Author Topic: Converting spells to 5e  (Read 122 times)

Offline bhu

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Converting spells to 5e
« on: August 11, 2017, 08:13:49 PM »
I need to work on converting a ton of spells to 5e.  TenaciousJ helped on the old boards but I havent seen him since the changeover.  Anyone willing to lend some advice?

Offline Wilb

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Re: Converting spells to 5e
« Reply #1 on: August 12, 2017, 09:40:34 AM »
I'd like to aid you, but I have no idea how :???

If you want suggestions, illusion, conjuration, necromancy and enchantment spells, in this order, are what 5e crapped the most (in my opinion), so new options, maybe from the Spell Compendium, would be nice to convert.
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Offline Agita

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Re: Converting spells to 5e
« Reply #2 on: August 13, 2017, 03:15:36 PM »
I don't have that much experience with homebrewing spells compared to monsters and other options, but I can always try my hand.
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Online Skyrock

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Re: Converting spells to 5e
« Reply #3 on: August 13, 2017, 04:25:52 PM »
I'm playing 5e right now and know 3.5 well enough compared to the "ToB is sooo overpowered, Clerics should be there to heal" average joe. Just shoot, at worst my chattering is useless.

Offline bhu

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Re: Converting spells to 5e
« Reply #4 on: August 13, 2017, 08:54:21 PM »
Lemme get thru the oncoming clusterfuck at work over the next day or so adn I'll have something ready.

Offline awaken_D_M_golem

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Re: Converting spells to 5e
« Reply #5 on: August 14, 2017, 05:25:51 PM »
Hey why not ... (demons cackle , devils check their infernal ranking)


Leugren did the most detailed listing of the PHB stuff, and there's lots of holes to be filled.
http://www.enworld.org/forum/showthread.php?471765-A-Compilation-of-Useful-Spell-Lists-(Leugren)
Some classes have NO unique spells at various or most levels, and some Schools are q2uite bare.

Basic/Srd has most, but doesn't have all of those. Elemental Evil players guide is free.
SCAG has a $$midge, Volo has nothing. The upcoming Xanathar's is supposed to have all sorts of stuff.

Sorc's got a metamagic guide here, and some metas have very few possible combos.
No uniques at all too.
http://www.enworld.org/forum/showthread.php?508506-Rynic-s-Metamagic-Compendium

Bard could go backline/Lore favored, split a bit with combat/Valor favored.
Barb could get a ritual or 2.
Cleric needs a mere handful.
Druid needs plenty especially after level 11.
FiEK has no uniques.
Monk 4 elements needs the biggest upgrade (1 spell "ki" point cantrips, should be the best ones in the game).
RogAT has no uniques and very few Ench 3rd+4th choices.
Pally has a few holes.
Ranger + BM especially (but the official upgrades are coming) , need all sorts of improvements and built-in upgrades.
Sorc I mentioned.
Wiz needs almost nothing.
Warlock gets very thin at certain levels and few uniques, and Blade needs upgrades galore.

Divination is the emptiest school.
Rituals get extremely thin, and poorly distributed.
Cantrips are unevenly distributed.
« Last Edit: August 14, 2017, 05:27:56 PM by awaken_D_M_golem »
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Offline bhu

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Re: Converting spells to 5e
« Reply #6 on: August 15, 2017, 11:34:22 PM »
Okay the following spells are used by PrC's and such I have converted or intend to:


0: Arcane Mark, Daze, Silent Portal, Touch of Fatigue
1: Accelerated Movement, Critical Strike, Dead End, Detect Secret Doors, Distract, Distract Assailant, Divine Sacrifice, Ebon Eyes, Embrace the Wild, Endure Elements, Insightful Feint, Instant Search, Hawkeye, Lightfoot, Marked Object, Silent Portal,Snowshoes, Spontaneous Search,
2: Baleful Transposition, Balancing Lorecall, Daze Monster, Entice Gift, Fell the Greatest Foe, Jagged Tooth, Lion's Charge, Listening Lorecall, Misdirection, Nature's Favor, Prayer*, Protection from Arrows,  Rebuke,  Sword of Conscience*, Touch of Idiocy, Warcry
3: Arcane Sight, Blessed Sight, Claws of Darkness, Deeper Dark Vision, Deep Slumber, Discern Lies, Displacement, Do Not Want,  Find the Gap, Forestfold, Greater Magic Fang, Mesmerizing Glare, Lesser Telepathic Bond, Prayer, Remove Blindness/Deafness, Safe Clearing, Shadow Cache, Tremor Sense, Unluck
4: Blood of the Martyr, Break Enchantment, Charm Monster,  Detect Scrying, Displacer Form, Glory of the Martyr, Holy Sword, Implacable Pursuer, Know Vulnerabilities, Shout, Superior Magic Fang, Sword of Conscience
5: Nightstalkers Transformation, Shadow Form
6: Analyze Dweomer, Aura of Terror, Bite of the Were Tiger, Hide the Path, Imperious Glare, Interplanar Telepathic Bond, Phantasmal Disorientation, Probe Thoughts, Shadow Walk
7: Cloudwalkers, Evil Glare, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hide from Dragons, Hiss of Sleep, Phase Door, Shifting Paths, Vision
8: Demand, Discern Location, Fierce Pride of the Beastlands, Greater Shout, Lion's Roar, Moment of Prescience
9: Astral Projection, Nature's Avatar, Programmed Amnesia,

So how much of this is already duplicated by existing 5 e spells/cantrips?
« Last Edit: Today at 05:03:57 AM by bhu »

Offline Agita

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Re: Converting spells to 5e
« Reply #7 on: Yesterday at 09:24:33 AM »
This will take a little while since I don't remember most of these, but it shouldn't be too hard. Let me first go through the spells I know for a fact have a direct equivalent in 5e, then I'll take the time to go through the rest and see if any spells are close enough. There's also a few I think probably shouldn't be converted to 5th (and some I think had no business being printed for 3rd in the first place).

