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Messages - ariasderros

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61
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 05, 2013, 12:34:11 PM »
-I'm not sure how to fluff Mithril. Adamantine existed, but Mithril is a Tolkien creation (based off of Norse mythology).

I have typed the word "Adamantine" so many times for this thing it isn't even funny, so yeah, it existed a little.
After just having tried for a half-hour to find any other metals from Greek myth, all I've found are things that recent writers borrowing from the myths have made. When they do so, it is always McGuffin-ed to be some new alloy made by Heph.
Heph is, in the myths, the one responsible for figuring out Bronze.
I would say it is most likely another Tin-based alloy. Niobium + Nickle + Tin = Mythril?
Other than that, gear looks fine. With one Exception:
"Healing Belt x4 charges (MIC)(3,000gp)"
You either mis-typed the number of charges, or the cost. It is either 4 charges for 1k, or 3k for 12.



Besides Ancient Greek, what languages are there for us (well, actually, for my trapped fury/spellsoul weapon) to speak?
Doric, Attic, Ionic, Aeolic.
These are the dominant languages. Note that Wikipedia will call them "Dialects" of Ancient Greek. This is incorrect. Homer's comments about being unable to recite Saphho's poetry due to the differences between his Attic and her Aeolic breaking up the poetry's meter punctuates the differences. Plato calling Aeolic a Barbarian Language because he could barely understand any of it drives that home.

I plan to pay attention to none of this. I will not be putting any language barriers in front of you, because most of the things you'll be dealing with will either not have much to say (Gnashing teeth translate into any language), or will be able to talk in your language (or have Tongues-like abilities).

How about adding defending to the aforementioned Eager, Warning, status symbol arrow?

I'm not allowed to use a shield to add to my AC but I do have a free hand.

That's alright by me.



Do I need 4x any other abilities?
2x, since that is the base number of attacks you had, which your 6 are coming from.

EDIT: Depending on the answer to that question, I have either 18.18k or 24.18k funds remaining. Any suggestions?
Saves?

62
[D&D 3.5] Nintendo Universe / Re: Spin-off OOC
« on: June 05, 2013, 11:53:26 AM »
He spawned from things being broken? And has such implausible weights? :O

No, but really tall and heavy bird.
A Stellar Eagle weighs 15 lb on average, with a body length of 3'1", and a wingspan of 7'.
Veres is Gargantuan with Powerful Build.
MM gives Gargantuan weight as being 16-125 tons, assuming normal animal density. A bird is going to weigh less, so think about 10-12 tons. For being 50' long or so.

63
[D&D 3.5] Nintendo Universe / Re: Spin-off OOC
« on: June 04, 2013, 11:31:26 PM »
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.

Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D

Veres?



Actually, with CNC's comment about carrying, how big are the units?

64
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 04, 2013, 11:29:00 PM »
But, for it to work on Pegs, you'd have to have it on all 4 hooves.
Why?

Because: you're using it for so many attacks; it makes more sense that way, to have all of the hooves the same size, to say nothing of the fact that you'd still get some of those 6+ attacks in with more than just one hoof; and when I imagine it getting a full-attack on over-run guys, I imagine several of those are the front hooves, yes, but I imagine that at least some of the 6+ are going to be back-kicks as Pegs moves ahead.
Last but not least:
Might be worth it... lol.
Because it is still worth it.



@ CNC:
Your Damage + Debuff Forms, do they require you actually deal damage for their save to be necessary?

65
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 04, 2013, 10:48:16 PM »
Thaumurai is okay as far as the class, however the invocations are subject to approval. As are any feats you take that are intended for Paladins.

I'm not even going to try to go through the Rituals stuff unless someone actually says they are interested in it.



EDIT:

FRICK. I keep forgetting to say these things.

@ Fire: Yes, Phasing arrows are okay, just fluff them as being arrows designed to be shot with such force they go through stuff.
Also, Aasimar have Darkvision as Outsiders, that is one of the things they lose form being "Lesser".

@ RD: You might want to put something in your BS about why you can defy death. Since you do so automatically, in that instant, you are cutting things off at the Thanatos part, before Hades, Hecate, or anyone else gets involved.

66
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 04, 2013, 10:30:28 PM »
EDIT: Arias, NoNW + Sizing = ??
= Warshaper+

But, for it to work on Pegs, you'd have to have it on all 4 hooves.

67
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 04, 2013, 10:15:22 PM »
So I'm not allowed to...

Correct. Ain't no way in Hades. It all comes down to the myth-cycle, and that doesn't fit.

