Circles known (4):
Searing Flame,
Astral Essence,
Eternal Moment,
Brilliant Dawn(Lv.1)
SF Ignite: Major—Target of your fireblast attack catches on fire.
BD Illuminating Blast: Major—Target of your sunfire attack is outlined with light that cancels blur, concealment, etc.
AE Starlight Vision: Minor—You and your allies can see in natural and magical darkness. (Swap out?)
(Lv.2)
SF Inflame: Minor—Targets of your fireblast take extra fire damage whenever they take damage.
BD Merciful Enlightenment: Major—Deal +2d6 damage with sunfire, target is compelled to deal nonlethal damage.
BD Figment of Light: Minor—You shape the light around you to create decoy duplicates of yourself.
EM Delaying Blast: Major—Deal +2d6 damage with temporal blast, target takes a penalty to initiative during battle.
(Lv. 3)
EM Slowed Time: Major—Deal +3d6 damage with temporal blast, target is temporarily slowed.
SF Impact: Major—Deal +3d6 damage with fireblast, daze target.
(Lv. 4)
AE Starlit Void: Major—Deal +6d6 damage with starsurge, target is deprived of all senses.
AE Heavenly Awe: Major—Creatures in a 15-ft. burst cower in awe.
EM Tweak Time: Minor—Force a creature to reroll an attack, save, or check and take the second result.
SF Blast Wave: Major—Explosion of flame deals 1d6 fire damage/shaper level and knocks creatures prone.
(Lv. 5)
AE Baleful Portent: Major—Deal +6d6 damage with starsurge, target has a 50% chance to take no action.
EM Temporal Displacement: Major—Deal +5d6 damage with temporal blast, target is thrown 5 rounds into the future.
SF Choking Smoke: Major—Deal +5d6 damage with fireblast, target is covered in thick smoke that imposes a 50% miss chance on all of its attacks and nauseates it.
Formulae Prepared: 10
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Descriptions:
::Level 1::
Ignite
Searing Flame (Major) [Fire]
Shaping Time: 1 standard action
Target: One creature
Saving Throw: Reflex negates
As a part of shaping this formula, you make a single fireblast attack. If it hits, your target must make a Reflex save or catch on fire, taking 1d6 points of fire damage each round until the flames are put out (requiring a DC 15 Reflex save; see Catching on Fire, page 303 of the Dungeon Master's Guide).
Illuminating Blast
Brilliant Dawn (Major) [Light]
Shaping Time: 1 standard action
Target: One creature
Duration: 3 rounds
Saving Throw: None
As a part of shaping this formula, you make a single sunfire attack. If it hits, your target is surrounded and outlined by a pale white glow that causes her to shed light as a candle. An affected target does not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light.
Starlight Vision
Astral Essence (Minor)
Shaping Time: 1 swift action
Range: 50 ft.
Area: 50 ft. emanation, centered on you
Duration: 5 rounds (D)
This formula imbues the vision of you and your allies with starlight, allowing you to see in the darkest of circumstances. For the duration of the formula, you and all allies within the formula's area gain the ability to see normally in natural and magical darkness. Subjects are treated as having darkvision out to 60 feet, except that this vision functions even in areas of magical darkness. This formula only affects creatures normally capable of seeing; creatures without eyes and creatures that possess no form of normal vision gain no benefit.
::Level 2::
Delaying Blast
Eternal Moment (Major)
Shaping Time: 1 standard action
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
As a part of shaping this formula, you make a single temporal blast attack that deals an extra 2d6 points of damage. If it hits, your target must make a Will save or have its initiative count lowered for the next round and all subsequent rounds of combat. On a failed save, your target's initiative count is lowered by 5, and its place in the initiative order changes accordingly. This modifier applies at the end of the round. Your target's place in the initiative order changes to reflect this formula's effect starting with the next round.
If your target has more than one initiative count, you choose which count to lower.
Figment of Light
Brilliant Dawn (Minor) [Light]
Shaping Time: 1 swift action
Range: Personal; see text
Target: You
Duration: 3 rounds
This formula creates 1d8 images that look exactly like you. These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through these images. When you and a figment separate, observers can’t use vision or hearing to tell which one is you and which is the image. The images may also move through each other. These images mimic your actions, pretending to shape formulae when you shape a formula, drink potions when you drink a potion, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or an image. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area effects (such as looking like they’re burned or dead after being hit by a red dragon’s breath weapon).
While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confused.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, this formula has no effect (though being unable to see carries the same penalties as being blinded).
Inflame
Searing Flame (Minor) [Fire]
Shaping Time: 1 swift action
Range: Personal
Duration: End of turn; see text
You shape your magic in such a way that it creates a lingering burn in those it strikes. Until the end of your turn, any creature that takes damage from your fireblast attack must make a Fortitude save or become inflamed for 3 rounds. An inflamed creature takes an additional 1d6 points of fire damage whenever it takes damage from any source.
