Author Topic: Taint Campaign-checking Interest (D&D 3.5)  (Read 93447 times)

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #60 on: February 27, 2014, 09:47:41 AM »
Not sure that Paladin is really the best idea; I already have an equivalent to Divine Grace (and I'm not sure they'd stack), plus I've got a martial adept on one side. On the other hand, I don't really know what else to do with that half. XD
Martial adepts go very well with ways to generate extra standard actions. Maybe Swiftblade? Choker? :D
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Offline SorO_Lost

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #61 on: February 27, 2014, 09:55:48 AM »
Not sure that Paladin is really the best idea; I already have an equivalent to Divine Grace (and I'm not sure they'd stack), plus I've got a martial adept on one side. On the other hand, I don't really know what else to do with that half. XD

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Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #62 on: February 27, 2014, 09:58:11 AM »
Not sure that Paladin is really the best idea; I already have an equivalent to Divine Grace (and I'm not sure they'd stack), plus I've got a martial adept on one side. On the other hand, I don't really know what else to do with that half. XD
Martial adepts go very well with ways to generate extra standard actions. Maybe Swiftblade? Choker? :D

I must be honest that I have no damn clue what a Swiftblade is. :p

And I'm sticking with human. Would put Aasimar on that side but they're an Outsider by default, thus Saint is inaccessible. >.>

I don't think martial abilities tend to last longer than a round, so taking Innocence and Eternal should probably work. Mercy would probably be a bad choice to grab, ever. XD


Not sure that Paladin is really the best idea; I already have an equivalent to Divine Grace (and I'm not sure they'd stack), plus I've got a martial adept on one side. On the other hand, I don't really know what else to do with that half. XD

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Umm... no. :/

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #63 on: February 27, 2014, 10:02:48 AM »
Swiftblade is a prestige class all about being fast. The 9th level ability is the one that can be used for an extra standard action every round.
Quote
Perpetual Options (Ex): At 9th level, you can perform even more actions with the haste spell. Instead of making one extra attack at your highest base attack bonus while under the effect of a haste spell that you cast yourself, you now have the choice of making one extra move action or one extra standard action.

A bard swiftblade is possible, and you wouldn't miss the lost spellcaster levels so much. Hell... I'm thinking about one now.  :lmao Of course, you wouldn't get this ability till quite late in the game (16th level) with a bard entry... (but standard swiftblade builds only get it 1 level earlier).

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« Last Edit: February 27, 2014, 10:22:07 AM by phaedrusxy »
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Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #64 on: February 27, 2014, 10:05:09 AM »
Swiftblade is a prestige class all about being fast. The 9th level ability is the one that can be used for an extra standard action every round.
Quote
Perpetual Options (Ex): At 9th level, you can perform even more actions with the haste spell. Instead of making one extra attack at your highest base attack bonus while under the effect of a haste spell that you cast yourself, you now have the choice of making one extra move action or one extra standard action.

A bard swiftblade is possible, and you wouldn't miss the lost spellcaster levels so much. Hell... I'm thinking about one now.  :lmao

That involves more casting than I want to deal with, though. XD

Plus I'd rather try and get full BAB and a good fort save onto that side if possible.

EDIT: More like level 18 given that I'm not dropping Saint. :p

Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #65 on: February 27, 2014, 10:18:03 AM »
Levels so far:

-5-10ish.
-10+, though I'd be fine with anything above 5.
- Any starting level 3+ works

Sooo, level 10 it seems.

Also, added some new corruptions and depravities after a couple PMs with Soro.

I take it that the Saint feature that prevents lasting effects wouldn't work on Taint?

As long as you yourself didn't commit the action that inflicted Taint, it would work. So you would basically be immune to Taint from terrain and from being attacked by Tainted creatures, but if you commit a Tainting Act or willingly transfer Taint to yourself trough the Martyr feat, it would stick around.

Gestalt and level 20? :lightbulb

Maybe I can just recycle Talim. :D
I made the character as an indulgence and barely got to use it. In a gist, Savage Ghost, StP Erudite, & Ol's God Base Class.

Savage Ghost is banned. Seriously, it's cheese like this that made me start my Monster Classes project in the first place.

Maybe the Great Wall was built thousands of years ago to keep the Taint out, but nowadays there's not much out there and people have forgotten the wall's original purpose, a la Song of Ice and Fire.

Or even that there might be people and a world still alive on the other side of that wall?  :huh
People who which see the wall as a prison to keep the locked away from the rest of the world because they live in the taint. Thus willing to want to tear down that wall and bring misunderstood oppression to the people on the other side who don't even remember why there is a wall.
It's not that people forgot about taint. There's still stories and legends and rumors. But there's been going plenty of propaganda around to burrow the truth. Most people don't even have an idea where the last Taint bastions are (places so Tainted that it was deemed more efficient just to build some barriers and seals around and patrol the heck out of it than actually try to cleanse what's inside). And those that do, don't know about all of them, because each one is under the jurisdiction of a different group and they don't really trust each other. Of course this leads to a decay on the security system and more and more tainted beings begin slipping out and wrecking havoc.

