Author Topic: Taint Campaign-checking Interest (D&D 3.5)  (Read 93588 times)

Offline Gazzien

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #20 on: February 26, 2014, 10:56:01 AM »
Thinking about it, with the way taint works and certainty of failing a save sooner or later, paladin and saint are probably a bad idea. Fail one roll at some point, pick up a depravity, useless dead levels.
That's true. I was hoping to have high enough saves it would be possible to succeed on them, but... yeah, with how they scale, probably a bad plan. Thanks for pointing that out, I had missed the scaling DC for continually being near Taint, for some reason.

Offline Nanshork

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #21 on: February 26, 2014, 10:57:56 AM »
Raineh, I don't think a butterfly ninja will be appropriate for a Taint based game.  :P

Anyways, aren't you already playing one of those?

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #22 on: February 26, 2014, 11:28:42 AM »
It's not just the scaling, it's autofailing on a two as well. Maybe if we're a high enough level, taint resisting items will be cheap enough. Hmm.

Raineh, I don't think a butterfly ninja will be appropriate for a Taint based game.  :P

Anyways, aren't you already playing one of those?

The RP never got off the ground. XD

Eternal Royal//Paladin/Saint: for all your honourable single combat and stubborn refusal to use anything but CHA needs. Clearly, we should have as many martyrs in this party as possible.

Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #23 on: February 26, 2014, 11:38:57 AM »
If possible I'd like to request a lack of crazy powerful PCs. :P

It's possible.

Would a Thaumurai be OK? (I'll probably just play a human... maybe with a magic-blooded or some other template that doesn't change your looks). And maybe add/convert a few more homebrew invocations (to be approved on a case-by-case basis, of course).
I'm actually more worried about the base class itself, and would have to apply some changes:
-Miracle uses are per day.
-If using a miracle to replace an ability score check, use only your Cha mod.
-Reduce the ability to use miracles to boost CL/ML just for checks for overcoming SR and the like.
-Inspired creation only allows you to acess the basic cleric list.
-Fateful aura allows allows to re-roll natural 1s on attacks and saving throws instead of preventing auto-fail.

Changes to invocations would be handled in a case by case basis.

Thinking about it, with the way taint works and certainty of failing a save sooner or later, paladin and saint are probably a bad idea. Fail one roll at some point, pick up a depravity, useless dead levels.
That's true. I was hoping to have high enough saves it would be possible to succeed on them, but... yeah, with how they scale, probably a bad plan. Thanks for pointing that out, I had missed the scaling DC for continually being near Taint, for some reason.
Actually, catching one point of Taint will not make you automatically lose Paladin/Saint features, unless you catch a depravity that forces you to commit evil acts. As detailed on the examples, a paladin may still keep crusading even if they become tainted. It's just that keeping his code will become harder and harder as he piles up depravities.

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #24 on: February 26, 2014, 11:40:29 AM »
I guess you could just masochistically take extra and focus them into vices rather than evil. XD

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #25 on: February 26, 2014, 12:47:51 PM »
Those changes to the Thaumurai sound OK to me. What about Wyrm Warrior (I'd probably use the Song Dragon ideal for sure, which gives you some bardic music effects and similar things (some via the Divine Muse discipline it grants access to). I'd definitely want Moving Performance, Font of Inspiration, and Spirited Dance from the discipline.)

The character would play kind of like a multiclassed paladin/bard, basically, but with maneuvers and invocations instead of spells. :D

Once he is high enough level (9th for single-classed thaumurai, or 11th if I dip wyrm warrior 2), I'd like to use the Astral Construct from Mindcraft as a mount. In fact, I might instead pick a small race so I can benefit from this earlier (3rd/5th). Any problems with that? Thoughts on how it would work (Ride checks needed? etc)?

I definitely plan to take the Tainted Martyr feat, as well.
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Offline Gazzien

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #26 on: February 26, 2014, 01:14:42 PM »
I guess you could just masochistically take extra and focus them into vices rather than evil. XD
And cleanse your taint really, really fast, to make sure you end up with only a couple of "safe" ones.

Yeah, it'll work as a Saint.

Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #27 on: February 26, 2014, 01:26:23 PM »
Oh, something I forgot about the Thaumurai, the ability that grants extra HD no longer does, instead it grants temporary 1d10+Con mod temporary HP and the bonus to saves and attack rolls.

