Phonema of Fire:
Duration: Instantaneous.
Target: One creature or object.
Subject: None
You create a sudden gout of flame that blasts aside creatures and objects. If you speak this utterance in response to the target making an attack, the target takes a -2 penalty on that attack. In any case, the target also takes 1 point of fire damage per speaker level.
Phonema of Frost:
Duration: 1 turn
Target: One creature or object
Subject: None
You freeze a pocket of air, chilling a weapon and pulling it forward with a sudden vacuum. If you speak this utterance in response to an attack made with the target (if the target is an object) or one of the target's natural weapons or unarmed strikes (if the target is a creature), that attack gains a +2 bonus and deals 1 point of extra cold damage. Otherwise, the next attack made with the target (or with one of its natural weapons or unarmed strikes) before the end of the current turn deals this extra damage (but doesn't get the bonus). If you target a creature, they are not spared from the chill, so they take the same amount of cold damage added to the attack.
Syllable of Fire:
Duration: Instantaneous
Target: One creature or object.
Subject: None
You scorch the target superficially, causing a modest amount of damage. The target takes 1d4 points of fire damage, plus 1d4 for every 2 speaker levels you have.
Syllable of Frost:
Duration: Instantaneous
Target: One creature or object.
Subject: None
You freeze the surface of the target, causing some slight cracking and freezing. The target takes 1d4 points of cold damage, plus 1d4 for every 2 speaker levels you have.
Word of Flame:
Duration: 3 rounds
Target: One creature or object.
Subject: None
You ignite the target with searing flames. The target takes 1d6 points of fire damage per speaker level you possess when you speak the utterance, and for the rest of the duration catches fire. A creature or object that has caught fire takes 1d6 points of fire damage per round until it is extinguished. The flames extinguish themselves when the duration expires, but are persistent; while the target can extinguish them through normal means or by moving at least 10 feet in a round, they smolder back into full force at the start of its next turn. The target also provides illumination as if it were a torch (measured from the edge of its space).
Word of Frost:
Duration: 3 rounds
Target: One creature or object.
Subject: None
You freeze your target solid. The target takes 1d6 points of cold damage per speaker level you possess when you speak the utterance, and for the rest of the duration is so deeply chilled that it cools the air around it into a light mist, obscuring the target's vision. Other creatures and objects have concealment from the target for the duration. If the target moves at least 10 feet, its movement is enough to clear the mist until the start of its next turn.
Sentence of Fire:
Duration: 3 rounds.
Target: A circle of a radius up to 5 ft per speaker level, minimum 5 ft diameter
Subject: None
You summon a great blast of flame that burns unnaturally long. Creatures and objects in the area take 1d8 points of fire damage per speaker level if they begin their turn within the area, plus 1 point per speaker level whenever they enter the area (including creatures within the area when you complete the Sentence). Creatures and objects also catch fire, taking 1d6 points of fire damage per round. This fire is completely ordinary; it does not extinguish itself at the end of the duration, nor does it reignite itself as does the fire from the word of fire. It follows all the normal rules for extinguishing a fire. The area, and creatures ignited by it, radiate light as if they were torches (measured from the outer edge of their respective spaces).
Sentence of FrostDuration: 3 rounds.
Target: A circle of a radius up to 5 ft per speaker level, minimum 5 ft diameter
Subject: None
You conjure a field of frigid cold that saps the heat from all within its range. Creatures and objects in the area take 1d8 points of cold damage per speaker level if they begin their turn within the area, plus 1 point per speaker level whenever they enter the area (including creatures within the area when you complete the Sentence). The area becomes coated in razor-sharp ice. Creatures must succeed on a DC 15 Balance check or slip and fall prone, and creatures wearing light or no armor (or with otherwise unprotected feet) take 1d4 points of slashing damage and have their movement speeds reduced by 10 feet. Creatures without at least 5 ranks in Balance are denied their Dexterity bonus to AC while they are within the area, due to the difficulty of staying balanced on the slippery surface. Creatures not in contact with the ground, such as creatures using a fly speed, are subject only to the cold damage.