Hooray, playtesting!
I got to run the NPC in one fight along side the players. So far, he seems to do about what I'd expect in terms of what they all do. I did find myself having to carefully monitor his fury. I just grabbed five red fishbowl glass beads to keep track. Even grabbing three on the first hit, it gets spent quite quickly.
Granted, with the other PCs taking actions, I think he was only exposed to one, maybe two attacks after he went into rage. This left me having to resort to a full attack to keep his fury up.
If you want me to look at any of your other stuff just let me know.
This is huge, so I understand if you don't have time to look at it, but I did work on a
Tome of Battle rework. The main idea was to leave all of the maneuvers in the book as-is (I think I changed
two), and then lower the level of any I felt were underpowered, and I add new maneuvers in to fill out the levels. Several maneuvers drop quite a few levels, and many stay at their current level. All of the original 9th level strikes are dropped to 7th or 8th level.
I modified the classes somewhat, but not much. Also, I got rid of the prereqs for maneuvers (other than minimum level).