Wolverine
Size/Type: Construct
Hit Dice: 15d10+60 (142 hp)
Initiative: --
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 15 (+9 natural, -4 size), touch 6, flat-footed 15
Base Attack/Grapple: +11/+39
Attack: Claw +23 melee (1d4+16)
Full Attack: 2 claws +23 melee (3d4+16) and bite +18 melee (4d6+8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent, construct traits
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 42, Dex 11, Con --, Int --, Wis 12, Cha 10
Then pick some upgrages if you like.
* Telsa's Death Beam: One of your Zord's Natural Waapons can be used as an energy weapon, gaining a Range Increment of 60ft.
* Flame decals: The air pneumatic system loads faster, +1 effective size for weapon damage.
* It's shiny!: It gains DR 5/adamantine.
** My Zord can beat up your Zord: +1 Hit Dice.
Zord upgrades cost twice as much AP as normal, meaning that extra HD consumes 4 points all by it's self.