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Messages - Chaos_Blade

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Oslecamo's Improved Monster Classes / Re: Starkin
« on: August 30, 2022, 05:54:56 PM »
Apologies for necro but why do they have lower than low BAB? Low would be 1/2 this is.... 1/3 or 1/4 BAB or something, lol

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Oslecamo's Improved Monster Classes / Re: Skaven
« on: September 04, 2017, 02:28:48 PM »
I like verminlord, it looks pretty awesome! Sorta OP in comparison to the others though!
Also, it mentions getting multiple of its weapons  but doesn't actually seem to give a way TO get more than one of any of them.

Doomwheel! Pretty great!

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Oslecamo's Improved Monster Classes / Re: Skaven
« on: August 27, 2017, 12:48:29 AM »
Stumbled into this. Got to say - I absolutely love some of the classes, especially the Warlock Engineer. I see mention of the Doomwheel needing added for it to be finished as an option but it's not in so I'm guessing this was never revisited and finished?

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I think the stat buffs are fine, though that's only because the class defaults to 3/4 BAB.

The abilities all look pretty cool so far!

If I were a truly capable class designer I'd have more info for you regarding these things ; as it stands I just generally don't know really what to say for additional abilities.

5
Looks good ; my only concern / question of what I see so far is this - what happens if you activate your Assumtpion with a high-tier Monstrosity Seed in an area too small for you to grow? Or, rather ; are you able to choose NOT to grow past a certain size tier?
Should probably use the same text there as in Enlarge Person. You grow as big as you can, with the chance to burst your enclosure.
Fair enough ; personally I'd prefer just straight the option at entering the Assumption to only grow so large / only grow so much / not grow at all.  Though that's just because I'd like to treat growth as a tactical choice rather than something that happens no matter what.

Edit : Maybe make it so that you get the choice at the start of the Assumption and to change your mind costs turns of the transformation? Say I decide I want to grow to large at first, and then - tired of being grappled by the monkeyshark or what have you - grow to Huge to be TOO BIG FOR MORTAL HANDS TO RESTRAIN, burning an extra turn of the transformation.

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Looks good ; my only concern / question of what I see so far is this - what happens if you activate your Assumtpion with a high-tier Monstrosity Seed in an area too small for you to grow? Or, rather ; are you able to choose NOT to grow past a certain size tier?

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Yeah, y'know, will I be able to form a weapon or size one up while transformed and basically pull this kind of thing off?



Edit: That is to say, would I be abble to grow in size along with some of my gear and be a bestial creature clad in armor wrecking other things? Say I wanted to whomp the Tarrasque 1V1 while my party ran away as effectively a sacrifice, could I keep my armor bonus while being gigantic to fight it / semi-realistically keep its attention RPly?

EDIT 2 : PArasitic Shock mentions a suppression in the end but the suppression from activating the ability has been removed. Might want to fix that.

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I'm liking the way the mechanics are being adjusted, and still look forward to the Symbiote Seeds. Beyond that I also wonder the following ; Will your natural weapons scale with such a thing, and will it only be possible to get free NATURAL weapons, or will you be able to form more standard weapons with a Seed out of spirit-energy or what have you? My main reason for asking is I'm wondering if at some point you'll be able to get Ghost Touch both ways / either way, so that you can, say, be a natural weapon fighter but still killify ghosties.

Edit : Does the Assumption turn counter start the turn you activate it (Meaning at level one with a standard action being used you're effectively wasting that first turn of it) or does the coutndown not start until you get a full turn to actually do things in the form? With Barbarians it starts the turn you turn rage on, but Barbarians also get to do it as a Free Action.

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I'm a fan of the various class features that let you extend your Assumption. I like that the base class without the Seeds doesn't give any special attacks.
Will there be a Seed, though, to augment your number of attacks or similar?

