot more fair. Mysteries are varied enough to have the utility of way more than just a single martial discipline. In quantity alone, there are around 3x as many mysteries available to the Shadowcaster as there are maneuvers in the average martial discipline. You only get access to the bottom 2/3 of these, so in the quantity of available abilities alone you're on par. Mysteries provide many options that usually aren't available among martial disciplines, however, so the utility value is higher than the numbers alone would suggest. It would not be out of line to require the exchange of three of the six Swordsage disciplines in exchange for mystery access, although two is fine.

I'm curious about the decision to use IL instead of the base 10 in the mystery save DCs. It produces terribly low DCs at low levels, and terribly high DCs at high levels. At the extremes, you can get a DC 9 points under the norm at level 1, which means that even with a high Int score, enemies ill be saving 80-95% of the time. At the other extreme, you're operating at DCs 7 points above the norm at level 20 (after accounting for the fact that your mysteries are 3 levels lower than the normal max of 9th).

Having the standard progression and then suddenly stopping cold at 11th level with 6th-level mysteries is bad. You get to that point, and suddenly there's a LOT less reason to continue progressing as a Swordsage. Consider switching the max level to a progression more similar to Bardic spellcasting, where you get 1st-level mysteries at level 1 or 2, and each new level comes at IL 4th and every 3 levels beyond that (up to 6th-level mysteries at IL 16th).

Did I miss anything?

Sorry just trying to figure it out. DC=10+Mystery level+int mod work better? Also I'll put what lvl you get access to certain level of mysteries under the class. Changes put in palce. Maybe could you get more friends to help critique this? Maybe even get a play test?

63
Wait, so you'd be stuck with 1st-level mysteries all the way from 1st through 8th level? And what's with the super funky save DC? It starts off at Int mod -2, which means that everyone without a major Wis penalty succeeds on non-1 roll even with an 18 Int, it's normal at level 13, and it rises up to 7 points above expected by level 20. At least all you're giving up is access to a single discipline, nothing major.

You make some good points. I'll figure out some ways to fix it up.

64
Homebrew and House Rules (D&D) / Enshadowed Swordsage; Being More Shadowy
« on: October 09, 2014, 06:56:52 PM »
Enshadowed Swordsage

Choose three Disciplines other than Shadow Hand. You are restricted from learning those Disciplines's Maneuvers or Stances.

You may learn 1 Mystery in place of a Maneuver every time you would gain knowledge of new Maneuvers. Mysteries learned this way are treated as Maneuvers for the purposes of usage and can be expended and readied as any normal Maneuvers would. All Mysteries learned this way are treated as Strikes. Any Fundamentals learned this way are treated as Boosts. The DC for Mysteries learned in this manner are calculated as 10+Mystery lvl+Int mod.

Utilizing Mysteries as Maneuvers is more difficult than learning to cast them. As of such you can only learn up to 6th level Mysteries as Maneuvers, gaining usage of higher level Mysteries at key points. Your effective Shadow Caster level for the purposes of the effects of Mysteries learned in this manner is equal to your Initiator level.
At first level you only have access to 1st level Mysteries; At level 3 you have access to 2nd level Mysteries; At level 6 you have access to 3rd level Mysteries; At level 9 you have access to 4th level Mysteries; At level 13 you have access to 5th level Mysteries; At level 16 you have access to 6th level Mysteries.

This is based off of the Adaptation section under the Swordsage class entry in tome of Battle that states you may learn certain spells in place of maneuvers; unlike that feature, this Alternate Class feature is tweaked so that you can keep many of the Swordsage's key features and still gain interesting abilities.

65
Homebrew and House Rules (D&D) / Darby's Homebrew WIP
« on: October 09, 2014, 06:50:08 PM »
This directory is a WIP. As I get more ideas posted in the forums this directory will grow.

Shadow Magic Artificer: http://www.minmaxboards.com/index.php?topic=13081.msg224424#msg224424

Enshadowed Swordsage: http://www.minmaxboards.com/index.php?topic=14828.msg260492#msg260492

Dark Age of Camelot Shadowblade (WIP): http://www.minmaxboards.com/index.php?topic=15097.msg266813#msg266813

Dark Age of Camelot Nightshade (WIP): http://www.minmaxboards.com/index.php?topic=15102.0


66
Other RPGs / Maid RPG General Discussion
« on: October 06, 2014, 01:31:21 PM »
I don't think anyone else has posted stuff for Maid on here. I'm not gonna go throwing the PDF in people's faces. Some Google-fu will get you it.

Anyway, anyone come up with new costumes or items? New maid/butler powers? Additional rules?

Anyone running a game?

It's rather rules light but worth picking up.

67
So how could/would the Lupin from Dragon Compendium be adjusted to Fit in PF? I calculated and they're by technicality a 12-14 point race. What changes would you propose?

