Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
Plasma Sword(I) | melee | +3 | 1d12(S) | - | 5 | 19-20x2 | 8 | (Power, Finesse) |
Heat Axe(I) | melee | +2 | 1d10(S) | - | 5 | x3 | 4 | (Power) |
Nanolaminate Axe(I) | melee | +4 | 1d6(S) | 9 | - | 20x2 | 1 | (Rending) |
Sleipnir Blade(I) | melee | +3 | 1d10(S) | 10 | - | x2 | 3 | (Finesse) |
Steel Knife(I) | melee | +4 | 1d8(S/P) | - | - | 19-20x2 | 2 | (Defensive) |
Lt Cannon (I) | 25 mu | +2 | 1d6(B/P) | 10 | - | x2 | 3 | (Defensive) |
Md Cannon (I) | 50 mu | +1 | 1d10(B/P) | 8 | - | x2 | 10 | (Rending) |
Hv Cannon (I) | 75 mu | +0 | 2d10(B/P) | 6 | - | x2 | 20 | (Heavy, Rending) |
60mm Gatling Cannons(I) | 20 mu | +1 | 1d8(S/P) | 20 | - | 18-20x2 | 3 | (Defensive, Pinning, Volatile) |
Assault Blade(I) | melee | +5 | 1d10(S) | - | - | x3 | 3 | (Rending, Downfall) |
M29 Rifle(I) | 25 mu | +3 | 1d10(P) | 18 | - | x2 | 2 | - |
M95 Machine Gun(I) | 30 mu | +4 | 1d10(P) | 20 | - | 19-20x2 | 4 | (Pinning, Concussive) |
M13 Shotgun (I) | 20 mu | +3 | 1d10(S/B) | 10 | - | x2 | 7 | (Area(Cone), Pinning) |
Beam Rifle (I) | 35 mu | +2 | 1d10(S) | 8 | - | x3 | 5 | (Power, Disarming) |
Bauva eXperimental Beam Rifle-M-79-07G(I) | 40 mu | +0 | 1d12(S) | 10 | - | 19-20x3 | 5 | (Power, Disarming, Volatile) |
Hand Beam Gun RX-78-5 (I) | 15 mu | +1 | 1d10(S) | - | 5 | 19-20x3 | 3 | (Power, Defensive, Volatile) |
Ion Laser(I) | 25 mu | +1 | 1d12(P) | - | 15 | 18-20x2 | 5 | (Concussive, Rending) |
M07 Bazooka (I) | 50 mu | +5 | 2d8(B) | 3 | - | x4 | 10 | (Heavy, Rending, Concussive, Downfall) |
AW Missiles (I) | 30 mu | +5 | 1d12(P) | 10 | - | x2 | 10 | (Downfall) |
AMA-X2 Missile Launcher(I) | 20 mu | +6 | 2d8(P) | 5 | - | x2 | 20 | (Pinning, Disarming) |
Blash eXperimental Hyper Bazooka-L-03/N-STD (I) | 60 mu | -2 | 2d12(B) | 3 | - | 19-20x4 | 10 | (Heavy, Rending, Concussive, Downfall, Volatile) |
Long Range Beam Rifle-RX-78GP04G (I) | 65 mu | -1 | 2d10(P) | - | 20 | 18-20x2 | 9 | (Heavy, Power, Pinning, Volatile) |
Chest Missile(I) | 40 mu | +7 | 3d10(B) | 1 | - | x2 | 20 | (Heavy, Brutal, Pushing, Disarming) |
Barbed Mace (I) | Melee | +6 | 2d10(B/P) | - | 30 | x3 | 10 | (Heavy, Disarming, Grabbing) |
Fragmentation Bomb (I) | 10 mu | +0 | 3d6(S) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20)) |
Incendiary Bomb (I) | 15 mu | +0 | 2d6(Acid) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20), Power) |
Cryo Bomb (I) | 15 mu | +0 | 2d6(Cold) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20), Pinning) |
Corrosion Bomb (I) | 15 mu | +0 | 2d6(Acid) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20), Disarming) |
Tesla Bomb (I) | 15 mu | +0 | 2d6(Electricity) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20), Downfall) |
