Author Topic: General Player Knowledge  (Read 2432 times)

Offline VennDygrem

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General Player Knowledge
« on: November 09, 2011, 10:30:58 PM »
I will update this thread as necessary with what the players know about the world around them and particularly how it pertains to the overall plot of the campaign. This first post will be devoted to info on the plot. The next one will detail what you know about important NPCs. The third and final one will be general world information that I've had to make up or elaborate on for the sake of this game.

This thread is not for Player discussion. That can be done in the relevant OOC thread.

The Players Are:
tallan
BowenSilverclaw
Agita
archangel.arcanis
Calchexxis

Nanshork
Flay Crimsonwind
Risada
Scout89
Melblen_Cairn


What the Heck is Going on?
Your quest began in the sleepy village of Lakeside, located in the nation of Karrnath. Your main goal is to seek clues about a mysterious, fabled artifact for Bordrek Stonefist. He has agreed to pay each of you handsomly for information regarding this artifact, which he has told you is known as "the Maker's Crown." Little is known about the crown, but legends revolve around it much like Eberron's twelve moons circle the planet. Some believe the artifact is tied directly into the Draconic Prophecy, and could be a key to unlocking its mysteries. Some believe it is little more than myth, while others have more outlandish theories (such as one which says that the crown reveals all 13 secret spices in the recipe to Sgt. Feathers' Crispy Couatl Tenders- Fear not, no couatls were harmed in the making of these tasty treats). The most prominent theories suggest that it either doesn't exist or is simply the crown belonging to an ancient king, long forgotten but holding no magical or special properties.
Bordrek wants it for his collection regardless.

Bordrek has sent you on your way already, and the first clues lead you into Karrnath. You are currently travelling the King's Road northward, ever further into the unforgiving Karrnathi winter. In the village of Winterhaven you are to meet an old man who will aid you in your quest for information on the Crown. Little is known of him, and in order to keep his identity safe you have not even been given his name (a practice you may well question, yet perhaps not enough to turn down the chance for gold or glory). In order to ensure you meet with the right old man, you were given a passage to repeat when you first meet him. When you ask him about the surrounding area, he will offer to draw you a map. You will speak the line, "Do the local birds need maps to know which way the wind blows?" He will respond to this pass phrase with, "not on a fair day, but they may when darkness falls." Following that, pass unto him a copper coin that features the portrait of King Kaius of Karrnath, and your exchange will be complete. He will then provide unrestricted aid while within the borders of Winterhaven, at least within his capacity to help.

The party journeyed to Winterhaven, dispatching some kobolds on the way and rescuing a young elf girl. You found your contact, Eilian the Old, in Wrafton's Inn. He told you that strange happenings are afoot, and that his missing friend and contact Douven Staul may be the key to unlocking their mystery. He sent the group off with some maps of the area and a guide, but not before leaving you with a cryptic warning: "Beware the elf girl." The next day, more kobolds were encountered, and it was decided to clear out the infestation, as the whole town had been complaining about the nuisance the night before. However, while chasing a straggler back to its hideout, Curyll the ranger scouted ahead and seemed to have disappeared, leaving the group bewildered. Furthermore, though they had yet to realize it, Minharath the psion had also disappeared. Strangely enough, they happened across a halfling seemingly investigating the same kobold menace. The disappearances continued, dwindling your numbers while bringing other new faces to your fold. Something is rotten in Winterhaven, and you're going to find out what.


The Heroic Spirit
Each of you possesses a unique trait that sets you apart from your peers back home. You have a special destiny, though you may not yet know what it is. You are heroes, and regardless of your personalities or backgrounds, you excel in some area, or otherwise stand out. Perhaps not in the sense that a Goliath stands out in a crowd of Halflings, but those who know what to look for can just tell.
Your special nature may just manifest itself in unique ways that you may not even yet understand.

(click to show/hide)


Average Character XP
1150/2250
« Last Edit: April 22, 2013, 08:22:14 AM by VennDygrem »

Offline VennDygrem

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Re: General Player Knowledge
« Reply #1 on: November 09, 2011, 10:34:42 PM »
Important NPCs

Bordrek Stonefist d'Kundarak:
(click to show/hide)

Delphina Moongem
(click to show/hide)

Salvana Wrafton
(click to show/hide)

[More to Come]
(click to show/hide)
« Last Edit: December 17, 2011, 01:42:42 AM by VennDygrem »

Offline VennDygrem

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Re: General Player Knowledge
« Reply #2 on: November 09, 2011, 10:36:57 PM »
General Information on Eberron at large

The Last War: The most significant historical event in Eberron, something that everyone but the most remote civilizations knows about. It began about a hundred years ago, and ended just 2 years ago with the Treaty of Thronehold, which itself came roughly 2 years after the Day of Mourning- an event wherein a fell grey mist erupted out of the depths of Cyre, destroying the nation and leaving only a tainted wasteland, now known as the Mournlands, where terrible creatures roam a twisted landscape and wounds do not heal naturally.

The war constituted a conflict raging between the nations of Aundair, Breland, Cyre, Thrane, and Karrnath, along with all of their satellite nations. Its purpose was to reunite the kingdoms of Galifar after they were divided with the death of Emperor Jarot. The conflict lasted over a century and ended inconclusively after the destruction of Cyre in the Day of Mourning. This lead to the Treaty of Thronehold that temporarily suspended the conflict until the cause was discovered.

Karrnath: One of the oldest human nations on the continent of Khorvaire, Karrnath was built on a strong military tradition, one that carries on to this day. Karrnath supports a heavy middle class with plenty of trade businesses running in the large metropolitan centers throughout the western region of the country. Every Karrnathi citizen is forced into compulsory military service lasting at least two years. While many turn this service into a life-long career still others are quick to fulfill their duty and begin their actual lives.

Most interesting about Karrnathi society is their use of the dead. There are no qualms about necromancy or undead in Karrnath and the forces of the military in the Last War were bolstered by skeleton and zombie forces. The summers are hot, short and wet while the winters are long, bitterly cold and full of snow. The people have grown hearty and robust out of this constant weather patterns.

The Draconic Prophecy: A record of things to come that has been playing out since creation. The dragons of Argonnessen observe and record everything from the position of the moons and stars, to the position of the Ring of Siberys to physical manifestations of dragonmarks in the world, all of which they study looking for portents and omens of things to come. The prophecy encompasses many many volumes and is said to be as complex and unfathomable as the dragons themselves. A few among the scholarly study snippets of the massive work, but only the dragons with their incredibly long lifespan have the ability and patience to see the prophecy for what it truly is.

Recently dragonmarks have formed on the so-called lesser races. Although the dragons are divided as the what this might mean, they are no less interested in studying the new bearers of the draconic prophecy.

It is unknown what the draconic prophecy's nature is. Some argue it is a revelation of the end of the world, others of a new beginning. Whatever the means it is obvious that the prophecy points towards the transformation of the world as we know it.
[Further information can be found here]
« Last Edit: March 29, 2013, 12:37:45 AM by VennDygrem »