Gabriel LightbringerMagic-blooded Spellscale Sorcerer 4/Binder 1/Anima Mage 7/Stranger with the Burning Eyes 1 Ability Scores
racial adjustments (+4 cha, -2 wis and con)
32 pt buy with aging to venerable (w/items)
Str 2 (8-6age) (25 in troll)
Dex 4 (10-6age) (12 in troll)
Con 4 (12-2race-6age) (22 in troll)
Int 16 +3 (13+3age)
Wis 12 +1 (9+3age)
Cha 32 +11 (18+4race+3age+3levels+4enh)
HD: 12d4+1d8 (
34 hit points) (130 in troll)
Saving Throws: F +18 (6+6con+6res), R +12 (3+1dex+6res+2insight), W +20 (13+1wis+6res)
AC: 16 (10-1size+1dex +2insight-1flaw-1trait+6nat)
Initiative: +17 (+5nerveskitter +5primalinst +2insight +2good_pact +1dex +2trait)
BAB/Grapple: +6/+13
Attacks: 2 claws at +12 (1d6+7) and bite +7 (1d6+3), Rend for 2d6+10
FeatsVersatile Spellcaster (flaw 1), Sculpt Spell (flaw 2), Still Spell (1), Knowledge Devotion (to get Knowledge: Religion, and as a buff)(3), Improved Binding (6),
Mother Cyst (9),Imperious Command (12), Silent Spell (spellscale ritual)
Imperious Command Cha 15, Intimidate 8 ranks Demoralized opponent cowers for 1 round then shaken for 1 round
ACFs: Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD
4th level: +2 insight on Know: Arcana, Spell-Like Ability (took Nerveskitter as my SLA. Lost one 1st and one 2nd level spell slots.)
Skills: Bluff +16 (5), Conc +? (9), Know (Dung, Local, Nature, Planes) +8 (5), Know (Arc) +10 (5r+2insight), Know (rel) +12 (9), Know (arc&eng, geog, hist, nob&roy) +4 (1), diplom +16(1), Spellcraft +10(5r+2syn+3int), UMD +14(3), Intimidate +28(15), Gather Information +13(0), Disguise +11/13(0)
Skill Tricks: Collector of Stories: +5 on knowledge checks to ID creatures
Never Outnumbered: Can affect all within 10' with intimidate/demoralize attempt (+Imperious Command makes them cower for 1 round, then be shaken for 1 more round)
Spells known (per day) (casts as a 12th level sorcerer) (
possible reformat)(
updated)
0th (6): Detect Magic, No Light, Mage Hand, Dancing Lights, Prestidigitation, Launch Item, Caltrops, Ghost Sound, Message
1st (8): Silent Image,
Nerveskitter, Grease, Lesser Orb of Acid, Mount, (Magic Missile 3xday), (Nerveskitter 3x as SLA)
2nd (8): Glitterdust, Alter Self,
Toothed Tentacle, Kelgore's Grave Mist, Wings of Cover
3rd (8
9): Dispel Magic, Shrink Item, Shatterfloor, Greater Magic Weapon, (
Primal Instinct 1xday, Fireball 3xday, 10d6, DC14)
4th (8): Evard's Black Tentacles, Greater Mirror Image, Celerity, (Freedom of Movement 2xday)
5th (5
7): Magic Jar, Telekinesis, (
Dragonsight 1xday,
Overland Flight 1xday, Teleport 2xday)
6th (5
5+1): Superior Resistance
7th (0): (Limited Wish, Necrotic Cyst*)
*Other Necrotic Cyst spells not listed above, but he has access to them.
Used 2/3 charges from MM Rod of Extend
Non-core Spell DescriptionsNo Light (BoVD): 20' radius area of magical darkness that creatures with darkvision can see through.
Launch Item: "Throw" fine-sized item up to medium range with no range penalty.
Caltrops: Creates caltrops in 5 squares within short range, and they get a +4 to hit (ignores armor, shield, deflection, +2 AC if wearing shoes or armor).
Superior Resistance: +6 resistance to saves for 24 hrs.
Wings of Cover: Immediate action, gain total cover till start of next turn.
Dragonsight (SC): Personal, 1 hr/lvl, Target sees 4x as well in low-light and 2x as well in normal light as a human (halves distance penalty for Spot checks). Also gains Blindsense of 5'/CL, and Darkvision out to 10'/CL.
