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Messages - ariasderros

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81
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 05:10:11 PM »
Holy crap! Arias, now I know how you felt yesterday. I'm offline for 18 hours and I had a page and a half of OoC to read through...
and I was away all weekend...

Hey... welcome back. Long time no see. And in the meantime... all of that happened.  :rolleyes

No, the worst part is that I've had to learn it is best to write up a bit of the answer before quoting, so that the quote will get in the edit-questions.

82
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 04:53:07 PM »
Huh, I didn't think he slept around with mortals. @_@

His forge is in the mortals world, and he fell from Olympus for a decent amount of time. He had more reason to than Zeus or Apollo. (though either of them beats his record manifold.)

Quote
Zelus is appropriate.
Just seems kind of out of place for Zelus, minor guy that he is, to lead to Paragon... unless... could create the world's weirdest family tree, but Thetis? Also explains Outsider. >.>

It's all up to you, I was just making suggestions to help you along.
Heracles is his own great-grand-uncle. Most of the gods are so inbred that it isn't funny. Many, many of the mating's make no anatomical sense. And you think having an actual liner family plot with anatomically compatible people is weird in what way for Greek Myth?



Question about Ride by Attack based on this passage from the mount handbook:

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The downside is that, well, by RAW it isn't actually possible to keep moving in a straight line after charging except in a small number of situations, since this would result in you moving through your enemy's space. The designers probably intended either that you could end a charge in any space from which you could attack the target, or that you could make an overrun attempt as a free action as part of using this feat (it seems to have been written before those rules were finalised), but make sure you clear up this issue with your DM.

Thoughts?

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CSXOXS
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You charge in a line from past E5, through E5, then to D4 to attack, then you pass through C4, B3 & A2 on your way out. Strait line, you attacked, and so on. It makes it sound like you might be forced to go through their space, with the charge rules forcing you to go strait toward the enemy & all, but that forgets that the charge rules just force you to close to the closest area you can attack from, not the actual area of the target.

The name of the feat is what actually happens. You ride-by, and attack.

And, even if you did have to go through their space, that's basically emulating a DC 35 Tumble check, no?

Also, Riding Boots from the MIC. 12,000 gp, here's their text:

(click to show/hide)

Can a centaur benefit from those (refluffed as horseshoes, or something)?

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A centaur's lower body is like an horse, which allows the centaur to count as riding for beneficial purposes. For example, a centaur charging with a lance deals double damage. It also counts as a quadruped for carrying purposes. This also allows the centaur to count as having Mounted combat and maxed ranks in Ride for qualifying for feats and Prcs.

So, I would say most definitely.

Also also, is there a way to increase the number of charges on a charges/day item (specifically thinking of Boots Horseshoes of the Battle Charger)?

Depends on the item. Some, I would progress the cost linearly, some would progress factorial, some wake me go "Why is that a limited use", and you end up being able to by charges until it is at-will.

For those things, 1K per charge, at-will at 5 charges.

Bear in mind, since both of your questions are about horseshoes, the cost of layering abilities together (+50% for all but the most expensive).




Also, people, pity, mercy and uncle. If you reference something, books, page numbers, links, something. I am trying to do lots of stuff at the same time, and speeding up how quickly I can check this stuff out would be greatly appreciated.

83
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 04:01:25 PM »
The alternative, so far as I can tell, comes from Saint turning you into an Outsider and giving you a nifty glowing aura, along with the general air of 'I'm awesome' that comes from both Feater and Paragon: Hyperion. Though seeing as he's also involved with Wisdom, of which I have none... XD

Also the hardest to explain. Well, easier than Hephaestus; how the hell'd he have a child? @_@

All of that is also why I said Zelus.
"Zelus personifies dedication, emulation, eager rivalry, envy, jealousy, and zeal. The English word "zeal" is derived from his name."

Then again, right now I'm mostly focusing on things / people that are involved in the plot, meta-plot, and opening scene.

