Ideal Idol ”Love shall be our weapon!
Friendship shall be our armor!
Happyness shall be our reward!"-Tymio, Ideal Idol
In certain ways the artificial evolution of bards of old, Ideal Idols add the latest technology to enhance their performances. If there is a place for magic in cold scientific societies, surely it is in the magic of music and dance!
Class SkillsThe Ideal Idol's class skills are Appraise, Bluff, Concentration, Craft(any), Climb, Diplomacy, Disable Device, Disguise, Jump, Heal, Hide, Move Silently, Open Lock, Perform, Ride, Search, Sense Motive, Spot, Listen, Intimidate, Knowledge(any), Profession (Any), Swim
Skill Points at 1st Level: (6 + int)x4
Skill Points at Each Additional Level: x6+ int
Hit Dice: d6
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +2 | Idol Show, Stage Ship, Countersong, Fascinate, Inspire Courage +1, Spirited, Spells |
2nd | +1 | +0 | +3 | +3 | Spirit |
3rd | +2 | +1 | +3 | +3 | Inspire Competence |
4th | +3 | +1 | +4 | +4 | Arsenal I |
5th | +3 | +1 | +4 | +4 | Spirit |
6th | +4 | +2 | +5 | +5 | Suggestion |
7th | +5 | +2 | +5 | +5 | Arsenal II |
8th | +6/+1 | +2 | +6 | +6 | Inspire Courage +2, Bonus Feat |
9th | +6/+1 | +3 | +6 | +6 | Inspire Greatness |
10th | +7/+2 | +3 | +7 | +7 | Arsenal III |
11th | +8/+3 | +3 | +7 | +7 | Spirit |
12th | +9/+4 | +4 | +8 | +8 | Song of Freedom, Bonus Feat |
13th | +9/+4 | +4 | +8 | +8 | Arsenal IV |
14th | +10/+5 | +4 | +9 | +9 | Inspire Courage +3, Spirit |
15th | +11/+6/+1 | +5 | +9 | +9 | Inspire Heroics |
16th | +12/+7/+2 | +5 | +10 | +10 | Arsenal V |
17th | +12/+7/+2 | +5 | +10 | +10 | Spirit, Bonus Feat |
18th | +13/+8/+3 | +6 | +11 | +11 | Mass Suggestion |
19th | +14/+9/+4 | +6 | +11 | +11 | Arsenal VI |
20th | +15/+10/+5 | +6 | +12 | +12 | Galactic Goddess, Inspire Courage+4 |
Weapon and Armor Proficiencies: Simple weapons, four martial weapons, two exotic weapons, mechas.
Idol Show: An Ideal Idol can use performances for a variety of effects. This works as Bardic Music of a Bard of the same level, except any DCs based on Charisma become Int-based and the Ideal Idol must each day spend 1 hour preparing which options she plans to spend her Idol Show uses (so for example a 2nd level Ideal Idol would be able to use Idol Show twice per day and have the options of Countersong, Fascinate and Inspire Courage, but need to decide each day if she’s gonna use only one option twice or two different options once each). Idol Show can benefit from effects that benefit Bardic Music and count as Bardic Music to qualify for prerequisites. Idol Show does not need singing, dancing to background music works just as fine.
Stage Ship: Thanks to sponsorships and fan donations, the Ideal Idol gains a Stage Ship. It works as a Ship Captain’s battleship of the same level, except it has no transport capacity. Instead this vessel is filled with hologram projectors, loudspeakers, laser shows and multiple cameras all to stream her performances in real time, increasing the range of Idol Music by 20 mu per size category above huge. If the Ideal Idol multiclasses with Ship Captain, both classes stack for calculating Battleship stats, and it can either have full transport capacity,
or full music capacity,
or have both but the battleship counts as one size smaller for both transport capacity and Idol Music range, changeable with 8 hours of work.
The stage ship can also be fitted with special engines to channel arcane magic, at the cost of half normal Arsenal space and Hardpoints (rounded up), plus actually have to sacrifice armor, ending up with 4/5 HP, Energy, Nat armor and DR of “regular” versions (minimum -1 at each of those stats). However scrolls and wands can be “loaded” into the Stage Ship for use during action. This takes 8 hours of work and another 8 hours can reverse the process.
The Ideal Idol gains Access to Arsenal options at the same rate as a normal Ship Captain and counts as a Ship captain for multiclassing purposes when it comes to her Stage Ship stats.
Spirited: Each level of Ideal Idol increases the max number of spirit points of the player by 9. In addition they learn one Spirit right away and whenever "Spirit" appears on the table the Ideal Idol learns one new
Spirit. She counts as a Ship Captain for the purpose of calculating spirit costs.
Spirits can be used as a free action at the beginning of your turn by paying their cost in spirit points (before you take any other action). You recover 5 spirit points per round up to your maximum. You can use multiple spirits in a turn, but only once each kind of spirit. Spirits that trigger in a condition , such as valor and alert, last 1 minute and then are lost if they are not triggered by the end of the duration.
Spells: An Ideal Idol learns and cast arcane spells as if she was a Bard of the same level, except her main casting stat is Int instead of Cha and she’s not a spontaneous spellcaster, needing to prepare them beforehand, plus she can pick spells from the
Arcane Pilot spell list besides the Bard list.
Bonus Feat: Whenever this appears on the table, the Ideal Idol gains a
pilot feat for which she meets the prerequisites.
Galactic Goddess: At 20th level once per day the Ideal Idol may broadcast one of her Idol Music abilities to everybody in her current galaxy, although any of its effects will last only up to 1 hour.
Athletic Idol
Some say music is magic, but sometimes all it takes is a healthy trained body.
Gain: You learn and initiate maneuvers as a ship captain of the same level.
Lose: You no longer learn and cast spells from Ideal Idol levels.