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Meta Board => Retired PbP Games => Archive => [SWSE] Dawn of Defiance => Topic started by: Melblen_Cairn on November 10, 2011, 09:13:15 PM

Title: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 10, 2011, 09:13:15 PM
Previous OOC thread (http://brilliantgameologists.com/boards/index.php?topic=12065.0)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 10, 2011, 10:25:55 PM
Alright, let's do this!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on November 17, 2011, 09:21:55 AM
Have nothing else to do, so start the Skill Challenge by all means.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 17, 2011, 09:22:45 AM
I feel like we need a skill challenge theme-song. Something that opens with a screaming guitar solo.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on November 17, 2011, 06:09:29 PM
I feel like we need a skill challenge theme-song. Something that opens with a screaming guitar solo.

http://www.youtube.com/watch?v=COYRxf13tIg

 ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 17, 2011, 06:36:52 PM
Woo, skill challenge!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 19, 2011, 09:05:46 AM
I believe we are waiting on Arch at the moment. I will get some responses up to the rest of the SC posts though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 23, 2011, 06:34:07 AM
I'm going to be gone until late Friday/early Saturday due to the holidays.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 23, 2011, 09:16:50 AM
Yes, that was for the new round tailing one of those guys.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 25, 2011, 06:00:37 PM
I'm back.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 25, 2011, 08:22:28 PM
Yay!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 29, 2011, 08:36:12 AM
It looks like everyone but Arch has gone this round. I will close out the round tonight once I am home from work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 05, 2011, 09:17:53 PM
I believe we are waiting on Jerran and Amon currently. If we don't see anything from them by tomorrow night I will close the round out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 06, 2011, 11:13:02 PM
Did we somehow lose some players? Arch and Venn are you still down for playing?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 06, 2011, 11:46:06 PM
Yeah, though I never heard any response to my actions from the first round. Wasn't sure I had anything to contribute, really.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 07, 2011, 07:47:01 PM
I should have been clearer. Your roll helped with Rald's based on how you described you were using the force.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 08, 2011, 06:56:35 AM
Just a head's up, may not be the most reliable poster for the next week, or so. Messed up my back, and the muscle-relaxant might put me out, if I decide to take it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on December 09, 2011, 11:35:04 AM
Did we somehow lose some players? Arch and Venn are you still down for playing?
I thought I had informed all of the DMs I was with. Real life is getting in the way so I'm out of all PbPs for a while. Basically my New Year's eve is the last day at my job and I can't commit the time to actually play anything until I find a new job and have that schedule worked out.

I actually just came in here because I had time right now and wanted to see how everyone was doing in the games without me.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 10, 2011, 12:47:19 PM
You had, I figured you would keep playing until then. Would you like one of our other players to assume your role for you? Are there any volunteers to take over until we find either a good spot to write him out after the new year or Arch comes back to us?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 11, 2011, 04:41:54 AM
I can do it if there's no other volunteers.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on December 15, 2011, 10:41:10 PM
I can do it if there's no other volunteers.

Doesn't seem like there's any other volunteers.

*nudges the game awake*
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 16, 2011, 08:58:04 PM
Yeah, sorry. Work has been kicking my butt the past week so I have not had much time to post recently.

LB, I think you're now a split personality then until Arch finds himself in a position to return or we find a good spot to write him out.

Since I am an optimist, I believe he will return, so I don't think we will bring him to a permanent end.

If you would get yourself set up by copying his character sheet and putting a link in the datapad section then post an action for this round of the skill challenge I will close the round out and hopefully my work week wont be as harsh and I can keep up on posting.

again sorry for the delays.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 17, 2011, 12:42:37 AM
Ok. Will get to it later today.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 18, 2011, 04:46:23 AM
Copied his char sheet over, but I'm a bit lost regarding to what Amon did in the first round. There;s no posts form archangel.arcanis in the game thread.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 22, 2011, 01:38:08 AM
Copied his char sheet over, but I'm a bit lost regarding to what Amon did in the first round. There;s no posts form archangel.arcanis in the game thread.

Anyone? :???
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 22, 2011, 09:16:35 AM
Copied his char sheet over, but I'm a bit lost regarding to what Amon did in the first round. There;s no posts form archangel.arcanis in the game thread.

Anyone? :???
wasn't he waiting in the hangar bay?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 23, 2011, 07:05:32 AM
I'm away visiting family for christnas until tuesday. When i come back i'll check the old bg thread
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 29, 2011, 09:42:35 AM
When he takes off, do I need to make another set of rolls?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 29, 2011, 08:46:10 PM
No, but give me a perception roll please.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 29, 2011, 08:53:45 PM
No, but give me a perception roll please.
As soon as IC comes back up, I'll get that roll to you.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on January 01, 2012, 11:34:19 AM
The dice roller also displays a different result when you do a preview to make sure you had the tags correct, so you can't preview to decide if you want to force point.

So my total was a 13 on that perception check >.<
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 01, 2012, 06:53:48 PM
I think your right, but you handled it the right way.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 08, 2012, 02:08:50 PM
IC appears to be working normally again. We can go back to using it for rolling.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on January 08, 2012, 02:20:48 PM
II'm correct in assuming that while I lost the guys tailing me, I also lost the guy I was following, yes?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 08, 2012, 05:21:08 PM
It would appear so
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 05, 2012, 07:33:20 PM
Where you all headed then?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 06, 2012, 10:51:32 AM
II can't remember the timeline, is there time to go to the lower levels before the crate delivery needs to be intercepted?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 06, 2012, 10:12:29 PM
A standard day from they inquiry, so I would imagine plenty of time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 20, 2012, 08:14:16 AM
Venn, unless your going to share the conversation with the rest of the party, we can let everyone move out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on February 20, 2012, 03:06:47 PM
"Perhapsss it is hackable sssliceable remotely?"
Fixed that for you. ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 20, 2012, 07:17:25 PM
"Perhapsss it is hackable sssliceable remotely?"
Fixed that for you. ;)

Yeah yeah, fixed.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 20, 2012, 10:47:26 PM
I will post tomorrow, feeling real sick all day today.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 23, 2012, 11:59:08 PM
Everyone ok to move out then, or you still have some things to do or say?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 24, 2012, 01:47:21 AM
Silten is good to go.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 24, 2012, 07:31:29 AM
Good to go
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on February 24, 2012, 11:33:24 AM
Aye aye.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 24, 2012, 12:48:12 PM
Same here. Good to go.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on February 24, 2012, 03:41:27 PM
I'm good to go, let's do this :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 28, 2012, 08:20:48 AM
Is Amon coming with the party, or do you want him to go do something else? He can follow Seela and make sure she is ok, or he can investigate this force sensitive impression you believ is now on the station. These can both be off the screen, letting you focus on Kel if you want LB?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on February 28, 2012, 10:45:57 AM
I suppose I should have gone off and looked into the mystery force-sensitive as well. >_>   <_<
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 28, 2012, 06:46:23 PM
You could always mod you post easily enough to separate. I could create a B thread for party splitting. Lets wait to see what LB wants to do with Amon. I was mainly thinking of it as a good way to keep Amon occupied outside of the story while you all focus. If you both want to follow that story path you are more than welcome to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 29, 2012, 01:58:56 AM
Sorry, missed Amon completely, not used to having 2 chars yet :( Yeah, it would make more sense if he was going to investigate the force sensitive(either alone or with VennDygrem's char).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 29, 2012, 07:03:00 PM
You guys can do whatever you want. If you want to split the party and have Jerran and Amon search the station for the other impression you felt in the force. Go ahead. Just post that's what they are doing and I will set up the B thread for the party split. If it's just Amon, then it will be more off screen and I will let you know when he returns what he has found.....if he returns :plotting.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 01, 2012, 12:48:44 AM
I have set up the B thread for the party split. LB feel free to post for Amon there.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 02, 2012, 06:20:12 PM
I think Jerran already told Amon about the force sensitive he sensed.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 03, 2012, 02:12:56 AM
Sorry about that :P  Fixed
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on March 04, 2012, 11:27:55 AM
Hey guys look who is back around.  :cool

If you will have me back I'd like to pick up where I left off. I'd also like to thank LordBlades for being a good steward of Amon so that the character didn't have to get killed when I was no longer able to play him.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 04, 2012, 11:33:36 AM
Welcome back, arch!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 04, 2012, 12:16:44 PM
YAY!!  :clap Welcome back!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 04, 2012, 01:08:16 PM
Hey guys look who is back around.  :cool

If you will have me back I'd like to pick up where I left off. I'd also like to thank LordBlades for being a good steward of Amon so that the character didn't have to get killed when I was no longer able to play him.

Welcome back :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 04, 2012, 01:16:46 PM
+1
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 04, 2012, 02:53:05 PM
Glad to see you made it back over to this game.   :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on March 06, 2012, 03:07:45 PM
So, I don't get the feeling we should start shooting at the pigs. So that leaves talking.
Any takers?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 06, 2012, 04:51:43 PM
That would be me, with all of those social skills I have. Will make a post in a couple hours when i'm back at my desktop.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 06, 2012, 08:54:30 PM
Nice roll McP.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 06, 2012, 08:55:50 PM
Sometimes my rolls are pure boss.

Othertimes, they're impossible.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 09, 2012, 08:23:11 AM
I will have the map updated and posted tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 09, 2012, 08:59:19 PM
Updated map up on the main game thread.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 10, 2012, 11:05:03 AM
Updated our NPC gallery.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2012, 08:39:46 AM
"talking.....oh, get the bard to the front of the party."  :twitch hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 12, 2012, 08:52:53 AM
II'll make a post later tonight, work is brutal right now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2012, 10:01:54 PM
I think I need to shrink the storage bay map down a bit hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 12, 2012, 10:15:45 PM
Are there chairs anywhere?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2012, 11:36:28 PM
I am sure the droid is implying that some may be brought out for you.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 17, 2012, 11:15:00 AM
If you would find it helpful, I had made a spreadsheet of all the skill uses under each skill from every book. If any of you would like it, I could email it to you?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 17, 2012, 02:20:33 PM
Everyone be sure to down lots of Guinness today!  :cheers
Don't get too :drunk
and have a Happy St. Patrick's Day!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on March 18, 2012, 05:53:52 PM
Everyone be sure to down lots of Guinness today!  :cheers
Don't get too :drunk
and have a Happy St. Patrick's Day!
No Guinness for me. Though I did go ahead and get married.  :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 18, 2012, 05:56:43 PM
Congrats!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 18, 2012, 07:39:30 PM
Congratz Arch!!!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 18, 2012, 10:25:13 PM
Everyone be sure to down lots of Guinness today!  :cheers
Don't get too :drunk
and have a Happy St. Patrick's Day!
No Guinness for me. Though I did go ahead and get married.  :cool

 :thumb
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 19, 2012, 12:23:36 AM
Congrats, Arch!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 19, 2012, 03:40:33 AM
Congratulations!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 20, 2012, 07:21:48 AM
Awww yeah, Venn! That's how you force persuade!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 21, 2012, 01:32:02 AM
Yeah, too bad it doesn't seem to have helped the situation after all. If only my "uncle" hadn't opened his yap...

Must be some way out of this situation without resorting to a physical confrontation...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 21, 2012, 08:21:27 AM
You did roll a 20 on your UTF to activate Mind Trick, so you would get it back. That is an option for you. You could also go with normal persuasion too. There are probably a couple things within UTF you could do to help too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 21, 2012, 08:24:54 AM
McP, You can use the haggle skill use here to try to negotiate the price down. The rest of you in the room may try to help as well in some way (aid another or some other skill).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on March 23, 2012, 01:18:45 PM
5 days late with the congratulations, but you will receive them nonetheless Arch!

Congrats! :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 25, 2012, 10:38:48 AM
Do Khil even have eyebrows?   :o
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 25, 2012, 10:40:27 AM
Well, eye-ridge. Or the top of whatever is over their eye. I don't think it's actually hair, but there's something there to convey questioning.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 25, 2012, 10:46:49 PM
Not only did I get a nat 20 on that roll, but I managed to work in a subtle Obi-Wan reference there. Smoooooth. :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 26, 2012, 01:18:20 AM
You're making this look too easy  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 26, 2012, 01:22:35 AM
Believe me, this isn't easy. I've been agonizing over my wording and what to do. Plus, I work, so I get worried that if I take too long to post, that the round will carry on without me.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on March 26, 2012, 09:26:11 AM
No worries on the lateness Shadowhunter. Trust me that was a long weekend suffering from severe Murphy's law.

Just remember Venn you are the subtle one I'm the beatstick. That is why I'm trying to let you handle it, because otherwise it would end up with us fighting station security and more STs.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 26, 2012, 04:56:06 PM
I'm really hoping it doesn't come to that. It's a bit early yet, but I'm modeling my character after the Jedi Sentinel path, eventually aiming for a Jedi Shadow type of infiltrator/investigator. My next feat will probably be skill training in either deception or stealth, despite how badly I'd like to take more Force Training.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 26, 2012, 07:25:11 PM
If you work a lot and are considering something before posting just let us know here in this thread. Then I will know to halt what I am going to post. I just kind of wait for a day or so and if I don't see anything I let it rip again.

I like to give my players the tough choices for their characters to make. Those grey areas that light or dark may apply to are really interesting. You're handling it very well too. Using the tools you have to come up with a good decision based on how your character would react.

Helps that you rolled two nat 20s in a row too. Of course in my experience, Karma is a crazed, vindictive bitch. So she will revisit it back on you eventually  :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on March 26, 2012, 07:30:29 PM
Yeah. My character is wanting to help with the situation but just doesn't know how. He doesn't have the skills to solve this peacefully and he knows it. He also thinks that fighting our way out is likely to get the parents and possibly kid killed along with them. Though the stun baton the guard is using may come in handy so if we do fight them I'll be getting that as quickly as possible and taking it with me... So I don't leave scale prints at the scene  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 26, 2012, 09:14:02 PM
I made sure to buy a stun baton so I didn't have to whip out a lightsaber and give away my identity as a rogue force user. :P

Anyway, at this level it's hard to say for sure what's going to work out the best as far as skills and everything go. As for choice, it can be tough. I try to think about how my character would respond, especially given that Sentinels are known for being sneaky and deceptive, within the bounds of the light side and the Jedi code and all that. I just wish Jedi got like... two more skills, so I could have all the ones I need without using up feats. :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 28, 2012, 08:55:07 PM
And it's proven once again why Corran is the gunslinger of the party and not Rald.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on March 29, 2012, 08:10:50 AM
Hey, I figured I ought to be good at something right  ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 02, 2012, 12:09:31 AM
I'll post in reply to the fugitive tomorrow. I've got to get to bed and work my shift tomorrow. Once I'm home I'll post Jerran's response. Busy weekend, here.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 13, 2012, 09:55:44 PM
Grrr, both kids and the wife are sick. Been a busy night. I will get a post up for both tomorrow morning. Sorry for the delays.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 14, 2012, 09:10:08 AM
Don't worry about it  ^_ ^
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 14, 2012, 09:24:48 AM
Don't worry, I've been swamped with work and my wife being ill, too. We'll still be here when it gets resolved.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on April 14, 2012, 10:14:21 AM
I'm definitely no one to be throwing stones about life getting in the way of gaming.  ;)

Just take care of what you need to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 15, 2012, 10:02:26 AM
I figure I ought to refrain from posting until LordBlades posts Kels actions.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2012, 11:50:01 AM
I am too, I want to know who he is going to shoot at before I move anyone else to avoid confusion.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 16, 2012, 12:53:40 PM
Lol, screaming child!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2012, 01:02:47 PM
OMG, I pulled this from my own experiences. The worst screaming child incident I had was when my Nephew was 1 1/2 and we flew from Florida back home and he screamed the entire 3 hours from boarding the plane to getting into the car. A real test of any ones patience. Lets see how it tests our calm Jedi's  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 19, 2012, 11:29:56 AM
Yay for Force Points :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 25, 2012, 08:33:27 AM
Anyone have questions, or waiting on anything at the moment?

I am holding until after Silten's action because it could have a pretty big impact on the battlefield.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 25, 2012, 05:34:12 PM
I'm waiting for it to be my turn, because I'm last.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 25, 2012, 06:02:47 PM
Silten asked an OOC question, once I find out the answer I know what I'll do.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 25, 2012, 07:20:10 PM
I see that and I don't want to ruin a good surprise but I am sure Silten would know this would happen. The answer is.....
(click to show/hide)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 25, 2012, 07:45:34 PM
.....omg, how many things can I disable in a turn?  I have the best plan ever!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 25, 2012, 08:55:34 PM
PM me with the plan and we can work something out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 26, 2012, 09:54:37 AM
Silten has acted.  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 27, 2012, 07:26:52 AM
Does that make it my turn, or are there other NPCs still to go before me?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2012, 08:29:31 AM
well, everyone is going before Rald hehe. If the action your taking isn't going to be based off what the other NPCs do then you can post it out of order. I will be getting the other NPCs actions up tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 27, 2012, 08:41:21 AM
It might, I just can't track which NPCs have acted yet :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2012, 07:07:31 PM
We have been going mostly in order of the initiative so far. I had hoped naming each NPC would help a bit rather than always using thug 1, thug 2, ect. Plus there are some NPCs no one sees yet becuase they are still out of sight in the shadowy illumination and behind crates. Once they fire you may have a chance to spot them.

Plus things are about to get really fun with what Nan's gonna have Silten do   :smirk
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2012, 09:34:32 PM
OMG that took forever to type up that post. Have it it Rald. Looks like you have someone to patch up  :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 27, 2012, 10:10:35 PM
Gonna be busy this weekend, might not be able to respond to split group B post right away...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 28, 2012, 03:23:09 AM
No problem. Gotta a lot to do too but I will check periodically. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 28, 2012, 10:46:50 AM
McP - There is a  very angry Gamorrean wielding a very large vibroaxe at M14 after charging down on Kel. The only ways to get you there from behind the desk are to take an AoO from the Gamorrean or to leap of the corner space of the exhaust shaft. Since you would not have a 4 square running start this would be a DC9 Jump check. Since it does involve a very long fall you can't take a 10 on it. But succeeding you would leap the corner and avoid the swinging enemy.

The other side of it is you could fight defensively and gain a bit to your REF and move through the threatened space to get to him. Since your not attacking the -5 is no biggie. Since you aren't making any attacks at all, and if you want to forfeit any ability to use an AoO this round you can gain +5 to your REF. Plus you would still get to patch up Kel this round. He is going to need it looks like heh.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 28, 2012, 05:53:15 PM
Eeh, yeah let's full defense it and move. If I don't heal him he likely will go down next round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 28, 2012, 09:57:18 PM
...and if I hadn't gone defensive, that would have hit!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 29, 2012, 03:34:45 PM
Only would have been 5 damage. Glad I went back and looked though. I had incorrectly linked the roll. So I went back and found the roll on IC and corrected my link.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 29, 2012, 03:35:38 PM
 :lmao Silten and R5 may be the death of both sides of this fight!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 29, 2012, 05:07:32 PM
Psh, I haven't been hit yet by the environment!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 29, 2012, 05:12:43 PM
...speak for yourself :rolleyes

Does the flying blaster hurt me for 2 since it rolled a nat 20 btw?
It's technically a crit.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 29, 2012, 08:22:30 PM
Yup, you'd be right about that. It's a nat 20 so it would be 2 damage.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 29, 2012, 09:43:04 PM
Perfect. That means I actually drop below half hit points and can use my second wind :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 05, 2012, 11:46:32 AM
I am typing up the post for alot of the NPCs now....wow it's taking a while. Will have it up today though sorry for the delay.

Also on the B thread, whats the plan? Running, Fighting, or some other crazy solution?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 05, 2012, 12:41:34 PM
Rald and Kel = Blaster proof
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 05, 2012, 07:06:35 PM
I somehow feel like the guy caught on the end on a firetrucks extended ladder, with two four-year olds fighting over the controls down on the ground. No offense Nanshork, I'm sure it's the best thing Silten could be doing, but it's making Corran rather jumpy.

As for team B, I'm purposely not reading the game thread (though on second thought I wonder why... if I was scared of spoilers or unconscious metagaming I wouldn't GM DoD with my local gaming group now would I?) but how about Nuke it from orbit?
It's the only way to be sure.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 06, 2012, 01:35:40 AM
If it helps any Silten's about to try and stop this radiation damage fiasco.  He's not happy with it at all. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 06, 2012, 10:46:02 AM
In Silten's defense, Nan didn't have him shut down the radiation filters. That was R5's response to Switch telling him to do something unpleasant to the intruders.

Silten will have to disarm the trap R5 put in to prevent tampering with his work though  :smirk

Shadow go ahead and read the B thread if you want. This is a side thing that Jerran and Amon are running with that you wont find in the original DoD. It's really been some pretty interesting roleplay and some skill challenges. I am trying to keep the exp in line with what you guys will get from the Switch encounter and the fight your in now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 06, 2012, 12:23:32 PM
Yay! I'm still blasterproof, then! Not enough damage taken to to trigger the availability to use a second wind, in that case.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 11, 2012, 07:26:24 PM
Put in the autofire rule we decided to go with from the previous forum. So that would mean no autofire damage for you (Kel) and Rald.  :D

You guys ARE blasterproof hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 11, 2012, 07:58:33 PM
Whoo! Creepy Horror Zoidberg ftw!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 12, 2012, 12:04:24 PM
Still invincible!

Also, how I wish I were force sensitive right now. Pinball enemies with the force.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 12, 2012, 12:15:02 PM
Woun't even need the force really. Just start pushing crates around the room. Would be a headache for me though since I would have to rebuild the map in GIMP with each crate as it's own layer to be able to move it about.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 12, 2012, 12:40:53 PM
I'm currently facing a -6 penalty to attack rolls, correct?
-1 for condition track
-5 for Zero G.
Oh boy.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 16, 2012, 08:33:27 AM
Hah, score one awesome scene for the Jedi, and one wiped assault team for the non-jedi!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 16, 2012, 09:43:35 AM
By all means, let's finish combat. I'm not keen on continue fighting.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 19, 2012, 11:02:23 AM
So I have two open spots in my other game. One player having left and the other I had filled with an NPC. I would like to know if any of you guys are interested in playing in it as well? I wanted to open it up to you guys first since I played with many of you for a while now and like your gaming styles.

It's 4e and it's Scales of War using Forgotten Realms material (but only loosely). I would prefer that you haven't played SoW yet, but you guys are good RPer's to not metagame anyhow.

The rest of the players in my other game are all friends of mine from my F2F group (at one time or another), having moved away or have really tight schedules where we couldn't meet to game regularly. They are all new to 4e (one hadn't played since 2e) and new to PbP, so I am not looking for super min/maxed characters for this game.

It looks like the party is a bit short on damage dealing (with the warlock leaving). They have a Human Swordmage (Aegis of Shielding), Eladrin Wizard, and a Elf Cleric. I will be phasing out the Warlock and the two NPCs with them right now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 19, 2012, 11:23:15 AM
I'm very comfortable with 4E and actually am sort of running a 4E game on PbP myself (though I've been trying to work out how to move it forward- I've had some trouble with it, but will probably get it going again soon.) Never played Scales of War, though.

If no one else is interested, I'd be willing to join up. But I don't want to take up a spot if enough others have interest, as I'd want them to get a shot at it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 19, 2012, 11:27:36 AM
I haven't played 4th Edition much, but I'm interested :)
If you need a damage dealer, I've got a Storm Sorcerer in mind that I played for a short while in a campaign I played a few years ago.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 19, 2012, 12:27:55 PM
I'm somewhat interested, but if Venn and Shadowhunter want the two spots I'm fine with letting them have it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 19, 2012, 05:11:29 PM
And if Shadowhunter and Nanshork want the spots, I'm fine with letting them have it. :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 19, 2012, 05:38:43 PM
Mexican Standoff of Courtesy?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 19, 2012, 07:11:22 PM
 :lmao

Let me see if they want to stay with the 6 person format? Then all three could play.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 19, 2012, 07:13:50 PM
The dust whirls in the capricious winds.
The midday sun is relentless and its oppressive heat bears down on the three men out on the street with the full force of its power.
The three gringos are standing around, fixed in positions of courtesy, trying to get the other two to pick up the cool earthenware cups standing on the upright log. The cups contain a mixture of Cactus juice and tequila and the three gringos all are trying to subdue their thirst for the benefit of the others.

