Phonema of Undeath:
Duration: 1 turn
Target: 1 Small Undead
Subject: 1 creature or object
You conjure a weak spirit that persists for a moment, bringing unluck to a foe. You create a small-sized incorporeal undead with the statistics noted below. It does not get a turn, because it discorporates before its turn would arrive. The subject takes a -2 penalty to its next d20 roll as long as it makes that roll while adjacent to the spirit.
Hit Dice: 1d12 (6 hp)
AC: 13 (+1 size, +1 Dexterity, +1 deflection)
Saves: Fort: +0 Ref: +1 Will: +2
Abilities: Str – Dex 13 Con – Int – Wis 7 Cha 9
Phonema of Vitality:
Duration: 1 turn
Target: 1 Small Deathless
Subject: 1 creature or object
You create a weak spirit that exists for but a flash, but brings luck to an ally. You create a small-sized incorporeal deathless with the statistics noted below. It does not get a turn, because it discorporates before its turn would arrive. The subject gains a +2 luck bonus on its next d20 roll as long as it makes that roll while adjacent to the spirit.
Hit Dice: 1d12 (6 hp)
AC: 13 (+1 size, +1 Dexterity, +1 deflection)
Saves: Fort: +0 Ref: +1 Will: +2
Abilities: Str – Dex 13 Con – Int – Wis 7 Cha 9
Syllable of Undeath:
Duration: 1 round
Target: 1 Undead
Subject: 1 creature or object
You call forth a warrior of undeath to strike a blow in your name. You create a zombie or skeleton of a 1st level human, using the statistics presented in the Monster Manual (except that it carries no equipment), which takes 1 turn immediately after yours. You decide its orders when you speak the utterance; it cannot change its mind, nor can you. It gets a bonus equal to your speaker level on any one roll during that turn, and if it deals damage to the subject, adds 1 point of negative energy damage to it per speaker level.
Syllable of Vitality:
Duration: 1 round
Target: 1 Deathless
Subject: 1 living creature or object
You summon forth a defender of life to protect your allies. You create an animal with 1 hit die or less from the Monster Manual, except that it is a mindless construction of vital force. Modify its statistics as follows: it has no Intelligence score, and is therefore mindless, it is incorporeal, gains a 30 ft fly speed with perfect maneuverability, loses any other movement modes it might have (even a better fly speed), and loses its natural attacks. Its type changes to Deathless. You decide its orders when you speak the utterance; it cannot change its mind, nor can you. It gets a bonus equal to your speaker level on any one roll during that turn, and if it uses a swift action to touch the subject, heals it for 1 point of damage per speaker level.
Word of Undeath:
Duration: 3 rounds
Target: 1 Undead
Subject: None
A creature of bones and rotting flesh assembles itself in the air before you, obeying your will. You create a corporeal undead creature you understand with a CR no higher than your speaker level -2 and no ability scores higher than that which suffers ability burn if you fail the truespeech check to speak this utterance. The creature is utterly loyal to you, and follows your verbal commands to the best of its ability (even if it cannot normally understand your language, or even any language at all). You cannot create a templated creature with this utterance.
Word of Vitality:
Duration: 3 rounds
Target: 1 Deathless
Subject: None
You call forth a bolstering spirit of life that protects and heals. You create an animal you understand with a CR no higher than your speaker level -2 and no ability scores higher than that which suffers ability burn if you fail the truespeech check to speak this utterance. In addition, it is composed entirely of the energy of life; its type changes to Deathless, it is incorporeal, gains a deflection bonus to AC equal to its normal natural armor bonus (instead of the normal incorporeal deflection bonus), gains a 30 ft fly speed with perfect maneuverability, and any damage it deals with its natural attacks instead heals living creatures and objects. It still deals damage to undead or any other creature harmed by positive energy. Even though it no longer has a Strength score, use the Strength score it would normally have possessed for any purposes that require it, such as calculating damage with its natural attacks. The creature is utterly loyal to you, and follows your verbal commands to the best of its ability (even if it cannot normally understand your language, or even any language at all). You cannot create a templated creature with this utterance.
Sentence of Undeath:
Duration: 5 rounds
Target: 1 Undead per 3 speaker levels
Subject: None
You create a team of undead minions to serve your whims. You create corporeal undead creatures you understand, each with a CR no higher than your speaker level -3 and no ability scores higher than that which suffers ability burn if you fail the truespeech check to speak this utterance. All such creatures must be of the same kind. Each has maximum hit points for its hit dice and a +2 bonus on attack rolls from the force of your will. The creatures are utterly loyal to you, and follow your verbal commands to the best of their ability (even if they cannot normally understand your language, or even any language at all). You cannot create a templated creature with this utterance.
Sentence of Vitality:
Duration: 5 rounds
Target: 1 Deathless per 3 speaker levels
Subject: None
A group of glowing spirits coalesces into being at your command. You create animals you understand with a CR no higher than your speaker level -3 and no ability scores higher than that which suffers ability burn if you fail the truespeech check to speak this utterance. All such creatures must be of the same kind. Each has maximum hit points for its hit dice and a +2 bonus on saving throws from its aura of protective energy. In addition, each is composed entirely of the energy of life; its type changes to Deathless, it is incorporeal, gains a deflection bonus to AC equal to its normal natural armor bonus (instead of the normal incorporeal deflection bonus), gains a 30 ft fly speed with perfect maneuverability, and any damage it deals with its natural attacks instead heals living creatures and objects. It still deals damage to undead or any other creature harmed by positive energy. Even though it no longer has a Strength score, use the Strength score it would normally have possessed for any purposes that require it, such as calculating damage with its natural attacks. The creatures are utterly loyal to you, and follow your verbal commands to the best of their ability (even if they cannot normally understand your language, or even any language at all). You cannot create a templated creature with this utterance.