The Boros Legion The Boros Legion believes in fiery justice and righteous law. The most formidable military force on Ravnica, the Boros Legion is ready to clash with any foe head on. They are swift, efficient, and direct with little time for self-doubt or over analysis. The League of Wojek, a subset of the Legion, is the police force of the City of Ravnica. It is the job of the League to patrol the streets, arrest those who break the Guildpact and keep the rowdier guilds under control.
Within the Boros Legion there is a strict chain of command, and the angels of the Legion automatically outrank any mortal. The parun and guild leader of the Boros Legion, Razia, Archangel, is at the top of the guild. Military leader and icon, inspiration and demi-god, all within the Legion know of her and all respect her. Below her are Angelic Warleaders, wise and ancient, these angels serve as the tacticians of the guild and as counselors to the Archangel. They chart spiritual campaigns over hundreds of years. They set the dogma of the guild, making certain that it reflects the command of their leader. Next are Firemane Angels, incarnations of war, serving in the capacity of holy warriors, and below them are Warrior Angels, soldiers, the rank of file of the Angel hierarchy. Of mortals in the Boros Legion, Boros Guildmage is the highest rank. The Guildmage is the only rank that may initiate contact with the angels. They receive orders from the angels and pass it along to the commanders of the Boros Army and the League of Wojek. Finally, below the rank of Guildmage, the Legion splits in half. The League of Wojek is the official law enforcement of the districts of the Ravnica City. Many ranks with the League and the Army share a power band, however, a member of the Army may give order to a lower ranking Wojek while a Wojek cannot give orders to a lower ranking member of the Army.
The Boros Legionnaire Alignment: Any Non-Chaotic, Non-Evil (or
Primary-Secondary in your choice of Red or White).
Hit Die: 1d10
Level | BAB | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th |
1st | +1 | +2 | +0 | +0 | Bonus Feat | — | — | — | — |
2nd | +2 | +3 | +0 | +0 | Bonus Feat | — | — | — | — |
3rd | +3 | +3 | +1 | +1 | Cadet's Wards | — | — | — | — |
4th | +4 | +4 | +1 | +1 | Boros Guildmage | 1 | — | — | — |
5th | +5 | +4 | +1 | +1 | Officer's Mount | 1 | — | — | — |
6th | +6/+1 | +5 | +2 | +2 | Bonus Feat | 2 | — | — | — |
7th | +7/+2 | +5 | +2 | +2 | Quick Cast | 2 | — | — | — |
8th | +8/+3 | +6 | +2 | +2 | Radiance 1/day | 2 | 1 | — | — |
9th | +9/+4 | +6 | +3 | +3 | Lesser Angelic Visage | 3 | 1 | — | — |
10th | +10/+5 | +7 | +3 | +3 | Bonus Feat | 3 | 2 | — | — |
11th | +11/+6/+1 | +7 | +3 | +3 | Quick Cast (+1 use) | 3 | 2 | 1 | — |
12th | +12/+7/+2 | +8 | +4 | +4 | Radiance 2/day | 4 | 3 | 2 | — |
13th | +13/+8/+3 | +8 | +4 | +4 | Improved Angelic Visage | 4 | 3 | 2 | — |
14th | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat | 4 | 4 | 3 | 1 |
15th | +15/+10/+5 | +9 | +5 | +5 | Quick Cast (+1 use) | 4 | 4 | 3 | 2 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Radiance 3/day | 4 | 4 | 4 | 3 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Greater Angelic Visage | 4 | 4 | 4 | 3 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat | 4 | 4 | 4 | 4 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Quick Cast (+1 use) | 4 | 4 | 4 | 4 |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Radiance 4/day, Razia's Blessing | 4 | 4 | 4 | 4 |
Class Skills (2 + Int modifier): Climb, Concentration, Craft, Handle Animal, Intimidate, Jump, Knowledge (Arcane), Knowledge (History), Profession, Ride, Spellcraft, and Swim.
Weapon & Armor ProficienciesA Boros Legionnaire is proficient with all simple and martial weapons; with all light, medium, and heavy armors, and with all shields (including Tower Shields).
Bonus FeatsAt 1st level, 2nd level, and at every fourth level thereafter, a Boros Legionnaire gains a bonus feat which be any feat from the list of Fighter Bonus Feats. A Boros Legionnaire must meet the prerequisite of any feat gained in this way. A Boros Legionnaire counts as a Fighter of his level for the purposes of meeting the prerequisites of these feats.
Cadet's Wards (Sp): A 3rd level Boros Legionnaire may spend 10 minutes casting rudimentary wards upon himself to grant himself immunity to the Dazed and Stunned conditions as well as to magic Fatigue, Exhaustion, and Sleep effects. These wards have a 24 hour duration and can be dispelled or suppressed, but may be re-cast at-will. Boros Legionnaires can, and typically do, cast these wards during the hour used to regain their spell slots (see Spells below).