... Hephaestus has a bunch of kids.

84
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 03:21:08 PM »
Hmm... lineage, lineage... probably someone powerful. @_@

Hephaestus, Zelus, and Athena all seem appropriate in their own ways.

One way or another, while most of the others are going to start out being told to go to the forge of Hephaestus, you are just going to be told to stay there.

85
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 03:17:55 PM »
Still fluffing the armour as jewellery, if that's acceptable. Because full plate, whilst mechanically straightforward, isn't so thematic. And how many Greek heroes looked like walking armouries?
Yeah, at most, some of them wore breastplates.

Pegs gets to use my maneuvers through the GWR mechanic.  How should that work with Silver Pegasus maneuvers? Do they apply to him because he's the mount? Do they apply to me as a mount-surrogate?

GWR Mechanic?

Anywho, unless "GWR" says otherwise, it depends on the maneuver. Pegasus doesn't have a mount. And when those maneuvers say "mounted", it means the one using the maneuver is on top.
Example: Mounted Charge could be used by Pegz, but it would not gain the "If you are mounted" bonus; Furious Stallion would not have any effect when used by Pegz, because it only affects your mount.

Will lineage be important to the campaign?

If so, is Carystus, son of Chiron acceptable?

Also, I'd like to switch some Hylian Warrior Disciplines. Not a huge deal, since it's only a 1 level dip with max maneuver level 2/

Not much beyond fluff and RP. But fluff is kind of the point here, or else it would just be a monster-rush tournament.

That being someone with no real importance other than for others genealogy, yeah, that's fine.

What for What?

86
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 02:50:58 PM »
Waiting for information on knowledge consolidation before continuing.

I don't think I should. I have quite a many fluff reasons to do so, but many more mechanical reasons not to.

In the meantime, I need to decide what the character's like. @_@

And, as part of that portion of the fluff, pedigree/lineage.

87
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 02:22:04 PM »
May as well dabble in everything I can. Pick up Collector of Stories. :lmao

I'm really thinking I should consolidate the Knowledge skills.
Because Religion IS: History, Nobility, Arcana, Dungeoneering, Geography, Nature, and Planes.

88
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 02:07:12 PM »
Yeah, I forgot skillpoints. Lots of skill points.

Two levels of 5, four levels of 7, and the remaining seven levels of 9. The hell am I going to do with all of these?

Intimidate seems pretty important for SP.
Spot & Listen are always staples.
Sense Motive can't hurt.

89
[D&D 3.5] Nintendo Universe / Re: Spin-off OOC
« on: June 03, 2013, 02:02:43 PM »
ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p

Arthur is all for now. 5 people on this team is enough. Unless someone here thinks the group really needs the damage and transport.

90
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 01:58:12 PM »
@ CNC:

Champion's Threat causes a preference, Strategic Provocation causes the target to be "forced".

This leads me to one of three options:
1) Follow the semantic, and have SP be the stronger effect.
2) Have the target be able to choose either of you.
3) Treat it as MMO "Aggro" gauges, where it is the last one to build mass threat is the new target.

I think I'd go with #3.

Out of the crunch, only defences and 'other' are left. @_@

You still have skill points to spend. At least from the levels of Paragon.

You still have more money to spend, if you want to.

91
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 02:20:41 AM »
I mean, Fell Trample lets you trample multiple targets, and Great Trample lets the mount full attack while trampling. Does it get a full attack against every target, or just one full attack in total? And since it has pounce, what if I trample on a charge?

It would full-attack each one. Fell Trample still lets them make the single foot attack against each enemy, and Great Trample is just an improvement on that one attack.

When you do a mounted overrun, does the mount usually get an attack at the end? Not counting the one that is part of the Overrun, I mean.

EDIT: would you allow a custom item of Scintillating Scales?
I'ma have to think on that. It definitely wouldn't follow standard pricing.