A tumbleweed rolls by, as the inhabitants of the small town peers out behind barred windows at the three men. A mother rush out to take hold of her boisterous five-year old son that wanted to see them better, her steel-hard grip forcing the boy to relent and return to the safety of the saloon.

From somewhere, a tune (http://www.youtube.com/watch?v=AFa1-kciCb4&feature=related) starts playing as the three men keep up their intensive struggle.


Who knows what mind games are running around inside of their heads. Slight twitches play along their limbs as the fatigue is having an inner struggle with their willpower, their Id a grand battle against their Superego. The stand-of continues. One of the men suddenly walks up the log, his arms shaking and he grips one of the cups, his hand remaining there. He doesn't make a move to drink the contents, but he stares intently at the liquid, his eyes flickering between it and his two companions.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 19, 2012, 07:20:07 PM
:lmao

Let me see if they want to stay with the 6 person format? Then all three could play.

Keep us updated.   :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 21, 2012, 07:37:27 PM
Is there any way to shorten the 1 hour repair time?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 21, 2012, 07:39:46 PM
There's a feat or talent that shortens it to 10 minutes, similar to Treat Injury - Surgery checks
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 21, 2012, 07:47:26 PM
There's a feat or talent that shortens it to 10 minutes, similar to Treat Injury - Surgery checks

So nothing I can use.  :p

Do you want me to just roll a normal repair check or some adjusted thing?  I'm just concerned about the time. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 21, 2012, 07:50:00 PM
It would take some time to affect repairs. I wonder if we can come up with a skill use similar to first aid to restore hit points on droids. Let me look in the Scavengers book to see if there is already a rule for it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 21, 2012, 08:01:31 PM
No existing rules, but a house rule seems in order for something like Hurried Fix. DC 15 to restore hit points to a droid. Since there is only so much you can do before you need to sit down and actually focus on actual repairs this type of fix will get a droid through until you can and can only performed once a day. DC is 15 and the droid gains it's character level +1 for every point you exceed the DC by. You gain a +2 for the use of a repair kit on this check.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 21, 2012, 08:16:16 PM
Works for me, I'll roll that up now.

Edit: There is an existing rule for repairing droid HP in the Core rulebook.  I'll just roll a mechanics check anyway, you can figure out what it means later.    :P

Edit edit: If the repair takes less than a minute Silten will double the repair time for a +10 bonus.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 21, 2012, 11:15:27 PM
Technically Repair droid is this,

You can spend 1 hour and make a
DC 20 Mechanics check to repair a damaged or disabled droid, restoring
hit points equal to the droid's character level and removing any persistent
conditions currently affecting the droid. A droid can attempt to repair itself,
but it takes a -5 penalty on its sk ill check.

While the altered Jury Rig is this,

You can make temporary repairs to any disabled mechanical
or electronic device, from a simple tool to a complex starship component.
Jury-rigging is a full-round action and requires a successful DC 25 check.
A jury-rigged device or vehicle gains +2 steps on the condition track and 1d8 hit points.
At the end of the scene or encounter, the jury-rigged device moves -5 steps along the track and
becomes disabled again.

Since this wasn't a very good option either. I figured we'd make a rule up for the occasion.  :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 21, 2012, 11:31:16 PM
I won't complain, your houserules have made sense so far.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 22, 2012, 08:29:54 AM
 :lmao :lmao :lmao
Damn it Switch! I'm a Doctor, not and Assassin!
Awesome McP
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2012, 08:12:10 PM
In case you didn't notice, that is my way of handing out darkside point(s)  :).

I like to put a personal spin on it. Since Kel is Dashade, I figured I would play up his ancestry. Yes I have a Khem Val companion and I love his desire to consume everyone  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 23, 2012, 10:19:44 PM
Though I've stopped playing, I did quite enjoy having Khem around. :D

Meanwhile, any news from your other group, RE: Number of players?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2012, 11:06:43 PM
Not yet, I haven't. One is moving back to Japan and he is very busy atm. Another has a normal day job and teaches part time so is also very busy. I talked to the third player and he is down for whatever. They are all pretty easy going about stuff so I dont think they would have any issues with all 3, but just want them to weigh in first.

Here is the Player Handout (http://brilliantgameologists.com/boards/index.php?topic=13162.0) if you want to have a look and pass a bit of time.

I have been plying SWTOR since it came out in December. My wife plays it too when she is up for a bit of gaming. One of my friends in my other PbP game plays and one of my co-workers plays as well. The game is in some bad need of server consolidation before more people leave. I just love Star Wars though so I will stay with it for a long while. In the meantime most of the game's North American population seems to have migrated to one PvP server and re-rolled.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on May 24, 2012, 04:43:24 AM


I have been plying SWTOR since it came out in December. My wife plays it too when she is up for a bit of gaming. One of my friends in my other PbP game plays and one of my co-workers plays as well. The game is in some bad need of server consolidation before more people leave. I just love Star Wars though so I will stay with it for a long while. In the meantime most of the game's North American population seems to have migrated to one PvP server and re-rolled.

I've been looking quite a bit into SW:TOR recently. Is it any good as a game?
On the one hand I've got a couple of buddies who play and they rant all day about how awesome it is and that I should try it, but they're not 50, and I've read quite a few accounts of ppl complaining there isn't much to do once you hit 50.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 24, 2012, 05:27:24 AM
IIt's pretty fun. I only stopped playing because I ran out of time in my day with work and everything else going on. The lack of stuff to do at 50 isn't any different than any other Emo, though. Of course the "new stuff to do" is drastically reduced at that point, it's the endgame. Either Pvp, or roll up another character.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 24, 2012, 08:38:57 AM
Yeah it depends on what flavor of MMO's you enjoy. McP is right just about every MMO loses speed at max level and you have only a few choices. If your on an RP server you can also participate in RP. You can PvP. You can also join a raid type guild and go after the operations. You can also re-roll another character which the story's of each are pretty good that it's worth it.

It makes a world of difference if you have plenty of people to play with. Having a few that I know playing with me makes it way more fun.

As for more higher content, there's always expansions.  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 24, 2012, 08:42:26 AM
What you do once you hit 50 is you start a new character, since every class has a unique storyline. *shrug* :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 24, 2012, 10:40:03 AM
I work for Bioware.  The game is awesome, you should play it and keep me employed.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 24, 2012, 07:39:04 PM
They will have my wife's and my subscription fees for a while.  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 28, 2012, 10:32:07 PM
McP, Are you changing Rald to Blue text?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 28, 2012, 10:33:15 PM
For those who are celebrating it, hope your memorial day was a good one.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 29, 2012, 08:15:37 AM
No, I just forgot the proper color I was using.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on May 29, 2012, 02:16:59 PM
My time with sw:tor has been short and disappointing.
Friend sent me first invite, it never arrived, but it wouldn't let me resend because he had already invited that address. He then sent me a 2nd invite on another address. Got this one and made an acc that is impossible to log in to. No matter what I change the password to, I still get a 'login failed' message.

EDIT: problem has been solved, but it was still retarded. ea.com and swtor.com share passwords, ea.com has a 16 char limit for passwords, so mine got truncated to 16 chars in the database.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 29, 2012, 06:49:42 PM
My time with sw:tor has been short and disappointing.
Friend sent me first invite, it never arrived, but it wouldn't let me resend because he had already invited that address. He then sent me a 2nd invite on another address. Got this one and made an acc that is impossible to log in to. No matter what I change the password to, I still get a 'login failed' message.

EDIT: problem has been solved, but it was still retarded. ea.com and swtor.com share passwords, ea.com has a 16 char limit for passwords, so mine got truncated to 16 chars in the database.
Should have seen what happened on release week when the authentication servers hadn't been properly merged for it yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on June 04, 2012, 10:50:54 PM
So... who or what are we waiting for?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 05, 2012, 08:25:47 AM
good question hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 09, 2012, 12:52:40 PM
The 3 of you can go ahead with making your characters for the Scales of War game, send me a PM with the finished product.

This week or so has been super busy and I haven't had a lot of time to updates. Going to do some updating tonight on both threads here and my other game to get things moving along.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 10, 2012, 03:54:36 PM
I think you're having too much fun with R5.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 10, 2012, 04:37:53 PM
I am...a lot! I was sitting here making all sorts of R2 type noises and seeing how I could romanize them. I think Silten needs to get a R type astromech as property just so I can keep making those noises  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 10, 2012, 10:33:54 PM
I will if you'll let me.   :flutter
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 10, 2012, 11:43:33 PM
Scavengers guide to Droids has some good rules for droids as property. So once you can afford one, buy it.   :)

Or maybe you'll come by one as treasure hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 12, 2012, 11:21:31 PM
 :lmao inter-party split game thread communication. This is going to be fun  :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 13, 2012, 10:09:22 PM
You all going to tell each other whats been going on?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 17, 2012, 10:19:38 AM
Bummer, I was expecting more communication there. It's not often the party splits and it's even less likely they will be trying to call each other.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 19, 2012, 07:03:05 PM
Everyone ready to roll back to the Ship?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on June 19, 2012, 09:49:47 PM
I'm ready. So ready I'm already there. :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 19, 2012, 11:31:23 PM
Sounds good.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 20, 2012, 02:05:13 AM
Yup
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 20, 2012, 07:40:32 AM
Yup, already on my way :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on June 20, 2012, 10:38:19 AM
I'm good to go.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 24, 2012, 10:41:03 PM
You all can post in the main thread if there is nothing again.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on June 28, 2012, 11:39:15 AM
Ok, so treating radiation takes 8 hours. I'm not too sure we have 8 hours of leisure time. Hence my comment.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 28, 2012, 11:40:07 AM
Depends on how quickly we want to move on the docking bay. I'm assuming that since it's been there so long hidden, it's not going to move anytime soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on June 28, 2012, 07:22:57 PM
Well, not that you Group A guys are aware, but we need to be off this station soon. We've got an angry dark Jedi tracking us/me/the people I chose to pick up and protect. >_>  <_<
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 28, 2012, 07:30:50 PM
Decisions, decisions  :plotting
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on June 28, 2012, 11:22:33 PM
I'm good with pressing on, worst thing that happens is that I die :cool
I'm good with staying put, worst thing that happens is that I die ;)
Don't get me wrong, I wouldn't mind getting rid of the radiation nor would I mind getting back some HP.
I just feel like time might be something we're running out of.
Either way, I'm fine with staying or pressing on.
What do the rest of you think?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 29, 2012, 10:03:19 AM
Silten does not make decisions.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 29, 2012, 06:34:58 PM
Silten is the only true neutral character I have possibly ever seen  :lmao. The only way to piss him off is to break a droid he built or something. :lol
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 29, 2012, 09:25:21 PM
Is Silten that entertaining?   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 02, 2012, 01:33:54 PM
Without power currently, posting this from a phone. May be down a few days what they are saying.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on July 02, 2012, 04:35:27 PM
Take your time! We'll be here when you get back up and running. :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 03, 2012, 04:18:30 PM
Remarkably we have power (and air conditioning thank goodness) again. Got off early from work today so I will attempt to get both games moving with posts right now.

Yeah we got hammered pretty bad. 90+mph winds, trees getting ripped in half, power out everywhere. My mother in laws house had a bunch of trees come down, one of which sheared off half a utility pole that the power line that routes to her house from. She is going to be out for a long time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 04, 2012, 10:45:56 AM
So Rald can cure the radiation sickness, but did you all wish to spend the time it takes to cure it? The radiation was minor enough that i don't think the damage exceeded anyone's damage threshold to cause a persistent condition. I know the rules say 8 hours, but since this is very minor rads, lets just say it takes much less time and knock it down to 1.

Also I don't think it's been communicated to the rest of the party that there is an Inquisitor after you.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on July 10, 2012, 12:10:13 PM
Sorry I haven't been really participating guys. Life has been busy and my heart just hasn't been in it recently due to losing some friends last week. I'm trying to make it a point to get back into this as I was really enjoying the game. I just need to find a way to get back into my character so I can enjoy the character again, right now he is just numbers on a page for me so it is hard to get motivated with him.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 10, 2012, 12:20:51 PM
Shit, that's rough man :(
Don't worry, I'm sure you'll find your way back to enjoy the game as you used to :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 10, 2012, 12:37:27 PM
Perfectly understandable.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 10, 2012, 07:42:23 PM
I understand completely. Lets see if we can spark that fire with you by conversing with someone in your background.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 15, 2012, 10:25:09 PM
I know Silten should look up other things but nothing comes to mind at the moment.   :-\
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 15, 2012, 10:57:02 PM
Should check and see if there are any records relating to Seelah or her cam-droid.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 17, 2012, 10:13:37 AM
I'm still around, just not got much to say or do at the moment.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 17, 2012, 08:29:52 PM
I imagine we will be back on the move soon. Have any suggestions on how to approach getting into the docking bay and getting the cargo? That conversation is still going between Rald, Maya, and Kel.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 19, 2012, 05:25:02 PM
Nanshork, please warn us if you're going to get us killed by friend computer :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 19, 2012, 05:50:47 PM
Will do.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 21, 2012, 12:51:10 PM
FUCK YES!  :cool

Silten just made me so proud.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 21, 2012, 03:55:23 PM
About time you rolled better than a 1 :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 31, 2012, 12:23:31 PM
Ok, I'm a human. I can at least blend in somewhat. Any ideas how to use that to our advantage?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 31, 2012, 12:25:19 PM
Easy, you're a human, and some/all of us are your servants. I'm a clear shoe-in for that role because of my clear medical connection. The dashade would make an easy "bodyguard" type.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on July 31, 2012, 07:23:49 PM
To be honest, I'm pretty lost. I'm not entirely sure what's going on. Where are we? Why?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 31, 2012, 07:26:12 PM
We're in the blue sector, which is predominantly human, in order to figure out where exactly the shipment is located, and to try to figure out the imperial shipment schedules so we can sneak it out using the ship.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 31, 2012, 08:45:58 PM
You all know, where the shipment generally is (the main docking bay) and you know,  or at least Silten does,  when the scheduled times people will be there.

There are two humans in the group which will generally pass unnoticed, a Dashade, a Trandoshan, and a Sluissi all in the same group is not only has the beginnings of a bad joke but also are likely to stick out just a bit.  :lmao

To keep everyone abreast of the current situations. You still have to locate the cargo hidden within the Main docking bay on Blue Deck. Once you have it, contact Maya and she will have the Captain bring in the Banshee to pick you up and you can bang out.

Side problems;
You have not heard from Seela since she left to go find out what happened to her cam droid.
You still have a member of the Imperial Inquisitorious looking for not only the two force users in the group but also her force sensitive toddler.
If you can also locate the crate of Liquor that Switch bade you to find you can deliver it to his contact on Alderraan and make a tidy profit.

Hope that sums things up a bit.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 04, 2012, 01:04:33 PM
I am attempting to answer your question with a visual aide. I am trying to GIMP a map that looks kinda holographic in nature to give you the layout.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 08, 2012, 08:59:28 PM
Are you all just going to go straight to the hanger bay then?

Got a question to answer both here and in the other game. Anything I could be attempting to do better here? I see much of our participation has fallen off. This could be due to crazy schedules, but if there are things you want to explore with your character, or are just happy to go from fight to fight, then let me know. I have fun, when we are rolling at a good pace and everyone else is having fun with it and posting.

Plus if your confused on something or need additional details let me know. I can be as descriptive as necessary to get the point across.

So if you have suggestions on the game we are sharing please let her rip here, or PM about it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on August 09, 2012, 01:26:40 AM
Are you all just going to go straight to the hanger bay then?

Got a question to answer both here and in the other game. Anything I could be attempting to do better here? I see much of our participation has fallen off. This could be due to crazy schedules, but if there are things you want to explore with your character, or are just happy to go from fight to fight, then let me know. I have fun, when we are rolling at a good pace and everyone else is having fun with it and posting.

Plus if your confused on something or need additional details let me know. I can be as descriptive as necessary to get the point across.

So if you have suggestions on the game we are sharing please let her rip here, or PM about it.

I don't think it has anything to do with your style (I've enjoyed the campaign a lot so far). I think participation might have mainly fallen off due to how decision and plan-making interacts with PBP. In combat and RP moments you just post your character's actions, then everybody else does the same and stuff moves along smoothly.

When it comes to decision making on the other hand, in most RL groups it's accompanied by at least a bit of opinions and ideas going back and forth between players. Such discussions are much harder to have in a PBP environment sadly. I for one have posted less since we got to the point where we needed to make a plan to recover the cargo mainly because I lacked any great idea regarding how to go about it and I was secretly hoping somebody might take the lead, and Kel could just tag along.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 09, 2012, 03:09:12 AM
Silten is just very much a follower, and so my playstyle is very reactionary.  There's nothing wrong with your DM'ing.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 09, 2012, 08:03:00 AM
Partially a crazy schedule for me, and partially because I'm usually a very strong Alpha-gamer, and I try to reign that in because it'll easily overpower a pbp. If you guys don't have an issue with it, i'm perfectly willing to take a more leader-y role.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 09, 2012, 11:12:13 AM
Partially a crazy schedule for me, and partially because I'm usually a very strong Alpha-gamer, and I try to reign that in because it'll easily overpower a pbp. If you guys don't have an issue with it, i'm perfectly willing to take a more leader-y role.

Well nobody else seems to be doing it.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 09, 2012, 07:30:09 PM
I agree plan making is difficult but not impossible. We can easily use the OOC thread for that type of "over the table" discussion and planning. If I see posts here, trying to plan something out, I won't have any issues with a slow down in posting on the game thread.

As for my question about doing things better, I  try to learn and grow my style of DMing and try to keep things fun for every player. So I will periodically ask those questions, just to keep the game energized and keep the players interested. Plus I am open to background inspired storylines, conversations, or pursuits you might have ideas about. It keeps a character interesting to both the player and DM alike.

To use a PbP example, a game I was in a couple years back had some separate flashback threads to RP some more of the characters background and develop a more interesting history for the character. It was a pretty cool idea (though it was a nightmare for the DM to maintain a main game thread and several side threads).

McP, I think your character fits that leader role pretty well being a Noble class.

p.s. Yes I dearly miss playing in Jace's Isle Noir campaign.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 09, 2012, 07:34:01 PM
Well, if no one else minds, I'll step into the role, then. I just try to avoid it in Pbp's because it's entirely too easy to steam-roll someone else trying to step into the lead a lot of the time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on August 10, 2012, 09:19:30 AM
Well, if no one else minds, I'll step into the role, then. I just try to avoid it in Pbp's because it's entirely too easy to steam-roll someone else trying to step into the lead a lot of the time.

I don't mind :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on August 11, 2012, 01:01:48 AM
Alpha as much as you like. :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 15, 2012, 09:52:22 PM
Arch we need a UTF roll for Amon  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 21, 2012, 07:30:29 AM
For what it's worth, I give +4's when I aid another.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 30, 2012, 11:07:47 PM
Been without internet for a couple days and busy trying to tie things up at work before I am off for 3 weeks. My wife has her inducement set for 9/1, in case she doesn't deliver before that. So I will likely be out for a day or two beginning Saturday.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 30, 2012, 11:27:24 PM
TAKE THAT MACHINE!

Also, congrats Melblen (again)!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 04, 2012, 09:16:56 AM
Unless anyone has objections, we can continue as though I actually pushed the button.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 10, 2012, 11:40:38 AM
To keep things moving going to use the "passive" perceptions of Amon and Jerran.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 10, 2012, 12:18:03 PM
Just to clarify, did we use the sabotage to get to the maintenance tunnels, or have we not used that yet? It'll change how I start off.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 10, 2012, 12:46:00 PM
The sabotage was for the exhaust vents in the ceiling of the docking bay. The maintenance crawlway you got into after you had done the work and crawled into position under the docking bay. The hatches you are under are sealed from above you, as they are usually accessed from above as well not crawled through. Your basically in position and are ready to flood the docking bay with your smoke screen but you need a quick way to get through the hatches. They are not very thick.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 10, 2012, 01:53:29 PM
Hmm, seems like a job for Silten's plasma torch.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 10, 2012, 07:53:16 PM
Somebody would have to suggest that to him.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on September 11, 2012, 12:05:06 PM
Sorry I've been MIA guys. Life has been chaos recently. Been working 50+ hours a week, thrust into pretty much running my judo club (the other instructors are not showing up for classes so I'm being forced to make up a lesson plan on the spot repeatedly), and just for good measure we had a hurricane recently too.

What have i missed and do you guys need from me?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 18, 2012, 07:01:47 PM
is the plan to pop the smoke/exhaust screen and then fire up the plasma torch, or torch first then the smoke?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 19, 2012, 09:08:33 PM
Smoke/exhaust, then torch, that way hopefully they'll be cleared out when the torch breaks through into the bay, and won't be noticed.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 20, 2012, 06:14:09 PM
Lightsabers may also have the same effect on the hatches too. Three cutting implements are better than one.

Sorry, Slow in getting responses up recently. 2 kids and one new infant is posing to be quite the adventure for my wife and I. I am ready when you guys are though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on September 22, 2012, 05:48:59 PM
Not a problem Melblen_Cairn, it's not like we're all bombarding the game thread with posts :eh #SelfIrony
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 25, 2012, 07:55:14 AM
Now might be a good time for lightsabers to be used.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on September 25, 2012, 02:40:51 PM
So, anyone up to some running?
I'm not entirely sure in which direction, but I get the distinct feeling we should start running :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 25, 2012, 04:44:29 PM
Run only after we grab the carboniteguy.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 25, 2012, 07:04:28 PM
You could run after grabbing the carbonite block and agent encased within, but you would then need to still get off of the station. Maya is thinking you will contact her and captain O'Keefe when you have secured the cargo and they were going to come get you right in that hanger. So remember if you are changing the plan you may want to let them know too hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 25, 2012, 09:24:25 PM
Did we have their comm frequency?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 26, 2012, 08:06:26 AM
Yes.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 29, 2012, 05:54:12 PM
Jerran going to help with cutting through or is it just the one lightsaber and a plasma torch?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on September 29, 2012, 07:18:50 PM
Sure, I'll post a reply now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 30, 2012, 11:50:02 PM
Making several tweaks to the map. I did not like the original smoke, so I think I found something better that I pieced together tonight and adding to the map. Took longer than expected or I would have posted tonight. I will post it and what's going on tomorrow night when I get home from work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 02, 2012, 12:08:35 AM
Only going to post the map in one spot and keep updating it. Its a pretty huge file and I don't want to have to have like 10 of them in the thread. So I will link over to it within each round. It is posted int he maps and handouts section found HERE (http://www.minmaxboards.com/index.php?topic=833.0).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on October 02, 2012, 07:02:56 PM
I'm out of town until Friday (hopefully). Got to the hotel in New Orleans a while ago. My daughter is going in for a cardio cath. procedure in the morning.  How long we are here will be determined by what they see.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 02, 2012, 07:32:19 PM
I hope all comes out well and you are able to return home soon Arch.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on October 04, 2012, 12:23:58 PM
All went pretty well. Her heart is great and the other Drs finally started addressing the 800lb gorilla in the room and are looking at ways to get her to gain weight. We are just waiting on them to do their orders for blood to be taken for testing requested by Gastro internology (spelling is probably wrong) and from Indochronology. Once they have that we should be headed home.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 04, 2012, 05:06:14 PM
TThat's good news to hear!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 04, 2012, 08:05:03 PM
Very glad to hear she is doing much better.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 04, 2012, 11:56:31 PM
Looks like we just need Jerran's initiative and we will be set.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 05, 2012, 12:31:06 AM
Can you guys let me know what HP's and conditions you may be at? I think my own numbers may be a little off on my spreadsheet from previous. I know you got rid of the radiation so no persistent conditions there.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 05, 2012, 07:55:40 AM
All went pretty well. Her heart is great and the other Drs finally started addressing the 800lb gorilla in the room and are looking at ways to get her to gain weight. We are just waiting on them to do their orders for blood to be taken for testing requested by Gastro internology (spelling is probably wrong) and from Indochronology. Once they have that we should be headed home.
That's very good to hear!


Kel  has no damage and no conditions according to my notes.

Btw, IC hates us all by the look of it, no dice roll above 10 for init for anyone
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 05, 2012, 09:00:44 AM
The funny thing is some init rolls match the last ones you had so you all are going in virtually the same order.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 05, 2012, 09:38:55 AM
Rald is clean for injury or status effects.

Also,  I love how I rolled a 5, and I'm still going before most of the rest of the party.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 05, 2012, 09:53:10 AM
Whatever Silten's sheet says is what he should be at.



