Maneuvers: A Eternal Royal learns maneuver from the Border of Life school and one other martial school of her choice. If the second school demands any special prerequisite (like Ancient Temple needing a feat) the Eternal Royal must fulfill it as well. Her Iniator level is equal to her Eternal Royal level, and she can only learn maneuvers of a level no bigger than half (IL+1).
Eternal Royals fight at their whims, so they recover their maneuvers randomly. At the start of each round roll a 1d6. On a 1-3 you don't recover any maneuvers, on a 4-5 you recover one expended maneuver, and on a 6 you recover two expended maneuvers.
At 4th level, and every even-numbered level afterwards, the Eternal Royal can swap one of her older maneuvers with a new one she qualifies for from one of her two schools (the new one doesn't need to be of the same level of the older one).
Royal Touch: Even if aparently unarmed, an Eternal Royal is far from defenceless. A simple slap from her hands can hurt even the most heavily armored warrior. In some cases this is from mysterious channeled energies, other times it's simply the implied offense of someone so beatiful wishing us harm. Either way, it's a melee touch attack that deals 1d6+Cha mod damage. Do not apply power attack or Str mod. If the Eternal Royal has enough bab, she can perform iterative attacks with it.
This also allows the Eternal Royal to use domestic tools and jewelery (from collars to frying pans) as weapons.
Forever Young: An Eternal Royal doesn't age, and always looks at the prime of her youth or even as a child. She doesn't take penalties neither benefits for aging. You never take any kind of permanent scarring, with even the most grievous wounds naturally healing in 1 week tops.
Royal Elegance: The eternal royal is a natural when influencing the hearts of others, even if she herself doesn't notice it. At 1st level pick one of the following skills, you gain the associated benefit.
Diplomacy:You no longer take a penalty for rushed checks.
Disguise: You can use it as a fullround action whitout penalties, altough if you do it directly in front of someone, they'll still know your true identity.
Intimidate:You do never take a penalty for being smaller than your target in Intimidate atempts (whetever making or resisting them), plus you can use your Cha mod instead of your Wis mod for resisting Intimidate atempts from your oponents.
At 5th, 10th, 15th and 20th level you may pick another.
AC Bonus: at 2nd level the Eternal Royal adds her Cha modifier to her AC while wearing light or no armor. Any effect that woud make her lose her Dex bonus to AC makes her lose this bonus as well.
Eternal Skill: Since you don't actually have to train to develop your abilities, you have plenty of time for some hobbies! At 3rd level pick one profession, knowledge and craft skill-you always count as having max ranks in the chosen skills, plus you can use your Cha instead of other ability scores on checks with them.
At levels 7, 10, 13, 16 and 19 you can pick another trio of skills for this.
Royal Grace: At 4th level, you add your Cha mod to all your saves.
A Lady, Not a Warrior: At 6th level, you can use your Cha mod instead of Str or Dex for attack and damage rolls with melee and ranged weapons.
Fleeting Dream: You always look and act good, but sometimes you're even better than that. At 8th level 1/day as a move action you can increase your Cha score by 4 for 1 minute, but at the end of the duration you become fatigued. Flowers, butterlfies, fans and other such things seem to flourish around you while it lasts, altough they're never really there when you look closer. You can use this ability one more time per day at 11th, 14th, 17th and 20th level.
Lady's Blessing: You blow a kiss, or give the right look, or simply wave a hand, and the target of your atention is inspired. At 9th level when an ally makes any one 1d20 roll, as an immediate action you can grant a bonus equal to your Cha mod to that 1d20 result.
Eternally Favored: The gods of fate seem to personally watch over you since you emerge unschated from the most terrible incidents. At 10th level while wearing light or no armor, you never suffer anything from effects against which you sucessfully saved.