EDIT2:Since you can wield a lance in one hand while mounted, does that mean i can dual-wield lances while mounted?
Wait... You have to be mounted for that?

92
Off Topic Fun / Re: The Small Rant Thread V - Now with 50% More RAGE
« on: June 03, 2013, 01:59:18 AM »
I'm beginning to worry he may have had a break.

Sir, as a crazy person whom is not a dipshit jackass, allow me to clarify something:

The two things are not mutually exclusive, but neither is one contingent upon the other.

A, just as likely, possibility, is that as people live, their experiences change their viewpoints gradually. Sometimes less than gradually.

Sometimes, not for the better.

It happens.

The worst thing you can do is stay near him. It does you no good. It may be tempting to try to stay friends ("He didn't use to be like this"; "Just for old times sake"; "Maybe, if I'm around, he'll go back to how he was"). The likelyhood of reform isn't worth the mental anguish you'll have in the meantime.

The adage "Just rip it off like a band-aid and get it over with" comes to mind.

I am, of course, assuming that you have already tried to have at least one calm, rational discussion with him about all of these behaviors, attitudes, and views. Something like a one-person behavioral intervention, but one where there is a lot more potential for elucidation and discourse, if he participates correctly rather than getting defensive.

I am also basing the harshness of my presentation on the assumption that an attempt at the above either: didn't go anywhere (Stonewalled); or didn't go well.

It sucks. Friends come and go, and no breakup (it is still a breakup) is ever good for either party at the time. But it is better to move on now, than suffer until your breaking point, and have it all get much worse.

Granted, if that "intervention-lite" conversation hasn't been attempted, then at least give him that much of a chance.

93
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 03, 2013, 01:42:41 AM »
RKoF, Funniest thing: your mount can attack too while you two-weapon fight. But they put a requirement on that. You have to make a DC 5 Ride Check. Pre-req for the class: Ride 8 ranks.
...
 :banghead

Edit: Q2 - What happens if I knock a flying creature prone?

You make them stop flying.

Quote
Minimum Forward Speed: If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it’s too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn't bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover; otherwise, it falls an additional 300 feet. If it hits the ground, it takes falling damage. If not, it has another chance to recover on its next turn.

Question: how does Cavalry Charger's Fell Trample interact with Great Trample (RKoF 8)?

Overrun My reading of the rules, and supported by the FAQ a bit on this (FWIW), is that you resolve your Overrun, then you handle your Trample.
One action causes your mount to get two free attacks in. The other then causes your mount to basically get a free pounce in.
You run over them, and you really, really stomp on them.

I imagine this being like the Monster Truck not just driving over your car, but pausing to spin its tires while it's at it.


I was mis-reading things, It would be the greater of the two, in this case, Great Charge. Don't ask what I had thought I'd read.



By the by:
Your pegasus, its' name is Pegasus. Stallion of the Muses, God of Horses, and it will be called back down from the stars to be your mount.

94
[D&D 3.5] Nintendo Universe / Re: Spin-off OOC
« on: June 03, 2013, 12:22:39 AM »
Only thing that bugs me is that you are still limited by size as to what you can grapple.

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You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

Hey! Zargon class gets to ignore that, at level two.

For two levels in Zargon, you'd also get:
Three More Tentacles!
A Gore, with a Horn.... That PnC then changes to More Tentacles!

95
Board Business / Re: Changing timezone
« on: June 03, 2013, 12:14:48 AM »
Click on "Profile" Tab.
Hover over the "Modify Profile" tab to evoke drop-down list.
Select "Look & Layout".
Choose Time setting and Offset as desired.

96
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 02, 2013, 10:59:47 PM »
Oh, true dat. Hmm. In that case, I guess it comes down to MS(Clockwatcher) or Extra Trick(Called Shot). Unless someone has a better suggestion? Do we have enough healing that I shouldn't take Cure Wounds from WizFightMech (assuming arias ok's it (I don't remember if you ever did, originally))?
I have no problem with that one at least, though I don't know about the other Wiz Feats. But, really, I think Downtime + Silver Weapon from Raineh should be enough for most of the time, and I'm not sure Cure Wounds would really add enough more to be worth it.

