Author Topic: Warmage Redux  (Read 5787 times)

Offline Nanshork

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Re: Warmage Redux
« Reply #20 on: March 29, 2017, 08:04:41 PM »
If feats are all you did then we're good here.  What next?

Offline bhu

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Re: Warmage Redux
« Reply #21 on: March 29, 2017, 08:18:53 PM »
Try Race Additions, it should be a quick read.

Offline bhu

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Re: Warmage Redux
« Reply #22 on: January 14, 2020, 11:16:50 PM »
SORCEROUS ORIGIN: WARMAGE
Your innate ability to use magic led to you being quickly nabbed and trained by some organization, usually military in nature.  Your true origin may or may no be known, but your training has channeled it into combat magic.

MILITARY TRAINING
At 1st Level you gain proficiency with Light Armor, Shields and Simple Weapons.

ADVANCED MILITARY TRAINING
At 6th Level you gain proficiency with Medium Armor, and when you cast a Cantrip that deals damage you may add your Charisma Modifier to that damage.

ENHANCED LEARNING
Beginning at 14th Level, you may add two spells to your list of spells known.  These spells can came from any spell list, but must require an Attack roll as part of the spell, and must be of a Level you can cast.  I.e., as a 14th Level Sorceror you can cast spells of 7th Level or less, so you can add 2 spells from any spell list that are 7th Level or lower, and require an Attack roll.  Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from any spell list, which also must be of a level for which you
have spell slots.  This spell must be from the Abjuration or Evocation schools, or a Conjuration spell that does damage.

VETERAN
Beginning at 18th Level, you gain advantage on Attack rolls with spells.
« Last Edit: January 16, 2020, 06:57:59 PM by bhu »