Single-Target | SP Cost | Description |
Conjuring | 0 | Conjures something at a point in space. |
Individual | 0 | Single target, no restrictions. |
Missiles | 1 | Divide numeric effects across multiple targets. |
Ray | 1 | Ranged touch attack. Removes Reflex save. |
Touch | 0 | Melee touch attack. Removes Reflex save. |
Multiple-Target | SP Cost | Description |
Dispersed | 1/2 targets | Multiple targets, each within 5 ft. + 5 ft./2 levels of each other. |
Mass Conjuring | 0 | Conjures multiple things, each within 5 ft. + 5 ft./2 levels of each other. |
Multi-Ray | 1/ray | Ranged touch attacks. Removes Reflex save. |
Multi-touch | 1/2 targets | Melee touch attacks. Removes Reflex save. |
Area | SP Cost | Description |
Bolt | 2 | 20 ft. + 5 ft./level vertical line. |
Burst | 3 | 5 ft. + 5 ft./2 levels radius burst. |
Cone | 3 | 15 ft. + 15 ft./4 levels long cone. |
Line | 3 | 20 ft. + 5 ft./level line. |
Nova | 2 | 5 ft. + 5 ft./2 levels radius burst centered on you. You are unaffected. |
Shaped | 5 | One 10-foot cube + 1 cube/2 levels. |
Spread | 4 | 5 ft. + 5 ft./2 levels radius spread. |
Emanation | SP Cost | Description |
Beam | 3 | 20 ft. + 5 ft./level line emanation. |
Cloud | 4 | 5 ft. + 5 ft./2 levels radius spread emanation. |
Cylinder | 4 | 5 ft. + 5 ft./2 levels radius, 20 ft. + 5 ft./level tall cylinder emanation. |
Quadrant | 3 | 15 ft. + 15 ft./4 levels long cone emanation. |
Sculpted | 5 | One 10-foot cube emanation + 1 cube/2 levels. |
Spray | 4 | 15 ft. + 15 ft./4 levels long cone emanation. Moves and turns with you. |
Stream | 3 | 20 ft. + 5 ft./level line emanation. Moves and turns with you. |
Zone | 4 | 5 ft. + 5 ft./2 levels radius emanation. |
Wall | SP Cost | Description |
Cube | 6 | 5 ft./level cube. |
Dome | 3 | 5 ft./2 levels radius hemisphere. |
Rectangle | 2 | 10 ft./level perimeter, 20 ft. high rectangle. |
Ring | 1 | 5 ft./2 levels radius, 20 ft. high circle. |
Sphere | 2 | 5 ft./2 levels radius sphere. |
Wall | 1 | 10 ft./level long, 20 ft. high wall. |
Special | SP Cost | Description |
Arc | 2/target, -1 if Reflex saves only | Combines multiple-target and area. 20 ft. + 5 ft./level line between each target. |
Fork | 1/target | Combines single- and multiple-target. Secondary targets must be within 5 ft. + 5 ft./2 levels of primary target. |
Grenade | 5+ | Combines single-target and area. Splash weapon explodes in 5 ft. + 5 ft./4 levels burst. Removes Reflex save if it hits. |
Meta-Targeting Option | SP Cost | Affected Targeting Types | Description |
Barricade | 1+ | Emanation | Converts to wall. Outermost wall layer also emanates outward 5 ft. + 5 ft./2 levels. |
Cage | 4+ | Area | Converts to wall. Innermost wall layer also repeats every round at 50% SP in wall's interior area. |
Circle | 4+ | Emanation | Converts to single-target. Emanates from subject to 5 ft. + 5 ft./4 levels. |
Fortress | 1+ | Emanation | Converts to wall. Innermost wall layer also emanates inward in wall's interior area. |
Pulse | 0+ | Area | Converts to emanation. Repeats every round at 50% SP. |
Radiating | 2+ | Area | Converts to wall. Outermost wall layer also repeats every round at 50% SP outward 5 ft. + 5 ft./2 levels. |
Retributive | 1+ | Multiple | Converts to single-target. Affects attackers that hit in melee. |
Runic | 2+ | All types | Spell is stored as a magical trap. |
Screen | 0+ | Multiple | Converts to wall. Affects subjects that cross the wall layer. |