As far as the other two, I leave it to your discretion, though Clockwatcher is situational, whereas Called Shot is just a raw damage boost.

So, it's currently a +4 Serrenwood Seeking Splitting Greatbow.  (BTW, how useful is the Serrenwood part in this campaign?)
I'm not honestly sure at this point, but I don't know of many incorporeals in the myths save for a few hauntings that were there to serve as warnings. But I'm not going to definitively say that it won't happen at this point.

Monstrous Humanoid Bane useful??
I'm not sure exactly what the percentage of types is going to end up being. However, yes: cursed ones like Lamia and Medusa are likely to end up as Monstrous Humanoid, Aberration, or Outsider; born beasts like the Chimera and the Manticore are likely to end up as Magical Beasts, Aberration, or Outsider; Titans, and elder entities, like Prometheus and Typhon are likely to end up as Outsider, Outsider, or, most likely, Outsider.
Aberration is actually the least likely to have that be what things end up as.  In Example: Most of the born beasts would only really have basically 70%, 25%, 5% for M.B, Out., or Ab, respectively. (spitballed, not exact by any measure.)

Repost:
Quote
Relatedly, how much is too much to spend on a backup weapon?  (I'm assuming 32,500 is too much...)
That's up to you. I limit you to spending no more than half your wealth on any one item. If you spend it all on two, that's up to you.

97
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 02, 2013, 09:48:23 PM »
@ Character Sheets thus far:
@Fire:
(click to show/hide)

@CNC: Spellsoul Weapon is allowed if you can fluff it adequately.

98
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 02, 2013, 09:20:44 PM »
That version of Soulborn ok?

Lulz. I open up multiple tabs. One for each response, then I just copy-past them into one message. That helps me make sure I get everything, usually. The rest of this post, all I did was ctrl+v.  :rolleyes


Ranger Knight of Furyondy is in Dragon #317.

As much as I love ZF, I think it's too much overlap, not enough synergy. What do you think of Kurashu's Soulborn fix?

EDIT: And would Smite Opposition qualify for Devoted Tracker?

Will pull out the mag from the closet & look it over.

Devoted Tracker specifically calls out Smite Evil. Smite Opposition from Soulborn and Smite from Crusader are not Smite Evil, so no.

The Fix is okay, but Soulforged Weapon doesn't benefit from the houserule for equipment. Too many reasons to list.

99
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 02, 2013, 09:10:38 PM »
Are intelligent objects a thing in greek myth?

Only Intelligent Objects AFAIK are those being actively possessed, or Talos.

100
[D&D 3.5] Olympian Avengers / Re: Olympians of Conquest (O.o.C.)
« on: June 02, 2013, 09:01:00 PM »
Sparta? You're thinking too modern. :P

 :smirk
(click to show/hide)

As far as Weapon Supremacy: Weapon Focus, GWF, Weapon Specialization and GWS are all granted as one feat in the houserules. She has Proficiency. That leaves: Weapon Mastery & Fighter 18. That is two pre-reqs. She can ignore two pre-reqs.

But, yeah, even I was going to comment about Strategic Provocation for the survivor of the team.

One Addendum to that feat though, Distract can also be resisted with a Will save. There are too many of these Cthonic creatures that have NO reason to invest in Sense Motive, and that would just make it way too good of a feat.

EDIT: Talking about her magic immunity reminded me. The Centaur's Khan abilities, ex or su? Osle doesn't believe in those labels but the feel I get from them is more ex like a marshal than su like a bard. Is that sufficient justification or should I ask?

I will judge that: Path is (Su); Warrior is (Ex); Soul is (Su).


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