Author Topic: Great General Discussion and Suggestions II-Z  (Read 80138 times)

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #340 on: January 19, 2019, 06:43:17 AM »
Ups, that was meant to be only d20s otherwise it can literally crash the game with 1d2 weapons infinite loops, fixed. Also would be kinda too much time re-rolling with multi-dice weapons. Thanks!

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #341 on: January 20, 2019, 08:11:13 AM »
I just realised:

What happens if I've ended driving my Landship into the fucking ocean? Can I "fly" underwater like how Space Battleships do, or am I just sinking until I hit the bottom, then just driving out (since I still have the aquatic property, I assume)

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #342 on: January 20, 2019, 09:54:20 PM »
Good point, added that it can move across the bottom and then can "drive out" at half land speed while taking a -2 penalty to attack and damage rolls.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #343 on: January 21, 2019, 01:57:16 PM »
Magic Knight

So this is basically a gish class.

Pure Pillar doesn't seem to do anything if the Magic Knight didn't pick an alignment descriptor.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #344 on: January 21, 2019, 07:36:58 PM »
Magic Knight

So this is basically a gish class.
Working as intended then. :D

Pure Pillar doesn't seem to do anything if the Magic Knight didn't pick an alignment descriptor.

With non-alignemtn descriptors, Pure Pillar allows to replace elemental/physical damage with sacred damage, which is a lot harder to resist (actually can't think of anything that resists sacred damage right now). Although noticed there was no benefit for [Healing] descriptor so added a clause for that.

Thanks!

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #345 on: January 21, 2019, 07:56:22 PM »
I read "and works" as "that works" which is why I thought it was useless.  The adjusted ability looks just fine.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #346 on: January 21, 2019, 09:59:56 PM »
Great! So can I assume the rest of the Magic Knight "looks just fine" too? :p

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #347 on: January 21, 2019, 10:03:02 PM »
I'm not sure about the balance on it but mechanically it's fine!

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #348 on: January 31, 2019, 02:06:35 PM »
I just realised

Can mechas (and, more importantly, battleships) make unarmed attacks?

Also, if I am a Moon Vanguard and I take an option that gives me a subpilot, can they actually do anything or was I just an idiot for taking that thing

And if I've Disabled All Safeties, but I've figured out how to compress the important bits of my ship into a single Hit Box (Touhou Feat), does a one on a save damage me, even though I rerolled?

Additionally, if I TOUHOU'd the Septette For The Dead, and I decide to call upon my Servant Flyer, how does that work? Is my Servant Flyer abnormally large, do they have their own, smaller mecha, do they just do things on mecha scale-or not, as the case may be?
« Last Edit: February 02, 2019, 02:27:44 PM by Sweetiebot »

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #349 on: January 31, 2019, 10:55:19 PM »
Os keeps poking me in PMs so I guess I should review something else.   :p

Ugh, now we're in eaten post territory.  I know that I did Mecha Marine through Peace Princess but my reviews are gone so I have to do them again...


Mecha Marine
Looks fine.

Mecha Mook
I actually like that Mecha Mooks have expanded options in what they're piloting.  It opens up options from a DM perspective for things like being attacked by a fleet.

Module Pilot
So no maneuvers/stances and no fine manipulation but lots of upgrades.  I haven't gotten into those yet so I'll have to let someone else judge that balance for now but the rest of it looks fine.

Peace Princess
Okay, I had a lot of comments here, let's see if I can remember them.

I think you confirmed that the Genetics options don't have to be taken in sequence?

Does Protesting Princess affect allies as well as enemies?  As written it is a yes, I'm just making sure that is intended.

I know I had way more to say, I'm going to pretend that you responded to/ fixed whatever else there was.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #350 on: February 02, 2019, 05:10:46 PM »
I just realised

Can mechas (and, more importantly, battleships) make unarmed attacks?
Yes.

Also, if I am a Moon Vanguard and I take an option that gives me a subpilot, can they actually do anything or was I just an idiot for taking that thing
They can use the subpilot options as normal.

And if I've Disabled All Safeties, but I've figured out how to compress the important bits of my ship into a single Hit Box (Touhou Feat), does a one on a save damage me, even though I rerolled?
No unless you re-roll into another 1.

Additionally, if I TOUHOU'd the Septette For The Dead, and I decide to call upon my Servant Flyer, how does that work? Is my Servant Flyer abnormally large, do they have their own, smaller mecha, do they just do things on mecha scale-or not, as the case may be?
Abnormally large blood familiar.