Would bending the light of the sun in such a way as to create illusionary copies of myself and/or my allies be acceptable?
Yes, you can do that. In fact, I believe there were more than a few times wherein magic-y types actually did stuff like that.
Hecate & Media, I think, both had done so.





Timeline wise, where are we relative to the life of Heracles?
5 Years after the Gigantomachy, 2 years after his death and apotheosis. Also, he is pissed about those creatures being on the loose again.
When I see what Quill is doing, I'll post the opening... Act. I wrote way too much to call it a "scene". At that point, it will make sense.

I ask because, if I'm playing the son of Chiron, it may matter whether Chiron is still alive or not.
About that, there are different versions of his Labor of the Boar. Some, do have the whole "Chiron sacrificing himself for Prometheus" crap. I'm not going by that at all.
That part of the Myth conflicts with:
  • Other parts of the Myth of Prometheus.
  • At least three of the people that Chiron is supposed to have tutored, this making him dead before they were born.
  • My plot.

So, basically, that didn't happen.

Also, a brief potential origin for my Spellsoul Lance: An out of control Erinyeswas taking more vengeance/ vengeance upon the wrong people than some god or other powerful being was willing to put up with. She was captured and bound into a wooden haft that was then made into a lance. Carystus was involved with these events and ended up being charged with holding onto the lance, which retains parts of a personality and powers dedicated to vengeance, and making sure no funny business occurred regarding it.
... So, you're Leaf form Chasing the Sunset. I Like it.



EDIT: Arias, NoNW + Sizing = ??
NoNW?



Eh, timeline's all over the place. I think, from recollection, we barely predate the Trojan War.
... would be utterly hilarious to screw that up if we're still alive when all's said and done.

I would only be moderately surprised if you didn't. But yeah, I'm going to try to figure out amongst all of the different versions of all of the different things what the actual timeline I'm using is and post it all here.

68
[D&D 3.5] Nintendo Universe / Re: Gaiden Chapter I-Taking Charge
« on: June 04, 2013, 09:40:13 PM »
A man, with short brown hair and wearing robes, with a countenance about him and manner of looking at the table as if the whole world about him is a series of things to be processed and analyzed.
"I know the blue ones are the nice people, nobody cares about the green guys, and the red ones can be killed and driven insane. But what do they represent?"
Blue are nice people, who should be protected. Red are ones who must be dealt with, whether killed, captured or otherwise, in order to protect the blue people.
Green are ones we don't care about, but they can be turned blue or red, possibly without warning. Thus they shouldn't be ignored entirely.


"Woah, lady! I know that this is a war, but those enemy soldiers are still people with famil-"
As are the forces they wish to cut down. If there must be Widows Tears, let them be those who belong to the aggressors.
He says, but not with any emotion. He speaks this in a manner of someone explaining a mathematical process.

"Hey! I'm just saying, we might be able to scare them off. Who wants to fight a hopeless battle?"
Time and Speed are of the essence, if we were to hold back, or use methods that require a greater investment in one location, then it would be that much less likely for assistance to reach other battle-groups in time.

Those who concern themselves with such things may say that Patience and Mercy are "virtues". But to Academians and Soldiers, they are luxuries. If they can be afforded, then they should, but this map does not bode for such things.


"The code also says I'm supposed to seek the greatest challenge, right? Probably the man in charge of the invaders."
*Blink**Blink*
*Smirk* (More our "Eh" emote than the smirk)
You wish for the greatest challenge, HMM? That is NOT, here, today, whomsoever is the greatest threat. Today, the greatest challenge is in seeing as many of the defending forces live as possible.

"For instance, are the mages skilled enough to perform a full transformation into another creature"
HMM, you will have to forgive me this, I took this form not knowing whom I would encounter here, but this form is uncomfortable to me anymore.
Ans so, the man takes the form of a dragon with blue-ish white scales. The dragon wears only a cape, but it seems as if it is cut in a way to keep him covered, more like a blanket over a horse in the sun.
Though most of those magics you mention are not like that which I currently wield, what I did was more innate than my magic.

You will have to forgive is you think me too cold as I say so, but I do not think it would be wise to try to win everything, and protect everyone. We must make difficult choices if we are to win.
One of the most important things is to preserve as much of our forces as we can, and if possible, consolidate them into a single defensive force. Once that is done, we can then start utilizing portions of the force to attack. As it is, the forces are too spread out too be able to either attack or defend properly against these overwhelming enemy formations.
These ones at far forts who are not engaged should be recalled to the castle, I think.