Vibro Bomb (I) | 15 mu | +0 | 2d6(Sonic) | 1 | - | x2 | 5 | (Brutal, Area (Explosive 20), Pushing) |
Bullet Bow (I) | 25 mu | +2 | 1d10(P) | 15 | - | x2 | 4 | (BOW, Downfall) |
Regult CCS Missile Pod (I) | 15 mu | +4 | 1d10(B) | 24 | - | x2 | 4 | (Concussive) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
Mega Beam Rifle(II) | 40 mu | +4 | 2d8(S) | 12 | - | x3 | 7 | (Power, Disarming) |
MSΖ-006 Zeta Beam Rifle(II) | 45 mu | +1 | 2d10(S) | 16 | - | 19-20x3 | 7 | (Power, Disarming, Volatile) |
Hyper Beam Rifle(II) | 50 mu | +2 | 2d8(S) | - | 10 | 18-20x3 | 4 | (Power, Volatile) |
GN Beam Rifle(II) | 40 mu | +0 | 2d12(P) | - | 15 | 19-20 | 8 | (Power, Volatile) |
AMA-135 missile (II) | 25 mu | +5 | 2d12(B) | 3 | - | x2 | 14 | (Concussive, Pinning) |
GN Missiles Pod (II) | 20 mu | +1 | 3d10(P) | 5 | - | x2 | 28 | (Downfall) |
Photon Rifle (beam)(II) | 60 mu | +6 | 9d6(B) | 3 | - | x3 | 10 | (Rending, Heavy, Disarming, Pinning) |
GN Sniper Rifle (beam)(II) | 70 mu | +0 | 9d10(B) | 4 | - | 19-20x3 | 10 | (Power, Heavy, Disarming, Pinning, Volatile) |
Giant Gatling Gun (II) | 55 mu | +2 | 9d8(P) | 12 | - | 18-20x3 | 9 | (Rending, Heavy, Area(Cone), Volatile) |
BLASH-XHB-L-03/N-STD 380mm Hyper Bazooka (II) | 65 mu | -1 | 11d8(B) | 5 | - | 18-20x3 | 11 | (Heavy, Rending, Downfall, Pushing, Volatile) |
21-tube missile launcher (II) | 35 mu | +8 | 21d4(P) | 2 | - | x2 | 21 | (Heavy, Area(Explosive), Downfall, Concussive) |
21-tube beam launcher (II) | 55 mu | +5 | 8d8(P) | 7 | - | x3 | 21 | (Heavy, Area(Explosive), Downfall, Concussive) |
Heat Rod(II) | melee | +7 | 9d8(S/B) | - | 30 | x2 | 10 | (Heavy, Concussive, Downfall) |
Roche Saber(II) | melee | +5 | 2d8(S) | - | 10 | 19-20x2 | 5 | (Power, Finesse) |
Heat Tomahawk(II) | melee | +4 | 2d6(S) | - | 10 | x3 | 3 | (Power) |
Sleipnir Sword(II) | melee | +5 | 2d6(S) | 9 | - | x2 | 2 | (Finesse) |
Nanolaminate Sword(II) | melee | +5 | 1d10(S) | 8 | - | x2 | 1 | (Rending) |
G-Revolver (II) | 10 mu | +5 | 2d6(P/B) | 6 | - | x2 | 3 | (Defensive, Disarming) |
GN Beam Handgun (II) | 15 mu | +3 | 2d8(S) | - | 10 | x2 | 6 | (Defensive, Power, Volatile) |
MU-86G 60mm Vulcan Gun(II) | 10 mu | +2 | 2d8(P/B) | 8 | - | 19-20x2 | 2 | (Defensive, Disarming, Volatile) |
Lt Kinetic Cannon (II) | 30 mu | +3 | 2d6(B/P) | 11 | - | x2 | 3 | (Defensive) |
Md Kinetic Cannon (II) | 55 mu | +2 | 2d10(B/P) | 9 | - | x2 | 10 | (Rending) |
Hv Kinetic Cannon (II) | 80 mu | +1 | 6d12(B/P) | 7 | - | x2 | 20 | (Heavy, Rending) |
Burst Railgun(II) | 60 mu | +6 | 6d10(P) | 5 | - | 19-20x2 | 10 | (Heavy, Rending, Pinning, Pushing) |
Angstrum Pistol (II) | 20 mu | +1 | 2d12(b) | 3 | - | x2 | 4 | (Area (Explosive)) |
Heat Bow (II) | 30 mu | +3 | 2d8(P) | 14 | - | x2 | 4 | (BOW, Rending) |
NF GMG-Type.37/100mm Machine Gun (II) | 35 mu | +4 | 2d6(P) | 20 | - | x2 | 2 | - |