68
Homebrew and House Rules (D&D) / Re: Homebrew and House Rules
« on: September 30, 2014, 01:11:23 AM »
Anyone got Psion ACFs that let you drop the Psi-Crystal for other stuff?

Also, MArtial Adept class ACFs thata ren't Discipline swapping?

69
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 25, 2014, 09:21:49 PM »
Hmm... Partial hijack.
Call it an optimization challenge if you like. :)

Quorbred (Eb:SoS152) Karsite (ToM85) Monk X / Fist of the Forest 1 / Forsaker 10 / LA 2 with Vow of Poverty.
Assumes allowance on Quorbred as a PC.
What Feats, Skills, Magical Locations, Grafts, Rituals and so on would you choose?

Ready, set, go!

(click to show/hide)

Honestly I'd just build Rogue or Martial Adept class considering how much LA you're taking.

70
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 25, 2014, 09:09:21 PM »
^I don't mind but can you give me the premise of this build? Is it just a naturalist anti-mage?

71
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 25, 2014, 04:42:10 PM »
Pity it specifies Racial HD, or else that'd be pretty awesome for any non-magic-using martial character...

True but a Dm could probably just rule that out since player characters don't usually get racial HD. This isn't 1e after all.

72
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 25, 2014, 04:07:41 PM »
Holy shit guys! I remembered it! Quorbred!

They get this on top of other bonuses and unfortunately detriments as well:

Disruptive Strike (Su): An opponent struck by a quorbred's melee attack must succeed on a Fortitude save (DC 10 + 1/2 the quorbred's racial HD + Int modifier) or be unable to use spells, spell-like abilities, or psionics for 1 round.

73
D&D 3.5 and Pathfinder / Re: Frostburn Bonebow FAQ
« on: August 25, 2014, 03:56:24 PM »
^Save some ehadache

Aren't forums like this are meant to clear up headache before actual campaign application

74
D&D 3.5 and Pathfinder / Re: Frostburn Bonebow FAQ
« on: August 17, 2014, 03:03:33 PM »
This is a case of "specific trumps general", so using it non-proficiently still incurs the 1/round penalty.

I also think the OP is wrong in the auto-scaling, since it says it works like a composite bow, and composite bows, don't auto-scale.  I think what he really wants is the Bow of the Wintermoon (MIC, p48), which does auto-scale.

Archery Handbook from Brilliant Gameologists says it does. http://brilliantgameologists.com/boards/index.php?topic=642.0

75
D&D 3.5 and Pathfinder / Frostburn Bonebow FAQ
« on: August 16, 2014, 02:13:59 AM »
If not already answered somewhere;

The bonebow is awesome. Auto-scaling strength is ungodly beautiful. But taking a full-round to shoot the damn thing is not. Is it out of the question to allow shooting it like a normal bow by taking the improvised weapon penalty?

76
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 16, 2014, 02:10:51 AM »
Best I can think of is the Ambush Feats.

Deafening Strike (CS): deafen for three rounds. 20% fail chance if the Spell has a Verbal Component.
Head Shot (CS): confuse for one round. 50% chance of not really doing anything useful.
Throat Punch (CW): speechless for one round.. 50% fail chance if the Spell has a Verbal Component.

Large amounts of damage would work too I suppose...

You'll probably think I'm stupid but I'm thinking mroe of a late game solution. Please don't tell me I'm stupid. I gotta alot of hope here ;-;

77
D&D 3.5 and Pathfinder / Re: Pyrokineticist Build Questions
« on: August 14, 2014, 07:04:01 PM »
oops here's the wotc link, with mind's eye on the lower right side.
http://archive.wizards.com/default.asp?x=dnd/features


You could go toward being a Marillith, and dip Pyro 1.
Buy a casting service of Polymorph Any Object.
Have some decent Dispel resistance.

It was mostly to stack on extra energy damage for the Dragon Based Monk ACF, mixed in with a dip into Shou Disciple and grabbing Unorthodox flurry

78
D&D 3.5 and Pathfinder / Re: Looking for a Specific Template
« on: August 14, 2014, 07:01:31 PM »
Silverwraith template causes damage to Spellcasters if they fail to pierce its SR, if enough is caused, turning them into a Silverwraith as well.

Not exactly what I'm looking for but thank you.

79
D&D 3.5 and Pathfinder / Pyrokineticist Build Questions
« on: August 13, 2014, 01:19:14 AM »
I saw Pyrokineticist was a -1 PRC. Would taking an alternate element choice (via the now possibly deleted 3.5 Archive Article) boost it? What energy types would give the biggest Tier Boost? Is it a better option to PRC into from a non-psionic base class?

80
D&D 3.5 and Pathfinder / Looking for a Specific Template
« on: August 12, 2014, 10:56:18 PM »
Either this was a fever dream but if it was it was beautiful. I recall somewhere, there's a template that it makes their strikes  cause spellcasters to make a save or they can't cast spells for the next round or something like that. I have a friend who would die to have this template. Any clues would be lovely.

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