I just realized that Convergence is probably a must have.
For three levels, you trade your normal class abilities (but not fusillade progression) for to following permanent abilities:
- +6 to will saves
- Know HP total of anyone adjacent
- +6 to AC
- +12 to engage in or resist bull rush, disarm, grapple, overrun, and trip attempts
- Fast Healing 6
At BAB 8 you also gain:
- Mettle
- Blindsight 10 ft
- Uncanny Dodge
- 1/round free trip attempt (that you get the +12 to)
- +30 ft to movement speed
At BAB 16 you also gain:
- Slippery Mind
- An extra way to take attacks of opportunity
- 1/round attempt to take half damage from an attack
- Freedom of Movement in regards to moving/attacking
- Steely Resolve and Furious Counterstrike
Why would I not take this class?