...well crap.  I didn't realize Silten was in such bad shape.  6HP, -1 condition.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 05, 2012, 09:57:06 AM
I provided healing to Silten on the ship.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 05, 2012, 03:44:30 PM
Rather than get too worried about it, lets just say Rald did have enough time to complete some minor surgery to restore everyone to full as well as remove the conditions. Everyone can start fresh. I'll make sure we keep everything straight going forward on my spreadsheet and make sure it corresponds to what your sheets show.

So at this time, everyone if full hp, no conditions, and full ammo from charging up on board the Banshee (some of you didn't mention it back then).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 11, 2012, 10:54:20 PM
Looks like a few folks still need to post in this surprise round, though if Corran shoots anyone in his turn then Rald's whole deception flies out the window.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 12, 2012, 07:32:34 AM
Seeing as how I have know idea who works in station engineering, at best it bought us a round. I'm sorely tempted to Han Solo it and just and the question with a blaster bolt.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 13, 2012, 02:03:58 PM
I rolled a two.   :bigeyes
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 13, 2012, 02:44:29 PM
YYeah, I'm answering with a blaster bolt on my turn.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 14, 2012, 12:17:26 AM
Is Amon going to take any actions Arch? He asked a question but that is hardly enough to use up your surprise action.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 17, 2012, 01:18:02 AM
Updated the map for round 1 int he maps section. Sorry for the delay, just not enough hours in the day anymore hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on October 17, 2012, 01:23:07 PM
I'm currently working at my placement (I'm studying Social Work and I'm at my old school as a Councilor, which is a tad weird) so just giving you all a heads up that I might be posting slowly from time to time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: archangel.arcanis on October 17, 2012, 04:28:52 PM
Is Amon going to take any actions Arch? He asked a question but that is hardly enough to use up your surprise action.
I didn't really have anything else to do. I'm just trying to find ways to be useful when Melee is about all he is good at, and these guys aren't being nice and starting close ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 20, 2012, 08:19:07 AM
Question: is the repulsor sled too big to fit up the cargobay ramp of the ship? Basically, if someone was driving it, could it go right up inside the transport we'll be using with the cargo on it? I'm devising a plan.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 20, 2012, 10:30:35 AM
Yes, it would likely fit.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 20, 2012, 02:32:51 PM
Excellent.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 22, 2012, 09:48:12 PM
Sorry Nan :o You went right into the path I was going to have him take to get to the other lift. In my defense he did try to swerve  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 23, 2012, 09:47:02 PM
Wow...

Does anything happen if I take over half my hp in damage in a single hit?

Edit: I'm just going to type Silten's action in now since it doesn't depend on what anyone else is doing.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 24, 2012, 07:18:10 AM
Only if it breaks your threshold, in which case you go down the condition track a step.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 24, 2012, 07:23:12 AM
Also, I'm confused by my position on the map. Am I in a space with a storrmtrooper?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 24, 2012, 12:46:12 PM
Only if it breaks your threshold, in which case you go down the condition track a step.

Thanks. :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 24, 2012, 09:58:33 PM
McP, you position is at the starting spot in the center currently. I have lightened to the colors of those in the crawlway still to show they are lower than the rest. In your post you said you'll run to the sled but a number of other actions will take place before your turn so I haven't updated the map with your movement. Where is your intended move going to end at, I am assuming it will be near Silten and the  sled's position?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 25, 2012, 06:53:45 AM
PPreferably in the sled, either driving if silten isn't there yet, or to work on his injuries if he already is.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 26, 2012, 07:37:39 AM
I will be putting in the stormtrooper actions tonight. I was planning on doing it when I got home last night but I was on call and a critical incident ticket came in so I had to work on that.

McP it sounds like everyone is going to be shooting at Kel...again... :D. You may end up amending Rald's actions in the case Mr. Blasterproof doesn't live up to it this fight  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 27, 2012, 03:20:26 AM
I will be putting in the stormtrooper actions tonight. I was planning on doing it when I got home last night but I was on call and a critical incident ticket came in so I had to work on that.

McP it sounds like everyone is going to be shooting at Kel...again... :D. You may end up amending Rald's actions in the case Mr. Blasterproof doesn't live up to it this fight  :)

Well, there's only 8 of them  so I'd say I have them cornered:P Given that they need to see me first, then hit me through the smoke and accounting for the widely known stormtrooper marksmanship skills, I should be perfectly fine (famous last words lol) :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 27, 2012, 06:47:49 PM
OMG I am so pissed off. I got most of the way through all the storm trooper posts and I accidently x'd out of the tab and lost it all. Starting over  :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 29, 2012, 11:27:41 PM
Took me a while to complete that last half. Hours are getting longer at work with a go-live in a couple days. I will keep the game up but unless you guys start killing these stormtroopers off I am going to keep having to split them up  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 30, 2012, 11:53:02 PM
Either this will be really cool, or it will be the suck....I hope its the former. (http://thewaltdisneycompany.com/disney-news/press-releases/2012/10/disney-acquire-lucasfilm-ltd) Something cool I will get to share in with my Son, so I am hoping they don't screw it up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 31, 2012, 06:04:58 AM
Quote
Which brings up something I was thinking and trying to find a reference of in the rules. There is no mention really of how concealment affects autofire. With the autofire rule we use you have to at least hit a 10 to hit the target squares you want, then the roll gets compared to the reflex scores. Do you think it is better to apply the -5 to the DC 10 since that's what your trying to hit or to the targets within the squares?

 The way I see it: if you were throwing/shooting a splash weapon, like a grenade or missile, I'd say it only applies to the DC 10 roll. Beating DC 10 means your projectile landed where you wanted them to, while the roll vs. the target's reflex represents how well the target manages to dodge the blast, so unaffected by concealment. However, when you're using an autofire weapon, you're not throwing a bunch of blaster bolts to a point and they 'blow up' afterward (even though they're treated the same in the rules). You're still aiming at your target(s), so them being harder to see should make them harder to hit with autofire IMO.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 31, 2012, 04:17:54 PM
I can see running it either way, but bare in mind that with your description below you would be taking half of both those last two autofires for 10 and 8 damage.  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on November 01, 2012, 12:47:04 AM
I can see running it either way, but bare in mind that with your description below you would be taking half of both those last two autofires for 10 and 8 damage.  :lmao

Well, none of them hit DC 10, so not really :lmao

I think there's little doubt that the -5 should go to the DC 10 (and the guy that wrote Jedi Counseling agrees; there's a line in the Autofire issue where he specifically mentions concealment amon applicable penalties), but there's a bit of 'gray area' regarding whether it should also go to the roll vs. reflex. I'm cool with whatever you decide.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 01, 2012, 03:51:04 AM
I unfortunately (or fortunately) have no real experience with real autofire, so I have nothing to compare it to beyond the FPS games I have played (Joint Ops and Battlefield 2142). In these I remember firing blindly into smoke but your still trying to target people in the smoke. So I think we can apply it to both, keep the rolling simple this way and have one number to use for both the DC minimum and to compare to the reflex.

I'll update our house rule post in the news and updates so I won't forget down the road.

The very first autofire attack in the round you do take half under this. I forgot to add in the born leader talent bonus as well as subtract the concealment so the new attack roll number would be 13. Enough to hit the square but not enough to go over your reflex of 16.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 01, 2012, 04:02:13 AM
Map updated to Ralds turn.

Shadow I put Corran at H21 instead of G21(which would be in the wall. This h21 position puts you under the catwalk and next to the wall going up to the control room. The control room is 4.5meters up.

McP I know in your post you originally intend to move to the speeder with Rald. What square were you looking to stop at?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 01, 2012, 04:10:00 AM
Heading off to bed now that the little one is back asleep.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 02, 2012, 07:20:44 AM
In the speeder. If the guy driving it hadn't died, I was going to fight him for control. I'd gladly hop in and drive away, though. If Silten is in it, though, I'll hop in and prepare to dress his wounds while he drives.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 02, 2012, 11:21:26 PM
Silten didn't do very much just moved, then got hit by the speeding sled. Nan didn't indicate his was readying an action for anythign in particular so I imagine his intent to climb into the pilot seat hasn't occurred yet until next round. So McP you could have Rald hop on. There is only one seat in this model. I will post a pic as soon as I find what file I stored it in ages ago when I found it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 02, 2012, 11:32:45 PM
Silten wasn't readying an action, he double moved trying to get out of the way.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 02, 2012, 11:35:10 PM
Cool, then you two can duke it out who gets to ride the the thing hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 03, 2012, 07:42:16 AM
If I get there first, I'll hop in, otherwise, I'll revise my action.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 04, 2012, 07:40:47 PM
I got you to J18 right next to the repulsor sled but it would had to have been a double move to do it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 04, 2012, 08:00:56 PM
updated the map as well. Corrected Corran's position since he had updated his turn too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 04, 2012, 11:33:36 PM
A) Does Silten know enough about it for me to look up a stat block?

B) Is there any sort of passenger room on there?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 07, 2012, 09:48:43 AM
You wont likely find a block for it (unless you have a copy of the module). Based on your last tech roll for repulsor sleds and seeing the vehicle, I will post one for you.

There is no passenger room.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 07, 2012, 11:58:31 AM
Silten is now plotting...

How much room is there left in the cargo space of the vehicle?  Could people hang on back there?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 07, 2012, 04:00:54 PM
I imagine someone could jump onto the top of the carbonite block being towed behind. Bare in mind if the block gets damaged it could kill whomever is inside. The cargo space on the sled is small a little under 9 lbs (4 kgs)

Looks like we need a post for Jerran and Amon to close out the round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on November 07, 2012, 04:57:01 PM
I'm a bit unclear on the multiple layers and what I can see and where I am. Also, where is this repulsor sled that we've hijacked? We're waiting for the captain to pull up and pick us up, right?

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 07, 2012, 06:20:15 PM
You, Amon, and Corran are in a waist deep maintenance crawl way the 4 maintenance hatches above you were cut away. The sled is the elongated gray dot next to Rald and Silten. It will change to the color of whomever is going to be riding it.

As for the various layers, I assume you mean the smoke on the map. It may be hard to distinguish, especially if you look at it with a phone, but there is a light and heavy area of smoke. Kel is in the heavy area, while Rald is in a lighter area. You can currently see all Stormtroopers since they have fired there weapons but depending on if there is light or heavy smoke between you and them you may take a -2 or a -5 to attacks (unless you use the force to ignore concealment.

Bare in mind the smoke is really exhaust fumes and is a gas hazard. So holding your breathe may be a good thing.

The purple areas are unexplored yet. The visible area on the left hand side of the map is the control room which is 4.5 meters up and accessible by the catwalk that runs around the docking bay also at 4.5 meters up (3 squares). So far the smoke screen has not filled the room enough to reach up there yet. The wall on the right hand side of the bay is dominated by the force field that keeps out the vacuum of space and is where the Banshee will enter to pick you up. Rald has called the Captain in but she is at least 5 more rounds out. So you have to contend with the Stormtroopers until that time.

I also would like to remind everyone of a couple things. You agreed to also try to find the crate of alcohol for Switch which is somewhere in here. Amon and Jerran are also still on the run from the Inquisitor loose on the station. Plus you never did find out where the Twi'lek reporter ended up (along with her cam droid that has footage of the Jedi). Just want to make sure we have everyone up to speed about the several things up in the air at the moment.  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 07, 2012, 08:37:05 PM
I will try to lighten up the smoke some more to make seeing stuff in OOC easier.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 10, 2012, 09:37:19 AM
Arch hasn't been on since Oct 24th. I hope all is well with him and his family. He didn't mention in any recent posts about a planned leave so I can only assume the absence is unplanned. I am hoping it is something completely benign and my imagination is just getting the better of me.

To keep the round moving though, I have taken  some liberty and posted for Amon's turn. If Arch comes back before the round ends he can revise it as needed.

also updated the map with Amon's turn and lightened the smoke up some more so the map is a bit more visible.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on November 10, 2012, 07:04:00 PM
Not to mention you have to deal with me being almost completely non-present from both your games, due to school and going through some rough personal stuff :rolleyes
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 10, 2012, 09:50:57 PM
Sorry to hear about the rough stuff. Been through a lot of it myself. I find it either gets better or you get stronger for it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 14, 2012, 11:08:00 PM
Looks like we have Silten and Corran up next and then I will post the Stormtroopers. Kill a few so I don't have as much work to do  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 15, 2012, 10:09:06 AM
Too many s' everywhere!   :shakefist
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on November 16, 2012, 04:09:18 PM
Sorry to hear about the rough stuff. Been through a lot of it myself. I find it either gets better or you get stronger for it.

Well this is the part were I get stronger for it then and in 6 weeks it'll get better. Sounds like a good plan.
*exhales*

Well, at least I can post a little more frequently now. Looking at the bright side (http://www.youtube.com/watch?v=WlBiLNN1NhQ), right?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 17, 2012, 06:28:44 PM
Since the smoke's attack was a natural 1 and misses, I don't take the effect, correct? Or is that the effect I take because it missed?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 18, 2012, 09:24:44 AM
A natural 1 is an always miss. With Hazards (unless I am mistaken, and wouldn't be the first time :lmao), many have a half damage on a miss. I did not find anything indicating that a natural 1 would have no effect when rolled on a hazard roll.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 18, 2012, 11:14:41 PM
Updated map with round 2 up to just after the stormtroopers turns.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 19, 2012, 01:26:09 PM
Awesome, will have my action posted soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 22, 2012, 01:35:21 AM
For those celebrating it, have a very happy and safe Thanksgiving holiday.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 25, 2012, 01:48:04 PM
Have Jerran's turn left and we can close out the round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on November 28, 2012, 07:50:07 AM
Hmm, I'm not terribly much use in a fight, at least not one so spread out like this.

Is there any way I can use the Force to help me locate the right crate? To lead me in the correct direction, at least?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 28, 2012, 07:16:28 PM
You might try the search your feelings skill use to determine if going in a particular direction will help you find the crate. But that may not be very helpful immediately for you. You could go grab the scanner and datapad from Rald (who I believe ended up with it) and start your search in one of the two storage areas in this docking bay.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 28, 2012, 08:58:00 PM
Correct, I ended up with it, but no idea if I've learned anything useful from it yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 28, 2012, 10:34:10 PM
It was just a fluff tool I came up with to make searching the crates a bit easier and quicker. Allowing you to use the Quick Search skill use of perception without taking the -10 penalty, working on storage crates only by interfacing with the panels on it and reading the contents bbut you must be inside the 5 squares you are searching.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 01, 2012, 11:31:30 PM
Venn will you have Jerran be grabbing the cargo reader from Rald then?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 02, 2012, 04:47:46 PM
Sorry, been busy. I suppose I will.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 03, 2012, 05:57:03 PM
I've finally been hit!  :lol
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 03, 2012, 07:05:47 PM
Just by a smoke hazard. At least you have yet to be shot.... :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 03, 2012, 09:22:36 PM
Did Silten have time to use Personalized Modifications on the vehicle?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 03, 2012, 11:11:49 PM
only other thing you did was get into the vehicle so I imagine you did. What type of action does it take to activate it?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 03, 2012, 11:34:47 PM
It's a Standard.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 04, 2012, 08:20:11 AM
You are good then. This being a speeder with out cover, I can see you easily hoping on it as part of your move action (well as easily as somone without legs can hop that is :D)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 04, 2012, 08:53:04 AM
Hooray!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 05, 2012, 12:08:51 AM
hehe hurry up everyone, I was poking around Amon's character sheet and there is a force power I am going to have him try. Odds are it's going to fail miserably, and knowing IC it will completely fail, but we will see.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 05, 2012, 08:50:50 AM
Can I aim at the Officer from where I'm sitting or is there a wall in the way?  I'm not really sure due to the whole three dimensions thing.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 05, 2012, 09:41:03 PM
From your angle, he would have cover from both the wall and the catwalk and there is dense smoke between you and his square.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 05, 2012, 11:57:59 PM
I am assuming Nan that since your not moving your taking the two swift actions to aim and tried to negate the cover he has from the crate?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 06, 2012, 12:03:47 AM
Wait, I can do that?  *looks at core rulebook*  Yes, yes I do!  I keep forgetting that Saga has so many options for actions.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 08, 2012, 08:36:14 PM
Looks like we need a turn from Corran currently.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 09, 2012, 02:06:51 AM
One rule I've just remembered regarding vehicle weapons: you need either Weapon Prof. (Heavy) or Vehicular Combat to be proficient with vehicle mounted weapons (Vehicular Combat only gives you prof. with weapons operated by the pilot).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 09, 2012, 09:26:51 AM
Yup, I figured the penalty in when it wasn't included in the roll.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 09, 2012, 12:49:08 PM
Poor Silten, he'll never be able to actually shoot anything.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 10, 2012, 11:01:38 PM
Silten's and his new toy is taking a beatin'

Map updated to after the imp's turns.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 11, 2012, 07:21:59 PM
LB is that turn you just posted meant for next round? We are finishing up round 3 currently. With Ralds turn posted we just have Jerran and Amon(which I am posting shortly)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 11, 2012, 08:39:14 PM
Oh man, natural 20 on UtF for Surge. 14 squares move speed and +40 on Jump with the spent Force Point.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 11, 2012, 11:18:00 PM
LB is that turn you just posted meant for next round? We are finishing up round 3 currently. With Ralds turn posted we just have Jerran and Amon(which I am posting shortly)

Yes. I missed the fact that the round wasn't done, sorry about that :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 13, 2012, 08:27:29 AM
Looks like we just need Jerran's turn to close out the round. LB we can just push the recent post into Round 4.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 14, 2012, 10:48:44 PM
Err, sorry. Been very busy and overwhelmed by things lately, and I seem to have trouble enough following the action that goes on anyway.

Did I grab the scanner last round or do I need to grab it this one with an action?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 15, 2012, 01:00:29 AM
Good question. Going to say since your move was only 6 to get where you currently were that you had the time to retrieve the datapad and scanner from Rald. So you can move to closer to one of the two storage areas, either near the top or bottom of the map.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 16, 2012, 11:21:01 AM
For ease of keeping track who may need medical assistance in the group. Do you guys want to start putting you current status in a spoiler block on your turn? I am showing Silten is hurting pretty bad from being run down first and then taking that last blaster barrage, I show him at 2 hp.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 16, 2012, 11:21:35 AM
I'm good with using that roll for the imminent search, since that's what it was rolled for technically (search check #1, as it were).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 16, 2012, 01:43:45 PM
My attack just critically failed giving me a negative attack result.   :banghead
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 16, 2012, 02:56:09 PM
I'll be healing you when it's my turn. Didn't realize you were down to 2.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 18, 2012, 08:08:07 AM
waiting for Shadow to post Corran's turn before I get into posting the imps. Save me some effort if he kills one of the remaining troopers.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 18, 2012, 09:53:08 AM
I'll be healing you when it's my turn. Didn't realize you were down to 2.

Don't worry, Silten will probably be fine.


Why yes, I do realize that saying that means that everybody's going to attack me now.  Why do you ask?   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 18, 2012, 07:27:21 PM
You are sitting on the vehicle after all.  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 20, 2012, 07:54:38 PM
Going to post the Imps turns either tonight or tomorrow night. If Shadow posts his turn before we close out the round I will modify any of the imps as necessary.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 24, 2012, 11:47:26 PM
For those celebrating it, I hope everyone has a very merry Christmas. Thank you for sharing in this story with me over the year or so. I look forward to the continued adventures we are going to share in.

MERRY CHRISTMAS!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on December 26, 2012, 03:01:23 PM
For those celebrating it, I hope everyone has a very merry Christmas. Thank you for sharing in this story with me over the year or so. I look forward to the continued adventures we are going to share in.

MERRY CHRISTMAS!

You and everybody else playing has done a great job with this game if I may say. It's definitely been the most stable and one of the most fun PbP I've played in so far.

Merry Christmas everyone!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 27, 2012, 06:06:21 PM
Looks like we have Rald and Jerran left (well and Amon but I will be posting for him  :) )
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 28, 2012, 05:59:26 PM
Updated map up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 29, 2012, 12:11:48 PM
Posted Amons turn now if someone kills CS0349 on the catwalk up there first then I can change it but I think Rald will pull first aid on Silten here and Jerran is going to look for the crate so I think his turn is safe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 29, 2012, 12:44:13 PM
And I already made the roll for the search, so I think my turn's pretty much set. I'll just make a quick post to round it out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 29, 2012, 05:10:26 PM
Awesome thanks, and yes we are using that roll you made earlier.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on December 29, 2012, 06:50:43 PM
Alright then, guys. How do we get this crate from the back corner of the storage room into the ship which is arriving shortly and which isn't scheduled to stick around for long? :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 30, 2012, 03:39:59 PM
The crate can be managed by one or two people. Being 25kg it would put you at a heavy encumbrance with your 10 STR. (10/2, squared is 25).

Looks like we are pending Rald's turn to close out the round. McP hasn't been on for a few days, likely busy with holiday stuff.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 29, 2013, 07:34:47 AM
WE ARE BACK!!!  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 29, 2013, 07:41:02 AM
Welcome back everyone.

Looks like we needed a turn from Rald before the round closes out. I bellieve he was going to perform some first aid on Silten if I recall.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 29, 2013, 11:10:09 AM
Heal me!   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 30, 2013, 07:20:32 PM
Will give it a few days for everyone to check back in. Hope we didn't lose anyone over the time the website was busted ass.

On the plus side got a few things done for future encounters and spent a lot of time on SWTOR  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 31, 2013, 08:16:20 AM
I'm back:)

Out of curiosity, how's SWTOR holding up in free to play?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 31, 2013, 09:43:32 AM
I'm back:)

Out of curiosity, how's SWTOR holding up in free to play?

It can't be any worse than it looks....
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 31, 2013, 06:20:02 PM
I am a subscriber, but the F2P people aren't all that bad. Nice to have an influx of people. My old server was barren most days.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 31, 2013, 06:41:02 PM
I am a subscriber, but the F2P people aren't all that bad. Nice to have an influx of people. My old server was barren most days.

It's not the people, it's the "benefits".  SWTOR has the worst F2P setup that I've ever seen, even if it is an amazing game.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 31, 2013, 07:45:53 PM
I'll just keep paying my monthly fee and collect my 500 coins monthly for the fluff items  :D

I see McP is on now. Hopefully Silten will get patched up a bit soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on January 31, 2013, 07:52:06 PM
I subcribed to Age of Conan when it first came out, and then let it fall by the wayside when my guild stopped playing. After it went F2P I gave it another shot. I played for 5 minutes before uninstalling it.

SWTOR is another story. I decided to download it and try it out again after leaving it for a while. I enjoyed playing it, but disliked the "limited XP for F2P players" so I decided to resubscribe on a trial basis. Since then I've really gotten back into the game. Currently have 7 characters at varying levels, though my current main is a level 38 Sith Sorcerer. It was a little touch-and-go around level 25 or so until I got my bearings on ability rotations and gameplay and such again (I'd regularly get wiped by even normal groups of enemies, let alone tougher crowds). Had to learn the hard way that even for a "caster" class, it doesn't always pay to have the tank companion with you at a certain point.

Gameplay seems a bit easier when playing my Sith Marauder. Also, I've got two Republic characters, but the story for each just doesn't hold my attention. Empire is just more fun. :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 31, 2013, 11:34:23 PM
I gave up a while ago (About 6 months) after leveling 2 chars at 50 (jedi shadow and sith marauder) and having about 4 others in different stages of development. Enjoyed most of the stories quite a bit (except for bounty hunter and jedi knight) but the state of the end-game I was interested in (PvP) was rather bad :(

I still consider the game had a ton of potential, and hope it will survive and get better.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 02, 2013, 09:44:36 AM
PM'd McP to let him know we are mostly all here and are starting to get things rolling again. PM'd Shadow too since I had not seen him post yet in either of my games yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 02, 2013, 02:09:33 PM
So the message above shows the old boards are going to be deleted. Unfortunately the only good way for me to re-post all of those posts in a threa dhere is to open each posts and copy paste to word and re-post in a thread here. The DoD game thread there had 16 pages at 50 posts per page. I don't have time to move 800 posts for that game and 800 posts for SoW. So we may lose the history.

I will try to port the handouts and other easier info over here though so we aren't missing that stuff.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 12, 2013, 08:32:23 AM
Updated map is up.

Just need Rald and Jerran's turns to close the round.

I have copied all the old threads onto my harddrive. If you ever want them after the old boards go gown let me know and I can send them out to you. Good for maintaining consistency in later adventures.

