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« on: April 08, 2014, 10:14:31 PM »
Alright. I have only made some homebrew materials before and 2 of them are setting specific. I'll have to post that setting at some point.
So whilst reading Manual of the Planes I read about the Temporal Energy plane and how the sands of time flow in a grinding whirlwind that grinds all else into yet more dust to add to the winds thus I had this idea:
Temporal Glass: Created similarly to Glass Steel, sand captured from the maelstrom within the Plane of Temporal Energy is alloyed then half-blown, half-forged by arcane metallurgists to produce weapons whose surface appears as sandy, opalescent polished glass.
Treat the characteristics of Temporal Glass as Steel except as follows: Temporal glass is only partially composed of metal and thus does not rust.
Weapons: Weapons "Forged" from Temporal Glass seem to pulse outward; while the sands may have stopped shifting, the energy has not. Weapons created from Temporal Glass weigh half as much and confer a +1 Insight bonus to attack and damage rolls. Creatures struck by a Temporal Glass weapon heal the wounds created by such weapons at half their normal speed.
Armor: Armor "Forged" from Temporal Glass seem to pulse inward. Armor made from Temporal Glass is treated as Steel except for the following qualities: Temporal Glass Armor does not confer a movement speed penalty to the wearer and reduces ASF by 15%, reduces ACP by 1, and confers a +1 Insight bonus to AC that unlike other Insight bonuses does stacks with other Insight bonuses.
Price: 100 - 150gp per pound of the item's weight.
This with your suggestions. I ahd an idea for pulling a Riverine-esque effect and having halv the Armor's AC, rounded down, be an insight bonus but that may be too gimmicy.