HWF GMG·MG79-90mm Bullpup Machine Gun(II) | 35 mu | +4 | 2d6(P) | 10 | - | x2 | 3 | (Power) |
Glaug CCS Missile Pod(II) | 15 mu | +6 | 2d10(B) | 6 | - | x2 | 4 | (Concussive) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
Incision Knife(III) | melee | +7 | 2d8(S/P) | - | - | 19-20x2 | 3 | (Defensive, Rending) |
Beam Sword(III) | melee | +6 | 2d10(S) | - | 15 | 19-20x2 | 10 | (Power, Finesse, Disarming) |
Heat Saber(III) | melee | +5 | 2d8(S) | - | 15 | x3 | 6 | (Power, Disarming) |
Nanolaminate Saber(III) | melee | +6 | 2d6(S) | 7 | - | x2 | 2 | (Rending) |
Sleipnir Saber(III) | melee | +6 | 2d8(S) | 8 | - | x2 | 4 | (Finesse) |
Lt Impact Cannon (III) | 35 mu | +4 | 2d8(B/P) | 12 | - | x2 | 3 | (Defensive) |
Md Impact Cannon (III) | 60 mu | +3 | 4d8(B/P) | 10 | - | x2 | 10 | (Rending) |
Hv Impact Cannon (III) | 85 mu | +2 | 9d12(B/P) | 8 | - | x2 | 20 | (Heavy, Rending) |
Fusion Torcher (III) | 20 mu | +6 | 3d6(S) | 5 | - | x3 | 4 | (Area(Cone), Pushing) |
Magna Beam Rifle(III) | 40 mu | +5 | 3d6(P) | 8 | - | x3 | 8 | (Power, Disarming) |
MSZ-010 ΖΖ Beam Rifle(III) | 50 mu | +2 | 2d12(P) | 10 | - | 19-20x3 | 8 | (Power, Disarming, Volatile) |
108-tube Micro Missile Pod (III) | 30 mu | +7 | 3d10(B) | 3 | - | x2 | 16 | (Area, Pinning) |
Rectangular Launcher(III) | 60 mu | +7 | 9d10(B) | 3 | - | 19-20x3 | 10 | (Heavy, Brutal, Downfall, Rending) |
FXA-03M2 Hyper Mega Launcher(III) | 60 mu | +1 | 10d10(B) | 4 | - | 18-20x3 | 10 | (Heavy, Brutal, Downfall, Rending, Volatile) |
Demolition Chain Missile (III) | 45 mu | +9 | 11d12(B) | 1 | - | x2 | 22 | (Heavy, Area, Pinning, Disarming) |
Anti-Ship Sword (III) | melee | +8 | 9d12(S/B) | - | 35 | 18-20 | 10 | (Heavy, Power, Disarming, Concussive) |
Chakram Caster(III) | 40 mu | +6 | 3d6(S) | - | 10 | x3 | 4 | (Brutal, Downfall) |
GN Beam Dagger [M] (III) | melee | +3 | 2d10(S/P) | - | 20 | 19-20 | 3 | (Power, Defensive, Hybrid) |
GN Beam Dagger [T] (III) | 20 mu | +3 | 2d10(S/P) | - | 20 | 19-20 | - | (Power, Brutal, Hybrid) |
GN Beam Sword (III) | melee | +6 | 2d12(S) | - | 25 | 19-20 | 10 | (Rending, Downfall) |
GN Vulcans (III) | 25 mu | +2 | 2d8(B/P) | - | 5 | 17-20x2 | 3 | (Defensive, Power, Pinning) |
GN Long Beam Rifle [D] (III) | 15 mu | +3 | 2d8(P) | - | 15 | x2 | 11 | (Defensive, Ppower, Hybrid Volatile) |
GN Long Beam Rifle [A] (III) | 55 mu | +0 | 13d10(S) | - | 40 | x2 | 11 | (Heavy, Power, Hybrid, Volatile) |
Beam Bow (III) | 35 mu | +4 | 3d6(P) | 13 | - | x2 | 4 | (BOW, Power) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
Double Beam Rifle(IV) | 40 mu | +6 | 4d6(S) | 6 | - | 19-20x3 | 8 | (Power, Concussive) |
MSZ-010 ΖΖ Double Beam Rifle(IV) | 40 mu | +3 | 6d6(S) | 8 | - | 18-20x3 | 8 | (Power, Concussive, Volatile) |