I also realized that some of you may not have some of the fonts I use in the threads so it looks just like normal type. I just used Shocktherapy BB in that last post for the communicator message. Forgot to use it on the message from Captain Okeefe though. I will go back and update when I can. I will let you know what fonts I use through out as I use them in case you also want to get them.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 13, 2013, 05:51:22 AM
H2 works just fine for me :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 17, 2013, 08:14:58 AM
Just need a post for Jerran to close out the round. From PM's it sounds like Jerran is still retrieving the crate but I don't want to assume with a Stormtrooper that close.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on February 17, 2013, 09:53:05 AM
Sorry guys, it's been kind of crazy-busy for me lately.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 17, 2013, 12:55:31 PM
I don't suppose I can tell by looking at the control room door if it's locked or not, can I? Maybe the push button is a red color?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on February 18, 2013, 07:40:16 PM
Since I started holding my breath 3 rounds ago, I assume that's why you haven't rolled a smoke hazard damage roll against me?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 18, 2013, 08:17:07 PM
I had looked and saw that you had started holding you breath and hadn't talked, the only thing I couldn't match up is when the smoke rolled in compared to when you started holding your breath. So I gave you the benefit and only targeted the folks that had talked while in the smoke (and therefore had to breathe again).

With several rounds of holding your breath down, you have a bit left to go. But you have to breathe eventually  :plotting. Someone should reverse the flow of the exhaust back to the way it was :D. Would be a shame if half the party suffocated after playing for this long hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 20, 2013, 08:05:35 AM
Go ahead and post out of initiative order while there is no one to fight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 22, 2013, 08:39:07 AM
We can close out the round once I have a post for Jerran.

A couple things I should put out there;
The stormtroopers can arrive at any moment.
Someone will likely have to slice an access code in to lower the security field so the Banshee can enter (unless you happen to have one).
The smoke will eventually fill up the hanger bays lower area and begin to fill the upper portions.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 22, 2013, 08:54:20 AM
I've a +8 to use comp, not too worried.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 23, 2013, 09:42:20 AM
Map is updated up to pre-Jerran's turn in round 6.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 24, 2013, 08:52:29 AM
Venn, I thought Jerran was working on retrieving the crate too. He has the actions left I think
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on February 24, 2013, 10:53:54 AM
I guess he could carry it, becoming encumbered, but I figured he'd use move object to get it into the ship once it arrived. Plus, once those Stormtroopers that are likely arriving show up, he's going to sort of be a standing target.

I don't really know what else to do.  :???

--edit--
Dammit, I don't want to be useless. If it's alright, I edited my last post to include lifting the crate. Nothing's really happened this round yet anyway.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 28, 2013, 08:37:29 AM
McP is that meant for next round?

I think I need to drop a post for Amon and we may need posts for Jerran and Silten (though I think based on Nan's last post he is waiting in that spot for instruction from someone else). Once these are up I can close out the round and give you another crack at slicing in Round 8  :). Good roll BTW, should help you make a bit of progress  in improving access.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 28, 2013, 08:57:08 AM
Yeah, Silten's just sitting there so if nobody else talks to him I'll post something about how he's just sitting there.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 28, 2013, 12:44:37 PM
Yeah, that was for the next round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 04, 2013, 06:45:18 PM
Venn, anywhere particular you want me to place Jerran in moving with the crate? I think with picking the crate up last round it would give you a move action to move 3 squares. Then this round a double move would give you 6. It would get you just outside of the storage bay. in one of those squares, but I did not want to assume and put you somewhere you do not want to go.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 04, 2013, 10:51:27 PM
In this cast feel free to get me as close to the "middle" row of the map as possible given my reduced movement speed. Pretty much a straight diagonal, as much as possible.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 05, 2013, 08:15:38 AM
Will do.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 11, 2013, 12:49:13 AM
Zel Rarn showed up on Initiative 15
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2013, 12:00:40 AM
Updated the map with Zel's arrival spot. Kel and Silten still basically acts before she arrives. Though since Silten really hasn't been doing more that holding each round he could go after I'd imagine.

Oh and my other game thread has now past this one in post count (we used to be way ahead), we need to step it up here. ;) hehe j/k.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 12, 2013, 10:30:41 AM
If you're okay with Silten shooting at her I'm fine with that, but I can also accept the stereotypical movie thing where he's too stunned to act.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 13, 2013, 12:46:33 AM
Nah he can shoot if he is so inclined. I was stating that even though Kel and Silten are higher in the init order (silten is equal actually) that they could still react since all they were really doing is standing around. Though in this instance I will push Kel down in the init to 15 as well. Still keeps everyone at the top of the order that were there.

I will post in game tomorrow. I ran out of time tonight. Sump pump went out and had to replace it before we took on water.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 14, 2013, 09:07:48 PM
Who all is left in the bay? I'm tempted to vent the whole thing into space by dropping the containment field.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 14, 2013, 09:44:49 PM
Me, as well as the whole reason we're here in the first place.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 14, 2013, 10:04:20 PM
Me, too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 17, 2013, 01:04:26 PM
For when I list computer screen type stuff I use a font known as Engli-Besh which is a mishmash of English letters in a Arubesh type of font so it can still be read in english rather than me creating a picture of the screen in Arubesh and then displaying it with english  translation in a spoiler block. Sometimes its a bit faster when I don't have time to GIMP up an image.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 17, 2013, 02:04:54 PM
It would be an interesting decision for Rald to make. Space everyone and pick the cargo up outside or just let the Banshee in and make a run for her boarding ramp under heavy fire and an angry dark jedi?  :plotting Decisions, decisions...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 17, 2013, 11:19:42 PM
I'm sorely tempted to take option 2, now, purely because of the ToR opening cinematic.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 18, 2013, 12:52:21 AM
Once Jerran's turn is resolved we can jump onto the next round and we will see what you choose. Of course choosing option one would likely kill the whole party and you'd be the only one to make to out  :lmao.

Yup, I like that scene. Love the part in the beginning where the smuggler is being escorted as a prisoner and he checks out the Twi'lek walking the other way. When the Tropper gets all mad the smuggler says "Just inspectin' the troops."
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 22, 2013, 08:32:25 AM
Things have been crazy hectic the past couple days. Broke my foot, had a go-live for a big system upgrade at work. So the schedule and lack of sleep has kept my posts to a minimum. I put up a post to resolve Jerran's action. I will close out the round tonight.

Venn would you like to take a destiny of Redemption and see if you can work at redeeming this Inquisitor over time, instead of your current destiny choice? Since I have extended out the experience table to allow for more side quest stuff I can build her into a lot more of the story later.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 22, 2013, 09:03:38 AM
Ewww, hope things get better for you soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on March 23, 2013, 12:18:31 AM
Ouch, sorry that's happened.

Sure, I'll take that destiny.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 23, 2013, 09:10:55 AM
Pain has gone down a lot so I feel much better.

Awesome. In that case then. You have already taken your first step toward that and gain a force point back from the bonus.

So I was doing the post to close out the round. Got up to get a drink and my two year old came along and messed with my computer and screwed it all up. Beginning again this morning hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 24, 2013, 07:53:24 AM
Where specifically are the blast doors located? Is it the main hangar entrance in case of containment field failure, or is it the doors into the hangar bay from the rest of the station?

Basically, can I lock down the bay and prevent additional stormtroopers from coming in now that we've got more in here already?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 24, 2013, 06:11:15 PM
Normally I would let you select it and find out but int he interest of expediting the posts. You can lock down both from that command but as separate routine commands.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 26, 2013, 12:40:44 AM
Whole bunch of stormtroopers out there in the docking bay to kill still  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 27, 2013, 01:01:56 AM
Need turns from Kel, Silten, and Corran before I can resolve what occurs with Rald since he is below you guys in the order. Amon will probably just cut him down anyway  :lmao.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 27, 2013, 12:36:06 PM
Alright, could you repost/link your post to my vehicle's stats?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 27, 2013, 06:51:07 PM
I'll take a look for it. I had thought it dropped to 0 hitpoints but I realized it has 5 DR if I recall right. So it likely still has 5 hitpoints. It does look like they will be targeting the vehicle first since its possibly the most dangerous weapon they see.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 27, 2013, 08:48:07 PM
I'm going to actually attempt to move it the hell out of their way, Silten would prefer it in one piece.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 30, 2013, 04:10:43 PM
Looks like LB posted in the maps section  :D Do you want me to repost that in our game thread LB?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 30, 2013, 04:17:32 PM
Looks like LB posted in the maps section  :D Do you want me to repost that in our game thread LB?

Nah, I just did it:) Sorry about that. Feel free to delete my psot in the maps thread though, I don't seem to be able to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 30, 2013, 07:34:56 PM
No problem. Ill take care of it. Thanks for reposting it  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 30, 2013, 08:06:07 PM
Updated Map.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 31, 2013, 10:40:23 AM
So, ultimately we will be writing Amon out at some point here. We can leave him to perish on the docking bay control room floor, or we could save him and he could leave in the very near future but very much alive.

Arch unfortunately has not been on since October and I am not sure he will be returning since we have not heard anything.

Do we want to replace the character? If we do I will open it up to the players in my other game first.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 31, 2013, 11:26:27 AM
I'm fine either way when it comes to replacing/not.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 01, 2013, 03:08:50 PM
I'm fine leaving him to die if a bunch more stormtroopers file in and I can make a super-badass "shoot out the window and leap out into the docking bay below to land on the boarding ramp of the ship that is our escape vehicle" move, because otherwise I'm going to have to figure out how to justify my character escaping while not making off with the body. Would that be Destiny Point worthy?

Granted, I FINALLY took damage, I don't think I want to chance a shoot-out with a single storm trooper.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 01, 2013, 11:02:02 PM
I think Kel will probably take care of the stormtrooper in the room.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 02, 2013, 04:50:45 AM
I think Kel will probably take care of the stormtrooper in the room.

Of course....famous last words  :lol

I also vote for replacing Amon with a new character, whether he dies or makes it out alive.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 04, 2013, 12:23:59 AM
Go to it then. Your still at the top of the initiative order  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 05, 2013, 06:06:57 PM
Should I wait for Rald's actions or just get my post out of the way?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 05, 2013, 07:57:42 PM
You could probably post it now without any problems.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 05, 2013, 08:12:38 PM
I'm waiting to see what everyone ahead of me in initiative does before posting my action. No sense being ultra-awesome-and-failing-on-the-rolls if there's no point, after all.

edit: Hurpderp, it's my turn!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 06, 2013, 12:44:16 AM
S'ok. I forgot all the other stormtroopers turns last round hehe. Bigger Hurpderp.

I will get an updated map up tomorrow morning (if the kids let me) and get the stormtroopers posts up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 08, 2013, 07:18:15 PM
Sheesh, realized I did not move Jerran on the map either. I will try to update all the turns posted tonight.

Have alot to do over the next few days between work, home, creating the next battle map for this game, finding a way for the cleric in my other game not to die, and my early access to Rise of the Hutt Cartel......I'm swamped.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 09, 2013, 08:44:29 PM
Good fight but your not out of the woods just yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 10, 2013, 11:19:16 PM
Looks like Invisible Castle is down. Go to downtime procedures of using this sites Dice roller but do no modify posts afterward.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 11, 2013, 10:18:42 AM
Looks like Invisible Castle is down. Go to downtime procedures of using this sites Dice roller but do no modify posts afterward.

I don't feel like posting this twice so I'll only do it once.   :p

Something I've seen in other games is a Dice Rolling thread which is something that you could implement if you're concerned about people editing posts afterward, people could just link their roll to that thread.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 14, 2013, 01:43:53 AM
I think we need one last person on board before we can get off the station.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 14, 2013, 01:13:45 PM
I counted as two :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 14, 2013, 04:06:46 PM
Corran has not gotten on just yet. I figured he would head there with the rest but don't want to assume in case he wanted to do something before we all leave.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 15, 2013, 08:52:02 PM
There are six roles and what, four of us?  Silten can double up if need be.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 15, 2013, 09:12:01 PM
Yeah, but Jerran has no piloting or engineering background. I wonder if there's any way he can use the Force to help, even if only in a minor capacity like using Search Your Feelings to aid in navigating or getting away or something.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 15, 2013, 10:23:37 PM
Powers like move object and Mind trick can work with creative uses. You could also try your hand at being one of the gunners. I also allow some untrained aiding to help keep people involved (acting as like a second pair of hands).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 16, 2013, 08:13:49 AM
Possibly three of us, depending on if Amon is stabilizable or dead, at least until I get him stabilized.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2013, 09:28:06 AM
Missed Nanshork's post. I could see several configurations. One likely one is, Silten could play Engineer (but could pull sys op too with use comp), Rald has Use Computer for system operator, Corran can co-pilot, Kel with Heavy weapons prof is a very good candidate for being a gunner (but also has pilot), Jerran has some skills that do not always pertain to vehicle combat but with creative use of force powers could have an impact, plus he has a +3 to ranged which would help negate a bit of the penalty for not being proficient with heavy weapons.

Now while Rald is stabilizing Amon, Silten could pull double duty as Sys Op and Engineer.

Remember you also have the Captain and Crash in the mix here. We could have the Captain fill the commander role while Corran and Kel pilot but that leaves you a bit low on hitting with the 2 quads, but the system operator and commander could each provide +2 to attack rolls. Captain O'keefe knows a couple maneuvers and has vehicular combat to negate an attack though, so may be good if she pilots.

If the captain is the pilot then I will let whomever the co-pilot is decide where to move the ship in this case.

Also McP, What type of skill use are you trying for with Treat Injury. I don't think Amon had a first aide treatment with a med pack yet that day. But I think a check of 13 wouldn't do much for him either way unless someone aids you. but if you are doing Surgery that roll ends up doing damage to the patient.

As for Amon. We can certainly keep him alive if he survives under Ralds care  :D. He will just leave at Alderaan to make room. Which Atanos from my other game has expressed interest in playing this one too, have to talk to him more about it though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2013, 09:36:41 AM
Added a new section similar to my other game. Will put the current battlemap there and move a clean version of the map to the maps and handouts section after the fight is over. Will rename the thread when I have time to think of a more unique name for it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 16, 2013, 09:50:31 AM
First Aid. Was just trying to stabilize, not actually heal. Performing surgery while in a combat is seldom good. Also, that should be a 15, forgot the +2 from equipment.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 16, 2013, 10:06:31 AM
I figured Silten would do Engineer and Sys Op, he's proven that he is just plain horrible with vehicle weapons.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 16, 2013, 10:17:45 AM
Depending on what we go up against, having myself under the Sysop role to aid him with his engineering stuff may be useful though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 16, 2013, 07:08:41 PM
I'll co-pilot, but I'm unsure what my options are. Aid another using Pilot or using the pilot-mounted cannons, if I understand correctly.
What do the rest of you think, I'll more or less auto-succeed on aid another, but maybe the extra firepower is more important?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 17, 2013, 01:28:16 AM
Wow, Sirona with the fail on both counts even with burning a force point. She may need a hand with the aid on the pilot check so the ship doesn't go down -1 on the condition track.

Everyone else jump to the positions you have been discussing and get in there. Not much to do just yet though.

New map is up in current maps. The little light blue object is a shrunken down version of the Banshee. Did not come out too well in that size. May change it up to a dot like normal maps. Its my first space map by the way. Not quite sure I like the squares that bold. May need to lighten the grid lines on later ones. Unfortunately I merges the layers on this one so I cant lighten it to bring out the stars.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 17, 2013, 07:22:14 AM
So, before I make further rolls, is Amon dead, stabilized, or still needs help? Will let me know whether I'm jumping in a chair or continuing to make first aid attempts.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 17, 2013, 08:06:29 AM
Sorry my fault for got about that one. At a 15 he would gain his level in HPs. According to what I am reading he would be raised to 1 HP but is still -4 steps on the condition track and taking -10 to everything. Not much help to anyone. So for our purposes lets say he is stable but in and out of consciousness.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 17, 2013, 10:07:06 AM
So...what exactly does Silten do as the Engineer/possible Systems Operator?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 17, 2013, 11:46:21 PM
Engineer

System Operator

You can also use the sensors to detect hyperspace jumps and figure out about where the ship went to. Use Computer at a DC 25 detects Cronau Radiation left in the wake of entering or exiting hyperspace as a reaction and the operator can pinpoint where the spot is. Using a full round action the operator can make a check at DC=25 and measure the residual amount of radiation and the angle of departure to find the most likely destination. For every hour since the jump was made the DC increases by 5.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 17, 2013, 11:49:06 PM
Commander
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 17, 2013, 11:55:46 PM
I will let anyone cross over into other roles, so long as it isn't already being performs by another. For example, if Silten is Engineer and Rald is Sys Op, if there is nothing to reroute power on, Silten could recharge shields if necessary as long as Rald is doing something else like aiding on an attack roll or  using sensors. You couldn't both spend swift actions to recharge shields at the same time in hopes of making it go faster or gaining a greater increase.

Or if Corran wanted to work on initiating plotting the hyperspace route through the navicomputer, even though he is co-piloting he could. This way, you all can keep doing something. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 18, 2013, 07:20:48 AM
Actually, because I've got the Rapport talent, and the Cooperative Spirit trait, meaning I grant +4's for piloting and use computer and it takes me only a swift action to do so, so I could aid on the captain's piloting checks (trained in pilot, btw, completely forgot that), and aid Silten with UC at the same time. Or plot a hyperspace route and aid piloting checks at the same time, let me know what the party thinks is best, and I'll jump into that spot.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 18, 2013, 10:19:51 AM
Well, figuring out who the best System Operator is easy.  I can't find your character sheet, what's your Use Computer modifier?

Anyways, it looks like Silten will do Mechanics and Use Computer checks even if he's sharing the Sys. Op. role.  He'll be useless anywhere else.

Edit: To help speed things up I'll start plotting navigation.

Edit edit: I'm hoping a plain Use Computer roll is sufficient, I wish there was a SWSE srd so I could double check these things.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 18, 2013, 10:57:33 AM
http://www.myth-weavers.com/sheetview.php?sheetid=301546

Use Comp 8, Pilot 6, Mechanics untrained with a 3, Perception 7.

Use Comp and Pilot I can do for swifts and guarantee an assist with the ship's int mod bonus unless I roll a 1. Pilot should usually succeed on the assist check, and would grant +4's for each.

I could always hop over to the Use Comp portions if you're busy with other actions, it's not an action to swap roles, is it?

Oh, and I can take 10 on those rolls 1/scene, even if after I roll but before I determine results.

Edit: Fuck me, of course I roll a nat 20 on the aid another roll.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 18, 2013, 12:14:33 PM
You should probably add that to the character sheet thread.  :P

I'm one up on you on Use Comp so we're comparable there.  Don't even worry about mechanics, I'm all over that.

Swift action aid another is nice.

Rald and Silten will probably get along well. :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 18, 2013, 12:30:04 PM
Once ship combat gets into full swing, there's plenty I can do with a computer to make craziness. Actively pulling sensor data, then still having enough actions to feed it to two gunners? Whoo Multitasking tentacle-man!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2013, 04:19:30 PM
I believe the ship's Int mod is only applied to weapon attack rolls not skill checks. Though you could argue that a ships computer with a helpful attitude toward you will add its int mod to your Use Computer checks. Since your are using a Navicomputer to help with the precise calculations which gives you a +5 already the +2 you would get from the ship would not stack in the case of the Astrogation skill use. Though I will allow it for the other skill uses of Use Computer.

Shadow - You may also choose where to move the ship. I wanted to place that decision in the hands of a player since I have foreknowledge of what to avoid  :plotting. I will post the Captain's turn right away after beginning each round and this will give you the number of squares you can work within (depending on if she single moves or double moves).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2013, 04:30:28 PM
Wow with a 25 (29 with Rald's assist) you can improve the travel time by 3 days depending on the travel time roll which is 1d6 x hyperdrive modifier (x2 for the Banshee) in days. This is covered in the plotting an aggressive course use within the Astrogation section of Starships of the Galaxy. Also found on my Skill Use Summary (excel format) I believe I sent to some of you way back when we were on the old BG forum.

With the age of the data being really new you can get away with plotting a more aggressive course so I gave it to you. Normally you would decide ahead of time you wanted to be more aggressive and every day you want to shave off travel time increases the DC by 5.

Oh and Post 1000. :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2013, 04:37:35 PM
I believe we need a post from Venn for Jerran's turn and a decision on what square the ship will move to from Shadow (6 squares this round due to Corran's aid another roll succeeding).

Also remember there are other passengers on this ship you have brought along. Maya, Roah, and the Rarn family. You could call the Banshee a veritable Ark of Vagabonds and Castoffs  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2013, 09:36:58 PM
Looks like invisible castle is back up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 18, 2013, 10:17:04 PM
Whoo!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 19, 2013, 09:36:43 PM
Just advance straight forward this turn. You can't possibly have placed an invisible space mine in such an obvious place  ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 20, 2013, 10:09:05 PM
Hmm, so what's it take to man one of the guns?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 21, 2013, 12:56:49 AM
Sorry, got a new laptop so I have been trying to load everything from my old one onto my new one and been taking a bit of time to get it all done. Still have to reload GIMP and get all my usual websites back into my favorites and easily accessible.

Nothing more that what Kel just did. When a target presents itself shoot at it. You get your +1 BAB and a +2 from the ships computer, along with any bonus the system operator may give or anyone in the commander role looking to aid you. Since you are not proficient with heavy weapons you do take a non-proficiency penalty of....darn it books aren't on this computer yet either. I want to say it is -5 but I may be off on that.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 21, 2013, 01:58:40 AM
Sorry, got a new laptop so I have been trying to load everything from my old one onto my new one and been taking a bit of time to get it all done. Still have to reload GIMP and get all my usual websites back into my favorites and easily accessible.

Nothing more that what Kel just did. When a target presents itself shoot at it. You get your +1 BAB and a +2 from the ships computer, along with any bonus the system operator may give or anyone in the commander role looking to aid you. Since you are not proficient with heavy weapons you do take a non-proficiency penalty of....darn it books aren't on this computer yet either. I want to say it is -5 but I may be off on that.

It's -5. You need Heavy weapon prof to man a ship gun without penalty or Vehicular Combat to shoot a gun operated by the pilot with no penalty.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 22, 2013, 08:10:51 AM
Well, damn. Sounds like I'm going to be next to useless there, too. Looks like I'm going to be trying to use Move Object every so often, because there aren't any skills I can use that will have any considerable effect.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 22, 2013, 11:02:27 PM
A -2 to hit is not next to useless :) Especially when one aid another brings you even, or a Rald aid another will give you like a +2. I think you would be a good gunner. Plus an second gunner is better than just one.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 23, 2013, 01:08:52 AM
And IC is down again  :???
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 23, 2013, 08:06:38 AM
Also, ship reflex defense is horribad.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 23, 2013, 11:59:50 PM
Looks like move this round will be 10 and the ship goes down 1 on the condition track, unless we get another aid. If so then its a move of 12.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 24, 2013, 12:05:43 AM
Correction...Crash sucks so even with an aid from Corran, the roll would still miss the DC 20. Ship will go minus 1 on condition track and move is only 10.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 24, 2013, 10:40:44 AM
Is Silten done programming the route?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 24, 2013, 08:37:56 PM
Yes. What takes the time is for the navicomputer to do the rest of the calculating. If you did not have the navicomputer, you would be doing the calculations for 10 rounds.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 25, 2013, 06:45:33 AM
Why do I keep rolling natural 20s for aid another checks?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 25, 2013, 10:10:02 AM
Why do I keep rolling natural 20s for aid another checks?

Because you're the best helper!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 25, 2013, 02:40:12 PM
I guarantee if there was a talent that doubled the Aid Another bonus on a natural 20, that I would never roll another one once I had the talent.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 27, 2013, 03:03:02 PM
So I'm a bit lost on the gunning. Not sure what I'm rolling.

Also, I feel like I'm just constantly holding the game back. I'm already in too many games, so I'm wondering if I should just drop out. I don't really want to, but I'm not contributing as much as I'd like and I've been busy, and lately I've been leaving myself less and less time for PbP in an attempt to give my other areas of life enough time. I've also been adding other activities to my life, like exercise and an interest in healthy cooking/diet.

