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Uncle Kittie's Unnecessary Revisions / Re: 5E Barbarian Path Variants
« Last post by bhu on Today at 01:03:02 AM »INVOLUNTARY PROPHET
All Gawds need a Prophet. Prophets deliver their pronouncements to mortalkind as cryptic, indecipherable bull(beep)) that lets the Gawds wreak incalculable havoc. Some think the Gawds find these shenanigans amusing, some think they themselves are forced to follow rules they don't understand. At any rate they tend to pick madman loners who live in a hut back in the deep woods. You know who that all too often describes? Barbarians! So despite your being an emotionally unstable death machine, you're constantly followed, kidnapped or harassed by would be conquerors, apocalyptic religious cults, and kooks of every shape and size. They regularly threaten people close to you, poison your food, kiss your ass, etc. This has led you to be far less stable than even other Barbarians, and people who don't know what you are give you a wide berth. The ones who do know what you are stay even further away, because it lessens the chance they'lll be choked out by your 'fans.'
SO YOU'RE A PROPHET...
At 3rd Level when you adopt this path, you gain the ability to cast the Gift of Alacrity and Augury spells, but only as rituals. Additionally, purely at random, a Gawd will speak through you. When this happens you may rise and hover in the air, have weird lights shine from your eyes, or speak in an inhuman voice, depending on the Gawd possessing you. You then spit Prophecy anywhere from a round to an hour. You are Incapacitated, but invulnerable all damage, conditions or effects during this time. Then you will be endlessly grilled by Concerned Parties, sometimes for years afterwards. It's pointless of course. You have no more insight into your utterings than they do. Even worse, there's a chance it's a False Prophecy, which everyone will blame on you. Your relationship with religion is...well, we'll politely call it strained. Note to DM's: This is to introduce Campaign story elements, not to randomly incapacitate your PC. Be good.
A MADMAN'S RAGE
At 3rd Level, when Raging, you have Advantage on Wisdom checks and Wisdom Saving Throws. You also add your Wisdom modifier to your Armor Class and damage rolls.
WISDOM
At 6th Level your Wisdom score increases by +2.
CUSSIN' AT THE GAWDS
At 10th Level you can cast the Commune spell, but only as a ritual. You usually use it to tell the Gawds exactly what part of your anatomy they can kiss.
FORESIGHT
At 14th Level while Raging, you can’t be surprised and have advantage on attack rolls, ability checks, and saving throws.
All Gawds need a Prophet. Prophets deliver their pronouncements to mortalkind as cryptic, indecipherable bull(beep)) that lets the Gawds wreak incalculable havoc. Some think the Gawds find these shenanigans amusing, some think they themselves are forced to follow rules they don't understand. At any rate they tend to pick madman loners who live in a hut back in the deep woods. You know who that all too often describes? Barbarians! So despite your being an emotionally unstable death machine, you're constantly followed, kidnapped or harassed by would be conquerors, apocalyptic religious cults, and kooks of every shape and size. They regularly threaten people close to you, poison your food, kiss your ass, etc. This has led you to be far less stable than even other Barbarians, and people who don't know what you are give you a wide berth. The ones who do know what you are stay even further away, because it lessens the chance they'lll be choked out by your 'fans.'
SO YOU'RE A PROPHET...
At 3rd Level when you adopt this path, you gain the ability to cast the Gift of Alacrity and Augury spells, but only as rituals. Additionally, purely at random, a Gawd will speak through you. When this happens you may rise and hover in the air, have weird lights shine from your eyes, or speak in an inhuman voice, depending on the Gawd possessing you. You then spit Prophecy anywhere from a round to an hour. You are Incapacitated, but invulnerable all damage, conditions or effects during this time. Then you will be endlessly grilled by Concerned Parties, sometimes for years afterwards. It's pointless of course. You have no more insight into your utterings than they do. Even worse, there's a chance it's a False Prophecy, which everyone will blame on you. Your relationship with religion is...well, we'll politely call it strained. Note to DM's: This is to introduce Campaign story elements, not to randomly incapacitate your PC. Be good.
A MADMAN'S RAGE
At 3rd Level, when Raging, you have Advantage on Wisdom checks and Wisdom Saving Throws. You also add your Wisdom modifier to your Armor Class and damage rolls.
WISDOM
At 6th Level your Wisdom score increases by +2.
CUSSIN' AT THE GAWDS
At 10th Level you can cast the Commune spell, but only as a ritual. You usually use it to tell the Gawds exactly what part of your anatomy they can kiss.
FORESIGHT
At 14th Level while Raging, you can’t be surprised and have advantage on attack rolls, ability checks, and saving throws.