DragonSoul Initiator
Credit to for picture goes to
Sandara A skilled warrior who possesses a font of a dragon's power. The how and why changes from situation to situation, but this gives them a measure of the natural powers of dragons as well as their resiliency.
MAKING A DRAGONSOUL INITIATORA DragonSoul Initiator .
Abilities: Charisma is the most important thing to them due the way their mysterious powers work, followed by Strength and Constitution due to the heavy combat focus. This may also be effected by their choice of Disciplines.
Races: Any
Alignment: Any
Starting Gold: As Fighter
Starting Age: As Fighter
HD: d8.
Class Skills:A DragonSoul Initiator's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills, taken individually), and Profession (Wis). A DragonSoul Initiator also gains additional class skills from their (see below for details).
Skill Points at 1st Level: (4 + Int) x4
Skill Points at Each Additional Level: 4 + Int
Table: The DragonSoul Initiator
| Base Attack | Fort | Reflex | Will | |
Level | Bonus | Save | Save | Save | Special | Maneuvers Known | Maneuvers Readied | Stances |
1 | +1 | +0 | +0 | +2 | Improved Unarmed Strike, Primeval Force, Prana Burst | 4 | 3 | 1 |
2 | +2 | +0 | +0 | +3 | Draconian Progress | 5 | 4 | 1 |
3 | +3 | +1 | +1 | +3 | Dragon's Defiance | 5 | 3 | 1 |
4 | +4 | +1 | +1 | +4 | Font of Power | 6 | 4 | 1 |
5 | +5 | +1 | +1 | +4 | Dragon's Resilience | 6 | 4 | 2 |
6 | +6 /+1 | +2 | +2 | +5 | | 7 | 4 | 2 |
7 | +7/+2 | +2 | +2 | +5 | Draconian Progress | 7 | 4 | 2 |
8 | +8/+3 | +2 | +2 | +6 | Font of Power | 8 | 5 | 2 |
9 | +9/+4 | +3 | +3 | +6 | | 8 | 5 | 2 |
10 | +10/+5 | +3 | +3 | +7 | | 9 | 5 | 2 |
11 | +11/+6/+1 | +3 | +3 | +7 | Draconian Progress | 9 | 5 | 3 |
12 | +12/+7/+2 | +4 | +4 | +8 | Font of Power | 10 | 6 | 3 |
13 | +13/+8/+3 | +4 | +4 | +8 | | 10 | 6 | 3 |
14 | +14/+9/+4 | +4 | +4 | +9 | | 11 | 6 | 3 |
15 | +15/+10/+5 | +5 | +5 | +9 | Draconian Progress | 11 | 6 | 4 |
16 | +16/+11/+6/+1 | +5 | +5 | +10 | Font of Power | 12 | 7 | 4 |
17 | +17/+12/+7/+2 | +5 | +5 | +10 | | 12 | 7 | 5 |
18 | +18/+13/+8/+3 | +6 | +6 | +11 | | 13 | 7 | 5 |
19 | +19/+14/+9/+4 | +6 | +6 | +11 | Draconian Progress | 13 | 7 | 5 |
20 | +20/+15/+10/+5 | +6 | +6 | +12 | Font of Power | 14 | 8 | 5 |
Weapon and Armor Proficiencies: A DragonSoul Initiator is proficient with all simple and martial weapons, all armor, and with shields (but not tower shields).
Maneuvers: They learn maneuvers of two schools of their choice. If the school demands any special prerequisite they must fulfill it a well. You gain that discipline's skill as a class skill as well. Her Initiator level is equal DragonSoul Initiator level plus half other levels, and she can only learn maneuvers of a level no bigger than half (IL+1).
One must take a move action to recover a maneuver, a relatively brief moment in battle to focus oneself. They cannot use the maneuver recovered or any strikes that round. They are automatically fully recovered at the beginning of a battle.
At 4th level, and every even-numbered level afterwards, the DragonSoul Initiator can replace one of her older maneuvers with a new one she qualifies for from one of her two schools (the new one doesn't need to be of the same level of the older one).