It would be up for the players to decide how to best deal with this. Stop the escapees, clean up the mess, plug in the holes, improve the barriers, and hope it holds? Go directly to the root of the problem and try to cleanse it from inside? or perhaps the true source of the trouble is somewhere else?

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #66 on: February 27, 2014, 10:20:32 AM »
Level 10?

Lunarian Eternal Royal 10//Paladin 8 (Probably)/Saint 2. :D

EDIT: Tempted to make it be ER//Moon Agent/Saint. Just wondering how the 'now counts as heavy armour without penalties' and 'enchants certain weapons just be holding them' works out? XD
« Last Edit: February 27, 2014, 10:39:33 AM by Raineh Daze »

Offline phaedrusxy

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #67 on: February 27, 2014, 10:57:26 AM »
My developing character. I'm actually happy we're going with gestalt, as it lets me get to the higher level abilities of both classes to try them out. Level 10 is awesome for both of these. :D

My character will be the redeemed knight who augments, protects, and heals his allies (he'll be able to heal, remove status effects, and give you rerolls on 1s, and substitute allies failed saves with a reroll using his level + Cha mod). He will worship a holy dragon god, and call upon the powers of the purifying flame (fire breath, dragonfire inspiration, etc), but also be willing to absorb the taint of those "sinners" who repent.
« Last Edit: February 27, 2014, 04:20:07 PM by phaedrusxy »
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Offline Nanshork

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #68 on: February 27, 2014, 11:09:50 AM »
I'm holding off on deciding on a concept until I see what other people are doing.  I've got a lot of ideas and can afford to not step on any toes.

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #69 on: February 27, 2014, 12:39:30 PM »
Hmm... Os: how would you handle UMD, scrolls, and item crafting? Since Eternal Royal gets UMD, but Moon Agent can only use consumables made by other people*... :O

*My interest is mainly in how many of The [Animal]'s [Attribute] things I need to take.
« Last Edit: February 27, 2014, 12:48:16 PM by Raineh Daze »

Offline Gazzien

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #70 on: February 27, 2014, 01:19:49 PM »
Because I won't be able to post the character for a bit, I'm basically just aiming on having every skill. That, and telepathy for coordination, giving you guys a bit of a save/ attack roll boost (Combat Reading + ... One grants the bonuses to you all), debuffing enemies (aura from Outsider, Fragrance, Stench, and Quills/spines) all stack for penalties of ~-5 on saves and attacks for enemies.

Won't do much damage myself, and I don't have save-or-lose, sadly. Anyone know if I can pick up Trapfinding with a feat? I can get it in a level from Rogue, but that's boring :P

Offline SorO_Lost

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #71 on: February 27, 2014, 01:56:44 PM »
Anyone know if I can pick up Trapfinding with a feat?
Planar Touchstone(Catalogues of Enlightenment[Kobold])?

Savage Ghost is banned. Seriously, it's cheese like this that made me start my Monster Classes project in the first place.
lol, that's fine.

Honestly learning more towards Madara anyway. I'm been stuck at brainstorming part of the Rinnegan stuff. Lots of abilities, when to scale, etc. Ended up trying to go the AP route and leads to a capped power by level 5 which is a bit much. Now I'm back to trying to scale and shove the abilities around. There is no real easy button for the array, if you like I can PM what I have and see what you think needs the nerf bat taken to it.


Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #72 on: February 27, 2014, 02:18:22 PM »
He'd better not end up outright as strong as Madara. :P

Offline oslecamo

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #73 on: February 27, 2014, 03:00:59 PM »
Level 10?

Lunarian Eternal Royal 10//Paladin 8 (Probably)/Saint 2. :D

EDIT: Tempted to make it be ER//Moon Agent/Saint. Just wondering how the 'now counts as heavy armour without penalties' and 'enchants certain weapons just be holding them' works out? XD
Eternal royal can't actuall enchant weapons, just tools, which don't count for Femtofabric.

Hmm... Os: how would you handle UMD, scrolls, and item crafting? Since Eternal Royal gets UMD, but Moon Agent can only use consumables made by other people*... :O

*My interest is mainly in how many of The [Animal]'s [Attribute] things I need to take.
No pre-game crafting of magic items, since that's basically asking to turn the game into an Excel exercise. You can still buy some stacks of scrolls and UMD them fine, as scrolls will count as consumables.

