Author Topic: Arhosa Discussion and Notes  (Read 76988 times)

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #380 on: October 24, 2017, 10:31:37 AM »
Fine, fine. I'll accept your complaining then :P

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #381 on: October 24, 2017, 11:52:51 AM »
Thank, I appreciate that.  :p

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #382 on: October 25, 2017, 10:36:43 AM »
I just realized that Convergence is probably a must have. 

For three levels, you trade your normal class abilities (but not fusillade progression) for to following permanent abilities:

 - +6 to will saves
 - Know HP total of anyone adjacent
 - +6 to AC
 - +12 to engage in or resist bull rush, disarm, grapple, overrun, and trip attempts
 - Fast Healing 6

At BAB 8 you also gain:

 - Mettle
 - Blindsight 10 ft
 - Uncanny Dodge
 - 1/round free trip attempt (that you get the +12 to)
 - +30 ft to movement speed

At BAB 16 you also gain:

 - Slippery Mind
 - An extra way to take attacks of opportunity
 - 1/round attempt to take half damage from an attack
 - Freedom of Movement in regards to moving/attacking
 - Steely Resolve and Furious Counterstrike


Why would I not take this class?

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #383 on: October 25, 2017, 11:02:55 AM »
Think I might need to move the requirements up to about level 13.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #384 on: October 25, 2017, 11:12:50 AM »
Honestly I think that permanent combat focus is probably worth giving up fusillade progression for as well.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #385 on: October 26, 2017, 09:27:54 AM »
That + moving well up the BAB requirements?

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #386 on: October 26, 2017, 12:23:10 PM »
I think that would do it.  It's still a very powerful class, but getting rid of the progression makes it actually mean something in terms of opportunity cost.  A deeper determination of balance would require a lot of math on what the three levels of fusillade progression can do in comparison and I'm not a math guy.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #387 on: October 26, 2017, 12:27:21 PM »
Alright, done.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #388 on: April 24, 2018, 09:08:10 PM »
On the new fortes:

Arcane
 - Distant and Imperfect: You can move "away".  Away from what?  Why not just move?
 - Earth and Sky: Effect 1 references two seeds, neither of which are the prereqs.

Divine
 - Verdant Tide: I honestly don't know how I feel about you referencing a PHB class ability.  Also, the ecclesiast doesn't have access to either of those seeds.
 - The Dead That Lie Not Still: None of the pre-req seeds exist in the new seedcasting.  This is also the most powerful forte you've written.


Thought: Why have arcane and be separate lists?  Why not have one list and the requirements determine who can take it?  What if I want to be an undead summoning focused arcanist or a retribution damage focused ecclesiast?

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #389 on: April 24, 2018, 11:56:17 PM »
Missing text added in.
Fixed, that's from the old seed names.

Yes it does
Updated with appropriate seed names


Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #390 on: March 06, 2019, 09:26:12 PM »
Gallant updated mechanically, primarily by losing Bard Song, gaining Weapon Finesse, and cleaning up a few abilities.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #391 on: March 07, 2019, 03:36:28 PM »
Note to self - A savage prestige class based on defeating enemies bigger than it. "Arhosa is littered with creatures of great size, many of whom find the tribal lands of the savages perfect to feast upon. Highly skilled savages find that those beasts present no great threat."

Savage/caster mix that regains spell points via frenzy
« Last Edit: March 07, 2019, 03:47:16 PM by Stratovarius »

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #392 on: March 07, 2019, 03:51:54 PM »
Updated Gallant and Savage in the ACS PDF.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #393 on: March 07, 2019, 05:53:28 PM »
Beastslayer created. Takes on the big boys.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #394 on: March 08, 2019, 07:14:44 AM »
Frenzied Mind here to satisfy the rage mages.

Also, tweaked a few Totem feats.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #395 on: March 13, 2019, 10:40:31 AM »
Updated the Rules & Character Creation thread with the content that's now valid in Arhosa. Still need to dive into the feat threads.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #396 on: March 17, 2019, 05:23:57 PM »
Gallant will have  an ACF that let's him swap spellcasting for fusillades

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #397 on: March 17, 2019, 08:43:13 PM »
Arhosan Weaponry update - I'll update the thread in a bit. For now, all weapons not mentioned below are martial

Bounding Axe
Chain Bracers
Nacatal Axe
Outlier's Bow
Picellu
Ponderous Arbalest
Twostring Bow
Vulture Blade

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #398 on: March 18, 2019, 05:13:41 PM »
Updated the Character Creation thread again. This time added the Furnace-Born as a playable Constructed subrace.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #399 on: April 26, 2019, 10:39:56 AM »
Updated the skill list to clarify how Search was split.