Merciful Enlightenment
Brilliant Dawn (Major) [Light, Mind-Affecting]
Shaping Time: 1 standard action
Target: One creature
Duration: 3 rounds
Saving Throw: Will negates
As a part of shaping this formula, you make a single sunfire attack that deals an extra 2d6 points of damage. If it hits, your target must make a Will save or be compelled to fight in a merciful manner. Specifically, the creature deals nonlethal damage with its attacks, avoids using damaging spells or spell-like abilities, and does not deliver a coup de grace to a helpless foe.
::Level 3::
Impact
Searing Flame (Major) [Fire]
Shaping Time: 1 standard action
Target: One creature
Saving Throw: Fortitude negates
As a part of shaping this formula, you make a single fireblast attack that deals an extra 3d6 points of damage. If it hits, your target must make a Fortitude save or be dazed for 1 round. A successful Fortitude save negates the dazing, but not the extra damage.
Slowed Time
Eternal Moment (Major)
Shaping Time: 1 standard action
Target: One creature
Duration: 3 rounds
Saving Throw: Will negates
As a part of shaping this formula, you make a single temporal blast attack that deals an extra 3d6 points of damage. If it hits, your target must make a Will save or be slowed, as the spell, for 3 rounds.
::Level 4::
Astral Alignment
Astral Essence (Major)
Shaping Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius emanation centered on you
Duration: 5 rounds (D)
Saving Throw: None
Spell Resistance: No
This formula allows you to invoke the alignment of the stars, granting you and your allies greater resilience. You and all of your allies within the formula's area gain fast healing 5 and a +2 luck bonus to AC and all saves.
Blast Wave
Searing Flame (Major) [Fire]
Shaping Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This formula creates an explosion of flame that erupts outwards, dealing 1d6 points of damage per shaper level to every creature within the area, with a Reflex save for half damage. Creatures that fail this Reflex save are also knocked prone.
The explosion sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the flames may continue beyond the barrier if the area permits; otherwise, the explosion stops at the barrier just as any other effect does.
Starlit Void
Astral Essence (Major) [Mind-Affecting]
Shaping Time: 1 standard action
Target: One creature
Duration: 5 rounds
Saving Throw: Will negates
As a part of shaping this formula, you make a single starsurge attack that deals an extra 6d6 points of damage. If it hits, your target must make a Will save or perceive nothing but absolute void. This void blocks all auditory, olfactory, taste, and visual sensations. In addition, it blocks finely tuned senses of touch such as those that provide a creature with tremorsense. A creature that fails its save is blinded and deafened, and it gains no benefit from blindsense, blindsight, scent, or tremorsense. However, the creature retains any telepathic or empathic links it might possess with other creatures while affected by this formula.
Tweak Time
Eternal Moment (Minor)
Shaping Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This formula allows you to change events in the near past. When you shape this formula, you can force one creature to reroll an attack, save, or check that it has just made. The subject of this effect must accept the result of the second roll, even if the new result is lower than the initial roll.
You do not have to shape this formula before it is determined whether the roll results in success or failure, but you must choose to shape it before the effect of success or failure is resolved.
::Level 5::
Baleful Portent
Astral Essence (Major)
Shaping Time: 1 standard action
Target: One creature
Duration: 4 rounds
Saving Throw: Will negates
As a part of shaping this formula, you make a single starsurge attack that deals an extra 6d6 points of damage. If it hits, your target must make a Will save or be affected by a baleful portent for 4 rounds. Each turn, an affected creature has a 50% chance to act normally; otherwise, it takes no action.
The effects of this formula do not stack with those of Damning Portent or Ill Portent.
Choking Smoke
Searing Flame (Major) [Fire]
Shaping Time: 1 standard action
Target: One creature
Duration: 3 rounds
Saving Throw: Reflex negates and Fortitude partial; see text
As a part of shaping this formula, you make a single fireblast attack that deals an extra 5d6 points of damage. If it hits, your target must make a Reflex save or be surrounded by thick smoke that obscures his vision (even darkvision), imposing a 50% miss chance on all attacks that he makes. In addition, each round at the beginning of his turn, your target must make a Fortitude save or be nauseated for 1 round.
Temporal Displacement
Eternal Moment (Major)
Shaping Time: 1 standard action
Target: One creature
Duration: 5 rounds; see text
Saving Throw: Will negates
As a part of shaping this formula, you make a single temporal blast attack that deals an extra 5d6 points of damage. If it hits, your target must make a Will save or be thrown 5 rounds into the future. In effect, your target seems to disappear in a shimmer of silver energy, then reappear after the duration of this formula expires. Your target reappears in exactly the same orientation and condition as before. From the subject's point of view, no time has passed at all.
In each round of the formula's duration, on what would have been your target's turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this formula ends.
If the space from which your target departed is occupied upon its return to the time stream, it appears in the closest unoccupied space, still in its original orientation. Determine the closest space randomly if necessary.