Honestly learning more towards Madara anyway. I'm been stuck at brainstorming part of the Rinnegan stuff. Lots of abilities, when to scale, etc. Ended up trying to go the AP route and leads to a capped power by level 5 which is a bit much. Now I'm back to trying to scale and shove the abilities around. There is no real easy button for the array, if you like I can PM what I have and see what you think needs the nerf bat taken to it.

Why don't you just post a WIP version so everybody can critique?

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #74 on: February 27, 2014, 03:31:03 PM »
I meant more 'I have a femtofabric fan--can I enchant'?

Pregame crafting I was thinking of was stuff such as statboosters, unless I could claim starting WBL is of Lunarian make, instead of having a ton of unused cash. XD

Offline ketaro

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #75 on: February 27, 2014, 04:08:14 PM »
As I'm behind in Initiator level (by 2) due to a couple rogue levels on my Gate Guard side, can I use Lunatic Lancer's Fate Continued to boost my IL above my GG levels? It'd effectively merely make me count as full IL and not be boosting me over my HD, thus making up for the Rogue Levels.

Edit: Actually I'm only behind 1 IL, but I'm not sure if you'd let Fate Continued take my IL above my HD (in which case I'd be IL 11 with 10 HD, but it'd even out at 13th level when I don't gain a Fate Continued at LL 6 to a normal IL 13 @ HD 13)

Heh, Gate Guard is turning out to be super helpful with Carrionette as I don't have a Con score, but GG lets me add Str to HP and Fort now. Plus the Guard Guiles really help remove the size penalties for doing stuff like grappling, tripping, and disarming; especially when I start grappling with Lunatic Lancer :D

Edit2: Hah! I figured out how to 3d6 unarmed strike without increasing my size above Tiny -_-'

Edit3: Is it 2 Flaws for 2 Feats or is it 2 Flaws for 1 Feat? Or what do you do again oslecamo?...

Edit4: Can I use GG's All-Around floating Fighter Bonus Feat on Cleave to qualify for Lunatic Lancer? So long as I never change it?

Edit5: Chinese Star has spears as favored weapons, so could that translate into being able to use Chinese Star maneuvers with the Thunderlance of Lunatic Lancer?

Edit6: So I've got a rough idea of a backstory to merit this seemingly random character. It's roughly thought out but still....
The general idea is this doll was a treasured remnant for an orphan child, given by her deceased parents. The child's life was eventually swallowed up by the Taint, her last moments simply wishing for somebody to protect her from what unknown ailment afflicted her. The doll was given life by this wish with the will to protect it's now deceased master from what ended her; the only means to do so at this point by seeking to purge the Taint from existence.

And thus I also give merit to choosing the Tainted Matyr feat. That "I shall suffer so others don't need to." quote for the feat really sums up my character quite well.

Edit7: I can't find any mention of how Taint interacts with Constructs in your rules, so I guess it'll be pretty interesting having a Construct that absorbs Taint in order to cleanse it. Kinda like a filter, ya?  :eh

Edit8: Am I doing the math right? IL 10, so maneuver level known is half that +1, so 5+1= 6th level maneuvers at 10th? Nvm I'm dumb and did this miscalc before.
« Last Edit: February 27, 2014, 05:35:02 PM by ketaro »

Offline SorO_Lost

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #76 on: February 27, 2014, 04:23:17 PM »
It has a lot of abilities, but most are SLAs really. So reading the block of text below is like flipping through Complete Arcane's Magic Chapter for the Warlock :p

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Everything except Sage mode is covered to some degree, which as you can see by the blanks in the end I can tack on if need be.

As a tl;dr version. By level 10 I can pick four out of six options (bullrush, grapple, SR, healing, summoning, or ToB strikes), then one out of three (more evocation, debuff, or buff) and use them to compliment a very limited evocation list as my "Ready" abilities.
« Last Edit: February 27, 2014, 11:50:35 PM by SorO_Lost »

Offline Gazzien

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #77 on: February 27, 2014, 06:18:38 PM »

Offline ketaro

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #78 on: February 27, 2014, 06:51:17 PM »
Done! Just gotta roll hp. Questions from my previous post still stand tho too.

http://www.myth-weavers.com/sheetview.php?sheetid=812182

Offline Raineh Daze

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Re: Taint Campaign-checking Interest (D&D 3.5)
« Reply #79 on: February 27, 2014, 07:06:28 PM »
And here we have someone from the moon! Presumably. The Lunarian obsession with purity goes a long way towards explaining why environmental taint just sloughs off of her (though since she died here centuries ago, it's a mystery if the moon is as pure as she left it). Items really need work, but for that I need to know what I can start with. Also leaving maneuvers and SLA/PLA's until then.

I'd take Craft Wondrous Item earlier, but I don't qualify until level 5. Pity.

Lunarian Eternal Royal 10//Moon Agent 8//Saint 2 (Saint taken at 7 & 8)

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« Last Edit: February 27, 2014, 08:01:53 PM by Raineh Daze »