Jerran, as the only remaining Jedi, is difficult to play at this low level but also still useful in some areas, such as his consistently useful Mind Trick power. Surge and Move Object haven't really seen much use so far. When I built Jerran for a different game a few years ago, his main power was Move Object, and he was a beast with it. I don't see that happening hear. Although, here Jerran is more about infiltration and such tasks (despite his abysmal stealth and persuasion/deception skills). If I go on, I'll probably want to gain training in those skills, but to do so requires feats, which I also need to use to take Force Training to gain more Force Powers. Decisions, decisions.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2013, 08:58:26 PM
Trust me as time goes on there is more opportunities for the Jedi side of the team. Remember it has taken us a year+ to get this far which only took like 2 sessions in my F2F. So it just takes a bit to get to more of the Jedi focused parts

If you find some things are not working with your character I am fine with reworking the character a bit during downtime. We are in for some longer travel time here soon plus some time on Alderaan.

If it turns out you want to drop out then you can certainly do so. When we get to Alderaan there is a good opportunity to bring in someone new.

As for gunning your attack roll is your BAB plus the ships INT mod (+2) minus your non prof with heavy weapons penalty (-5) plus Rald's Aid another mod (+4). So you are rolling at a +2 this round. Damage for this weapon is usually 4d10 but because the Captain used a special maneuver increasing the shields, the current damage is 3d10.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 28, 2013, 11:13:34 AM
I don't mind putting Jerran outside his comfort zone. I just want to find ways to be useful that aren't just Mind Trick. :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 28, 2013, 03:24:28 PM
Should take the Unleashed Move Object, and crash star destroyers into each other :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on April 28, 2013, 04:28:38 PM
I can pretty much do that by spending a Destiny Point and rolling decently high. I pulled some amazing stunts with just a Force Point in the other game I ran Jerran in. Of course, the point buy was a bit higher as was the starting level, and of course the focus on Move Object as I mentioned. I want Move Object to be a staple of this Jerran as well, but it's probably not going to be as major given his current path leading toward Jedi Sentinel. Of course, since there is no more Jedi organization, there's technically no more such thing as Jedi Sentinels anymore, but you get the idea.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 29, 2013, 09:43:28 PM
Hmm, since I've intercepted their communications, would it be possible to tap in and take over their communications? Perhaps overriding what they say with a musical performance, for instance?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 29, 2013, 10:33:03 PM
Sure give it a go. Use Computer check.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 04, 2013, 11:32:28 AM
Rald may still get a 1 and autofail  :)

Looks like we just need a post from Jerran. Bonus is still the same as last round looks like since Rald is assisting. so 1d20+1(BAB)+2(Ship's INT mod)+4(Rald's Assist)-5(Non-prof).

Ship is back up the condition track after Silten. Been kind of using a general order of Pilot, Co-pilot, Engineer, Sys-op, gunners. This way the aid another's and fixes filter down, this is by no means the rule since you are all operating on the same init I usually try an organize things that benefits the ship as a whole.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 04, 2013, 11:41:45 AM
Skill check nat 1's don't autofail by default :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 04, 2013, 12:05:58 PM
Don't make me destroy you...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 04, 2013, 12:12:17 PM
If the dice roller keeps making the captain as poor a pilot as she has been so far, she'll do that one for you :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 08, 2013, 08:38:07 AM
Forgive the wait. Just had another "duh" moment when I realized you are waiting on me now  :). Will post this evening. I am moving ships at random so if they cross into the banshees square or the fighters, an avoid collision roll will be needed collision. I will be able to close out this round and begin the next tonight as well.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 09, 2013, 07:05:26 AM
Clearly, I am destined to Gilbert and Sullivan the hell out of the imperial network.

Also, Silten, we have no shield damage.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 09, 2013, 10:01:47 AM
We took damage without taking shield damage?

Eh, whatever, I can't read half of the ship's stat block anyway.

Action changed.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 09, 2013, 02:26:39 PM
Impact damage ignores shields.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 10, 2013, 08:39:50 PM
So what are those big red circles? Is that the Focused Fire hazard? Or something else I'm missing?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 11, 2013, 01:53:27 AM
The 3x3 circles are focus fire hazards. They should be showing up as orange though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: VennDygrem on May 11, 2013, 11:16:38 AM
Guess I just didn't distinguish the color difference. They're obviously transparent, so I guess I just made an assumption. Mind fixed.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 16, 2013, 10:14:04 PM
What's the normal amount of time it would take to get the sled operational?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 16, 2013, 11:27:26 PM
The repair skill use of Mechanics takes 1 hour and restores 1d8 Hit points and removed persistent conditions. The sled was at 5/32 hit points. So there is plenty of work to be done on it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 17, 2013, 09:46:38 AM
The repair skill use of Mechanics takes 1 hour and restores 1d8 Hit points and removed persistent conditions. The sled was at 5/32 hit points. So there is plenty of work to be done on it.

I'm AFB, what's the DC for that?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 18, 2013, 11:52:11 PM
I think it's worth highlighting something. So I'll quote it from our old stomping grounds on BG:

Quote
Traitor's Gambit (Game Thread) « on: May 29, 2011, 03:45:27 PM »

We're soon hitting our 2 year mark guys :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 19, 2013, 12:07:07 AM
I do believe this is the longest continually running PbP I've been in.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on May 19, 2013, 03:06:46 AM
I do believe this is the longest continually running PbP I've been in.

Same here, by far.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 19, 2013, 09:13:40 AM
I think that has to be a record somewhere. Some thing like 2 years and still same level or something  :).

Hard to believe it has been nearly that long since my F2F group stopped meeting. PbP is really the only type of game I have time for these days and between the two games I am run, you all keep me wanting to run them  :D.

So congratulations on the milestone and thank you for being such a great group!

(click to show/hide)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 19, 2013, 10:37:49 AM
I'm fine with Silten growing organically through the story.  He's doing some of that now anyway.

Edit: Repairs underway, hooray!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2013, 10:43:03 AM
Had enough character developing RP?

We can wrap these conversations up. The player Atanos expressed interest in joining to replace Amon. Was planning on bringing him on at Alderaan but need to get with him to create a character yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 23, 2013, 10:44:02 AM
Silten is ready to move on.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2013, 10:46:39 AM
Don't you have some more repairs to be doing? I will be wrapping up the conversation stuff when I get home tonight from work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 23, 2013, 11:04:56 AM
Don't you have some more repairs to be doing? I will be wrapping up the conversation stuff when I get home tonight from work.

I just successfully predicted a failure on my skill check.  Happy?   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on May 23, 2013, 08:14:31 PM
Sorry, spent last couple days moving. Will be wrapping my stuff up soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2013, 08:40:12 PM
np, just hadn't seen much posting after the initial convos.

Sorry, didn't get Silten involved in talking just yet, but figured you would want to get the speeder fixed up. Incoming words at him  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on May 24, 2013, 12:17:50 PM
I had to leave country with work on a relatively short notice, and internet that doesn't cost an arm and a leg (5 euro per hours is bullshit IMO)is rather rare around these parts, so I'll get a post up either on sunday when I get back or monday morning.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 24, 2013, 05:02:37 PM
No problem. Have a safe trip.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 26, 2013, 11:06:14 AM
With that, I'm cool with a fade-out/wrap-up until we leave Hyperspace  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 26, 2013, 11:40:37 AM
So we all level up now right?   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 29, 2013, 08:16:23 AM
Not just yet, very close to it though. Handed out some bonus exp for the rp. Still it's going to take one more bigger fight to get you there. So I know where about you'll all level up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on May 30, 2013, 05:07:14 AM
Not just yet, very close to it though. Handed out some bonus exp for the rp. Still it's going to take one more bigger fight to get you there. So I know where about you'll all level up.

Did I miss it? or you haven't handed out xp yet?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 30, 2013, 08:27:39 AM
I have been tracking exp on my side. I expanded the exp level ranges a bit to allow for skill challenges and side treks within and without the scope of DoD. Depending on how you proceed through the rest of the adventure, you should be at or pretty close to 3 by then end (you all are very close to 2 now).

If you guys aren't 3 we will run some side trek or another. I have gotten some good stuff out of the development we have done. You guys also have Switch that can send work your way.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 30, 2013, 09:50:02 AM
FYI, sometime this weekend I'm going to write up a SWSE character sheet in board code and then transfer Silten over to it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 03, 2013, 10:27:34 AM
FYI, sometime this weekend I'm going to write up a SWSE character sheet in board code and then transfer Silten over to it.

Apparently I'm very lazy...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 07, 2013, 08:33:53 AM
Ran out of time on this mornings post. Will have more to come but feel free to question Reytha as you feel necessary.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 15, 2013, 11:36:20 AM
So, this is about the time I will replace Arch's character. Also after conversations with Venn, he also wants to step back from the game. This leaves a spot or two open. Atanos expressed interest in playing in this game, though I have been lax in getting with him to make a character. I have also asked Sk4mpE if he wants to join.

Ideally I would have them join brought in during this meeting with Organa as affiliated in some capacity with Alderaanian Security or working for House Organa in some fashion.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 15, 2013, 11:54:50 AM
So. What holes foes that leave in our party effectiveness? Just so we have expectations on how to change our combat strategy moving forward.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 15, 2013, 03:10:31 PM
You are losing a big melee hitter and some force power in Amon and losing some force power in Jerran who was also going to go more stealth.

You all still have a broad range of skills covered but still lack some Scout stuff for survival and environments. Will try to cover some of the gaps in the two new characters if it makes sense in the backgrounds they come up with.

I have an idea for the two new characters if they are both down for it and would replace what is being lost.

So I am going to try to draw out this conversation by a few days until I can get with both of them.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 15, 2013, 08:30:43 PM
Hmm, I guess in that case the question to ask is: do we NEED a force user? If not, that opens up a lot of slots for the two new characters to fit into.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 15, 2013, 08:50:18 PM
I wouldn't say you would "need" it, but it is certainly nice to have at least one with force potential.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 15, 2013, 10:31:39 PM
I'm moving Silten's sheet over to the board from Myth-Weavers and for some reason he's listed as having 12 hit points instead of the 19 (18 + con mod) that he would normally have at first level.  I have no explanation for this...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 15, 2013, 11:29:09 PM
You broke him  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 16, 2013, 11:54:25 AM
Well thank goodness he didn't die in the last battle or I would have felt even more stupid.   :P

Also, I'm happy with how this sheet turned out.

Lastly, I was going to ask a question about how to class abilities interacted but then I realized it wouldn't matter until level 11 and we'll probably never make it that far.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 16, 2013, 05:01:48 PM
I did try to figure it out, at the current rate of progress through these I will be in my fifties by the time we got to the end hehe. We're gonna have to pick upt he pacing I think :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 17, 2013, 11:58:04 PM
Was about to begin a post but falling asleep here, going to try to knock it out tomorrow before work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 18, 2013, 05:59:45 PM
Looks very similar on mine, as well, not your calibration.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 21, 2013, 09:51:38 AM
Silten doesn't have any more questions but I don't want to post and interrupt anyone who does.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 24, 2013, 08:17:10 AM
I think you are safe to post it now Nan.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 24, 2013, 10:35:11 AM
Silten's finally going to build something.   :smirk
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 26, 2013, 01:09:12 AM
What do you plan on building?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 26, 2013, 09:58:42 AM
A datapad because I can finally afford one.

Also we'll see how well this Scavenger feat that I took works out if he can find a place to scavenge from.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 26, 2013, 05:33:45 PM
Once I get a chance throw some rolls down, going to be looking for a grenade, because damnit if I haven't regretted not having one this entire time so far.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 26, 2013, 07:07:43 PM
Be careful with that McP. Alderaan is outwardly non-violent. To the extent most of the planet is weaponless. So pursuing items through black market sources may be a bit harder to come by here.

Pursuing legitimate channels for restricted items put you on public record as owning them. But with enough time and money you can obtain them. A Frag Grenade is Military while Stun and Ion are likely Restricted. Frags cost 200 credits +20% license fee and a knowledge bureaucracy check. On a success it would be available in 5 days (which may be more time than you want to spend on Alderaan before heading to Felucia).

Looking on the black market for a frag would cost 4x as much as the base. You would be off the record on owning it. It would take a gather info check but you risk getting caught by the authorities.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 26, 2013, 07:18:18 PM
True, but I feel rather good about my Gather Info rolls. We'll have to see once I get somewhere that using the roller is easy.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 26, 2013, 10:32:18 PM
I don't mean to dissuade you from trying to get one while on Alderann, just making sure you know all the details on it.  :)

As for Silten's Scavenge. It should go a long way in helping out with the costs of building items. When you get your Perception check x30  in raw materials to use in place of the cost of an item it would be a big help. Putting it into perspective, on a check of a 7 and you'd have enough for making a grenade for Rald  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 27, 2013, 07:10:29 AM
What would the time be for making a grenade vs black marketing one?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 27, 2013, 08:40:00 AM
Gathering Information to locate a person with access to the object would be 1d6 hours. It also says it would take the listed time to acquire it for you which in the case of Military level items is 5 days

Building the object would likely be much faster. Scavenging some or all of the items needed would normally take an hour, and building it takes one hour per 1d8 hitpoints. A grenade is likely 2 hitpoints so it will take 1 to 2 hours to build depending on the d8 rolls. Though Silten may take it apart and put it back together several times before it's ready so it may be 2 or 3 times that  :P

As for costs, the Black Market Grenade will run you 800 credits. I will rule that the explosive materials are fairly rare on Alderaan so to build it will cost you that much as well. We can reduce it to 600 though if someone has Physical Sciences knowledge and makes a check, then the explosive material can be made. Plus with Silten's Scavenge feat the cost of materials goes down a bit based on his Perception check which is then multiplied by 30 and goes toward the cost of the object being built (and I don't see why he cannot be aided in his scrounging either).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 27, 2013, 09:47:08 AM
Hmm, well, in that case, I'll restock my medical supplies while out. Then contact Silten privately and see if something can't be worked out. I AM an amazing wingman with my +4 assists, after all.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 27, 2013, 10:16:50 AM
Silten might be amenable to that.  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 27, 2013, 11:11:58 PM
It's been a while ago and the thread is a bit difficult to search, but didn't Switch ask us to do something for him around here? I know he asked something but can't remember the specifics or find the post in question :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 27, 2013, 11:58:00 PM
Yes, he asked you to deliver a crate of booze. Jerran nabbed it when you were on Blue Deck's docking bay. I doubt you all are walking around with the big crate so I imagine it is still stowed on the Banshee at the moment. The name of the contact here on Alderaan is in the datapad that I think Rald has.

A nice quick 500 credits to make when delivered too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 28, 2013, 06:58:25 AM
Correct, I have the datapad. Luckily, I have a communicator.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 30, 2013, 11:13:01 AM
I'll autosucceed my assist rolls for +4 to your rolls if your willing to make me a grenade, on the down-low,  in return :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 30, 2013, 11:27:38 AM
Melblen, do you want more roleplaying between McPoyo and I or should I just start rolling?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 30, 2013, 11:51:35 AM
Also, I'm comparatively "rich" if we start needing money.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 30, 2013, 02:01:36 PM
RP it as much as you both want to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 30, 2013, 02:07:00 PM
I imagine there are probably tons of mods people will want you to do.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 03, 2013, 12:06:37 AM
If the rest of you have items of upgrade/modifications you need done. It could potentially be a long trip to Felucia. Would keep Silten busy during the trip cranking out this stuff. Plus he could scavenge most for the components prior to the trip with Rald's help.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 03, 2013, 03:37:17 AM
If Silten decide to proactively front the expenses for my "I-have-not-yet-realize-I-want-it-or-could-get-it-fixed-modification" for that cool +2 to damage, I certainly will pay him back for the wonderful initiative  ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 03, 2013, 09:57:00 AM
Silten doesn't have the money for that, upgrades are expensive.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 05, 2013, 11:48:51 AM
Is a Datapad a Simple or Moderate difficulty to make?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 05, 2013, 09:59:06 PM
Oops, forgot the perception check

Perceptions +4 1d20+10 : 12 + 10, total 22
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 05, 2013, 11:32:29 PM
So that would be 660 credits worth of raw materials to put toward the datapad.

With another hour of searching and another aided perception you can get the parts needed for the grenade that Rald wants. You could also scavenge for the +2 enhancement the Corran would like, though he has not shared that in game that he wants that. A blaster pistol is 500 credits, so since 1000 is more the mod would cost 1000 for the mod.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 05, 2013, 11:40:07 PM
Already deducted the credits for the datapad, that was two hours of work.  Does he have time for the grenade?

Also, can I scavenge for something and then build it later?  Like scavenge for the grenade now and then build it using the scavenged parts while on a ship?  I don't want to abuse anything, just trying to not require days of downtime.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 06, 2013, 09:02:07 AM
That's what I had planned you using this for. There could be several days you are traveling to Felucia through Hyperspace. So you are scavenging and then buying the rest of the materials while here. If you have time you can build while on Alderaan too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 06, 2013, 10:54:13 AM
Remind me again what kind of grenade is wanted/ how complicated is it to make?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 06, 2013, 11:01:15 AM
A single frag grenade, though if we have time and you want to pursue it, an ion grenade would also be nice.

I've got several thousand credits, so, cost shouldn't matter much at this point. I think they are a couple hundred credits each, Iirc.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 06, 2013, 11:07:18 AM
I just check prices and I'll most likely be able to make all grenades (except for the thermal detonator) for free so cost isn't a problem.    :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 06, 2013, 11:09:39 AM
Hmm...can you scavenge a starship? :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 06, 2013, 11:12:59 AM
Starships cost too much and take forever to build.   :P

I am thinking about taking the Starship Designer feat though...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 06, 2013, 11:27:19 AM
Cost of frag from above;

I will rule that the explosive materials are fairly rare on Alderaan so to build it will cost you that much as well. We can reduce it to 600 though if someone has Physical Sciences knowledge and makes a check, then the explosive material can be made. Plus with Silten's Scavenge feat the cost of materials goes down a bit based on his Perception check which is then multiplied by 30 and goes toward the cost of the object being built (and I don't see why he cannot be aided in his scrounging either).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 06, 2013, 12:17:55 PM
You still never answered any of my questions about how complicated things are to make.   :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 06, 2013, 03:07:35 PM
We will call it a moderate difficulty which is 25
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 08, 2013, 09:55:06 AM
Does Silten have any idea how much time he has to work?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 08, 2013, 02:04:09 PM
Hey Nanshork, can you do me a favour and have Silten call me and ask something like "So I got asked to mod our gear before we go, do you want something done as well?" or something to that effect?
Corran doesn't know Silten can do that and I'd like to not just flat out metagame my character to have that knowledge and call Silten.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 12, 2013, 08:46:57 AM
I have run out of time this morning to post responses. Will have some up this evening once I get home from work. Also appears I may have to work on a battlemap, or two, or three.  :plotting
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 14, 2013, 10:39:23 PM
Shadow, going to drop you to the B party thread to keep things less confusing.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 14, 2013, 10:45:47 PM
Alrighty-o  :)
That's a pretty battlemap you got there, I quite like it.
Lets hope it's not going to be my burial site. Though I do have plenty of flowers if that's the case, no need to call the florist ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 14, 2013, 11:12:37 PM
Thanks. I know it is not a lake but more of a river. We will say it connects to the lake and you were near to it. I got it from RPGmapshare. Added in the bridge, a grid and such.

The green portions of the grid represent difficult terrain. Within the trees you will gain concealment. The water is deep enough to require swim checks and is rather cold.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 14, 2013, 11:53:17 PM
Hehehe, depending how this goes I may have to create a Game C thread.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 15, 2013, 12:46:41 AM
Fastest round ever played =)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 15, 2013, 01:30:14 AM
Haha, you're quite right.
My sleeping pattern is so messed up I happened to be online to post just after you, but right now it's 07.30 in the morning over in Sweden and I still haven't gone to bed for the night... so I'll need to take a power nap or two now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 15, 2013, 08:12:13 AM
heh, entrails.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 15, 2013, 02:09:36 PM
heh, entrails.
:lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on July 16, 2013, 01:09:31 AM
heh, entrails.
:lmao

Well, it got the job done  :lol
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 16, 2013, 11:41:16 AM
Going to visit a friend I haven't seen in years for the next couple of days starting Wednesday (might even be until the weekend), I am not totally sure if I'll be able to post during this time but I'll try my best.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 17, 2013, 11:09:24 PM
No prob. Have fun. I will get a post up for the combat round soon.

As for Rald and Silten's encounter, I wanted to do a combat and skill challenge combined but the map I was making is taking way too long to create. Plus both of you are way more skill driven so I decided on simply skill challenge instead. I will have it up likely tomorrow, I have to finish building it out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 18, 2013, 10:16:22 AM
Yay, I don't have to fail at shooting things!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 18, 2013, 09:10:41 PM
I don't think my +4 assist applies to combat rolls, just skill ones, otherwise it'd be a snap.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 19, 2013, 12:52:17 AM
I think you are correct McP.

I completed how I would like the SC to work. It is nearly midnight now and I need to head to bed, I owe a post for LB's conversation as well as a post for the B thread. I will get all three caught up tomorrow after work.

I am beginning to think splitting the party up several ways is a bad idea hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 23, 2013, 11:52:41 PM
Any questions or issues McP or Nan? Or are you both waiting on the other to decide what to do first hehe?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 24, 2013, 07:18:44 AM
The second one, which I've now fixed :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 24, 2013, 09:51:53 AM
Yeah, I was also waiting.   :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 28, 2013, 10:47:46 AM
My mechanics roll is still better even without your +4.  Silten will not be outdone!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 29, 2013, 08:44:00 AM
I started a post but it is taking a bit with both SC's so I will finish it up tonight and post it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 30, 2013, 08:27:21 AM
One of my kids wiped out all my work on the post I was supposed to have up last night. I am starting it again.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 30, 2013, 10:03:10 AM
One of my kids wiped out all my work on the post I was supposed to have up last night. I am starting it again.

No worries, take your time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 04, 2013, 08:48:43 AM
Did we get hung up on who going first again? Should we have Silten go first each time or Rald? This should help keep this from happening.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 04, 2013, 11:17:14 AM
It looks like we did.

McPoyo, for future reference do you want to go first or should I?

Also I forgot to add +6 to my perception roll.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 04, 2013, 11:50:42 AM
You've got training in Mechanics, which apparently I do not, so I guess if they could be used, go ahead first. Otherwise...play it by ear?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 04, 2013, 12:40:09 PM
You've got training in Mechanics, which apparently I do not, so I guess if they could be used, go ahead first. Otherwise...play it by ear?

Playing it by ear just means that neither one of us goes for days.   :P

I'll just go whenever I see that I can, whether that means going first or going after you.  No more waiting.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 04, 2013, 01:34:53 PM
I will hold off responding until both of you have gone, that way if one of you aids in another action it can be accommodated.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 04, 2013, 01:39:03 PM
We've both posted at this point.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 04, 2013, 04:07:00 PM
I know. I meant for future rounds. Busy day today. I will post the response today soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 04, 2013, 10:30:02 PM
For the record I'm not adding the bonus from the observation droids because I'm not sure what all they will apply to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 04, 2013, 11:11:42 PM
My lucky streak ran out. :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 05, 2013, 09:31:53 AM
True, I haven't been adding that bonus either.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 06, 2013, 08:48:36 PM
McPoyo can go first on this one while I try to figure out how afraid Silten is of dying from toxic gas...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 06, 2013, 09:01:38 PM
Been taking the bonus into consideration, since it did not look like it was being included in the rolls.

You got missed it looks like. Rald took that one pretty hard on that gas attack.

Oh, and to answer your question McP. Rald grabbed "enough" medical supplies to cover the skill challenge.  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 06, 2013, 09:04:58 PM
I know I got missed but my fort save is low and Silten is kind of a pansy.

Hmm, do we have any kind of rough estimate on how many "Rounds" away the droids are since I assume this whole area is full of toxic gasses?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 06, 2013, 11:33:06 PM
Based on what you saw through the droid, you have the two disassembly lines  to get past and the toxic waste spill to get over. So three rounds there and you have three more droid control panels so another three rounds. Then to open the door to the compactor and let out the workers is likely another round. So 7 rounds if all bodes well and you don't stop for anything else.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 07, 2013, 05:37:55 PM
Hmm, how far do the toxic fumes extend? also, does the plant have a device (or super heavy duty fans) to evacuate the toxic fumes from the assembly area?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 07, 2013, 05:40:27 PM
Hmm, how far do the toxic fumes extend? also, does the plant have a device (or super heavy duty fans) to evacuate the toxic fumes from the assembly area?