Divine Blade(IV) | melee | +7 | 5d6(S/P) | - | - | 18-20x3 | 10 | (Finesse, Pushing) |
F90 Beam Sword(IV) | melee | +5 | 5d8(S/P) | - | 35 | 19-20x2 | 7 | (Finesse, Power) |
Heat Saber Type 7(IV) | melee | +6 | 4d6(S) | - | 20 | x3 | 5 | (Power) |
Nanolaminate Blade(IV) | melee | +7 | 3d6(S) | 6 | - | x2 | 2 | (Rending) |
Sleipnir Axe(I) | melee | +7 | 4d6(S) | 7 | - | x2 | 3 | (Finesse) |
M25 Photon Gun(IV) | 30 mu | +8 | 4d6(P) | 4 | - | 18-20 x2 | 3 | (Defensive, Concussive) |
Lt Rail Cannon (IV) | 40 mu | +5 | 4d6(B/P) | 13 | - | x2 | 3 | (Defensive) |
Md Rail Cannon (IV) | 65 mu | +4 | 8d6(B/P) | 11 | - | x2 | 10 | (Rending) |
Hv Rail Cannon (IV) | 90 mu | +3 | 11d12(B/P) | 9 | - | x2 | 20 | (Heavy, Rending) |
Boosted Rifle (beam) (IV) | 70 mu | +7 | 10d12(S) | 4 | - | x4 | 8 | (Rending, Heavy, Disarming, Downfall) |
G-Railgun(IV) | 70 mu | +8 | 12d10(P) | 5 | - | 19-20x2 | 10 | (Heavy, Rending, Pinning, Concussive) |
High Mega Cannon (IV) | 80 mu | +2 | 13d12(S) | - | 55 | 19-20x4 | 12 | (Rending, Heavy, Area(Line), Downfall, Volatile) |
Field Lance (IV) | melee | +9 | 12d12(P) | - | 30 | 19-20x3 | 10 | (Heavy, Power, Grabbing, Disarming) |
Remote Slasher(IV) | 60 mu | +7 | 20d6(S) | 3 | - | 18-20x3 | 10 | (Heavy, Area(Cone), Rending, Downfall) |
Slash Ripper(IV) | 20 mu | +8 | 4d8(S/P) | 6 | - | x3 | 4 | (Brutal, Area(Cone), Disarming) |
GN Short Sword [M](IV) | melee | +7 | 4d6(P) | - | 15 | 19-20 | 4 | (Defensive, Rending, Grabbing, Hybrid) |
GN Short Sword [R](IV) | 25 mu | +7 | 4d6(P) | - | 15 | 19-20 | - | ( Rending, Grabbing, Hybrid) |
GN Long Sword(IV) | melee | +6 | 5d6(S) | - | 25 | 19-20 | 9 | (Rending, Pushing) |
GN Sword [Blade] (IV) | melee | +10 | 11d12(S/B) | - | 25 | 18-20 | 11 | (Heavy, Rending, Downfall, Disarming, Hybrid) |
GN Sword [Beam] (IV) | 35 mu | +5 | 5d6(P) | 5 | - | x3 | - | (Power, Downfall, Brutal, Hybrid) |
GN Buster Beam Sword (IV) | melee | +5 | 13d12(S/P) | - | 50 | x2 | 22 | (Heavy, Power, Downfall) |
GN Beam Launcher (IV) | 75 mu | +1 | 16d12(B) | - | 60 | x2 | 16 | (Heavy, Area, Power, Pinning, Volatile) |
Plasma Bow (IV) | 40 mu | +5 | 4d6(P) | 12 | - | x3 | 4 | (BOW, Disarming) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
M90 Assault Rifle(V) | 40 mu | +9 | 4d10(P) | 10 | - | 19-20x2 | 3 | (Pinning, Downfall) |
XXXG-01W Vulcans(V) | 30 mu | +4 | 4d10(P) | 15 | - | 18-20x2 | 3 | (Defensive,Pinning, Downfall, Volatile) |
Lt Ruin Cannon (V) | 45 mu | +6 | 4d8(B/P) | 14 | - | x2 | 3 | (Defensive) |
Md Ruin Cannon (V) | 70 mu | +5 | 8d8(B/P) | 12 | - | x2 | 10 | (Rending) |
Hv Ruin Cannon (V) | 85 mu | +4 | 16d10(B/P) | 6 | - | x2 | 20 | (Heavy, Rending) |
Photon Blaster (V) | 30 mu | +8 | 5d8(P) | 3 | - | 19/20 x2 | 4 | (Area(Cone), Disarming) |