SpellsAt 4th level a Boros Legionnaire masters the ability to cast arcane spells drawn from the Boros Legionnaire spell list, gaining a caster level equal to his class level - 3, and learns every 1st level Boros Legionnaire spells. He prepares his spells in the same way a Wizard does.
In order to cast a Boros Legionnaire spell, a Boros Legionnaire must have an Intelligence modifier equal to 10 + spell level. The saving throw DC of a Boros Legionnaire spell he casts is equal to 10 + 1/2 class level + Charisma modifier. A Boros Legionnaire may receive bonus spell slots per day if he has a high Intelligence modifier.
Boros Legionnaire Spell List1st levelAid, Alarm, Align Weapon, Beastland Ferocity
SC, Critical Strike
SC, Cure Moderate Wounds, Divine Favor, Entropic Shield, Foundation of Stone
SC, Guided Shot
SC, Greater Magic Weapon, Hawkeye
SC, Hunter's Mercy
SC, Jump, Lesser Energized Shield
SC, Lightning Bolt, Lionheart
SC, Longstrider, Magic Vestment, Nightshield
SC, Resurgence
SC, Rhino's Rush
SC, Shield of Faith, Strategic Charge
SC, Stretch Weapon
PHB2, Swift Haste
SC, True Strike, Weapon Shift
SC, Whirling Blade
SC, Whispering Wind, Zeal
SC.
2nd levelAnimalistic Power
PHB2, Barkskin, Bear's Endurance, Bladeweave
SC, Bull's Strength, Burning Sword
SC, Cat's Grace, Cure Critical Wounds, Electric Vengeance
PHB2, Energized Shield
SC, Fireball, Flame Arrow, Hunter's Eye
PHB2, Improved Nightshield
1, Lesser Ironguard
SC, Lion's Charge
SC, Infernal Wound
SC, Knight's Move
SC, Living Undeath
SC, Meteoric Strike
PHB2, Protection from Arrows, Sonic Weapon
SC, Summon Weapon
CM, Strength of Stone
SC, Swift Fly
SC.
3rd levelAir Walk, Arrow Storm
SC, Blade Storm
SC, Delay Death
SC, Diamond Steel
SC, Dolorous Blow
SC, Dragonskin
SC, Find the Gap
SC, Fire Shield, Girallon's Blessing
SC, Greater Electric Vengeance
PHB2, Greater Nightshield
2, Hide from Dragons
SC, Mass Resurgence
SC, Panacea
SC, Reverse Arrows
SC, Sonic Shield
PHB2, Weapon of Energy
SC, Weapon of the Deity
SC.
4th levelChasing Perfection
PHB2, Death Ward, Dimension Jumper
CM, Draconic Might
SC, Fires of Purity
SC, Freedom of Movement, Heal, Heart of Earth
CM, Heart of Stone
SC, Ironguard
SC, Lightning Leap
CM, Overland Flight, Prismatic Bow
CM, Righteous Might, Sheltered Vitality
SC, Stoneskin, Superior Nightshield
3, Thunderlance
SC, Vulnerability
SC.
Footnotes
1 - As Nightshield, except duration 1 hour, the bonus to saves becomes untyped, and, in addition to immunity to magic missiles, you are immune to a single spell or spell-like ability up to 2nd level.
2 - As Nightshield, except duration 24 hours, +4 untyped bonus to saves, and, in addition to immunity to magic missiles, you are immune to one spell or spell-like ability per four levels each up to 3rd level.
3 - As Nightshield, except duration 24 hours, +6 untyped bonus to saves, and, in addition to immunity to magic missiles, you are immune to all spells and spell-like abilities up to 2nd level as well as one spell or spell-like ability per four levels each up to 4th level.
Boros Guildmage (Ex): A 4th level Boros Legionnaire casts arcane spells from the Boros Legionnaire spell list, but he may wear any type of armor without incurring the normal chance of arcane spell failure. Furthermore, he may complete the somatic gestures of his spells even with his hands full as long as he wields a manufactured weapon in at least one of his hands, and finally he may treat any manufactured weapon as the focus component of his spells.
Officer's Mount (Ex); Upon reaching 5th level, a Boros Legionnaire gains the service of an unusually intelligent, strong, and loyal steed to serve him in his endeavors. This mount is usually a heavy warhorse (for a Medium character) or a warpony (for a Small character). The Officer's Mount is a typical example of its species except for the adjustments and abilities detailed below.
Creature Type - The mount's type changes from Animal to Magical Beast, increasing its HD to d10s and its base attack bonus to +1/HD.
Saving Throws The Officer's Mount uses its own save bonuses or the Boros Legionnaire's, whichever is higher.
