this feat costs +4 or +6 level spell slot to cast (dnd tools)depending on what book your reading
to me this means you cant persist any spell that raises the total of cost + level to 10 or more, 9 being the max.
So am I wrong, is this not correct?
The reason I ask is I've noticed on several threads this feat is mentioned with spells of all levels, recently a 9th level spell!
Ive never used this feat before so just wanted to know
2nd inquiry
I was just remembering a pc I made that took every jump feat, skill trick & magic items I could muster. And still was meehhh on jump. Oh I had a good power attack for damage, but still the jump height was not to impressive. I laughed when I realized that boots of jumping net you a whopping + 2 or 3 feet to your jump...hardly noticeable. Without ToB how to optimize the jump check. Classes, feats, skills, magics & other??
As far as classes go, I know of Blade Dancer, a class from Oriental Adventures, it does a respectable job.
Eman