Those changes to the Thaumurai sound OK to me. What about Wyrm Warrior (I'd probably use the Song Dragon ideal for sure, which gives you some bardic music effects and similar things (some via the Divine Muse discipline it grants access to). I'd definitely want Moving Performance, Font of Inspiration, and Spirited Dance from the discipline.)
For sanity's sake, I'll restrict the Wyrm's Warrior maneuver acess to the three primary ideals. Also, Divine Muse looks fine at first glance, except for Strum the Strings of the Willess, which I'll be nerfing for the save DC to be equal to usual maneuver DC (10+maneuver level+stat mod), instead of DC=skill check.

Everything else about that class looks fine.

Once he is high enough level (9th for single-classed thaumurai, or 11th if I dip wyrm warrior 2), I'd like to use the Astral Construct from Mindcraft as a mount. In fact, I might instead pick a small race so I can benefit from this earlier (3rd/5th). Any problems with that? Thoughts on how it would work (Ride checks needed? etc)?
Make your construct quadruped, and then usual riding rules.

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #28 on: February 26, 2014, 01:33:00 PM »
Make your construct quadruped, and then usual riding rules.
Was planning on a pegasus. ;)

I hadn't even looked at Strum the Strings of the Willess. :p

Edit: Holy crap! Dragonfire Inspiration + Cleansing Flame = lots of extra damage against tainted enemies for the whole party!
« Last Edit: February 26, 2014, 02:32:32 PM by phaedrusxy »
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Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #29 on: February 26, 2014, 03:58:15 PM »
Ok, since people seem to want for a setting made from scratch, instead of an "What if" situation with an already stablished, here are the ideas I believe would work best:

Decaying Society
-Taint has always existed, and people societies ways to fight it. But since cults kept appearing trying to harness the power of Taint to their cause, leaders decided that they could burrow taint under secrecy and ignorance. Anti-taint measures were integrated into the popular traditions and law, but the true nature of taint was obscured, deemed taboo, something that it was best not to be spoken of. If Taint appeared somewhere, it was to be dealt with in a discrete way. But still, something doesn't feel right. Tainted items keep being found underground. Pockets of tainted terrain are being found in the darker places of the world, slowly spreading outward. Seemingly normal people are suddenly overloaded by Taint and wreck havoc in the form of fiends. Several times the dead raise back on their own. Clearly the system isn't working anymore. Somebody is actively working to spreading Taint behind the scenes. Can you discover who?

Post-Apocalyptic

-Nobody knows how, or even exactly when, but it happenned. Most of the world is covered in heavy Taint, kingdoms and empires collapsed, fiends and undeads are at the top of whatever passes for society in this forsaken world, altough for the most part is a dog-eat-dog world. Only a few "safe" areas of precious untainted land remain, hiding some thousands of "pure "people. But hiding is not enough. For now the forces of Taint are still disorganized, fighting against each other for power and resources. It's only a matter of time until one of them proves stronger than the others and unites them to finish covering this world in Taint. You must strike out before that. You must go out there and start purifying the land, cleanse the fiends and unliving!

Combination of the above

-After the Taint apocalypse, all seemed lost. The fiends and undeads are too many, too strong, and whatever safe areas remain are being slowly infested. One last hope remains: a time portal is created/found to return to the past, to try to prevent this hellish future. Collect clues on the "present", then go back to the past and prevent the Taint sources from spreading before they wrecked too much havoc. The time portal power is limited, you can only go back to a fixed time in space and time and in reverse, it can only transport a few special people, but it's your only hope.

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #30 on: February 26, 2014, 04:23:09 PM »
Post apocalyptic seems most fun. Also it already gives me background ideas. :D

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #31 on: February 26, 2014, 04:29:45 PM »
#3 sounds a bit like a campaign I heard of once. :P

I'd be fine with any of those. Is #1 going to be kind of like a Buffy-verse, i.e. most commoners don't know about the Taint, except maybe in old ghost stories? And we'll be members of some secret society trying to keep it suppressed? Or will it be more widely known?

A 4th option (which could be combined with any of the above 3) might be a hellish portal/region (like in the Wheel of Time series/game and the Rokugan Campaign Setting) where a massive area of land is tainted, where monsters and demons reign, and there are walls (like the Great Wall of China, etc) to contain them, and so on. I ran an FR campaign in the Unapproachable East that used the Rotting Man's "Blight" much like this a while ago, as well, and KSBsnowowl is currently running one with a similar theme, I think.

Such a place of course might only be discovered after the game went on for a while. :p

Healing in tainted areas is going to be a pain, fellow PCs. We should probably put some thought into how to deal with this. ;)
« Last Edit: February 26, 2014, 04:31:55 PM by phaedrusxy »
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Offline SorO_Lost

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #32 on: February 26, 2014, 04:34:32 PM »
Is it too late to express interest?

