Author Topic: Blood Palace (OOC)  (Read 71989 times)

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #200 on: August 05, 2015, 06:42:56 PM »
Yup.

Offline SorO_Lost

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Re: Blood Palace (OOC)
« Reply #201 on: August 05, 2015, 06:48:30 PM »
Sup

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #202 on: August 06, 2015, 12:47:47 AM »
Please tell me we're not still stuck on only one person seeing the invisible enemy still on the field and not telling anybody thus nobody actually able to do anything for their initiative turn thus prompting everybody to not do anything at all :v

Because I'm the only one who should be legitimately unable to ever do anything against stealthed enemies -_-'

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #203 on: August 06, 2015, 02:04:21 PM »
I'm pretty sure we're waiting for everyone to link up so we can teleport out of here.

Offline oslecamo

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Re: Blood Palace (OOC)
« Reply #204 on: August 06, 2015, 02:38:11 PM »
I'm pretty sure we're waiting for everyone to link up so we can teleport out of here.

That.

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #205 on: August 06, 2015, 09:08:47 PM »
We may just want to skip ahead and assume everyone links up in order to progress forward, though I certainly understand the desire to make sure all the players are paying attention and are invested in what's going on.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #206 on: August 06, 2015, 09:35:13 PM »
Yeah, we've done a system check, we can get to the teleporting. I assume nobody has a burning desire to stay behind and be ganked by mindflayers. :lmao



Why did I just roll an Architecture check when we're floating in the sky? That one should've been obvious to skip. @_@
« Last Edit: August 08, 2015, 01:39:16 PM by Raineh Daze »

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #207 on: August 09, 2015, 03:20:25 PM »
So, I've got a couple tactics. I could try to rush up to one or two of them and try to hit hard and fast, acting as mobile as possible and then Hide in Plain Sight (or just plain hide if my movement can get me behind one of the pillars, a fairly easy task to accomplish). If I activate Aura of Retribution, I can catch any attacks on me and affect any enemies in range with them.

Alternately, I can summon an army of jovoc kamikazes and have them zerg-rush the thoon soldiers, trying to run them down through force of superior numbers. However, Osle said these were reinforced, so I'm not sure if even a large number of small damage will do much good. The main damage they'll impose won't be from their claws, but from turning any AoO's or readied attacks back on the thoon guard. Plus, with any luck, splitting their attention between us and them will help our own actions. And we need to take out everything in this room as quickly as possible or else those reinforcements will get here, making it much more difficult.

I'm not sure how to handle throwing 64 Jovocs onto the battlefield, however...

This was discussed briefly in the Jovoc thread, but no definitives were laid out, really.

Offline SorO_Lost

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Re: Blood Palace (OOC)
« Reply #208 on: August 09, 2015, 04:47:07 PM »
This was discussed briefly in the Jovoc thread, but no definitives were laid out, really.
Yeah but D&D multiplies differently than you did.

So as written it's two at level 5, four at level 7, six (not eight) at level 9, and so on to a none-epic maximum of eighteen at the twenty level and his only consent was acknowledgement that it's powerful and thus 1/day. Which not necessarily that he plans on editing the article to say your end value is correct so I think you need to get the chickens to hatch first.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #209 on: August 09, 2015, 05:00:31 PM »
I think 'number of creatures' counts as a real world value and would be treated normally, not like a critical multiplier. If it applies to a physical quantity, it gets exponential.

Offline SorO_Lost

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Re: Blood Palace (OOC)
« Reply #210 on: August 09, 2015, 05:38:11 PM »
I think 'number of creatures' counts as a real world value
I also think the temperature of a Fireball is a real world value. Your point?

It alters the maximum, which also happens to be based on an abstract value, that you can decide to summon and decisions do not have real world values even if you can measure their outcomes.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #211 on: August 09, 2015, 06:16:36 PM »
It also works on stacking difficult terrain and the size of that fireball. Suggesting that it's not an abstract game effect.

Plus, with the way mob sizes scale, it makes more sense as an exponent than a linear scale.

Also, my turn is going to be decided once I know where people are for blast radius purposes.

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #212 on: August 09, 2015, 06:52:33 PM »
Well, I asked for clarification and got none. When I mentioned summoning 64 jovocs, I was not met with a correction, merely a restatement that the high number was why the ability was only 1/day, and that we would see how it goes. All of these buggers are capped at 5th level and are likely to be weak.

Still, it would be useful to have a definitive say on the matter.

Offline Nanshork

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Re: Blood Palace (OOC)
« Reply #213 on: August 09, 2015, 08:37:38 PM »
Just tell me what to shoot. :p

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #214 on: August 09, 2015, 09:27:07 PM »
All those Jovocs might get caught in the AoEs of everybody else :D

Or atleast Rainy's. She's like nothing but AoEs  :lmao

And I want to Breath :O

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #215 on: August 09, 2015, 09:40:44 PM »
All those Jovocs might get caught in the AoEs of everybody else :D

Or atleast Rainy's. She's like nothing but AoEs  :lmao

And I want to Breath :O

I can be more specific. Still, given that ANYTHING I can do aside from simply casting Polar Ray has a potential for friendly fire, I should probably go last. :P

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #216 on: August 09, 2015, 09:50:02 PM »
Or go first before everybody runs into your line of fire  :lmao

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #217 on: August 09, 2015, 09:53:37 PM »
And be target #1 again? No thanks. :p

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #218 on: August 09, 2015, 11:33:20 PM »
Actually, getting all those jovocs in the line of fire would work to our benefit. If they all activate aura of retribution, they can rebound the damage to all enemies in range. Namely, the thoon guard and potentially the elder brain.

However, if we could just rush every elder brain and use the same tactic every time, Oslecamo wouldn't bother running the game (or allowing these characters). I'm sure he's got plenty of nasty things planned for us.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #219 on: August 09, 2015, 11:53:18 PM »
This is why I try and keep my abilities simple. Because that makes creative fuckups marginally less likely. Even if said 'simple' is 'now this area is nonexistent'.