Magna Beam Cannon(V) | 50 mu | +7 | 4d8(S) | 6 | - | 19-20x3 | 8 | (Power, Pushing) |
GAT-X105 Beam Rifle(V) | 55 mu | +4 | 5d12(S) | 8 | - | 18-20x3 | 8 | (Power, Pushing, Volatile) |
Igel Missile Armaments(V) | 40 mu | +8 | 6d12(P) | 4 | - | x2 | 17 | (Area(Explosive), Disarming) |
Heavy Beam(V) | 70 mu | +8 | 20d8(S) | 2 | - | 18-20x4 | 7 | (Heavy, Power, Rending, Downfall, Disarming) |
Buster Rifle(V) | 70 mu | +3 | 20d12(S) | 3 | - | 17-20x4 | 7 | (Heavy, Power, Rending, Downfall, Area, Volatile) |
OZ-00MS Large Missile Launcher (V) | 55 mu | +10 | 22d12(S) | 1 | - | x2 | 17 | (Heavy, Concussive, Disarming, Pushing, Pinning) |
Wrench Mace(V) | melee | +9 | 20d10(B) | - | 45 | 16-20x3 | 7 | (Heavy, Grabbing, Concussive, Pushing) |
Destroyer Gauntlet (V) | melee | +7 | 4d12(B) | - | 20 | 19-20x3 | 4 | (Power, Rending, Disarming) |
Heat Blade(V) | melee | +7 | 4d10(S) | - | 25 | x3 | 2 | (Power) |
Nanolaminate Longsword(V) | melee | +8 | 3d10(S) | 5 | - | 19-20x2 | 1 | (Rending) |
Machine Bow (V) | 45 mu | +6 | 4d10(P) | 11 | - | 18-20x2 | 4 | (BOW, Pinning) |
Sleipnir Longsword(V) | melee | +8 | 4d10(S) | 6 | - | x2 | 1 | (Finesse) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
LM312V04 "Victory" Beam Sword (VI) | melee | +4 | 8d10(S) | - | 70 | 17-20x3 | 8 | (Power, Finesse) |
Micro Missiles(VI) | 30 mu | +7 | 6d10(B) | 2 | - | x3 | 3 | (Area(Explosive), Concussive) |
Gun Rapier(VI) | 20 mu | +9 | 6d10(P) | 10 | - | 19-20x2 | 10 | (Rending, Disarming) |
MA-M20 "Lupus" Beam Rifle(VI) | 20 mu | +5 | 8d10(P) | - | 10 | 18-20x2 | 10 | (Power, Disarming, Volatile) |
Korinthos heavy anti-mecha missiles(VI) | 15 mu | +10 | 9d10(B) | 4 | - | x2 | 19 | (Pinning, Concussive) |
Laser Blade(VI) | melee | +8 | 8d6(S) | - | 5 | 19-20x2 | 9 | (Power, Finesse, Concussive) |
Beam Falchion(VI) | melee | +8 | 8d8(S) | - | 35 | 17-20x2 | 11 | (Power, Finesse, Disarming) |
Heat Battleaxe(VI) | melee | +8 | 8d6(S) | - | 30 | x3 | 5 | (Power) |
Nanolaminate Battleaxe(VI) | melee | +9 | 6d6(S) | 4 | - | x2 | 2 | (Rending) |
Sleipnir Longblade(VI) | melee | +9 | 8d6(S) | 5 | - | x2 | 3 | (Finesse) |
Linear Missile Launcher(VI) | 60 mu | +8 | 4d10(B) | 10 | - | x3 | 4 | (Defensive) |
Lt Orphan Cannon (VI) | 50 mu | +7 | 4d10(B/P) | 15 | - | x2 | 3 | (Defensive) |
Md Orphan Cannon (VI) | 75 mu | +6 | 8d10(B/P) | 13 | - | x2 | 10 | (Rending) |
Hv Orphan Cannon (VI) | 100 mu | +5 | 20d10(B/P) | 7 | - | x2 | 20 | (Heavy, Rending) |
Destroyer Cannon (VI) | 80 mu | +9 | 4d12(B/P) | 8 | - | 18-20x2 | 10 | (Brutal, Downfall, Pinning) |
Boost Hammer(VI) | melee | +10 | 8d8(B) | - | 15 | 17-20x2 | 10 | (Rending, Concussive) |
Agnis (VI) | 95 mu | +4 | 21d12(P) | 3 | - | 17-20x4 | 10 | (Heavy, Rending, Area(Line), Pinning, Concussive, Volatile) |