Higher the level the better, Lawful Evil guy joins a band out to purify taint. Because the best way to get someone re-addicted is offer them the drugs they need in rehab.

Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #33 on: February 26, 2014, 04:44:57 PM »
So far there's Gazzien, phaedrusxy, Raineh Daze, Nanshork and VennDygrem expressing interest. So yes, still enough space for a 6th player whitout making the party bloated. Any preference for the kind of setting from the options above? We're ironing out the general details right now.

#3 sounds a bit like a campaign I heard of once. :P
I never said it was an original idea. :P

But the actual inspiration sources would be games like Ocarina of Time, Makora's Mask, Chrono Trigger, not to mention mangas with similar storylines. "Future is wrecked, travel trough time to fix it" is a story that has been told several time.

I'd be fine with any of those. Is #1 going to be kind of like a Buffy-verse, i.e. most commoners don't know about the Taint, except maybe in old ghost stories? And we'll be members of some secret society trying to keep it suppressed? Or will it be more widely known?
Ha, you seem to have readed my mind there. Yes, the bigger setting societies would have secret agencies tasked with keeping Taint under check, while the commoners think Taint is just some little kid's horror story. Players would be fresh/veteran members of one of those sacred societies, which of course are bitter rivals with other secret societies, each claiming their own methods are the most righteous ones of dealing with Taint. "Sacred Flame" that prefers to burn first, ask questions later, "Holy Priests" that prefer constant lectures and sermors, Order of Self-flagelants, and whatnot.

A 4th option (which could be combined with any of the above 3) might be a hellish portal/region (like in the Wheel of Time series/game and the Rokugan Campaign Setting) where a massive area of land is tainted, where monsters and demons reign, and there are walls (like the Great Wall of China, etc) to contain them, and so on. I ran an FR campaign in the Unapproachable East that used the Rotting Man's "Blight" much like this a while ago, as well, and KSBsnowowl is currently running one with a similar theme, I think.

Such a place of course might only be discovered after the game went on for a while. :p
Who knows if such place isn't already included in either option. :smirk


Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #34 on: February 26, 2014, 04:45:58 PM »
Somehow I doubt the success of a Lawful Evil guy with regards to many of the proposed characters. :/

... Anyway, if the character restrictions allow it, my backstory idea relies on the second part of Eternal (the Saint option)

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #35 on: February 26, 2014, 04:56:16 PM »
I think I'd prefer option 1, with the possibility of it turning into option 2, and then maybe progressing to option 3.  :lmao (More seriously, I think that's the order I'd prefer them in. I like the idea of there being different secret societies, etc.)
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Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #36 on: February 26, 2014, 05:04:34 PM »
... Anyway, if the character restrictions allow it, my backstory idea relies on the second part of Eternal (the Saint option)
"Ahh After 1,000 years I'm free! Time to conquer save Earth!" :p

Sure, if you go Saint you can claim you're just coming back to life. You could even do it with option 1, just claim you died in some ancient battle to defend the birth of civilization a la Fate Stay Night.

I think I'd prefer option 1, with the possibility of it turning into option 2, and then maybe progressing to option 3.  :lmao (More seriously, I think that's the order I'd prefer them in. I like the idea of there being different secret societies, etc.)
Well, option 1 turning in option 2 would mean the party critically fails at their job at start, but it would make quite the campaign. :D

Anyway, it would be nice if the other interested offered their opinion on the matter.

Offline Nanshork

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #37 on: February 26, 2014, 05:05:58 PM »
I like 1 and 2 better than 3.

Offline ketaro

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #38 on: February 26, 2014, 05:10:16 PM »
Oh I so want to join something to try out the Gate Guard class in :x
If go gestalt, I'd may want to try to work a way into going Lunatic Lancer on one side and see about finally doing that "impale everything on a single spear" thing. The thunderlance thing of Lunatic Lancer is a class feature, so would it technically not count as impeding upon the Gate Guard being an unarmed fighter?
« Last Edit: February 26, 2014, 05:13:57 PM by ketaro »

Offline Gazzien

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #39 on: February 26, 2014, 05:11:40 PM »
Somehow I doubt the success of a Lawful Evil guy with regards to many of the proposed characters. :/

... Anyway, if the character restrictions allow it, my backstory idea relies on the second part of Eternal (the Saint option)
I... also sincerely doubt it. We have at least two Saints already, non? Me and Raineh? :/ Detect Evil at-will + Saint + Paladin is... not a good thing.

I also like 1 more than 2 or 3, but I also really like the idea of the Great Wall of Taint.