Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - phaedrusxy

Pages: 1 ... 511 512 513 514 515 [516] 517 518 519 520
10301
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 15, 2011, 12:25:57 PM »
We need an evil mastermind party buffer, by the way!
So you think I should be playing the older, Ur-Priest based version of Gabriel?  8) I thought about it. It's just such a pain managing that spell list... I wanted something simpler. I don't want to have to think about which spells to prepare...

I guess I could use a spontaneous caster version, something like this guy, but change up the spells known to pick up a few more buffs. We really don't seem to have much in the way of battlefield control, either. Since we have more levels to play with, I could drop all the kobold cheese from that build and just make it a human, add Telekinesis and Overland Flight to the spells known, and maybe throw on 3 levels of Incantatrix for party buffs. I could still pull off the whole schtick of swapping bodies, telekinesis, and flying, but have a few more options, and be charisma-based to boot (which fits my original concept more accurately).

Hmm...

10302
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 15, 2011, 12:09:10 PM »
Yeah, I used much the same backstory and personality for the character in your game, though mechanically this guy is pretty different. He is still a body thief, though.

I don't plan on meleeing at all. I will be flying around throwing things at people with Telekinetic Thrust, mostly. So no worries there about redundancy.

That doesn't synergize too well with the fear effects though, as they require you to be within close range (10 feet, IIRC). So I might not be using the fear much unless we get outnumbered and/or surrounded.

I guess I should get the travel powers... Maybe I'll just go ahead and bump him up to 14th level. I was trying to restrain myself.  :P

10303
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 15, 2011, 10:41:38 AM »
So... at level 13 I can get either the ability to recharge my power points by draining bodies of Con, Str, and Dex, or add Plane Shift + Teleport to my powers known. Which should I go for? (Alternatively I could bump him up to 14th level and get both).

I went with Teleport + Plane Shift, because I thought they'd probably be more useful to the party, but honestly I'd rather have the draining recharge from a fluff/flavor perspective. So I'm kind of torn.

And is it too cheesy to pick an 8th level power known due to the temporary manifester level increase I get from Overchannel? I'd probably pick Mind Seed, just because thematically it is awesome for this guy. (And then likely never use it in the actual game :P).

Oh! I guess I could start out with a Mindseeded "thrall" that I use for a body, if it's OK with Percival.

10304
[D&D 3.5] Augury / Re: Augury Part I: New Beginnings
« on: November 15, 2011, 10:09:02 AM »
Legion looks at the young girl with a new appreciation. "You display a surprising level of intellect for a girl of slave stock."

10305
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 15, 2011, 09:21:15 AM »
Frightful Presence already affects an area -- did you mean Daunting Presence, where you can demoralize one target, to use w/ Never Outnumbered?
Maybe he is looking for escalating fear effects. First get them shaken with Frightful presence, then hit them with Intimidate and laugh all the way to the bank.
That's exactly right. And no, I don't really have a spare feat for Imperious Command. I guess I could drop Psychic Meditation, though...

But to be honest, that feat just seems overpowered... Cowering is a really nasty condition. Of course, the limitations on who it can effect are pretty strict, and they do get a save, but it's a non-standard one that goes up against a skill DC, which is of course insanely easy to optimize the crap out of.

10306
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 09:00:45 PM »
Hmm... Frightful Presence + Never Outnumbered could make a decent battlefield control combo. The range is pretty crappy, though, and it is mind-affecting. But still, fun. This guy wound up lacking any BFC abilities, unlike the stormlord idea I played with earlier.

It doesn't look like we have much in the way of BFC, so maybe I should pick it up...

For reference:
(click to show/hide)

10307
[D&D 3.5] Exiled / Re: Out of Character Chat
« on: November 14, 2011, 08:39:38 PM »
There is no rush, guys. I have a full time job, a sick kid, and a demanding wife. On top of that, we rent our main house out part time when there are football games in this area (all the hotels fill up months in advance, and people will pay crazy money... and there is one this Thursday), and we have another house we've bought to fix up and rent and/or sell (and I'm doing a lot of the remodeling myself). So when I say I'm insanely busy... I mean it. I shouldn't really be doing this crap at all, but this is like my one vice.  :P

So take your time. We'll get started when we can. As far as character templates, you can use whatever you want. I like this one, but you can't access the formatting anymore...