Sledgehammer anti-ship missiles(VI) | 75 mu | +11 | 18d12(B) | 2 | - | x2 | 17 | (Heavy, Brutal, Disarming, Downfall, Pushing) |
Positron Rifle (beam) (VI) | 90 mu | +9 | 19d10(P) | 2 | - | 17-20x3 | 10 | (Heavy, Rending, Disarming, Pinning, Concussive) |
Plasma Greatsword (VI) | melee | +10 | 19d12(S) | - | 50 | 15-20x3 | 10 | (Heavy, Power, Downfall, Grabbing) |
Buster Bow (VI) | 50 mu | +7 | 6d10(P) | 10 | - | 17-20x4 | 4 | (BOW, Concussive, Downfall, Rending) |
Name (level) | Range Increment | Attack Bonus | Damage (type) | Ammo | Energy Cost | Critical | Space taken | (Special) |
GX-9900 Vulcans(VII) | 40 mu | +5 | 7d12(B) | 8 | - | 18-20 x2 | 4 | (Defensive, Downfall, Volatile) |
Lt Neo Cannon (VII) | 55 mu | +8 | 7d10(B/P) | 16 | - | x2 | 3 | (Defensive) |
Md Neo Cannon (VII) | 80 mu | +7 | 14d10(B/P) | 14 | - | x2 | 10 | (Rending) |
Hv Neo Cannon (VII) | 105 mu | +6 | 28d10(B/P) | 8 | - | x2 | 20 | (Heavy, Rending) |
Warhead Launcher(VII) | 80 mu | +9 | 7d12(B) | 4 | - | 19-20 x2 | 8 | (Area, Downfall) |
SYSTEM ∀-99 Beam Rifle(VII) | 85 mu | +7 | 12d12(S) | 6 | - | 18-20x2 | 8 | (Power, Area(Line), Downfall, Volatile) |
SYSTEM ∀-99 Multi-Purpose Missiles(VII) | 65 mu | +10 | 13d12(B) | 3 | - | x2 | 23 | (Brutal, Disarming, Pinning, Concussive) |
Shisioh Blade(VII) | melee | +13 | 10d10(S/P/B) | - | - | 16-20x3 | 10 | (Finesse, Disarming) |
Beam Guisarme(VII) | melee | +12 | 12d10(S/P) | - | 35 | 18-20x4 | 12 | (Finesse, Power, Downfall) |
Heat ArcAxe(VII) | melee | +12 | 10d8(S) | - | 35 | x3 | 4 | (Power) |
Nanolaminate Royal Sword (VII) | melee | +13 | 8d8(S) | 3 | - | x2 | 1 | (Rending) |
Sleipnir Uniblade(VII) | melee | +13 | 10d8(S) | 4 | - | x2 | 2 | (Finesse) |
G-Impact Stake(VII) | 20 mu | +10 | 8d8(P) | 6 | - | 19-20x3 | 10 | (Defensive, Rending, Brutal, Grabbing) |
Neo-Chakram Caster(VII) | 100 mu | +9 | 22d10(S/B) | - | 55 | x5 | 10 | (Heavy, Brutal, Rending, Pushing) |
Graviton Cannon (beam)(VII) | 120 mu | +11 | 20d12(B) | - | 60 | 18-20x4 | 10 | (Heavy, Power, Rending, Area(Explosive), Pinning) |
Satellite Cannon (VII) | 130 mu | +5 | 32d12(P) | - | 60 | 17-20x4 | 10 | (Heavy, Power, Area(Cone), Downfall, Pinning, Volatile) |
Anti-Matter Blade(VII) | melee | +12 | 30d12(S) | - | 65 | 14-20x3 | 10 | (Heavy, Disarming, Downfall) |
Moon Class Hypermissiles (VII) | 110 mu | +13 | 34d12(P) | 2 | - | x2 | 27 | (Heavy, Brutal, Disarming, Concussive, Pushing) |
Rising Bow (VII) | 50 mu | +8 | 12d10(P) | 9 | - | x3 | 4 | (BOW, Power, Disarming, Pinning) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Chaff Grenade(I) | 60 mu | +2 | 1d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Weapon Breaker(I) | 60 mu | +2 | 1d6(B/S/P) | 2 | - | x2 | 4 (defensive, see description) |
Smoke Launcher(I) | 60 mu | +2 | 1d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
