The Witche's Ball
Fix a typo, make a typo.
Casket of Stars: BEHOLD MY LUMINSCENCE. XD
you can use the Spellcraft skill as if it was the Tumble skill, whetever you're walking or flying
I think you mean whether.
But you can only sub spellcraft for tumble whilst holding a broom
and on the same turn you cast the spell? Isn't that a turn you're less likely to be moving in? That is, the other benefits last until the end of your
next turn, the tumbling doesn't. So you need to move after casting to benefit from not needing to Tumble, so...
Benefit: While on a Love-Colored Magic Stance, you can combine Scrolls, Wands or Staves for your Love-Colored Magic maneuvers that demand the casting of spells. There is a 50% chance the scrolls aren't destroyed and the wands don't lose charges if used this way, but this only works if the spell being replicated by the item satisfies the usual requirements for such maneuvers.
Is this 'I can combine multiple items into one', or 'I can use magic items for spellcasting rather than spell slots'?
Selene's Light looks ENORMOUSLY powerful, since you're going to shake off most debuffs that way with little cost.
Himorogi, Burn in Violet-Once per round when you deal damage to an opponent, you can roll a Spellcraft check as a free action and compare it to their CR. The following benefit happens depending on the result:
Do you mean SR? CR would be trivial to meet; in most cases you're going to be getting well above the target before you even roll.
Wide Master-When you cast a spell you may roll a spellcraft check as a free action. Its range increases by 10 feet and any area radius increases by 5 feet for each 5 points you beat a DC of 10.
... I have trouble thinking of scenarios where you'd actively want to increase the range or radius of spell in favour of picking the other options.
Machine Gun Spark-When you cast a spell trough a Love-Colored maneuver, you can cast it twice by lowering the DC, CL and IL by 3 and also counting as if having less 3 ranks in Spellcraft.
So I get to cast two spells + maneuver by taking a small hit to the stats, as one action? This + Selene's Light is looking like the best combo; you get to shake off debuffs
and the effects of a three-level-lower casting doubled is almost certainly going to be better. Two saves that need to be made, just shy of doubled damage, affecting multiple targets...
Steal the Precious Thing-You must have used one of the above options on the last round and your opponent to have failed at least one save against one of your Love-Colored maneuvers and be adjacent to your target. As a standard action roll a Spellcraft check opposed by the target's best skill check, them taking a penalty of -5 for each 10% of their max HP they have missing. You take a possession from them of your choice that will allow you to replicate one spell, SLA or supernatural maneuver of a level no higher than you can can use that your knew your victim knew, after which the item works as normal. You must still pay any extra gold and/or exp costs if they would normally be required (even if it was a SLA). Your victim cannot use that spell/maneuver again for 24 hours, and you cannot carry more than one "charged" precious thing at a time, you must previously spend them or store them in a safe static house. Well, you could carry more than one charged at a time, but you still have some principles as a magician damnit!
Stealing enemy lingerie, go.
Aria of Forbidden Magic
Excellent; mixing Doll Judgement is no longer a terrible idea because of doll requirements. Also, best teamup is go.