Nerveskitter (SC): Immediate action +5 to initiative
Lesser Orb of Acid (SC): 5d8 acid damage, short range.
Shatterfloor (SC): medium range, 15' radius, 1d4 sonic/lvl and area becomes difficult terrain
Kelgore's Grave Mist(PHB2): medium range, 20' radius, 20' high cloud does 1d6 cold/rnd and fatigues. No save, SR to resist fatigue. Lasts 1 rnd/lvl.
Greater Mirror Image(PHB2): As Mirror Image, but immediate action to cast and gain 1 image per round (to a max of 8)
Superior Resistance: +6 resistance to saves, 24 hrs
Primal Instinct (Dragon Magic, 3rd level): +5 competence bonus on initiative and Survival checks that lasts for 24 hours. +5 Competence to one knowledge skill with Dragonblood subtype.
Equipment and WealthThe Traveler's Toothpick (custom Runestaff)
This tiny staff looks more like a wand than a staff, but its pint size is deceptive for it holds the key to unlocking the usage of several powerful spells for its wielder.
It contains the following spells, each useable a number of times noted below:
3rd: Primal Instict (1xday 3x3x100=900)
5th: Dragonsight, Overland Flight (1xday each, 5x5x100x2=5000)
7th: Limited Wish and Necrotic Tumor 1xday each (7x7x200=9800 gp + 7x7x100=4900)
Total cost: 20600 gp
Other items:
- Spell Component Pouch (3) (15 gp)
- 2 scrolls each of Unseen Servant and Comprehend Languages (100 gp)
- Ring of Arming 5000
(also serves as his "token" which means that it will travel with him auto-magically when he changes bodies, and it is enchanted to grant him +4 to charisma 16000) - a small bell and hammer (focus for shatterfloor)(10gp)
- ten boulders (3,600 lbs each), shrunken down to <1 lb each (these are 22 cubic feet when unshrunk, so a bit under 3 feet in diameter)
- a large stone cone that is four inches thick, 6 feet across at the bottom, and 10 feet tall, which he shrinks and wears as a pointy. cloth wizard's hat. It weighs 3600 lbs when unshrunk, has 60 hit points per 5' section and hardness 8. He "crafted" this himself with judicious use of Lesser Orbs of Acid.
- 40,000 lbs of lava... shrunk down into eleven 1 lb blocks with the consistency of cloth (should only be a bit bigger than the solid rock)
- Wands of Omen of Peril (750 gp, 2 charges used)
- Wands of Lesser Vigor (750 gp)
- Lesser Metamagic Rod of Chain Spell (14000 gp) (2/3 daily uses left)
- MM Rod of Extend Spell (11000 gp) (1/3 daily uses left)
- Gloves of Object Reading (best 3000 gp ever)
Rainment of the Four
Gloves of the starry sky 1,100 gp (+2 Dex, 4000): Emit light; 3/day spontaneously cast magic missile
Goggles of the golden sun 4,000 gp: Immune to blindness, dazzling; 3/day spontaneously cast fireball (DC 14, 10d6 dmg)
Periapt of the sullen sea 6,000 gp: Hold breath 12 hours; 2/day spontaneously cast freedom of movement
Belt of the wide earth 8,000 gp: Carrying capacity doubled; 2/day spontaneously cast teleport
The belt is intelligent (Int and Cha 12, Wis 10) and can cast Cure Moderate Wounds 3xday (2d8+3) (+7500 gp)
all 4 pieces: Resistance to cold 5, electricity 5, and fire 5; 1/day
commune (4 questions)
Permanent Effects 7150
Alarm (500 xp + 25 gp), Clone (4500 gp), Private Sanctum (2500 xp + 1125 gp), Forbiddance (1500 gp)
Gabriel's hidden clone lair
He keeps a clone of his original body when it was middle aged in a secret underground lair. It is guarded by a horde of mindless undead he animated long ago. The hidden lair is below the dirt floor of a small cave in the middle of nowhere, but the chamber itself has no entrances at all to the surface. Inside the sanctum, there is a Permanent Alarm spell on the area around the clone. The entire area also has Forbiddance and a permanent Private Sanctum cast inside it.