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Homebrew and House Rules (D&D) / Re: Custom Design: Classes and Such
« on: July 24, 2017, 09:34:00 PM »
By the way, I have to point out that the Binder is almost exactly what you're talking about. But I've already started working on something :)

Even if Binder with Sacred Seal is exstant already, after finding your Scaleshaper I was likely to end up playing that and just refluffing it some instead, but if you're working on something I'm all kinds of hype to see what you come out with!

Thank you kindly.

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Homebrew and House Rules (D&D) / Re: Custom Design: Classes and Such
« on: July 24, 2017, 03:23:17 PM »
3.5e Warlock can already do the basics for that, I think.

Start with Eldritch Claws (the feat which gives you claws that deal + Eldritch Blast damage). That's your level 1 "corruption", and it stacks with any shape-shifting you do later on.

For the more powerful later transformations, I think you're right that a Barbarian's Rage is a good way to model that. In effect, you'd have a customizable Binder hybrid with a Warlock chassis, and the most powerful options would be an increasingly powerful daily-limited effect, which Fatigued you after using it (for the rest of the encounter).

Which system is this for? I'm assuming 3.5e, but in 5e you could probably do something cool with a 5e Warlock.

Yeah, 3.5.

Eldritch claws was something I didn't know about, which sounds pretty cool. I'd considered at some point something similar to a Knight of the Sacred Seal binder mxied with barb and warlockas  a sort of hybrid class, but Knoght of the Sacred Seal is a PrC.

Sirpercival's Scaleshaper looks pretty cool too, and if he's willing to take a shot at brewing up a class based on my idea with a similar working to the Scaleshaper, I'm actually kinda excited for that.

Thanks for the reply / feedback!

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Homebrew and House Rules (D&D) / Re: Custom Design: Classes and Such
« on: July 24, 2017, 03:01:49 PM »
Something like this?
Not quite. The fluff is very good, and the extra damage thing is also nice, but the transformations are limited in timeframe and -constantly- seem to risk you losing control of your character. Even if you burn feats all you get is the creature inside you saying it won't attack your allies.

This sounds kinda like a reflavoring of Scaleshaper from my Ethos of the Wyrm... but it does sound like a fun class to play, and I'd be happy to take a gander at it if no one else wants to.
So I checked out your Ethos of the Wyrm and... Mechanically speaking yeah, the Scaleshaper fits very well what I had in mind. I would greatly appreciate if you made an attempt at the possessed transformer class using something similar to that. I'm more awake now, so if you had any more-specific questions, I'd be able to better answer them probably!

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Homebrew and House Rules (D&D) / Re: Custom Design: Classes and Such
« on: July 24, 2017, 04:48:20 AM »
I was thinking like something between a Barbarian's Rage and something like a Warlock and ...

See,the idea I had was this warrior that transformed into increasingly more monstrous forms, either partially or completely, doing things like become some sort of... were-horror or just turning an arm into a cannon of magic energy. Looking at what you linked, the general theme of transforming due to some horrible power fits well with the Outcast homebrew subsystem. I could totally in theory change the concept from possessed to someone who's filled with like an ...

Well anyway, enough rambling just before bed ; the idea I was getting towards is that the Outcasts work well fromw hat I read over for what I had in mind.

Some sort of Barbarian / Warlocl / Outcast, possibly with a weaker 'rage' without a time limit (But you have to make a will save to exit) sounds really in line with what I was thinking. I think. I'm pretty sleep deprived at this point.

Sorry.

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Homebrew and House Rules (D&D) / Re: Custom Design: Classes and Such
« on: July 24, 2017, 02:19:11 AM »
Sorry for the uh necro, and I'm fine if this gets deleted.

But I'm wondering about like, kinda anime class concept best I can tell. A character who is possessed, like the fluff in eberron makes Elans, except with actual interaction with the possessing critter.

I like the idea of just some kind of 'super form' that draws on some pacted/possessing spirit? Like the best example I can find is an anime, Naruto, later on.

I doubt it's really anythingt hat'd interest you, but.

I'd like it as a base class, just because someone with a headvoice and transformation and such as a base class has always interested me!

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