10308
[D&D 3.5] Augury / Re: OOC Discussion
« on: November 14, 2011, 04:51:58 PM »
I guess we should try to find out where the stone actually came from? Then go there?  :plotting
It probably came from one of the locations at the map pins. Odds are, the other stones are at those other locations. Now... whether finding and assembling all of these stones is something we want to do is another question... Maybe we should find out what the hell they are first?  :huh

10309
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 04:35:44 PM »
Or, how about Frightful Presence as a bonus feat?
Hah! I certainly won't turn that down. Which version? The one dragons get as a special ability? Or is there a feat somewhere?

Although I like the idea of being able to use Intimidate to basically build a network of spies, assassins, etc that are loyal to you out of fear instead of because you're just a smooth talker. That was the idea behind my writeup. Of course, for in-combat purposes, Frightful Presence would almost certainly be more valuable... I think the original seems more in-character for this guy, though.

10310
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 02:29:17 PM »
Go ahead and use it on other bodies.  It's very flavorful that way.  :)
Thanks. That's what I thought, too. That's why I made it a prereq, then I noticed that prohibition in the write-up...

Psychic Stranger with the Burning Eyes

Change know (rel) prereq to know (psi). Change feat prereqs to Overchannel and Body Fuel. Change Spellcraft class skill to Psicraft. Change +1 spellcasting to +1 manifesting. Change Consume to as follows:

Consume
You may use your Body Fuel feat to consume the strength of bodies other than your own, fueling your psionic prowess at the expense of those you possess.

Everything else is as the original.



Edit: I was thinking of making the special ability of the Dominion mantle something like this:

Commanding Presence
Your presence is so daunting that others instinctively fear to disobey you, even after you've left them. When you intimidate someone, they remain friendly to you indefinitely, as if you'd used Diplomacy instead of Intimidate to change their attitude.

I can't really think of anything else....

10311
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 02:22:42 PM »
So on the Body Fuel feat... it specifically says you can only use it if you're in your own body... Well, since I'm not going to have a body, can we put a bypass feature in the class for that? Or is that going to be a useless feat?  :eh I mean... I could technically use it as a recharge mechanic by possessing and draining bodies of their physical stats, but that's going to be slow and limited by victims. So is that really a problem?

10312
[D&D 3.5] Jewel of a Quest / Re: Darth Bane, Dark Lord of the Sith
« on: November 14, 2011, 12:00:32 PM »
Somewhat oddly, though our backstories are completely different, our characters are going to have quite a bit of overlap mechanically I think. Even down to feats... Our combat styles should be different, though, unless you plan on flying around and using Telekinetic Thrust a lot.

10313
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 10:51:55 AM »
What's reasonable is what makes sense.  I mean, if it's a Will save to resist, don't pick something that will only fail the save on a 1, but if he's going to ride around in a war troll he's going to ride around in a war troll.  :D

A level of thrallherd could work well for that purpose.

EDIT: If you had an item familiar or weapon of legacy to inhabit, it would be hilarious to just be wandering around as a bodiless suit of armor.
In one game where I was playing a version of this dude, at one point I wound up possessing another PCs intelligent (item familiar) Tooth of Savnok...

I do have one guy with this PrC who has custom-made suits of armor that he uses, also.

I have a custom weapon (actually an item) of legacy that I use with a few versions of this guy, which I might just use for that purpose. In the past it has been a necklace or set of bracers, but I'm thinking I'll go for a ring this time.

Edit: Bah, MotUH doesn't actually give you at-will Telekinesis... What a crock... Maybe I should just have an Item Familiar Ring of Telekinesis...

Or maybe just go back to tweaking that feat I made... Maybe tweak it to kind of be a combination reserve feat and tactical feat? Or maybe turn it into a prestige class?...

Telekinetic Master
Prereq: Knowledge of at least 3 Psychokinesis (Force) powers which must include Telekinetic Thrust, Telekinetic Force, or Telekinetic Maneuver as a power known or Psi-like ability.

Benefits: As long as your manifester level and power point reserve meet the following requirements, you gain access to the following abilities as Psi-like abilities using your ML and DCs as if you'd manifested them as a power known.

3: As long as you maintain your psionic focus, you may use Far Hand at will.
5: You may use Telekinetic Thrust at will as a standard action by expending your psionic focus.
7: You may use Telekinetic Force at will as long as you maintain your psionic focus.

10314
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 10:00:37 AM »
Sounds great!  I think this is an awesome character concept.