Detect Magic, Ghost Sound, Remove Blindness/Deafness, Greater Teleport, and Astral Projection all have direct equivalents or are subsumed into another spell in 5e. Detect Magic is a 1st-level spell rather than a cantrip (it works slightly differently but has the same purpose and general function), the Minor Illusion cantrip can make either an illusory sound or a small illusory image, Lesser Restoration can cure several conditions including blindness and deafness, the 5e Teleport spell (7th level) sort of combines 3.x's Teleport and Greater Teleport in having unlimited range on the same plane of existence but retaining a failure chance.

I'll take some time to go over the rest of the list in more detail later. Remind me to look at your other 5e stuff sometime.
« Last Edit: Yesterday at 09:26:40 AM by Agita »
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Online Skyrock

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Re: Converting spells to 5e
« Reply #8 on: Yesterday at 11:38:20 AM »
I went through the first couple of levels.

I agree with Agita that some of the spells shouldn't be converted, such as those that give a huge bonus in a narrow area such as tracking (which breaks Bounded Accuracy), spells that simulate class features of other classes (like the Crit-improvers, which tread on the Fighter/Champion's biggest shtick, or Nerveskitter, which treads on the Ranger's improved initiative) or the Bite of the X line (which simply overwhelms the existing buff spells in 5e, even with the new Concentration restrictions).

0:
Detect Magic => Detect Magic (1st level)
Ghost Sound => Minor Illusion
Open/Close => Prestidigitation / Thaumaturgy


Spells with no counterpart:
Arcane Mark
Daze
Know Direction
Naturewatch
Silent Portal
Touch of Fatigue

1:
Bless Weapon => Magic Weapon
Bloodhound => Enhance Ability (Wisdom)
Calm Animals => Animal Friendship
Camouflage => Enhance Ability (Dex)
Cause Fear => Fear
Dead End => Pass Without Trace
Detect Animals and Plants => Locate Animals and Plants
Hypnotism => Hypnotic Pattern
Magic Fang => Magic Weapon
Remove Fear => Calm Emotions
Remove Scent => Pass Without Trace
Stalking Brand => Hunter's Mark
Surefoot => Enhance Ability (Dex)
Swift Expeditious Retreat => Misty Step

Spells with no counterpart:
Accelerated Movement
Critical Strike
Detect Secret Doors
Detect Undead
Distract
Distract Assailant
Divine Sacrifice
Ebon Eyes
Embrace the Wild
Endure Elements
Insightful Feint
Instant Search
Hawkeye
Hide from Animals
Lay of the Land
Lightfoot
Living Prints
Marked Object
Nerveskitter
Net of Shadows
Read Magic
Serene Visage
Silent Portal
Snowshoes
Spontaneous Search
Ventriloquism
Virtue

Offline Agita

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Re: Converting spells to 5e
« Reply #9 on: Yesterday at 02:51:36 PM »
Let's see now. As a note: I am completely ignoring any Unearthed Arcana playtest material, both because I don't want to hunt it down across several releases and because it's not official material yet. I am also liberally inserting my own opinions on what's worth porting. Hot take alert, and all.

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This is as far as I'm getting for now. The rest should be a little faster when I get to them.
« Last Edit: Yesterday at 05:38:33 PM by Agita »
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Offline awaken_D_M_golem

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Re: Converting spells to 5e
« Reply #10 on: Yesterday at 05:19:58 PM »
The elemental evil palyer's guide in UA is official (and free), tho' idk what the official play league says about it.

RogAT does have oops a specific "meta-" for Mage Hand, call it improved Mage Hand.
Ghost Sound is half of Minor Illusion, and combines the 2 parts in Wiz Ill , as a similar "meta-" .  Boosts could include scent touch taste esp.
Technically the Monk 4 elements 1 ki point things are cantrips, just ought'a be really good ones.

Know Direction is a Survival check, also a feat that has a don't get lost clause (no chatter on it at all).

Good stuff Agita and Skyrock.
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Offline bhu

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Re: Converting spells to 5e
« Reply #11 on: Yesterday at 08:55:57 PM »
RogAT?

I'm editing the list as you guys mention stuff.  Added 4 new 2nd level spells, theyre marked with *.  Forgot them on 1st run.
« Last Edit: Yesterday at 09:32:55 PM by bhu »

Offline Agita

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Re: Converting spells to 5e
« Reply #12 on: Today at 04:01:04 AM »
Holy Sword would be mechanically problematic in 5e ported straight (flat bonuses to hit and damage break the system's math, and effects that key off alignment basically don't exist with very few exceptions), and is conceptually basically covered under all the various Smite spells.
Where are the other three from? I can't find Glory of the Martyr, Prayer of Fortitude, or Sword of Conscience in Spell Compendium, so I assume they're in a Complete book or something more obscure.

EDIT: Found all but Prayer of Fortitude in BoED.
« Last Edit: Today at 04:37:09 AM by Agita »
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Offline bhu

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Re: Converting spells to 5e
« Reply #13 on: Today at 05:02:39 AM »
That should be Prayer.  My bad

Offline Agita

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Re: Converting spells to 5e
« Reply #14 on: Today at 06:00:11 AM »
Here's the rest. If Prayer of Fortitude is just Prayer, I've covered that.

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