...that is a good question.  I'd like the answer to this before my action actually happens.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 09, 2013, 06:25:19 PM

Will post action once question answered, since it will dictate my action
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 09, 2013, 08:02:00 PM
You could tell when watching through the droids that the fumes are in the entire area. While under normal circumstances the exhaust ports are functioning and can clear the fumes. Not all of them are powered. Perhaps you will find where they were damaged.

Sorry I had missed the question that was posted above.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 13, 2013, 08:47:07 AM
Been a busy past couple days. I will get responses up tonight to your posts.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 27, 2013, 08:25:16 AM
Been another busy few days. I owe you guys some posts. I will get them up tonight.

Also to note. I will be out of town this weekend so I will not be available to post over Friday through until perhaps later Sunday.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on August 27, 2013, 03:48:08 PM
Don't worry, I dropped of the face of the earth (kind of) for two weeks. Will get around to posting here and Scales of War soon.
School started, last semester with that bachelor paper looming and all that jazz.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 29, 2013, 08:27:28 AM
My company has been moving servers to another location which means all sorts of validation work within the system I work on. Been a lot of off hours stuff on top of the normal projects we are working on. Feels like I haven't slept in days. I am starting a post up now before going into work will finish it up tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on August 30, 2013, 02:01:23 PM
Well, I've been busy too lately (getting married tomorrow :p) so no rush.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 01, 2013, 11:15:53 AM
Awesome. Congratz LB!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 01, 2013, 11:39:23 PM
My 6th wedding anniversary is on tomorrow. Son's first birthday is today. Took the family on a quick trip up to Door county. Connectivity is horrid up there. I will post some more tomorrow, Finish up the round for Rald/Silten and such. Get you guys on your way to Felucia.

Looks like my two friends are way too busy at the moment to make characters and join us. I do have another good spot to bring them in later. This will give them some more time to flesh things out.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on September 03, 2013, 04:53:33 AM
My 6th wedding anniversary is on tomorrow. Son's first birthday is today.

Congratulations :clap
I'm back in action btw  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 03, 2013, 05:31:11 PM
Quote
I think I may have just evacuated all the air...

 :lmao

You were a victim of your own success, you were rolling so well!  :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 03, 2013, 07:45:50 PM
"Damn it Silten, I'm a doctor not a mechanic...."    :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 04, 2013, 10:19:55 AM
Hooray I rolled well again!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 07, 2013, 01:07:36 PM
Silten weighs 58kg.  :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 14, 2013, 02:37:51 PM
Do you want a climb check from me too or does this count as a part of Rald's action?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 14, 2013, 05:42:12 PM
both please.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 14, 2013, 08:06:51 PM
I managed to roll worse than McPoyo!   :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 17, 2013, 08:30:43 AM
So you both rolled 1s???  :lmao

I will get some posts in these threads up tonight. I don't like letting things stagnate on my account.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on September 18, 2013, 05:41:13 AM
Wanted to let you guys know I'll out of touch for a while. I'll be out of the country on a short vacation with wife between 22nd and 30th of September and I've got no idea about what kind of Internet access and time I'd have during that period.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 18, 2013, 07:57:40 AM
Understood. Have fun on the trip. While we are announcing vacations, I will be on vacation the first two weeks in October. My laptop is coming with though and I should have internet access. I am not sure what my post schedule will look like then. I hope as much as I currently am.

LB we will try to wrap up the others side treks and get back on track. Should we run into something where we need a post during the time you are gone, would you like me or one of the others to post for you after a certain amount of time (give you time to check posts in case there may be internet there)?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 18, 2013, 10:20:00 AM
I'm really tempted to use a force point to make sure I don't die from stupid gasses.

That would just give me a reroll with no bonuses correct?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 25, 2013, 12:11:08 AM
...Well shit.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 25, 2013, 05:35:58 AM
Should've waited to say that until I had posted my roll :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 25, 2013, 11:09:11 AM
We're at the very end, why is this so difficult?   :banghead
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 25, 2013, 12:17:20 PM
Because 70% of the time, I'm awesome all of the time?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 25, 2013, 12:47:53 PM
Because 70% of the time, I'm awesome all of the time?

Good misquote.   :thumb
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 30, 2013, 08:54:06 AM
Really tempted to pull a CSI "two people typing on the keyboard at once to defeat the hacker" moment here to get this panel to pop.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 30, 2013, 10:48:15 PM
I am going to be on the road most of tomorrow and part of the next day. Wont have much opportunity for internet access since my computer will be packed away in the car. After that I will able to update nightly.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 02, 2013, 03:00:29 AM
I'm back from honeymoon. You guys still having fun rolling ones I see :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 10, 2013, 05:11:43 PM
Sorry for dropping out of the galaxy for a bit. I had thought I would have better connectivity and more spare time at Disney than I really did. I was so exhausted most nights after chasing kids around that I passed out most days shortly after the kids were asleep.

Staying at a friend's house tonight (Aurenn from my other game) and will be back home late tomorrow night. I will put some posts up at latest on Saturday and get things moving smoothly again.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 13, 2013, 11:56:44 AM
As some have seen in my other game, I am now back. Posting in the game B thread now to answer Shadow's last post.

Looks like we are close to wrapping up the SC in the main thread too.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 13, 2013, 02:26:56 PM
My aid another check is higher than the Rald's roll.   :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 17, 2013, 03:20:49 AM
I've got a RL buddy interesting in finding a good PBP game, since we're in a good spot to add new party members (or at least I think we are) and with the 2 dropouts we've had, any chance he could join the game?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 17, 2013, 07:51:59 AM
We can. I had two others interested from my other game I run, and they were supposed to have characters created already and would have joined as you all left. How quickly can your friend get to making a character? If he can in the next few days then I can slip him in as you guys leave for Felucia. Since our brief detours on Alderaan seem to be winding down a bit.

My two friends that were going to join were thinking of playing force sensitives; one a Jedi and the other a failed Jedi (similar to the old d6 character type). If they still want to join too, I don't mind pushing the party up to 7 people.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 17, 2013, 09:45:16 AM
We can. I had two others interested from my other game I run, and they were supposed to have characters created already and would have joined as you all left. How quickly can your friend get to making a character? If he can in the next few days then I can slip him in as you guys leave for Felucia. Since our brief detours on Alderaan seem to be winding down a bit.

My two friends that were going to join were thinking of playing force sensitives; one a Jedi and the other a failed Jedi (similar to the old d6 character type). If they still want to join too, I don't mind pushing the party up to 7 people.

I'm sure he can get it done in a few days (Especially since week-end is coming). I'll have him drop a post in here ASAP.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 18, 2013, 08:39:47 AM
I swear, if Kel gets us stranded...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 18, 2013, 10:10:36 AM
I swear, if Kel gets us stranded...

I'll see what can be arranged about that  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Xerael on October 18, 2013, 04:48:28 PM
Hi there, i'm the one that lordblades told you about that was interested in joining the pbp sessions, nice to meet you all, i don't know if he told you what i wanted to play, i was aiming for a pure force user, (0 light saber skills), and was thinking of playing mainly, gm permitting a shard character (crystalline entities inside droids, allowing them to use force powers as a full blooded human might, if not i can go either miraluka or felucian, but i'm open to suggestions if you guys prefer something else :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 18, 2013, 05:03:46 PM
Force Characters are fine with me, you won't be stepping on my toes. :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 21, 2013, 05:13:31 AM
I assume we're still doing the "Silten&Rald scavenge to build stuff for us' right? In character Kel is still waiting for you guys to get back to him abut that. Also, how much would stuff built by Silten cost? Market price, more or less?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 21, 2013, 07:35:25 AM
Depends on what he can scavenge for the project.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 21, 2013, 07:52:53 AM
Xareal is very close to completing his character. We will wrap things up on Alderaan and you will meet him fairly soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 21, 2013, 08:24:17 AM
Reach out to Silten again on the communicator. Plus we will need the mechanics and perception roll from Kel looking over the hyperdrive.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 21, 2013, 11:56:34 AM
Also Silten completely forgot that he was doing that, fyi.

Roughly how much longer are we planning on staying on planet?  I can only spend so much time scavenging.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 22, 2013, 07:46:52 AM
Not too much longer I would hope. You should have time to scavenge what you need for each project and buy the rest, then assemble everything on the ship while in transit. It will take some time to travel there, at least 1 full day. 

You all still do not know where Corran wandered off to yet either.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on October 22, 2013, 11:13:43 AM
Silten will respond when I get to my books and I can reference a couple of rules.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on October 22, 2013, 02:13:34 PM
Hrrm... I have to say I'm not exactly sure what to say to the lady. I'm a gun-for-hire when the situation calls for it, sure... but this seems suspicious. I can't just kill someone on hearsay. Besides, I need to leave soon.
There's also the blaster bolt wound I need to get fixed soon.

I'll try and come up with something to tell her asap.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 26, 2013, 10:41:40 AM
Yes, it was meant to be a difficult choice for you  :plotting. Glad it worked out this way. Leave the damsel in distress to her...distress or bring her along and risk additional people knowing some mission details, or help her by dealing with the threat to her and take time away from executing the mission and possibly missing the chance to rescue the admiral...

Decisions, decisions.  :lmao

You could always bring the group in on the decision.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 27, 2013, 09:00:23 AM
Sheesh LB, yeah, all these 20s in rapid succession means IC is lulling you in for a very bad series of rolls soon.

Safe to say you will know just about everything about this thing hehe. Only Silten would possibly know more about it. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 29, 2013, 08:31:30 AM
Not trying to drag out Alderaan here, just incorporating a good idea I had into wrapping up things here  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on October 29, 2013, 09:32:32 AM
Question: Condition track damage Silten and I sustained, is it persistent condition track damage requiring medical care? Or can we just take a couple minutes and will ourselves back up the track?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 04, 2013, 07:53:36 AM
Since I haven't had a lot of time to go back and find where each of you went down the track from what hazards, we will say it is not persistent and that you briefly treat yourself and Silten to recover.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 06, 2013, 08:36:17 AM
I will get posts up tonight to respond. Ran out of time this morning updating the other game.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 10, 2013, 05:20:37 PM
If investigators are coming soon, I'm fine not exploring further.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 20, 2013, 08:02:50 AM
Been slow in updates the past couple days due to work and home stuff. I will have some time tonight or tomorrow to drop some more posts on here. McP and Nan, anything else you needed to do or will you head back right away to the ship?

I will go back over the posts and see how much scavenging you got done.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 20, 2013, 08:31:01 AM
I have nothing else to do, besides making sure the hyperdrive makes it to the ship, and I am willing to head directly back.

Also, going to be out of the loop for a couple days, most likely. Taking the wife out of town for our anniversary, and I likely won't have any time to check the boards while gone. Should be back on Sunday.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 20, 2013, 02:55:25 PM
The only thing Silten might do is scavenge more, I thought I noted it on my sheet but apparently not.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 23, 2013, 02:06:40 PM
Looks like you only scavenged the one time for the datapad and then worked on building it before the crap hit the fan. Do you want to spend some more time scavenging for the rest of the projects the party wants before heading back?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on November 23, 2013, 02:21:19 PM
I'm back!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on November 25, 2013, 09:17:39 AM
Welcome back.  :)

I'm glad you all are patient with my sporadic posting, doing my final thesis for my Bachelor's Degree in Social Work, which is due in 6 weeks.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on November 25, 2013, 01:05:53 PM


I'm glad you all are patient with my sporadic posting, doing my final thesis for my Bachelor's Degree in Social Work, which is due in 6 weeks.

Best of luck!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 26, 2013, 08:40:27 AM
WB! McP. Hope you enjoyed a little R&R there.

Nan, did you want to spend more time scavenging? I know Rald wanted a grenade or two, Corran and Kel wanted some things too I think. Going back the grenades will be more expensive than normal if getting the parts from Alderaan though since they do not have many military grade weapons on planet. I will see if I can find my previous posts on this in this thread from earlier.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 26, 2013, 12:39:34 PM
Did you find out how much was scavenged or do you want me to get that information since I apparently forgot to document it in my sheet?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 26, 2013, 01:07:37 PM
I scrolled back and only spotted one roll for scavenging for creating your datapad and then the stuff hit the fan with the haywire droids. I could have another previos roll.

You could gather spend all the time getting the materials together here becuase you will have time on the ship while enroute to Falucia you could build some of this. Remember the time to get there is 1d6 x the hyperdrive modifier in days (the Banshee has a x2 I believe). So you could have 2 to 12 days to reach your destination unless a more aggressive course gets plotted which risks more hyperspace mishaps though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 26, 2013, 07:12:36 PM
Going back it looks like you're right and I just forgot to add the datapad to my character sheet.  Fixed now.

I'd like to scavenge as much as possible here for things people might need and then do the actual building while on the ship, who knows when I'll get another chance to scavenge.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on November 27, 2013, 08:09:14 AM
Ok, can everyone re-post here what they wanted Nan to have Silten make? I will pull the prices and post them so we know and then Silten can get down to rolling for the scavenging. For the in-game thread we can move forward and assume that Silten spends the couple hours scavenging before and maybe a little bit after the haywire incident. This way we can move to getting folks back to the ship. You all good with that plan?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on November 27, 2013, 01:27:29 PM
Works for me.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on November 27, 2013, 03:46:22 PM
I'm interested in:

-a Combat Jumpsuit (core pag. 132)
-a spring loader upgrade for my blaster pistol (Scum&Villainy pag. 42)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 10, 2013, 09:37:48 AM
So, Silten's the expert here.  What can he do besides roll Knowledge?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 10, 2013, 09:52:00 PM
Hmm. Knowledge Tech would cover the bulk of what he would know about the items shown and the code that Kel is showing him on the datapad. Mechanics would be good for putting the droid back together and repairing it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on December 11, 2013, 11:37:35 AM
Well shit....
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 11, 2013, 07:13:38 PM
Open to creative skill use suggestions. We can see what we can come up with.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 11, 2013, 07:15:39 PM
hahahaha @ Rald...."Damn it Jim, I'm a Doctor not a Pack Mule."

And Nan, I read your post here before reading your post in game. No creative skill use will correct that 1 you rolled hehe.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 16, 2013, 08:02:43 AM
Got a little busy the past few days, will get posts up by tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 17, 2013, 08:29:42 AM
Still working on the post to respond to Kel's search and Siltens knowledge. Finding info on the scientist may take more than one roll I am thinking. Seeing if I can flesh this out into a Skill Challenge or not.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on December 18, 2013, 09:01:05 PM
Ok, so next-to-final draft of my examination paper is soon done, giving me time to realize I've been missing for over two wtf, four? weeks :-\
In two days I'm handing it in to my supervisor to see what needs to be done and the final version is to be handed in the 6th of January. The 8th of January my supervisor decides if it's good enough to be allowed to be.. don't know the term... judged maybe? Decide if it's good enough to be examined by the examinator.
Either way, about 1 month left until my education is complete. Hopefully that also includes a degree. 3½ years worth of studies... where the heck did all that time go?

Oh and I guess it's Christmas or something...?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 18, 2013, 11:31:33 PM
Good luck man! I am sure you'll do well. Between Holiday's, a system upgrade and trying to break into a management role at work, been fairly busy myself. Often times, recently, I have been starting posts late at night and finishing them over the course of a day or so as I have bits of time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on December 20, 2013, 12:08:41 PM
Speaking of management, nailed my promotion to a larger property, so my ability to post may be pretty limited for the next month or so while I finish prepping for my replacement manager where I am now, and getting settled in at the new department.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on December 21, 2013, 05:18:27 AM
Congratz :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on December 22, 2013, 09:50:55 PM
On second thought, can I call more than one number at the same time? Would probably get everyone in the loop quicker that way. Including Corran himself, who has no idea what happened to the other guys
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on December 27, 2013, 12:50:39 PM
I see no reason why there would not be a conference call feature on a comm  :lmao

So I hope everyone had a joyous and relaxing holiday (assuming everyone is celebrating something that is). I have some time off so I would like to knock out plenty of posting while I am off work. I know you all have been pretty good on setting the busy pace on posting in this game, so I would like to get us to Felucia (responsibly storywise) before I go back to work, and get Xereal's character in soon. He has been pretty patient waiting for the spot where I will introduce him.

I think he has a wonderful character set up that will draw the party into some pretty interesting RP hehe.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 01, 2014, 09:53:47 AM
Happy New Year Everyone! Look forward to gaming with you all in 2014  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 01, 2014, 12:50:11 PM
Happy new year!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on January 05, 2014, 08:54:52 AM
Whoo!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 05, 2014, 09:45:03 AM
Your sheet on Myth Weavers has that knowledge skill at the bottom of the skill list McP.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on January 05, 2014, 10:10:14 AM
Lol, I onl looked at the middle of the list. Would be why I missed it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 08, 2014, 08:20:57 AM
I know we are waiting on Corran's conversation but are you guys waiting on anything from me to continue with the SC?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 09, 2014, 04:40:42 AM
I know we are waiting on Corran's conversation but are you guys waiting on anything from me to continue with the SC?
I was expecting Corran's reply, but I guess we can continue the SC in the meantime  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on January 10, 2014, 10:08:41 PM
In the meantime, I was waiting to see if anyone else wanted to chime in on the conversation before I answered, since I called everyone and figured they should have a option to say something before I replied, haha.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 24, 2014, 07:12:30 AM
Melblen_Cairn, I need a hand  :D Could you tell me what are you using to make maps&grids? They look really cool.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 24, 2014, 09:02:39 AM
Apparently I forgot what I was doing, and Silten is bored.  What's the status on fixing Crash?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 24, 2014, 06:00:50 PM
Nan, I will take a look where we were at when I get home from work.

LB, I use a few tools. Mainly I put everything together in GIMP which is an open source version of Photoshop. Takes a little getting used to at first if unfamiliar with the tools in photoshop but very usable once you get the hang of it.

As for the recent map that Corran was fighting on not too long ago, I downloaded the base map image from another maping tool site and then put the grid over it using GIMP. When i saw that image I immediately thought Alderaan and downloaded it for late ruse and sure enough one of you got into a fight there. Wait till you guys see the next map on Felucia. IMO it's pretty awesome and probably the best one I have done to date.

The nice thing about GIMP/Photoshop is everything is in layers. So I have a transparent layer to put all of the dots and lines representing where PC's and NPCs are and it makes it easy to erase and move those without impacting the map layer under it. Each pic for the PCs and NPCs is also it's own layer which allows me to move those around as needed too. I have started using really tiny layers for conditions in my 4E game.

For the axis lettering and numbering, I have a spreadsheet in Excel with that done. Then when I am making a new map, I screen clip the amount of letters/numbers I need corresponding to the number of boxes and paste them into GIMP as its own layer. I resize the layer to match boxes then merge them down to the base layer so they cant be moved inadvertantly.

Each time I make a change to the map I then export it to a .png and post it over to photobucket and paste the link into the running map post. I have to make it a point to clean out my photo bucket after a while as the numbe rof maps gets pretty crazy between the two games i run.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 25, 2014, 09:13:40 AM
So Silten hasn't truly started with putting Crash back together. Last posts he was feeling overwhelmed by all of the tasks his fellow crew has for him on top of fixing the droid now. Kel kind of began repairs but left it to you and went to find the scientist he knew previous.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 26, 2014, 05:51:00 AM
I have a Photoshop laying around so I'll give it a try. Thanks
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 29, 2014, 10:41:51 AM
I'll post something once I get home with my books.

Silten is a busy guy.  To do list: Fix droid, work on hyperdrive, make grenade, probably do other stuff.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on January 30, 2014, 10:07:08 AM
Got a C on my paper. I have a Bachelor's Degree of Social Work now. Neat.

https://www.youtube.com/watch?v=DhlPAj38rHc
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on January 30, 2014, 10:51:13 AM
Congratz! :clap :clap :clap :clap :clap :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on January 30, 2014, 08:30:14 PM
Fuck this shit.  Getting Crash up and functional might save our asses.

Force point:
Rolled 1d6 : 4, total 4
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on January 31, 2014, 12:31:42 AM
Got a C on my paper. I have a Bachelor's Degree of Social Work now. Neat.

https://www.youtube.com/watch?v=DhlPAj38rHc

Congrats!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 01, 2014, 01:58:17 PM
Everyone should get 125 credits as Kel has split the cash he got for delivering Switch's crate.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 07, 2014, 08:57:04 AM
I removed the question since we know it has been removed.

How many hours of work are we talking about for getting Crash a body again?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 08, 2014, 08:31:02 AM
He has 9 HP total so and gains 3 HP every use of repair. Minimum 2 more hours if you keep hitting the DC.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 08, 2014, 10:18:31 AM
Here is what I have as far as a list for the other items people would have liked Silten to make. Scavenge rolls can still be made here in ooc and we will just retcon that Silten and Rald (With appropriate aid check Silten gains the +4) scavenged more both before and after. Lets knock out the scavenging rolls first to see if you get enough materials to reduce the costs enough to be affordable. With each Mechanics roll also include a 1d8 roll for how many hitpoints you give the object during build, it will determine how much time you spend making a given item. You can be assisted with these as well.

Silten
Datapad - Scavenged for and Crafted

Rald
Frag Grenade (Black Market price set at 800 creds  since scavenging was to be done on Alderaan) - Scavenge Roll still needed, Also if someone clears a Knowledge Physical Sciences first you can reduce the cost by 200 in knowing how to craft the explosive materials needed from more common chemicals. This item has 2 hitpoints to figure the time to build and Mechanics DC would be at 25.

Kel
Combat Jumpsuit (core pag. 132) - Scavenging roll still needed. Cost to make is originally 1500 credits. I cant find solid details on item hitpoints for it so we will figure it at 10 hitpoints. Mechanics DC = 5 (10 base but is a fairly well known item.)

Spring loader upgrade for my blaster pistol (Scum&Villainy pag. 42)  - This is a scratch built upgrade. Cost would be 600 and be a Mechanics DC = 25 and take 8 hours of work to complete. Scavenging still needed. Kel's blaster pistol has an upgrade slot available.

Corran
+2 damage upgrade to blaster (from Silten's Tech Specialist feat) - The Blaster Pistol upgrade would cost 1000 credits and take 8 hours of work. Mechanic's DC = 20. Scavenging Roll still needed.

You have two full days in hyperspace. 48 hours - minimum 12 hours sleeping (6 and 6) and we will say 4 hours or so eating and taking breaks would give you a maximum ceiling of 32 hours to build. You could cut into your sleep time if needed but run the risk of taking on a move down the condition track for lack of sleep. Blame LB for rolling awesome on Astrogation and giving you a small window to complete everything  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 08, 2014, 11:32:13 AM
Plus Silten wants to figure out the new toy he was given.

Ugh, I'm never going to get everything done. :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 08, 2014, 12:27:19 PM
Nothing but work work work all the time, such is the life of a skill monkey.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 08, 2014, 07:47:08 PM
How much of my rolls do you want me to roleplay?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 08, 2014, 08:47:46 PM
Well the scavenging perception rolls we are making now but assuming you did them earlier before you returned to the ship.

How much you want to RP the building is up to you. I imagine you'll want help with the stuff to make sure it gets completed so we can include the others with Mechanics for aid checks. If you want to simply sum it up in a longer post you can do it that way too. These sequences are where your skills really get to shine through so if you want to play each out you are welcome to.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 08, 2014, 09:29:07 PM
Rald
Frag Grenade
Scavenge 1d20+6 : 13 + 6, total 19

Knowledge: Physical Sciences 1d20+9 : 20 + 9, total 29


Kel
Combat Jumpsuit
Scavenge 1d20+6 : 14 + 6, total 20


Spring Loader upgrade
Scavenge 1d20+6 : 13 + 6, total 19


Corran
Damage upgrade
Scavenge 1d20+6 : 6 + 6, total 12


Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 08, 2014, 09:36:32 PM
Final totals

Rald
Frag Grenade: Cost 0 credits.  Has 2 hitpoints to figure the time to build and Mechanics DC would be at 25.

Kel
Combat Jumpsuit: Cost 780 credits.  10 hitpoints. Mechanics DC = 5

Spring Loader: Cost 0 credits.  Mechanics DC = 25 and take 8 hours of work to complete.

Corran
Damage upgrade: Cost 520 credits.  Mechanic's DC = 20 and take 8 hours of work to complete.