Tracker(I) | 60 mu | +4 | 1d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
Barrier Breaker(I) | 60 mu | +4 | 1d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) |
Spirit Leech(I) | 60 mu | +3 | 1d3(B/S/P) | 2 | - | x2 | 7 (defensive, see description) |
Wire Hook (I) | 90 mu | +3 | - | - | 5 | x2 | 1 (defensive, see description) |
Claw Hook (I) | 90 mu | +3 | - | - | 10 | x2 | 2 (see description) |
Heavy Hook (I) | 90 mu | +3 | - | - | 20 | x2 | 4 (Heavy, see description) |
Decoy Doll (I) | 10 mu | +0 | - | 2 | - | x2 | 5 (Defensive, see description) |
Mega Outlaw Caster (I) | 25 mu | +0 | - | 1 | - | - | 9 (See description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) | |
Armor Breaker(II) | 60 mu | +4 | 1d8(B/S/P) | 2 | - | x2 | 4 (defensive, see description) | |
Jammer Particles(II) | 60 mu | +5 | 1d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) | |
Disruptor (II) | 60 mu | +3 | 2d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) | |
Flare Charge (II) | 60 mu | +4 | 1d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) | |
Barrier Breaker+(II) | 60 mu | +5 | 2d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) | |
Spirit Sap(II) | 60 mu | +4 | 1d6(B/S/P) | 2 | - | x2 | 6 (defensive, see description) | |
Breaker Chaff(II) | 60 mu | +3 | 2d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) | |
Breaker Smoke(II) | 60 mu | +5 | 1d6(B/S/P) | 2 | - | x2 | 4 (defensive, see description) | |
Chaff Smoke(II) | 60 mu | +4 | 1d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) | |
Wire Cable(II) | 90 mu | +4 | - | - | 10 | x2 | 1 (defensive, see description) | |
Secura Dual Crest Pistol (II) | 25 mu | +2 | 2d8(P) | 18 | - | 18-20x2 | 4 (see description) | |
Mara Detron Shotgun (II) | 30 mu | +3 | 2d10(Electricity) | 8 | - | x2 | 7 (Power, Area(Cone), see description) | |
Rubico Rifle (II) | 130 mu | +2 | 2d10(B) | 5 | - | 18-20x2 | 11 ( see description) | |
Secura Penta (II) | 80 mu | +4 | - | - | 5 | x2 | (Brutal, see description) | |
Lenz Bow (II) | 90 mu | +3 | 1d8/2d6(cold) | - | 5 | x3 | 5 | (Pinning, Pushing, see description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Spider Net(III) | 60 mu | +6 | 1d8(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Confident(III) | 60 mu | +8 | 1d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
System Overloader (III) | 60 mu | +6 | 2d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) |
Eater Nanites (III) | 60 mu | +7 | 3d6(B/S/P) | 2 | - | x3 | 10 (defensive, see description) |
Barrier Breaker A(III) | 60 mu | +7 | 3d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) |
