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General D&D Discussion / Criticism of a random inflamatory D&D blog
« on: August 03, 2017, 07:30:09 PM »
https://www.livingdice.com/7729/ten-dumb-things-dd-wont-change/
"Chris Tavares Dias is the literary equivalent of that crusty burnt cheese at the bottom of the fondue pot." Also after most of the comments disagreed, he closed them. Extra lol.
- Attribute mods: He wants the math to be more complex. No seriously. You can remove them, but then you have fractions rather than integers. Or your can double everything. It's like he doesn't consider how to change this. I suppose he's welcome to show us how its done and do all the re-balancing work, though. I won't hold my breath.
- Wizard spells: Fluff is mutable. Is the spell prepared spell or not? Neeeeeeext
- Monks: 5e problems compared to the 5th tier 3e class.
- Saves: You mean the defenses after position, AC, SR, and immunities?
- AC: armor & shield boni can instead boost DR. Yes, DR should apply to all damage. He got this one right.
- Annoying Deaths: He wants permadeath. Okay. But most folks around here say that death means a reroll, since that "annoyance" makes you poorer and more likely to die again even more. He seems to have a problem with mechanics he hasn't fully considered the reprecussions of. Perhaps he's more worried about maintaining fluff, despite high level casters being rare, much less peasants being able to afford 5k all at once.
- Too many casters: Well, yes 3e is caster edition. But the solution is to nerf them, not somehow conglomerate all of their power into one giant monolith. Won't somebody please think of the balance? He is correct that the prepared vs spontaneous division is down awkwardly. Again, the solution is to nerf the higher powered one so that prepared can't prepare more than one of the same spell. Then it simply becomes "lots:1/each" vs "few:SPAM-SPAM-SPAM!" Simple. But he's wrong about paladins and rangers being forced to be casters (See CW ACFs) and that the spell lists are the same with bards. Although casters do need nerfs, I'll again point out that I've balanced them simply and relatively quickly without ham-handed bans.
- Power Gaming: because races are where all the power is? Lol. Anyway does ya want racial customization, or not? If you do, there will be more powerful combinations than others. By the way, dwarf druids are more powerful than, say, half-elf ones. So, yes, I do want a dwarf druid, for sure. Unless humans are on the table. They are the "other" best core race. Its a toss up between them when it comes to druids. As a minmaxer I'm doing exactly what he said I wouldn't (in core only), but maybe he has been called stupid many times before...
- Alignment: LOL. Spoken like a true neutral. I think he's proving the point about humans' general alignment in D&D. It's like terrorists blowing up people to prove how peaceful their philosophies are. Extra points for sounding like a comic book villian.
- Magic items: aren't made nearby. They come from planes people haven't even heard of. There's just ferried into somewhere nearby. I know it sounds crazy, unless you've ever been to a retail store ever in your life. Anyways his numbers about magic items versus GDP is way off. Eventually a party will get there, in which case you won't be "plucky adventurers" saving little kingdoms anymore. They'd be teleporting to their cushy hide out, wearing their rings of sustanence. He's just plain wrong about having to sell items to upgrade them (see MIC rules). Again, he's off about how much a solid silver castle would actually be appraised at. This is what happens when you don't take ranks in appraise.
"Chris Tavares Dias is the literary equivalent of that crusty burnt cheese at the bottom of the fondue pot." Also after most of the comments disagreed, he closed them. Extra lol.