Everybody has to pay the cost for their own things that I'm going to make.  Can everyone afford it?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 09, 2014, 12:55:18 AM
Yes if Rald adds a plus 4 to each roll it adds about 120 credits to the amount you reduce the cost by. So the frag and spring load upgrade would be free while further reducing the costs of the other two. you all are saving a bundle here, make sure you keep Silten alive hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 09, 2014, 11:51:35 AM
Yup, assisting.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 09, 2014, 12:29:39 PM
Don't forget each of you has an extra 125 credits from Kel  :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 09, 2014, 12:50:05 PM
Does McPoyo need to roll for each assist or can I assume I get his +4 for every roll?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 09, 2014, 01:23:52 PM
McP, do you even have a chance of failure on Perception assists?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 10, 2014, 02:18:56 PM
Taking 10 will net me a 17 every time, so...no.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 10, 2014, 03:48:17 PM
Okay, I adjusted all of the costs down by 120.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on February 10, 2014, 05:05:13 PM
Melben, could you summarize what payments we've all been given?
I've recorded 500 credits on my character sheet, I'm not sure if that's all I have or if I'm supposed to have more than that.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 10, 2014, 08:39:44 PM
The 500 credits that the Senator gave as well as the 125 credits each you just got from the crate of alcohol being delivered by Kel. So you should have 625 credits.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 11, 2014, 03:09:01 AM
If any of you can't afford what they want, I still have 350 credits to lend  :plotting
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 11, 2014, 09:14:22 AM
I think everyone else is covered, though it is always fun when one PC is inn anothers debt.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 12, 2014, 08:24:59 AM
Cool, make the appropriate adjustments to your character sheets for credits used if you have not already and Silten can go ahead and have a go at making these.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 14, 2014, 08:18:06 AM
Go ahead and put your mechanics rolls in the game thread since that is happening right now.


RP it as you see fit or just summarize, I am sure you will have plenty of helping hands available as it is everyone else's gear. I would like to get us to Felucia. Xerael is waiting in the wings to join us soon.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 15, 2014, 01:25:49 PM
I forgot to add Kel's +4 from assisting.  That turns one of those failures into a success!


Status Update after first set of rolls:
Switch
Mechanics DC 20, 1 hour per roll
1/2 successful rolls

Rald
Frag Grenade: Mechanics DC 25.
0/2 hp

Kel
Combat Jumpsuit: Mechanics DC 5 (COMPLETED)
10/10 hp

Spring Loader: Mechanics DC 25, 8 hours per roll
0/1 successful rolls

Corran
Damage upgrade: Cost 520 credits.  Mechanic's DC = 20 and take 8 hours of work to complete. (COMPLETED)
1/1 successful rolls

13/36 hours spent working
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 15, 2014, 01:33:04 PM
Status Update after second set of rolls:
Switch
Mechanics DC 20, 1 hour per roll (COMPLETED)
2/2 successful rolls

Rald
Frag Grenade: Mechanics DC 25 (COMPLETED)
2/2 hp

Kel
Combat Jumpsuit: Mechanics DC 5 (COMPLETED)
10/10 hp

Spring Loader: Mechanics DC 25, 8 hours per roll (COMPLETED)
1/1 successful rolls

Corran
Damage upgrade: Cost 520 credits.  Mechanic's DC = 20 and take 8 hours of work to complete. (COMPLETED)
1/1 successful rolls

23/36 hours spent working



WOO!  Looks to me like everything is done.  Obviously Crash would have been finished first, the rolls don't need to be in chronological order.  Silten now has 13 hours to work on the ancient hyperdrive.

Man I love having an assistant.  Kel is Silten's new best friend.


Off topic: I swear I remember something about SWSE having masterwork items but the only thing I can find is the Tech Specialist feat.  Am I missing something?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 15, 2014, 01:57:52 PM
Pretty sure you mean Rald if you're giving +4's for assisting.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 15, 2014, 03:34:45 PM
I did, I don't know how I got that mixed up and I can't go fix the in character posts.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 16, 2014, 01:47:58 AM
Well, Kel can help too, I have mechanics trained and nothing better to do.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 16, 2014, 06:46:09 AM
Whoo! +6!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 16, 2014, 12:05:07 PM
Well with Kel and Rald helping that shaves an extra hour off of the work time since it turns the second roll to fix Crash from a failure to a success.   :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 18, 2014, 09:59:06 PM
So, I have scouredall the SWSE books and I can't find it, but I remember reading it somewhere. There was an entry in one of the books about tying a destiny to a starship or vehicle. Anyone know where this is?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 18, 2014, 10:57:56 PM
I just looked through all of the books and I couldn't find it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 19, 2014, 12:28:21 AM
Found the reference. Thanks for looking.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 20, 2014, 09:11:48 AM
Scum and villainy, or SofG, one of the two.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 20, 2014, 05:47:28 PM
It was Scum and Villainy. I had searched that book on two other occassions but I had been looking for side bar rules and did not recall that it was in the body of the text.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 22, 2014, 08:35:51 AM
Apologies for the delay in responding in game. Been trying to figure out the best way to approach the hyperdrive. I think I have the ideas I want to go with now and I am working on the post for it. Going to get us to Felucia today as well unless there is more RP to do while enroute to the planet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 22, 2014, 11:39:04 AM
I'm happy with the pace so no worries there.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 22, 2014, 06:08:14 PM
Plus may be out unexpectedly for a day or two very soon. Wife should be having our fourth child within the next week.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on February 23, 2014, 09:08:25 AM
Plus may be out unexpectedly for a day or two very soon. Wife should be having our fourth child within the next week.

Congratulations!  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 25, 2014, 07:55:38 AM
Thanks.  :)

Anyone else going up to the cockpit besides Rald?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 25, 2014, 10:04:41 AM
Silten is busy with SCIENCE!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 26, 2014, 08:20:03 AM
Where is Corran going to be at? I would imagine also in the cockpit but do not want to assume.

Working on the next post in game but ran out of time this morning, will finish it tonight. Would like to know the above first though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on February 27, 2014, 04:19:31 PM
Daughter arrived today. Will try to keep up with posts between taking care of mom, baby, and my other kids.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on February 27, 2014, 04:25:06 PM
Congratulations!

I'll just say it this once instead of in multiple places. :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on February 28, 2014, 10:02:13 AM
Congrats!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 02, 2014, 07:27:32 PM
Finally got some time to myself to do another post. Fire up the computer...weird start up loop in windows 8....Can't load anything : (.... Posting from my phone ATM and will try to fix it tonight since the new little one is not allowing us to sleep much.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 04, 2014, 11:18:12 AM
Got my computer working again! Will work on a post to get you started on the planet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 09, 2014, 10:42:33 AM
Going to get our new player Xereal started in our Game B thread. Just an FYI as you will see updates from me there and I would ask that thread not be opened for mow while we are getting him started.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 10, 2014, 05:56:06 PM
Everyone have anything else to grab before we set out in the jungle? I will kick off the trek tomorrow morning.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 11, 2014, 04:48:56 AM
I'm good: personal gear, supplies and a map of an area as big as it fits on the datapad.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 11, 2014, 10:11:51 AM
Silten is as good as he is going to get.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on March 11, 2014, 10:06:50 PM
Yeah I grab my gear (upgraded pistol, utility belt), help carry some supplies if necessary and tag along.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 12, 2014, 02:06:58 PM
I'm tracking force points in my character sheet, it should be up to date.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2014, 03:04:26 PM
Thanks Nan.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2014, 03:46:39 PM
I went through all the threads. Was worried because Kel has 0 FPs on his sheet and I did not initially reflect this. It definitely is a 0. Corran I forgot to removed the FPs when he was in the B thread so I have corrected that.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 12, 2014, 05:34:21 PM
Rald should have 1 force points, not 4, unless I mysteriously gained some. I don't think I had updated my M-W sheet correctly to show that.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 12, 2014, 07:53:04 PM
Ok will update. I must have missed some when I went back through and looked. Not  going to be an easy skill challenge as none of you have survival
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 13, 2014, 08:22:01 AM
LB, the +5 to fortitude defense against the extremes will work if you fail and endurance check. The extreme heat will attack your FORT which would be a 19 with the Dashade bonus instead of a 14. Very handy here.

You also left off Silten's +2 from his Use Computer check this round as well as the +2 from Rald's Knowledge check. So the 14 is really an 18 on the survival check to navigate. No need to update th epost though. I will handle in the round wrap up once we have a Endurance check for Corran.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 13, 2014, 08:23:05 AM
Also, don't forget the +2 to Fort I granted.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 13, 2014, 08:23:30 AM
That is against poison and diseases =)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 13, 2014, 08:25:08 AM
I can probably argue that heat is an oppressive disease, I live in Florida after all...:p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 13, 2014, 09:55:39 AM
I forgot to add the +1 from my destiny bonus to my Endurance check so it is actually 20.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 19, 2014, 10:05:10 AM
Of course that's when I roll low on my Endurance check.   :shakefist
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 19, 2014, 11:34:21 AM
I will wait to handle resolving the Extreme Heat until the ed of the round. Allows for Aid Another from other PCs and saves me from having to retconn in the case that the aid helps.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 19, 2014, 09:00:36 PM
Leaving Corran with the Perception check  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 20, 2014, 09:00:43 AM
Is that Treat Injury check per person to remove the leeches, or for the group as a whole?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 20, 2014, 09:07:22 AM
It is per person. Rest will remove the persistent condition for leeches. We can also treat the hyperthermia persistent condition with the treat disease and just say you have chemical cold packs in you medical kit but it would take the full 8 hours in this case instead of 1 hour removed from the extreme temperatures.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 20, 2014, 09:15:48 AM
Well, if we get considerable down-time, that may be an option to look into, then.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 20, 2014, 12:30:41 PM
There is nothing stopping you from finding a safe place to spend some downtime in the middle of this skill challenge. It is going by hours of travel. It will just take you longer to get where you are going to.  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on March 20, 2014, 03:22:53 PM
Funny story, recently my internet providers' automated settings decided that I didn't exist as a subscriber, I had no internet for far longer than I wanted to. There's always one thing after another :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 20, 2014, 04:10:50 PM
No worries, I covered for you and failed  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 20, 2014, 09:52:39 PM
It's funny, but those of you in both my games are going to get pretty tired of seeing mushrooms I bet.... :lmao Just happens that as you are on this planet loaded with fungus they other game's group entered a room filled with mushrooms.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 20, 2014, 10:17:41 PM
And I'm in both.  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 20, 2014, 10:44:51 PM
Yup hehe
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 21, 2014, 08:53:17 AM
McP, I was not clear enough on the treat injury checks for the removal of the Felucian Leech slugs. You can perform the removals for all the party in that same round it just takes 4 rolls.

As I read you post more though you could also stop for an extended rest and get everyone treated and then move on with the skill challenge after which then you would just perform a normal action.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 31, 2014, 08:35:04 AM
You guys resting or pressing on?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 31, 2014, 09:43:05 AM
I say we press on. Given how dangerous this jungle seems to be, it's not exactly the best place to make camp in  :tongue
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on March 31, 2014, 09:45:36 AM
I'm fine either way, I see the upside of both. :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 31, 2014, 10:20:38 AM
If w don't rest so I can attempt to treat our persistent heat wounds, and I fail another endurance check, I'm out for being to contribute with a -10 to my checks.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on March 31, 2014, 03:17:53 PM
If w don't rest so I can attempt to treat our persistent heat wounds, and I fail another endurance check, I'm out for being to contribute with a -10 to my checks.

On the other hand, we got most of the Condition Track damage from failing endurance checks caused by the extreme weather. It's not like the heat&humidity are just going to go away because we stop walking. Stuff might still get worse if we stop
Also, we bumped into some nasty stuff just walking around this jungle, it's perfectly possible some even nastier stuff will bump into us if we stay too much in one place.

@Melben: how much more ground do we need to cover until we're out of the jungle? I assume we know where we are based on the Survival checks and the datapad.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 31, 2014, 03:28:40 PM
Ice packs and iv drips can get us back up and running fresh, though.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 31, 2014, 05:56:01 PM
Captain Okeefe indicated you had atleast 10 to 12 hours of travel through the jungle to get to your coordinates of the facility from where the banshee crashed.

I posted previous that while the persistent condition for extreme temperatures are normally resolved through spending atleast an hour out of the extreme temp, I also indicated Rald or anyone with treat Injury may use the treat disease skill use in this case and spend 8 hours treating Hyperthermia to remove the condition while still in that environment. Like he said chemical cooling packs and fluid replacement tabs in his medical kit.

The persistent condition from the leeches will come off with rest as each body restores the lost blood.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 31, 2014, 06:03:37 PM
Unless we don't stop, on which case I'm taking my vibro-scalpel to those Damned leeches.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on March 31, 2014, 06:10:53 PM
:lmao

You removed the leeches already. In some cases more forcefully than others hehe. The condition comes from the blood loss.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on March 31, 2014, 06:12:56 PM
Shh, I'm the only one trained in treat injury, they don't know that. :shifty:
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 02, 2014, 10:09:07 AM
So based on this are you guys stopping or pressing on? Rald is in a pretty bad way, a minus 5 is bad enough on your doctor but if he hits minus 10 he will have a pretty hard time using treat injury.

LB is also right though, something big and nasty could stumble on you at rest. Unfortunately since none of you are trained in Survival you cant use the Create Defensive Position skill use which gives nice bonuses while resting in a 20 square radius.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 03, 2014, 08:37:19 AM
Let's not let up on the good pace we had going. We have one for stopping and 2 for pressing on. Just need input from one more or if someone changes their mind. You can also stop mid-round, so if a few of you post your turns and then the group rests we just pick the round up where it left off. Rald could also just plop down and tell the group he isn't going further  :lmao but he may be more refined than to throw a temper tantrum
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 03, 2014, 09:21:21 AM
In light of what's been said after my post, I now vote for stopping too. 10 to 12 hours total means 4 to 6 hours left. Rald will most likely not make it and Silten is pretty beat up as well. If we were almost out of the jungle  I'd say pressing on would have been an option, but if we're barely halfway there, I'd say stopping is the lesser evil.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 03, 2014, 10:34:06 AM
I should be able to get the post in tonight. McP, warm up the Treat Injury dice :).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 03, 2014, 12:17:11 PM
Mwa ha ha.

Can't promise heat stroke won't cause me to mistakenly use a vibro-scalpel instead of a synth-skin injector, though....
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 03, 2014, 07:54:47 PM
I'm sure everything will work out juuust fine. :eh
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 04, 2014, 08:39:27 AM
Removed the conditions. Do you want to keep resting for healing up or slap a med pack on it and press on?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 04, 2014, 08:41:28 AM
Yeah, if I had failed that last one, I was going to be wandering Felucia covered in mesh tape, leaking synth-fluid bags, with hyposyringes stuck to my tentacles like some drunken Davy Jones.

And nah, I'll wait til I take more damage and pop my second wind.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 04, 2014, 08:43:42 AM
You succeeded on the check. I had the DCs set to be consistent with the SC. 9 and 11 were a little low but the 14 succeeded
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on April 05, 2014, 11:46:29 PM
My laptop have suffered some kind of hard drive failure, effectivly killing it.  :-\ I've copied most stuff I'd like to keep, but I'm pissed.
I'll tag along and make Pereception and Endurance checks, you can make those for me Melben. At a friends place at the moment, I'm going to have very sporadic access to the internet for a while. Same for Scales of War, just throw the lightning at-will in combat at something. Better I'll let you do it that you all having to wait for me.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 06, 2014, 01:17:30 AM
Ok. Sorry about the computer man. I know how that goes. I will keep Corran and Dunor up with their respective parties until your back in it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 08, 2014, 12:56:16 AM
I promise this will not go on forever  :D Though I hope it feels that way to your characters.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 08, 2014, 03:32:26 AM
I promise this will not go on forever  :D Though I hope it feels that way to your characters.

Tbh, I kinda expected it would  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 10, 2014, 10:23:21 PM
So who s starting off in the next round?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 13, 2014, 10:05:18 AM
Anyone waiting on any info or anything?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 13, 2014, 12:13:14 PM
Anyone waiting on any info or anything?


I'm waiting for the others, figure it would be best if I rolled my survival check after Silten rolls his Use Computer check
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 13, 2014, 01:04:41 PM
I think I forgot to heal while we were doing space travel.  How many hp did I gain over the course of that trip?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 13, 2014, 10:55:14 PM
Everyone made it back to full HP before making it to Felucia.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 13, 2014, 11:22:17 PM
I just realized that you're tracking hp so my mistake is irrelevant.  :lol
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 14, 2014, 08:03:13 AM
Since you rolled a Survival roll and Corran still has to go ( I will be running his turns till his computer works again), you wouldn't be able to roll a perception check as well. I will swap that roll over to Corran to save time.  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 14, 2014, 10:56:51 AM
Since you rolled a Survival roll and Corran still has to go ( I will be running his turns till his computer works again), you wouldn't be able to roll a perception check as well. I will swap that roll over to Corran to save time.  :D

I expected Perception to be more of a reactive 'you notice this thing or you don't' but no problem. Anything that gets us through this challenge faster.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 14, 2014, 12:03:19 PM
Well that would work as well. Give you a choice then...use it for Corrans perception and gain a success or leave it up to the fates to decide Corran's perception for the round and you get to keep you perception roll for noticing things? :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 14, 2014, 01:39:48 PM
Well that would work as well. Give you a choice then...use it for Corrans perception and gain a success or leave it up to the fates to decide Corran's perception for the round and you get to keep you perception roll for noticing things? :)

Leave it for Corran then.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 15, 2014, 11:27:28 AM
McP, I updated my posted to reflect your current hitpoints. I must have been thinking 1/4 hitpoints versus CON mod not CON Score.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2014, 08:25:50 AM
Rald could try a knowledge Life Sciences to know the average rainfall on the planet which would aid Silten in making a model more accurate.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 16, 2014, 10:54:59 AM
Is this another use computer roll?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 16, 2014, 10:25:39 PM
Yes please.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2014, 09:06:54 AM
LB, it makes total sense that everyone has the weapons out at least as they cross the swampy areas, but Kel carrying his rifle all the time in the wilds is something I had always just assumed when I envision this.  :lmao

I did not mean for my responses to your idea of going around to dissuade you or feel like rails. Although in this instance it does make a few things easier as well as allows me to use the map I made (using objects from rpgmapshare) which I think came out brilliantly and I really wanted to use :).

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 18, 2014, 09:20:02 AM
I will give some details of the map and I will repeat them in the current battle map post. Since the water is waist deep it is difficult terrain (don't worry about conforming to rounds of movement just yet). The areas on the islands with dense foliage are also difficult terrain and cost 2 squares of movement though do provide concealment. The red outlined squares are impassible terrain but can provide cover, these are the stalks of the larger mushrooms.

Illumination is considered dim light (shadowy illumination) due to the two moons and the phosphorescent qualities of the fungus. This provide concealment due to lighting conditions. Those with low light vision will ignore this.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 22, 2014, 03:01:38 PM
The object in the water is actually at T11 (I should have put that in a spoiler block in the post).

There will be a surprise round where Kel will be able to act. As for the Bracing question, I imagine if you spend 2 swift actions to brace, that would be like bracing your weapon against your shoulder and perhaps against a tree or rock ot steady the recoil. So as long as you dont move or do anything else except waiting for your intended target to act in accordance with the trigger for your readied attack then you would be in the same bracing position and would gain the benefits. If you do anything else after bracing you would have to spend the swift actions again to gain the benfits.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 22, 2014, 09:39:44 PM
1d20+1=4 (http://invisiblecastle.com/roller/view/4478678/):hoorah terrible initiative for Rald!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 23, 2014, 09:40:01 AM
Invisible Castle Strikes Back!  :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 23, 2014, 08:57:33 PM
if it means I can roll awesomely for the things that matter, I'll willingly take rolling low on initiative.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 24, 2014, 07:58:06 AM
Just need a Init for Silten to continue.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 24, 2014, 10:33:10 AM
Whoops, sorry.  It is now edited into my last post.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 25, 2014, 08:45:38 AM
Doh!, Pay no attention to that man behind the curtain.....
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 25, 2014, 10:52:55 AM
Doh!, Pay no attention to that man behind the curtain.....

Well I didn't edit it in until after you prompted me.  I'd thought I'd already rolled it but I was wrong.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 25, 2014, 04:47:19 PM
Nah, I was referring to my editting of my post from last night this morning. I made a huge boo boo
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2014, 10:28:50 AM
Hmm. Trying to render aid but Corran's was a  :twitch

Perhaps a FP?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 27, 2014, 10:36:36 AM
Given that even with the aid Silten can only succeed on a Natural 20 I'm just going to live with the consequences.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 27, 2014, 11:45:54 AM
@ Melben: I took a look at core pag 162 regarding ready actions and from the example they give I understand that performing a ready action sets your initiative at the same value as the triggering creature, but you get to act before it (the 2 PCs explicitly 'act on initiative 7 and before the Raiders' whose actions triggered the PCs' ready actions). So from my understanding my initiative should be right before the Felucian Ripper Hatchling Swarm.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2014, 12:00:17 PM
If Rald aids too your chances sill go up a bit too which would be an additional +4 so the total aid would be a +6 putting you at 20 so a FP would have a decent chance of succeeding for you.

@ LB, But you wanted to trigger it after the attack happened so the critters were far enough from the Felucian not to hit him in the area too. Which kinda puts you about the same spot in the initiative but just after the attack (in this case). Since your triggering action was the Felucian attacking, I gave you the readied attack still because your reasoning was pretty sound. You are basically on the same initiative count but since I can't have you on the same line as the beast swarm you appear after in the post.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2014, 12:11:22 PM
I love that re-flavored aid another for Rald McP.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 27, 2014, 12:30:01 PM
Oh alright, I don't want everybody's actions to be wasted.  :p

FORCE POINT
Rolled 1d6 : 1, total 1
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 27, 2014, 12:30:09 PM
Crap.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on April 27, 2014, 12:34:58 PM
I love that re-flavored aid another for Rald McP.
75% of my encumbrance is taken up by a medical kit bag. I'm gonna use the hell out of it :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on April 27, 2014, 12:55:03 PM
@ LB, But you wanted to trigger it after the attack happened so the critters were far enough from the Felucian not to hit him in the area too. Which kinda puts you about the same spot in the initiative but just after the attack (in this case). Since your triggering action was the Felucian attacking, I gave you the readied attack still because your reasoning was pretty sound. You are basically on the same initiative count but since I can't have you on the same line as the beast swarm you appear after in the post.

Ok then, makes sense  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 27, 2014, 05:59:14 PM
You know what, that was such a clever reflavor that I am going to give it to Silten. Great RP description.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 27, 2014, 07:49:49 PM
HOORAY!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 28, 2014, 08:16:59 AM
Still need an opposed grapple check for Tuokool too Xerael. You might be able to avoid the damage.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 28, 2014, 10:14:07 AM
So, how stable/non-wet do those mushroom islands look?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 28, 2014, 11:30:52 AM
I woudl say somewhat damp, considering the rainy season and the surrounding flooding. What did you have in mind (you can send a PM if you want)?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 28, 2014, 12:41:10 PM
Honestly I'm just playing Silten true to his personality.  He wants a place to run away from the monster alien filled water and put his tools down without losing/damaging them. 

No subtle plans here.  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 28, 2014, 02:00:26 PM
 :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on April 28, 2014, 02:38:04 PM
And done. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Xerael on April 29, 2014, 04:11:14 PM
1d20=5 (http://invisiblecastle.com/roller/view/4485862/) -1 from str = 4 :P .. i go hug the scary monster :D
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on April 29, 2014, 10:49:23 PM
Your BAB is +1 as well so 5  :D.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 01, 2014, 08:36:52 AM
I will update the map when I get home tonight. Saving the actions posted today for Tuokool for next round which will occur after Silten.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 02, 2014, 08:13:53 AM
Map update pre Rald's turn. Will close out the round tonight and kick off the next if Rald's turn is posted.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 04, 2014, 03:39:37 PM
Are the giant red blobs the enemies?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 04, 2014, 05:08:45 PM
The red blob on the right will be dead after your turn. Yes they are the strangle vines and the small ones are the ripper hatchling swarms.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 05, 2014, 08:40:56 AM
Map updated and response and turns posted, sorry about the wait.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 07, 2014, 10:22:19 PM
I forgot my point blank shot feat but it doesn't matter. :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 12, 2014, 10:22:42 PM
Silten going to pull an attack of opportunity on the ripper hatchling swarm?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on May 13, 2014, 10:36:33 AM
I missed that spoiler, doing it now.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 15, 2014, 07:55:41 AM
LB I think the formatting came out weird on the roll because a ; was not used in between the dice. 1d20+4;3d6 versus 1d20+4,3d6. I believe a comma will tell it to roll the numbers individually and not total them.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on May 15, 2014, 09:11:04 AM
Just popping in to say that my computer is being constructed right now and I should get it in about a week or so, with the subsequent 24/7 internet access to folllow. Took me weeks to get ahold of my friend who knows more about computers than I do, ended up not getting enough help from him, got tired of waiting and logged into Swedens biggest computer-nerding-board for people constructing their own computers... got enough help by day 3 that I ordered the proper parts. So... this took about a month longer than it needed. Oh well :rolleyes
I'm currently at the local library to post this. I've had internet now and then, but it was definetly a good choice to have our dear DM take care of my buisness. For one, he can pass a Perception check... ;)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 15, 2014, 01:47:21 PM
Will be good to have you back to reprise your character's role   :cool
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 17, 2014, 08:06:49 AM
Whoops wrong thread..
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Xerael on May 17, 2014, 03:12:38 PM
moved it also
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 18, 2014, 08:12:00 AM
It was just guttural gibberish. I looked and did not find a English to Felucian translator so I winged it. Is there really an alphabet out there for it?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 18, 2014, 08:23:45 AM
Scary thing is, based on the two sentences you and I posted in gibberish, I was trying to find some cohesive pieces between the gibberish and the translations just now to come up with a response that would possible reuse some word or term so it would not be out of sync with the same word used previous. Sheesh sometimes I underestimate the power of my inner nerd   :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 23, 2014, 07:58:22 PM
I'm back!
I have been pressganged into helping a friend over the weekend, but I should be able to post late sunday.