There is a small underground cubbyhole (fits 1 tiny creature) that acts as an entry chamber. It has no permanent connections to the surface, but it is possible to stab or dig a hole down to it from the cave floor above the hidden chamber, if you know where it is. A tiny or smaller creature could then enter the main chamber via a tiny lead door. The cubbyhole itself is not included in the Forbiddance or Private Sanctum effects. He returns occasionally to cast Gentle Repose on it from a scroll.
Invisible Arcane Sight, See Invisible, and Darkvision (3800 XP, including using Limited Wish to emulate Psychic Reformation to bring him to his current build)
Misc non-magical gear
Torchbug paste (2 bladders, crafted for 16.67 total, CScoundrel p120, both in potion belt)
Splash weapon, ranged touch attack, 10' range increment. Targets in square and adjacent squares are affected as if by Faerie Fire for 1 hour. Not magical. Can be washed off as a full round action with at least 1 gallon of water.
Jug of Shapesand, to cover anything I forgot
Price: 100 gp
Weight: 12 lbs
(Sandstorm p. 102)
3 Tanglefoot bags (50 gp, crafted)
WBL is 110,000 gp for 13th level, he has 858 gp left
Current Conditions and EffectsExploit Vestige (gained an extra spell slot, lost ability from Astaroth; see below)
Vestigal Awareness (+2 ini w/good pact)
+2 Init from Balam
24 hr buffs: Primal Instinct, (MM Rod Extended) Dragonsight, (MM Rod Extended) Overland Flight, Superior Resistance
Permanent Invisible
Arcane Sight, See Invisible, and Darkvision
In troll body: Darkvision 90 ft., low-light vision, regeneration 5 (fire and acid), scent
Other Class abilities:Bind Vestige (EBL 10 for purposes of the level he can bind, 8th otherwise, 2 vestiges at once)
Vestige Metamagic 2xday
Exploit Vestige (take -5 penalty to binding check. If successful, gain an empty spell slot. Either way lose one vestige ability.)
Vestigal Awareness (+2 unnamed to Init)
Magic Jar (Su, at will, DC 27, not subject to spell resistance)
Rebuke Undead (with certain vestiges): +2 syn to checks from Know (rel), effective cleric level is 8
Bound Vestiges: (Binding check is 1d20+19 vs the vestige DC)
Balam Bind DC 25, Sign: hollow, guttural voice, Influence: causes you to distrust clerics and curse and spit if you enter a(n) (un)holy place, Granted Abilities: reroll 1/5 attack, save, skill; 2d6 cold gaze (will negates); Prescience (+1/4lvls insight to Ref, AC, and Initiative); Weapon Finesse
Tried Exploit Vestige on Balam (increasing binding DC to 30). Failed check
1d20+19=26. Lost Weapon Finesse, now under Balam's influence.
Vestige summaries.Astaroth* (demon lord)(DC 20, stench, cloudy eyes; influence: must attack devils on sight): Blackflame (fire damage is half vile), Divination (as spell, CL=EBL), + EBL to bluff and disguise,
and another +4 bluff and disguise vs evil outsiders, attacks count as silver
binding check vs DC 25; used Exploit Vestige to gain an extra 6th level spell slot; lost access to the +4 to bluff and disguise evil outsiders (1d20+19=35)Tenebrous (dead divine part of Orcus)(DC21, always in shadow; can't act first in combat): Deeper Darkness (centered on him, can change radius at will in increments of 10'), See in Darkness (as devil), Touch of the Void (+1d8 cold damage to melee attacks), Rebuke Undead 1/5 rnds (as EBL), Vessel of Emptiness 1xday (as Flicker shadow mystery, similar to Greater Blink: can teleport 5'/2EBLs as an immediate action each round for the 1 rnd/EBL duration) Raven familiar (Max), as 4th level sorcerer (needs to be updated)
Tiny Magical Beast
Hit Dice: 13 (17 hit points)(did not count master's Con, as he doesn't have a body)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 13
Attack:
Saves: Fort +4, Ref +4, Will + 17
Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
Skills: Spot +9, Listen +7, Hide +10, Move Silently +2, otherwise as master
Feats: Alertness, Weapon Finesse
Special Abilities: Improved Evasion, Deliver Touch Spells, Share Spells, Alertness, Empathic Link, Speak Language (common)