He points first to the ones at AM5, and AC6.
These should consolidate themselves as quickly as possible, then make way to the castle.
He then points to the garrison at Q4.
These ones should first head due south, then follow the river at a distance to return to the castle.
Looking more intently at the active battles.
He then taps one claw right on top of the Allied Soldier marker at Z26.
And, How long do you believe that these men will be able to hold the choke point without further aid?
...
Never-mind, we cannot afford to make them wait longer than necessary.
Sending out troops from the castle might be somewhat counter-intuitive here, but we must preserve as many of our troops as possible.
I say it would be best to send out two groups of soldiers out from the castle, have them position themselves about this side of thee pass, then have the defenders pull back so that their knights must choose to either not advance, or fight three times their number. Given their aid, I imagine they will choose to take their chances. But it should help minimize our casualties, while maximizing theirs.

Arthur now simply stares at the forces about the fort at AC27.
The other battlefront is more... perturbitory. But, there is a point of potential there.
We need to claim victory over those forces. Need to.
Though I hate, most vehemently, the idea of leaving only one battlegroup in a castle this size. We must send out reinforcements to that battle.
One unit of soldiers is better than nothing.

... What we really need, is some form of strike force. Someone who can hit hard in the middle of the enemy group there, get that battle won, then move north over the river and through the woods, to flank the enemies at the other battle.

If you'll bear to pardon my saying so, Captain Vallace, it seems to me you've called here some people who have less value at strategy, and more value at implementation.

In this area, the one of the greatest current engagement, we need to break the support, the archers, mages and priests, and then the rest.
If possible, we need to attempt to gather the horses form their cavarly. As well as any provisions possessed by the enemy troops, and they must have brought something of sustenance to march on.
The mounts would help us move our troops about, even if none have the training to ride in battle. And the enemies provisions can be used as our own as well.


Then this last is not hears out loud, but rather in your heads:

Thoughts?

69
General D&D Discussion / Re: Well, I Killed the Whole Party...
« on: June 04, 2013, 12:06:23 PM »
I'm a stringent jerk. Bear that in mind.

Fair Warning is Fair Game is Fair Play.

They were warned "Thing gonna eat you".
They devised strategy. It wasn't going to work. You knew this. You owed them some form of prod.
They used Prying Eyes. Many got toasted in a way that said the current strategy wouldn't work. This was your prod.
They changed strategy in minor way. You no longer owed them prod / hint, because they already saw one plan fail, they should have thought to make some modicum of an attempt to learn from that.

As a DM, you should help out your players when they are ignorant, that is to say, they haven't had the opportunity to properly learn.
But this was idiocy, they had all the signs, and they didn't learn.

Would I have thought of a plan, then gone with it, like they did, without fully testing it?
Probably.
But the second those eyes got fried, I would have gone into full "Paranoid the DM is tying to kill me" mode.
Dhur.

They saw one part fail, and only focused on one aspect of how that one part failed, and didn't even try to think of how else things might fail at that point.

If you think you might have gone too far for that, you might as well note where all of the traps are on every game mat for them, because they can't be trusted to not walk off a cliff, much less avoid a pit trap.

70
Off Topic Fun / Re: The Small Rant Thread V - Now with 50% More RAGE
« on: June 04, 2013, 11:06:50 AM »
little white trash skanky bitches.

That's racist. There's no reason that people that aren't white can't be "trash skanky bitches".

some racism is okay.

Consider this.

As soon as that came up, I liked you a little bit more.

Many of their songs are just great.

One of the 4 best cut AMV's I've ever seen.


71
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 04, 2013, 10:43:29 AM »
@ Fire
If I do Critical Shot now, next level I can do Called Shot (WisMod/encounter ranged attacks can be designated as auto-critical threats).  Or, if I probably won't need to worry about creatures being immune to crits, then I can skip Critical Shot entirely, do Weak Spot now and Called Shot next level.

I wouldn't skip it entirely, but it is pretty low priority. For the reasons that CNC stated. Some of them do pick up Fortification or the like incidentally, and at least two opponents do get outright immunity. And that's just of what I've reviewed thus far. But most will not have any real resistance to crit, and certainly not the first few.

Also, the two that are immune are pretty definitely late-game.

To answer your question about Serrenwood from earlier a bit more solidly:
If you guys decide to turn against the gods, then it will help against Hecate. That's the only circumstance AFAIK, and by then, you'd definitely have Force anyway.