FYI!  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on May 25, 2014, 10:21:13 AM
Xereal feel free to post your character link over to your character sheet in the datapad thread.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 01, 2014, 08:31:45 AM
Heal rolls edited into the previous spoiler post. Sorry Silten, I'll try again later once we're at camp and I have time to properly sit you down and work on you.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 01, 2014, 06:04:54 PM
Not certain you gain any back LB. You already had a med pack use for the day. Also the good doctor rolled a 14 which is just shy of the DC 15 (I believe this is the DC) needed for first aid.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 01, 2014, 07:36:12 PM
Correct.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 09, 2014, 02:15:46 AM
Took me a bit to get this post up. One of my daughter's birthday's this weekend so was busy with that.

Taken a little over 3 years...but your finally level 2  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 09, 2014, 09:08:38 AM
HP Roll for level 2
Rolled 1d8+1 : 7 + 1, total 8
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 09, 2014, 09:10:45 AM
Done leveling, I don't think I missed anything.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 09, 2014, 01:09:11 PM
I was going to wait on this but I have already asked in another spot as well. Recently 4 of my players in my other game have either left or are inactive. I have these spots opened up. It is 4e and it is the Scales of War. I have set it in the Forgotten Realms. We are only half way into the first adventure. Plan would be to have those that will be replaced die off and those continuing on make it back to town with the prisoners they have freed so far. The new players would be recruited to help and we would pick up almost right away nearly where we left off.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 09, 2014, 04:21:07 PM
Whoo! Level 2! Gotta dig out my notes on where I was going with this one.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on June 09, 2014, 08:35:01 PM
I was going to offer joining the other game, until I realized it was Scales which I'm already playing :rolleyes

HP roll: http://invisiblecastle.com/roller/view/4530359/

Done leveling up, picked up Precise Shot as a bonus feat, added 9 hp, reset force points, all the stuff.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 10, 2014, 05:00:13 AM
Will do lvling up soon (1-2 days max) whwn I have a bit of tome. Quick question: does Saga still have the option to take average value for HP or they made rolling mandatory?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 10, 2014, 06:16:02 PM
I will look it up when I get home from work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 10, 2014, 08:19:08 PM
It is typically a roll. I would allow you the choice either roll and leave it to chance that you will get a high number or a low, or go with the safe average rounded down. Looks like the two others have rolled fairly high so I don't mind making this ruling with this level up.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 10, 2014, 09:18:35 PM
LB, McP, or X; do any of you want in on my 4e game we are soft rebooting to replace some players who left? Will be opening it up in the open recruitment thread soon but wanted to give players I have played with already first dibs.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 10, 2014, 11:43:26 PM
LB, McP, or X; do any of you want in on my 4e game we are soft rebooting to replace some players who left? Will be opening it up in the open recruitment thread soon but wanted to give players I have played with already first dibs.

Thank you for the invitation, but I'm not a big fan of 4e.

Regarding the HP roll, I was hoping they'd kept the 3.5 rule with taking the exact die roll average. Since it's not there I'll go with rolling. Not a big fan of randomizing permanent character stuff but what the hell  :tongue

1d10+1=10 (http://invisiblecastle.com/roller/view/4531405/)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 11, 2014, 03:17:02 AM
No thanks, I'm in two PBP already, and with how ridiculous work is (just hit full season stride), I don't have time for any others, sadly enough.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 12, 2014, 10:49:38 AM
How goes the level up? Looks like we have Corran, Silten, and Tuokool done so far.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 12, 2014, 12:11:08 PM
I am now done as well.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 12, 2014, 12:22:56 PM
I should be done tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 13, 2014, 12:06:31 AM
Cool.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 14, 2014, 06:39:08 PM
How goes the leveling for Rald McP?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 15, 2014, 12:02:33 PM
Oh and Happy Father's Day to those of us who have children. I have 4 little ones myself.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 15, 2014, 01:40:55 PM
Oh and Happy Father's Day to those of us who have children. I have 4 little ones myself.

Happy father's day you you then !  :clap
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 16, 2014, 06:48:37 AM
How goes the leveling for Rald McP?
sorry. Work craziness and then a trip to the hospital delayed things. Should have the sheet updated tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 16, 2014, 07:39:47 AM
and then a trip to the hospital delayed things.

Hope everyone is ok.

No problem on the leveling. I have the next IC post queued up and ready for when you have Rald complete.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 17, 2014, 08:09:33 AM
Rald hp: 1d6=2 (http://invisiblecastle.com/roller/view/4538117/)

Updated.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 17, 2014, 08:46:13 AM
Awesome!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 17, 2014, 03:09:53 PM
I will get the net IC post up tonight when I get home from work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 20, 2014, 10:00:32 AM
Silten is basically holding back until someone else decides if they're going to help the children.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 20, 2014, 10:56:46 AM
 :lmao I love the tough choices.... Help sick children and jeopardize the missions timeline or leave them to almost certain death and increase the chances of getting to the Admiral in time.

Also spending the 8 hours here will likely use up the rest of your destiny bonus', where skipping it may still get you to the prison facility with enough time to keep those bonuses going.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on June 20, 2014, 05:29:23 PM
I Have a racial that lets me perform an assist along with another primary action in a round, instead of just my standard. Could I use it to aid anothets treat check, a la advising on injury treatment from the next cot over, or to assist on a knowledge check? I'd really like to pull a badass differential diagnostic while working on the children, perhaps via comlink while some are out in the field collecting flora etc.

Motherfucking Dr Cthulu House style.

Also, my level 2 feat allows me to perform a full surgery in 10 minutes, I'm going to find a way to work that in somehow.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 21, 2014, 10:07:17 AM
Because of your previous background in practicing medicine as well as your racial benefits, I will allow the use for this skill challenge too. Have some fun with it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 22, 2014, 09:42:34 AM
Nice roll McP. I will give Rald the knowledge from the life sciences check but since that was so large a roll with modifiers, I will also give him the knowledge and one of the benefits that would have been gained from the suggested secondary skill.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 23, 2014, 10:55:36 AM
Remember, if there is a skill not on the suggested list you have an idea to use in a certain way that may contribute, ask here and we can see how it might apply.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 24, 2014, 07:47:31 AM
LB, remember that I allow untrained aid another checks for skill challenges (except for Use the Force checks unless you have the force sensitivity feat). It keeps everyone involved, even when they don't have a relevant skill to a particular challenge.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on June 25, 2014, 11:34:23 PM
LB, remember that I allow untrained aid another checks for skill challenges (except for Use the Force checks unless you have the force sensitivity feat). It keeps everyone involved, even when they don't have a relevant skill to a particular challenge.

It was more of a RP thing. Kel has no idea how to tend for sick people (he's better at killing them  :P ) so he didn't intend to get in the way of those who do unless asked to do something in particular.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 26, 2014, 07:54:05 AM
NP LB, That was a good way to handle it. This way Rald was able to get you involved.

Xerael - You did get them into a trance, so go ahead and head out to find plants and fungi if you would like.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 29, 2014, 10:56:33 PM
@Shadow - Rald can use a racial ability that lets him use aid another as a swift action. So for some skill challenges I allow him to use it.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 30, 2014, 10:47:31 AM
The knowledge says 1 success, does that mean I can keep rolling it?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 30, 2014, 11:28:40 AM
You had succeeded on it on the last round, and you can only benefit from it once for the encounter. You can choose when to apply the +5 to one of the treat injury checks made by the group during this challenge.

So you would need to find another skill to use. As always you don't always need to confirm to the suggested list if you have an idea for another skill's use that may apply lets see how we would fi tit in. Also remember I allow aid another checks even if you are untrained (with the exception of Use the Force unless force sensitive). So if you are untrained in something you can still serve as an extra set of hands to those that are trained and help out still.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 30, 2014, 12:03:12 PM
Alright, who needs an aid another check?  :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on June 30, 2014, 01:11:59 PM
I think Kel hit an 8 on his survival check. You may be able to help him, everyone else was successful this round so far.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on June 30, 2014, 01:47:52 PM
I figured one high survival was good enough.

Also I forgot my own destiny bonus so my check goes up by one.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 02, 2014, 07:59:26 AM
I'm afk until friday evening, going to a friends place with no internet axcess. If I'm the only roll necessary to close out a round, you can make a Perception check for me Melben.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 02, 2014, 08:01:54 AM
Most of us in this game are headed into the 4th of July holiday this week. I will be off work for 5 days after today but I will be able to keep this game going smoothly during that time, though my regular posting schedule may be a varied during the day.

Any here that wont be able to post at all during the holiday, and if so would you like me to keep your character rolling in the skill challenge?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 02, 2014, 08:02:15 AM
I can keep you going Shadow. No problem. Have fun  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 04, 2014, 10:18:57 AM
Are the rest of us (besides Shadow who I know is out) waiting on Rald to kind of direct things to your characters? It would appear McP is on vacation since he normally logs in almost daily but has not since June 30th.

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on July 04, 2014, 11:52:00 AM
Are the rest of us (besides Shadow who I know is out) waiting on Rald to kind of direct things to your characters? It would appear McP is on vacation since he normally logs in almost daily but has not since June 30th.

Pretty much.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 04, 2014, 05:18:49 PM
Sorry, worked 70 hours in three days. Gonna post up something in about 10 minutes.

I wish I got vacation right now, working in hospitality means your vacations are opposite everyone else's :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 04, 2014, 05:38:49 PM
Wait, Corran is trained in Treat Injury? He's got. Higher mod than me with an assist from me, in that case!

Also, if I'm being too pushy or controlling (with anyone), let me know, I'll back it down some.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on July 04, 2014, 06:19:44 PM
...I had actually forgot I am trained in that skill. In my defense, I decided it 2 years ago and haven't rolled it since then :blush
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 04, 2014, 07:29:14 PM
It's a +4 from me. So 28. Which is sexy.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 07, 2014, 08:34:56 AM
Xerael, for skill challenges you generally can only make a single skill check in a given round. There are some exceptions to this, as in Rald's case where he has abilities that allow him to use aid another much faster than usual so I allow him to make aid another checks on some challenges.

We will use the survival check since LB is aiding on that one.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 11, 2014, 12:40:44 AM
Looks like we need everyone but Corran for this round yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 11, 2014, 04:27:57 PM
I should have it up tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 14, 2014, 08:33:02 AM
Realized I did not make the appropriate updates for the rest you all had taken and the level up in the party status. Also entered a full rest entry to the status as you can only gain full rest benefits once in a 24 hour period. I know most took a full rest prior during the travel skill challenge but to get you all on the same cycle I gave you all the benefit of the full rest you just took.

Looks like we have Tuokool, Kel, and Silten left.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 14, 2014, 07:32:47 PM
Just a heads up warning, I'm working 100+ hour weeks through the end of the month, so I may be slow to update occassionally, but I'm still around. Poke me if I don't respond for a day or two.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 15, 2014, 06:56:26 AM
Wow, I don't miss those days. Although when my organization brings up it's next hospital I will probably be pulling some hefty hours too again. Plus side for me is I can usually slip a few posts in during work hours in those cases.

Appears we are waiting on three others to complete their turns for this round. Though I could use one of the multiple rolls for Tuokool from last round for this one. I have a piece of info I could easily slip in from his Use the Force roll.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 15, 2014, 07:08:23 AM
It has come to my attention that at the 1000 post mark in a given thread we should be starting a new thread. Our main in game thread has passed this mark. After the skill challenge I will start a part 2 thread as out main game thread. This OOC thread is getting up there as well.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on July 24, 2014, 01:45:36 PM
I'm going to hold off on accepting, to give everyone else a chance to chime in if they want. I have no aversion to investigating.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on July 31, 2014, 08:41:28 PM
Kicking off a part 2 of the in game thread. Was told recently the server has trouble with threads over 1000 posts. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 03, 2014, 11:34:08 AM
NO MORE 120+ HOUR WORK WEEKS STARTING TODAY! HOO-FUCKING-RAH!

Means I'll be able to post more regularly again!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 03, 2014, 12:45:57 PM
Nice. Glad you made it through.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 05, 2014, 10:37:23 AM
Can we ride tandem on a Kybuck? My ride is terribad, and I think I'm going to angle for taking a speederbike first off, since my pilot is great. Would rather have someone else control the mount so I can attempt to leap over.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 05, 2014, 11:19:03 AM
Let me check when I get home tonight. I am not certain you can on this mount but will see. The ride check itself for this challenge is not hard in the least. Since no one in the party has Ride as a skill, I had to scale it back a bit from when I originally built out the SC way way back.

I will update the starting post to accommodate the ease of riding these animals.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 05, 2014, 11:24:01 AM
Updated SC starting post to hopefully reduce concerns over the ride checks each round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 05, 2014, 02:01:21 PM
Please go ahead and roll an additional skill check each round along with the required ride Check (or pilot should you gain a speeder bike)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 05, 2014, 02:02:19 PM
Rald may also be able to get an aid check in based on the circumstances of the check and how close he is to the person he is aiding.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on August 06, 2014, 12:21:11 AM
I will be on vacation starting on friday until 19th. Feel free to use Kel as you see fit to keep the skill challenge going  :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 06, 2014, 08:44:40 AM
As I reread my brief explanation in the OCC post I made in the in game thread, I feel I should elaborate here on this Skill Challenge.

Since SC's weren't used in the base version of the DoD Adventure path, I had to convert them, but to keep the overall feel of some of these; I had to make it so the players could make a single base check required each round along with another action (attack or skill check). For the purposes of this Skill challenge, you will post one Ride Check each round and then you will be able to take another action.

This other action can be another skill check from the list or an attack (if you can get close enough and have a good line of sight) or something else I may not be thinking of ahead of time. The additional skill checks all work toward containing the scouts and closing in on them.

I will post in the Status where you are generally located for this SC in one of a few Regions that the chase progresses through and I will also put in ( ) how far away you are from the Scouts.

LB, if it comes back around to your turn while your out I will try to keep your character alive for ya during the chase  :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 08, 2014, 10:27:08 AM
Ugh, well that sucked.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 11, 2014, 12:33:28 PM
Did Corran's perception check include my +4 assist?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 11, 2014, 03:58:31 PM
No it does not. His perception is a +6 normally.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 13, 2014, 10:06:37 AM
Apologies for the delay, we had a system problem at work last night and I have been very busy so I have not been able to dedicate some time yet to get to a response post just now. I will get the post up after work today.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 14, 2014, 08:26:58 AM
Going to have Kel go for the second scout since he is also lost in the swamp and that scout is just a little closer than the other.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 14, 2014, 08:42:46 AM
Going for the closest. I wanna hop to his bike.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 16, 2014, 04:20:33 PM
Anyone else? I know I need to pick for Kel which he will go for the closest one too since he is lost in the swamp right now. I simply need to know for purposes of the next round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on August 18, 2014, 02:03:48 PM
I guess I'm veering of after the other one then.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 20, 2014, 08:06:37 AM
I did not have an answer for Silten or Tuokool, I imagine since they are farther behind they will try to close around the 2nd scout. I do know Tuokool wanted to be able to use a force power and closing on this one would be easier.

Since it is now the 20th, I believe LB should be back from his vacation/trip. So I won't post for Kel this round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 20, 2014, 09:57:00 AM
Whichever is closest, Silten isn't focusing so much on that part.  :p
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 20, 2014, 10:57:48 AM
Based on his ride checks that would be apparent   :lol

Silten's bane is riding animals, while your other character's bane appears to be pits  :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 20, 2014, 11:29:05 AM
The pits hurt more.  :(
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 20, 2014, 06:09:59 PM
Your answer may change by the end of this Skill Challenge...Silten has what, 6 HP currently?  :twitch
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on August 20, 2014, 11:50:14 PM
I'm back, so I'll take over Kel for this round. Was back since yesterday but needed to take care of tons of stuff at work.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 22, 2014, 09:47:09 AM
My poor ride checks.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 25, 2014, 05:59:51 PM
Wow, Nanshork you can't buy a good ride check roll for Silten.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 25, 2014, 06:04:16 PM
No I can't.  I don't even have an explanation for how crappy Silten is at riding...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 25, 2014, 09:35:48 PM
Waiting on outcome of Corran's attack before I make my move.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 26, 2014, 09:37:13 AM
Rald's crazy rolling streak is back, baby! Look at those beautiful rolls with only a +2 modifier!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 28, 2014, 07:47:47 AM
Nice lets hope it continues so you don't get eaten this round
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on August 28, 2014, 09:25:52 AM
Force points are good.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on August 29, 2014, 02:48:28 PM
Have to admit that the rolls I made this round were pretty sweet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on August 29, 2014, 02:53:00 PM
Since communications are now jammed can I " try to slice the imperial communications to get advanced knowledge" and any hints as to what that would entail?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on August 29, 2014, 04:42:51 PM
Are you looking to intercept their transmissions then?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 01, 2014, 06:35:28 PM
Are you looking to intercept their transmissions then?

Well yeah if that's still a thing I can do after the successful jamming.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 01, 2014, 09:25:26 PM
Sure thing, give it a go.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 02, 2014, 08:00:08 AM
Datapad induced Man-In-The-Middle attack that goes to nowhere...nice.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 02, 2014, 08:35:11 AM
Working on a reply post, but I am out of time at the moment. Have a full day of stuff planned for my wedding anniversary. I will finish up posting it tonight.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 06, 2014, 09:48:40 AM
So, seeing as I don't have mechanics trained, and I think that means I can't jury rig (right? AFB and can't remember), does anyone know of any options I may have short term to improve speeder performance?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 08, 2014, 09:29:11 AM
None that I am aware of within the abilities of your character. If your allies would not shoot at you this would not be a problem  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Shadowhunter on September 08, 2014, 01:31:21 PM
To be frank, I totally didn't realize you jumped aboard the same speeder I was shooting at. For someone who can quite clearly take a few minutes to read the previous posts, I seem to be very bad at it :rolleyes
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 08, 2014, 03:21:42 PM
Lol, we'll have to talk Silten into fixing it up later.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 08, 2014, 03:27:21 PM
He can do it!
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 09, 2014, 10:14:05 AM
I'm not really sure what to do since I'm never going to catch up with everybody else...
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 09, 2014, 10:29:56 AM
The time in this skill challenge is somewhat abstract, so even though you failed several rounds and have been in the same spot you truly are not too far behind everyone. You will ultimately end up in the same spot the rest will all be it a combat round or two behind them perhaps.

Chose a path of the tunnels or the hazardous terrain, roll your Ride check. Not sure about the second skill check of the round perhaps another dreaded ride check to catch up  :D

Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 09, 2014, 03:29:53 PM
And like that, suddenly Silten can ride...see what happens when you put away the mobile device and concentrate on the road  :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 09, 2014, 04:45:13 PM
And like that, suddenly Silten can ride...see what happens when you put away the mobile device and concentrate on the road  :lmao

 :P
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 11, 2014, 11:49:58 AM
Heads up to everybody, I'm leaving the country Monday the 15th and won't be back until the night of Thursday the 25th.  I will have no internet access during this time.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 11, 2014, 11:55:23 AM
Cool. I can keep Silten going during that time.

I will also be out of town between the 15th to the 18th, but I will have a lot of internet access and my laptop with me, though my posting schedule may be a little off from the norm (different times of the day than usual).

Looks like we just need a post for Tuokool to close out the round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 12, 2014, 03:17:14 AM
Site where I store maps is down right now. Will get the map up as soon as I am able to so we can continue. It is probably one of my favorites I have put together yet. Uses map elements from RPGMapShare and the mushrooms, like in the map before, are from Neyjour over on deviantart and cartographersguild.

Quick run down on the map once it is up. Squares in green are difficult terrain and cost 2 squares to enter. The squares in green that contain foliage will provide concealment. Squares in red cannot be entered but provide cover (unless destroyed in some manner).

Silten will be on the map with a full rounds movement this round.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 12, 2014, 07:54:33 AM
Put the map up. Round can start. Kybuks have a speed of 12. They use you move action just like vehicles do. You can spend 3 swift actions to move them up the condition track if they go down it. As these mounts are trained for battle, you do not need to roll to control the mount in battle. If you are damaged you will need to roll to stay in the saddle.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 12, 2014, 01:19:12 PM
Anything special about the speederbike I am on, besides that it's damaged and 1 step down the condition track?
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 12, 2014, 01:26:05 PM
Ran out of time this morning. I can post the stats of both the speeder your on and the kybuk's. Your speeder has a laser cannon I know that but I do not have the stats in front of me ATM.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: McPoyo on September 12, 2014, 01:37:52 PM
Is it the one out of the core book? I can reference those if need be, in that case.

Also, what's the possibility of taking out that transmitter dish with the laser cannon on the speeder? I can't remember if the speeder counts as a Vehicle class weapon (so *10 damage on character scale) or as a normal Character class weapon (no it's damage is straight). Overkill vs possibly not enough against stormtroopers, I guess, is my question.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on September 15, 2014, 04:09:42 AM
I'll be on a business trip until the end of this week, so no idea how much time and internet access I will have until then. Feel free to keep Kel going until I return  :)
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 15, 2014, 07:13:20 AM
Will do. I got in late last night to my hotel. Internet is crap here but will suffice for posting. I will post the Imperials turns when I am home this evening. No time this morning unfortunately.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 16, 2014, 04:34:57 PM
Got the Imperials turns up last night. Rald's up now. I will be back at my hotel room a bit earlier tonight so I can get the Scout's turn up then if McP posts for Rald by then.

Putting the finishing touches on the next couple maps that will finish out the preparation I have left to do for this adventure. Will have to start on the next module in the series soon. :lmao
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 20, 2014, 08:50:03 AM
Looks like we also need a turn from Corran before the scout.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 24, 2014, 07:35:45 AM
Shadow posted for Corran ahead of schedule for the new round because he was just moving. We need Kel's and Tuokool's turns before I can post for the Imperials (I did forget to put an arrow on Tuokool in the status to indicate he could go as well, it is updated now).
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 25, 2014, 02:35:06 PM
Looks like LB has not been on since 9/19. I will post for Kel tonight to keep things going if he has not by then. I believe Nanshork returns today from his trip.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Nanshork on September 26, 2014, 10:48:17 PM
I'm back.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 26, 2014, 10:54:26 PM
Welcome back. Did not get very far in the round yet.
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on September 29, 2014, 07:46:16 AM
Tuokool is going to have to wait until the speeder gets closer to use that. Move object's update allows you to move objects within 12 squares and within line of sight. The you can move the object 6 squares. You effectively can hit a target within 18 squares away and line of sight/ Even moving you up 6 squares, you cannot hit the speeder bike just yet.

You could delay the turn or ready the action until the speeder bike possibly comes into range. 
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: LordBlades on October 03, 2014, 05:33:21 AM
Sorry for disapoearing. I'm moving tp anew apartment a and there will still br no.Internet for one week or so. Will return.to posting as soon as I can.I
Title: Re: Hyperdriven Cantina (OOC Thread)
Post by: Melblen_Cairn on October 03, 2014, 07:38:18 AM
Ok. I will keep your character going during that time then.