Intelligence - The Officer's Mount has an Intelligence score of 7. At every fourth level after 5th, the mount's Intelligence increases by 1.
Hit Dice - The Officer's Mount gains 2 extra Hit Dice at 5th level, plus one extra HD at 6th through 10th levels, plus one extra HD at every even level after 10th.
Natural Armor - The Officer's Mount gains a +4 bonus to natural armor at 5th level, which increases by +1 at every odd level after 5th.
Str/Dex/Con - The Officer's Mount gets a +3 bonus to Strength, Dexterity, and Constitution at 5th level. At every fourth level after 5th, the mount's Strength, Dexterity, and Constitution scores increase by 1 each.
Bonus Tricks - At 5th level, the Officer's Mount learns two additional tricks, as taught by the Handle Animal skill, but without needing the Boros Legionnaire to spend any time or make the skill checks required to teach the tricks. At every third level after 5th, the mount learns another bonus trick.
Link (Ex) - A Boros Legionnaire can handle his mount as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The Boros Legionnaire gains a +5 circumstance bonus on all Handle Animal and Ride checks made regarding the mount, +1 per two levels beyond 5th.
Share Spells (Ex) - At the Boros Legionnaire’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his mount. This works just like the ability of a Druid's Animal Companion.
Evasion (Ex) - The Officer's Mount benefits from the Evasion ability, as a Rogue.
Mettle (Ex) - The Officer's Mount benefits from the Mettle ability, as a Crusader.
Loyalty (Ex) - If the Officer's Mount is subject to a Charm or Compulsion effect that would cause it to harm the Boros Legionnaire or put the Boros Legionnaire into harm's way, then that effect automatically ends (before harm can be done).
Improved Speed (Ex) - Starting at 7th level, a Boros Legionnaire's Officer's Mount gains a +10ft bonus to its speed. This bonus increases by 10ft at 11th level and every four levels thereafter.
Multiattack - Starting at 9th level, a Boros Legionnaire's Officer's Mount gains the Multiattack feat as a bonus feat. If the mount already has that feat it gains the Improved Multiattack feat as a bonus feat even if it doesn't meet the prerequisites.
Command - Starting at 13th level, once per day per two Boros Legionnaire levels, the Officer's Mount can use this ability to command any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the Command spell. Each target may attempt a Will save (DC 10 + ½ paladin’s level + paladin’s Cha modifier) to negate the effect.
Improved Evasion & Improved Mettle (Ex) - Starting at 17th level, the Officer's Mount's Evasion and Mettle abilities improve to their Improved versions.
Quick Cast (Ex): Starting at 7th level, a Boros Legionnaire can cast a number of Boros Legionnaire spells per day, with casting times no longer than a full-round action, as swift actions. This does not increase the level of the spell slot require to cast the spell as the Quicken Spell feat does. The Boros Legionnaire may use this ability a number of times each day equal to 1 + his Intelligence modifier (minimum 1) and gains additional uses of this ability every four levels after 7th.
Radiance (Su): Starting at 8th level, at the Boros Legionnaire’s option, he may have any spell (but not any spell-like ability) that is cast on himself also affect all allies within 30ft or all enemies within 30ft. He may only use this ability 1/day, plus an additional time each day every four levels after 8th.
Lesser Angelic Visage (Sp): Starting at 9th level, while a Boros Legionnaire benefits from his Cadet's Wards he gains a +4 enhancement bonus to Charisma and Resistance 10 to cold, electricity, and fire.
Improved Angelic Visage (Sp): Starting at 13th level, while a Boros Legionnaire benefits from his Cadet's Wards he has Low-light Vision and Darkvision 60ft (or his existing Darkvision improves by 60ft), his Resistance to cold, electricity, and fire improves to 20, and he gains Damage Reduction 10/magic.
Greater Angelic Visage (Sp): Starting at 17th level, while a Boros Legionnaire benefits from his Cadet's Wards his enhancement bonus to Charisma grows to +6; his Darkvision pierces even magical darkness; his Resistance to cold, electricity, and fire improves to 30; and his Damage Reduction improves to 15/evil and magic.
Razia's Blessing (Ex): At 20th level, a Boros Legionnaire's type changes to Outsider (Native), though he may be resurrected normally. He gains a +4 perfection bonus to his Charisma score, a +2 perfection bonus to his Strength, Dexterity, and Constitution scores, is immune to disease and poison, gains Spell Resistance 35 and a pair of white, feathered wings that grant him a fly speed equal to twice his land speed at good maneuverability.
Ravnica: City of GuildsThe Azorius Arbiter, the Boros Legionnaire, the Dimir Secretkeeper, the Golgari Graveborne, the Gruul Wildspeaker, the Izzet Mathmagican, the Orzhov Ghostwayman, the Rakdos Hellraiser, the Selesnya Convoker, and the Simic Visionary.