Improved Unarmed Strike: While a DragonSoul Initiator may be one whom focuses on armed combat, they realize they may not always have a weapon on hand. That, and they believe they should be able to emulate the fact that dragons don't need weapons. At 1st level, they gains Improved Unarmed Strike as a bonus feat. Their attacks may be with fist, elbows, knees, and feet. This means that they may make unarmed strikes with his hands full. There is no such thing as an off-hand when striking unarmed.
Primeval Force: Maybe it was dormant Dragonblood. Perhaps you made some sort of pact with a dragon. Or it was the effect of some strong magic. Either way you somehow have the power of a dragon in your soul. At first level choose a true dragon to be considered your benefactor, this will determine some of the features and feats of this class. They gain the Dragonblood subtype and are considered that dragon for spells and other abilities that specify type.
At level 10 gain the Dragon type and optionally the elemental subtype as your dragon benefactor.
Prana Burst (Su): Using the dragonic power within yourself, you can augment your combat potential. This results in permanent abilities or changes to already existing ones, but you can choose for them not to be active. At first level you gain access to one of these abilities, and gain an additional one each 5 levels after (1, 6, 11, 16).
- Extend Range: All melee attacks can be made at range of 5 feet, plus another 5 per five DragonSoul Initiator levels. It is considered a standard melee attack for all intents and purposes.
- Piercing Attacks: Whenever you would make a ranged attack, if it has any range left it can continue. This attack must take an attack roll and uses the same roll -2 after each time it passes through another target. This can be used in conjunction with Extend Range.
- Parry: As an immediate or move action you can gain a Deflection bonus to Armor Class equal to 1 + 1 per 5 levels for one round. You are also considered to having an arm free for the purpose of using Deflect Arrows and like feats (you can take them as feats, but would only be able to use it by meeting the requirements or activating this).
- Aftershocks: Your melee and ranged attack cause area damage on impact. This must be an attack which requires an attack roll. The area starts as 5 feet radius burst and by 5 feet at levels 5, 10, and 15. This deals half the original damage and a successful Reflex save can reduce this by another half (DragonSoul Level + Charisma Mod + 10). If already required a save, roll the Reflex for this first as a successful save will remove the need for the other. This only applies to the first hit of a single attack for the purposes of attacks that may hit multiple times. Taking this an additional time allows each hit of Piercing Attacks or the Penetrating Shot to activate this but reduce the radius by 10 feet.
- Martial Power: Gain one known maneuver chosen from one of the disciplines granted by this class. It can be up to one level lower than the your highest know maneuver (minimum 1). You also gain an extra readied maneuver.
Dragon's Defiance (Su): Energy Resistance 10 + 1 per class level of the element of the subtype of your dragon benefactor.
Font of Power (Sp): Possessing the soul of a dragon, it's only natural one would gain some magical ability. At 4 level they can pick a spell from the sorcerer list of 2 level or lower. As they gain levels, they become able to use it more times while learning other spell like abilities which also gain more uses. See the chart below for details.
CL is equivalent to their IL, and they cannot choose a spell with experience or expensive material costs. These spells count as prepared for the purposes of Reserve feats.
Table: Font of PowerClass |
|
|
|
|
|
Level |
| 2 | 4 | 6 | 8 |
4 |
| 1/day | - | - | - |
8 |
| 2/day | 1/day | - | - |
12 |
| 3/day | 2/day | 1/day | - |
16 |
| 4/day | 3/day | 2/day | 1/day |
20 |
| 4/day | 4/day | 3/day | 2/day |
Dragon's Resilience: At level 5 they gain DR equal to 1/4 level which is bypassed by magic, as well as SR equal to class level + 10.
Draconian Progress: At 2nd, 7th, 11th, 15th and 19th level gain a feat that has to deal directly with initiation and maneuvers, one that can augment your SLAs, Reserve, or a DragonSoul feat from below.