- Game will start at level 1. All 3.5/3.0 allowed (newer material takes precedence), including Web Enhancements. Homebrew and Dragon Magazine allowed on a case-by-case basis, if it is not completely unbalanced and appropriate for the game.
- Clerics can choose any two domains, must worship the one God of the setting[No Evil domains], or Satan[No Good domains].
- Binders function by binding aspects of Pagan gods [Nordic, Greek, Hindi, etc...] (refluffed Vestiges, i'll work with those who want to play one to find appropriate refluffs)
- Arcane magic is blood-only - Sorcerer is in, Wizard[And similars] is OUT.
- Ranger: No Animal Companion, No Spellcasting, Wildshape as Druid, Trapfinding as Rogue (on natural environments). NEW Combat Style: Natural World -> 2nd: Improved Natural Attack [Applies to the primary attack of the form you are taking], 6th: Rapidstrike, 11th: Improved Rapidstrike.
*Rapidstrike works like TWF but for all natural weapons, and Imp. Rapidstrike works like Improved TWF for all natural weapons of a form you are taking.
- Druid: No Wildshape, no metal restriction.
- Monk: Not setting appropriate.
- Rogue: Poison Use at level 1, as Assassin. Get one free EWP.
- Psionics - It exists, and is much more accepted than Magic is. Those who have the gift are viewed as blessed by God, while Sorcerers are viewed as tainted by the evil of Satan.
- Barbarian: New ACF - Blinding Fury - Lose all armor and weapon proficiency, Fast Movement and Rage. Get: Flurry of Blows (As Monk), Improved Unarmed Strike, Monk Unarmed Progression, Double Dex to AC (only unarmored). Substitute rage with Focus: +4 Attack, Damage and AC and one extra attack vs one opponent, cannot attack other opponents and get -4 AC vs them. Increase to +6 at 11, and +8 at 20. At the end you are Dazed for 1 round, then get -4 DEX for the same number of rounds as you stayed in Focus. SPECIAL: You only get the benefits of Focus if you are using Unarmed Strikes. At 17th penalties no longer apply.
- Fighter: 4 + Int skill points...
- Swordsage: OK but no unarmed variant.
- Paladin: Crusader or Knight.
- Samurai: Don't know why you would use such a broken class, but yeah, not really setting appropriate...
- Bard: I'll be using the Divine Bard variant from Unearthed Arcana.
- Skills: If a skill is a class skill for a class in which you have more than 5 levels in, then it is a class skill for every other class you have.
- Gold and Items: You will all start with 1000 gold.
- Do not expect much in the way of magic items except for small trinkets - +1 items are hero material, +2 are extremely rare, and +3 are Legend (think, Sword in the Stone legendary-like), Item Creation feats and the Artificer class are not available for PC's.
- Freedom of Movement grants +20 untyped bonus to Escape Artist checks to escape mundane bonds and grapples, but only grants immunity to magical forms of restricting movement.
- PHB Races or variants. Other races are extremely rare. 90+% of the world is human, and they are Xenophobic.
- Flaws and Traits: 2 flaws, 1 trait.