Spirit Sap+(III) | 60 mu | +6 | 2d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Jammer Disruptor(III) | 60 mu | +7 | 1d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Flare Particles(III) | 60 mu | +5 | 3d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) |
Disruptor Flare(III) | 60 mu | +6 | 2d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Wire Claw (III) | 90 mu | +6 | - | - | 10 | x2 | 1 (defensive, see description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Energy Taker (IV) | 60 mu | +8 | 2d6(B/S/P) | 2 | - | x2 | 4 (defensive,see description) |
Mind Blast(IV) | 60 mu | +12 | 2d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Barrier Breaker S(IV) | 60 mu | +10 | 4d6(B/S/P) | 2 | - | x2 | 3 (defensive, see description) |
Spirit Sap ++(IV) | 60 mu | +9 | 3d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Wire Conductor (IV) | 90 mu | +16 | - | - | 20 | x2 | 1 (defensive, see description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Energy Taker+(V) | 60 mu | +10 | 2d8(B/S/P) | 2 | - | x2 | 5 (defensive,see description) |
Purifier Grenade(V) | 60 mu | +10 | 5d6(B/S/P) | 2 | - | x2 | 4 (defensive, see description) |
Freedom Eye (V) | 60 mu | +12 | 1d6(B/S/P) | 2 | - | x2 | 10 (defensive, see description) |
Virus Nanites (V) | 60 mu | +9 | 4d6(B/S/P) | 2 | - | x3 | 10 (defensive, see description) |
Spirit Taker(V) | 60 mu | +10 | 2d8(B/S/P) | 2 | - | x2 | 4 (defensive,see description) |
Barrier Breaker Neo(V) | 60 mu | +13 | 5d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
Wire Hack (V) | 90 mu | +12 | - | - | 25 | x2 | 1 (defensive, see description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Spirit Taker+(VI) | 60 mu | +12 | 3d6(B/S/P) | 2 | - | x2 | 5 (defensive,see description) |
Nullifier(VI) | 60 mu | +12 | 6d6(B/S/P) | 2 | - | x2 | 5 (defensive, see description) |
Destablizer (VI) | 60 mu | +11 | 5d6(B/S/P) | 2 | - | x2 | 10 (defensive, see description) |
Energy Drain(VI) | 60 mu | +12 | 3d6(B/S/P) | 2 | - | x2 | 5 (defensive,see description) |
Barrier Breaker Z(VI) | 60 mu | +16 | 6d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
Wire Negator (VI) | 90 mu | +13 | - | - | 30 | x2 | 1 (defensive, see description) |
Name (level) | Range Increment | Attack Bonus | Damage(Type) | Ammo | Energy Cost | Critical | Space taken (Special) |
Energy Drain+(VII) | 60 mu | +14 | 3d8(B/S/P) | 2 | - | x2 | 4 (defensive,see description) |
Hacking Nanites (VII) | 60 mu | +13 | 5d6(B/S/P) | 2 | - | x2 | 10 (defensive, see description) |
Spirit Drain(VII) | 60 mu | +14 | 3d8(B/S/P) | 2 | - | x2 | 5(defensive,see description) |
Stun Shot(VII) | 60 mu | +15 | 6d6(B/S/P) | 2 | - | x3 | 5 (defensive, see description) |
Butterly Breaker (VII) | 60 mu | +19 | 7d6(B/S/P) | 2 | - | x2 | 2 (defensive, see description) |
Multi Wire (VII) | 90 mu | +16 | - | - | 35 | x2 | 1 (defensive, see description) |