You'll have to figure out who or what he's possessing currently.
Yeah... what's reasonable? I had him in a war troll with a couple of different versions, but those versions were based on Ur-Priest and had the Mother Cyst feat, and had permanently enthralled a bunch of minions (including the war troll) so that he could just use their bodies whenever he wanted (and the war troll was... pretty overpowered, in retrospect).

I'd also rather have him be more "mobile" (i.e. not stuck in one form all the time, because it's the "best"), also. Thematically, I see this guy using bodies as "disposable". Mechanically when playing different versions of him, I've wound up basically being stuck in bodies because he was a melee-based buffer (DMM ur-priest), and when he wound up with a super-physically powerful body, he was much better off to just stick with it. I'm hoping having him be based on actually using his "powers" for combat (fly + telekinesis) will help me be more free to body hop. :D

Then there is also the concern that when you leave a body, it is then returned to its owner, who is likely pissed and wants to kill you, unless he/she is already your slave or ally somehow...

Anyway, I'll probably just have him in the body of something "normal", like a human hero or something (fighter, etc). I guess making him a Thrallherd could help with that, also. Having one Thrall who he can "ride" around in while shopping for his next body, and also for him to automatically get kicked back into if his current body is killed, is pretty handy. Luckily intelligent magic items work pretty well for that, as well... and can be far more innocuous...

10315
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 14, 2011, 09:17:42 AM »
Was thinking of building him as so:

Ardent 4/Monk (Cobra Strike) 2/Elocater 1/Psionic Master of the Unseen Hand X/Stranger with the Burning Eyes Y

Elocater would get me permanent flight (albeit with a slow speed, without boosts). MotUH would get me at will Telekinesis. SwtBE would get me at will Magic Jar. And I'd have a few more powers and abilities to flesh him out.

I'm thinking for the psionic version of SwtBE, feat prereqs that would make sense would be Overchannel and Body Fuel, with the skill prereq changed to Knowledge (Psionics).

10316
[D&D 3.5] Jewel of a Quest / Re: Gabriel Lightbringer, Bodiless Deciever
« on: November 13, 2011, 11:53:05 PM »
For mechanics, what about an ardent with a greater celestial bloodline, and a custom mantle that is themed on something like Envy, Domination, or Souls? I'd like powers like Mind Switch and Mind Seed in the mantle for sure. This would let him get into a psionic Stranger with the Burning Eyes a bit faster (assuming I multiclassed into some other PrC that advances his manifesting also, and we use the cheesy interpretation of bloodline + ardent interaction).

Hell... the Telepath discipline is pretty close to what I'm looking for...

Dominion Mantle
Special ability: ?

   1. Charm, Psionic
   2.  Read Thoughts
   3.  ?
   4. Dominate, Psionic
   5. Stygian Dominion: Assume control over the body of a mindless undead creature. (CPsi)
   6. Mind Switch
   7. ?
   8. Mind Seed
   9. Mind Switch, True

10317
[D&D 3.5] Augury / Re: Augury Part I: New Beginnings
« on: November 13, 2011, 11:00:37 PM »
Legion lays out the things found in the man's room before them on the table and says "We also saw a map. I couldn't make much out of it, but I did memorize it. Maybe some of you can figure out what it means."

He takes a piece of parchment and quill and begins sketching it out for his companions, along with marking where the pins had been on the original.

(take 20 on autohypnosis and whatever covers cartography to get it correct)

Map

Items: what looks like a wand, some money (~27 gp), letters and traveling papers, and a small book of religious texts ((mwk item for +2 Knowledge: Religion and Decipher Script)), and a small case with some vials in it.

10318
[D&D 3.5] Deus Ex Machina / Re: In the dark places of the world
« on: November 13, 2011, 10:53:25 PM »
Dirk shrugs. "I'm about out of healing, and what little I have left is probably better saved for emergencies.

I'll see what I can do about gathering some info, while this disguise holds up."
Dirk says, as he heads off to where the group of kobolds he was following went.

Combat stats
(click to show/hide)

10319
Most recent version (Asura) is HERE
(click to show/hide)

10320
[D&D 3.5] Deus Ex Machina / Re: OOC Thread
« on: November 13, 2011, 09:06:10 PM »
Sorry guys. Just been too busy to post.

Edit: WTF... I can't edit/copy my old character sheet for some reason...

The threads are locked, the only people who can do anything with them are the mods (including the dm who is a mod of our board).
I'd been able to edit posts on that board up until tonight. I thought they'd left it that way on purpose so we could easily transfer material...

Pages: 1 ... 511 512 513 514 515 [516] 517 518 519 520