Arias: Eager+Warning Shuriken too HighOp?
As CNC said. I don't have a problem with you walking around with something like bronze arrows that are meant to be status-symbols though.
That is pretty greek.

Otherwise, it just helps you in the first round, really, and I don't have a problem with you going first.



First of all, There is no such thing as "Improved Invisibility". There is Invisibility, Greater, and Superior. Improved was renamed Greater in the 3.0 > 3.5 revision.

Second of all, and less semantically, NO.

There is one thing, and one thing only, that grants any kind of invisibility. That is Hades' Cap of Darkness. He lent it to Perseus once, and even then, Pers didn't get to keep it past the time he completed his mission.

As of right now, there's no way Hades is going to part with it. He's using it himself off & on.

72
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 09:18:16 PM »
Some new questions (having horned in on SirP's build space, I'm now going after FITS's too!):
Does the Precise weapon property let you count as having precise shot for the purposes of the Splitting property?
No.

Are (refluffed) magical locations allowed? Specifically, the Otyugh Hole.
If you provide the re-fluff and I accept it. The rivers of Hades seem pretty popular for that, but there are others.

For Hylian Warrior, I'd like to switch Iron Tortoise (since I lose my Monk abilities if I use a shield and all IT maneuvers require the use of a shield) with Diamond Mind.
This is okay by me.

What's my chance of actually hitting anything like? :lmao
Not too bad, I'd say. The stuff we fight will mostly be pretty big so even if its nat armor is awesome its AC will be manageable.
For the most part, this.

73
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 08:37:47 PM »
Whether the buffing will be mostly for me or for everyone except Athanasia depends on whether the Khan ability lets me share buffs. Any word on that Arias?
Sort of a no, but sort of not. I'm not trying to layer spellshaping synergy on top of regular casting synergy, I'm replacing the latter with the former. I wouldn't say spellshaping buffs are even as powerful as equivalent level buff spells. Certainly not more so.

Your formulas and such I would say could, but I'm still curious about other effects. Asked a modified question of him myself.

74
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 07:46:27 PM »
Hey arias, does the teleport function of my armor (from dragon compendium) work, since i have an effective paladin level but am not a paladin?

Yes.

Hey, I like these questions!
Alternatively... is VoP ok for Pegs to take??

VoP does not work / is not allowed for cohorts, animal companions, or anyone else to whom it doesn't matter to / isn't that restrictive of.

75
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 07:33:59 PM »
Hey arias, does the teleport function of my armor (from dragon compendium) work, since i have an effective paladin level but am not a paladin?

Yes.

Hey, I like these questions!

76
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 07:12:58 PM »
Do Hardness and Damage Resistance stack?

Yes.

77
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 06:42:11 PM »
Hm... are you stepping on my toes??? I mean, I've got a 19HD pegasus with 6 hoof attacks, and will be dual-wielding lances... but that makes two chargers.

You are a much more focused charger, in his case, it's more of an add-on.

Also, it's not like there's many options to deal damage with against these things. You either have to go full Dreadnaught like Athanasia, hit from a distance like Orion, or hit then retreat, like you two. Because they will hurt you worse than you'll hurt them.

Really, Athanasia is pretty much the only one I can imagine being near the Hydra for any amount of time... and, even then, ...

78
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 05:48:58 PM »
I hope the legendary monsters we fight can take a hit or two.
:twitch :looloo
 :lmao

Most of these things couldn't be killed with damage by demigods. They can take a pounding.
Heck, some were just pounded into the ground instead of being killed.

Sort of a no, but sort of not. I'm not trying to layer spellshaping synergy on top of regular casting synergy, I'm replacing the latter with the former. I wouldn't say spellshaping buffs are even as powerful as equivalent level buff spells. Certainly not more so.

Your formulas and such I would say could, but I'm still curious about other effects. Asked a modified question of him myself.

79
Oslecamo's Improved Monster Classes / Re: Centaur
« on: June 03, 2013, 05:42:38 PM »
Less about whether is is meant to work with other homebrew, and more about what is meant by "Magic" in this context.

Does this let you play "radio repeater" for:
Bardic Music?
Draconic Auras?
Paladin Aura?
If you use an Invocation on yourself, say Draconic Knowledge, would it get carried over?

80
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 05:13:00 PM »
Important question, how much stuff should we have done with our lives by this point?

Enough to validate the stuff on your sheets. So, in your case, a lot of training.
Beyond that the rest is sort of up to you, but please be kind to continuity.

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