Os keeps poking me in PMs so I guess I should review something else.   :p

Ugh, now we're in eaten post territory.  I know that I did Mecha Marine through Peace Princess but my reviews are gone so I have to do them again...


Mecha Marine
Looks fine.
Nice, I half-remembered your deleted comments and did my best to update the classes according to them and seems like it worked.

Mecha Mook
I actually like that Mecha Mooks have expanded options in what they're piloting.  It opens up options from a DM perspective for things like being attacked by a fleet.
As intended then. :D

Module Pilot
So no maneuvers/stances and no fine manipulation but lots of upgrades.  I haven't gotten into those yet so I'll have to let someone else judge that balance for now but the rest of it looks fine.
I look forward to when we get to the pilot schools.

Peace Princess
Okay, I had a lot of comments here, let's see if I can remember them.

I think you confirmed that the Genetics options don't have to be taken in sequence?
Yes.

Does Protesting Princess affect allies as well as enemies?  As written it is a yes, I'm just making sure that is intended.
Also yes, the princess protests to both enemies and allies.

I know I had way more to say, I'm going to pretend that you responded to/ fixed whatever else there was.
Well it was, then it got deleted and I edited in again to the best of my memory. :p

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #351 on: February 02, 2019, 05:19:15 PM »
Additionally, if I TOUHOU'd the Septette For The Dead, and I decide to call upon my Servant Flyer, how does that work? Is my Servant Flyer abnormally large, do they have their own, smaller mecha, do they just do things on mecha scale-or not, as the case may be?
Abnormally large blood familiar.

Wait, hold on, the familiar from Servant Flyer is made of blood?
...
FORBIDDEN BATTLE GRIMOIRE LORE

-spooky ooooOOOOOoooo noises-

Also, a thought occurs-if I'm a Dream Battler, do mechs count as non-humanoids, or do they have to be piloted by a non-humanoid to count?
« Last Edit: February 03, 2019, 08:48:58 AM by Sweetiebot »

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #352 on: February 05, 2019, 07:27:40 PM »
Need to be piloted by non-humanoids. More reasons to get those squishy meatbags inside the giant robots!

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #353 on: February 09, 2019, 10:08:09 AM »
I realise it isn't really exactly your homebrew I'm asking about here but...

If I have a cyber circuit, and I'm an energy warrior with a module in my Energy Emmiter Circuit, can my Super Robot create energy weapons or not?

If not, is there any way to make it so that my super can make energy weapons?

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #354 on: February 09, 2019, 10:14:53 AM »
If you're not sure what homebrew Sweetiebot is referring to I can explain it.

Offline YuweaCurtis

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Re: Great General Discussion and Suggestions II-Z
« Reply #355 on: February 09, 2019, 10:18:43 AM »
I can as well, sense I requested it lol.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #356 on: February 09, 2019, 10:39:01 AM »
Assuming you're talking about the Metroid-inspired Power of Cybernetics from Garryl (which I had some players now and then request to use so got some experience), then yes.

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #357 on: February 11, 2019, 09:50:39 AM »
Also, question for either you or the guys who did the pathfinder conversion;

If I'm a barbarian with the Animal Fury rage power, which grants me an (extraordinary) bite attack, and I'm also a pilot, does the mech gain the bite attack when I rage, assuming mechs even gain the benifits of rage, and if so, what's happening, fluffwise?

Incidentally, is it possible to gain blood charges from mechas or would I have to drink beforehand to get the most useage from T.O.U.H.O.Uing Septette For The Dead?

Similarly, can spells be cast if I'm using a Love-Coloured Magic maneuver?
« Last Edit: February 11, 2019, 05:49:17 PM by Sweetiebot »

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #358 on: February 16, 2019, 02:11:35 AM »
Also, question for either you or the guys who did the pathfinder conversion;

If I'm a barbarian with the Animal Fury rage power, which grants me an (extraordinary) bite attack, and I'm also a pilot, does the mech gain the bite attack when I rage, assuming mechs even gain the benifits of rage, and if so, what's happening, fluffwise?
Yes, your sheer rage makes the mecha's head split open and reveal teeth like it's Evangelion.

Incidentally, is it possible to gain blood charges from mechas or would I have to drink beforehand to get the most useage from T.O.U.H.O.Uing Septette For The Dead?
Yes you can customize your mecha with needles and tubes to drain blood, although you'll need to be hitting something with an actual Con score to gain charges so better fill up beforehand depending on the campaign.

Similarly, can spells be cast if I'm using a Love-Coloured Magic maneuver?
No unless you have an Arcane Robot or similar.

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #359 on: February 16, 2019, 12:35:16 PM »
If I'm a Peace Princess with only two royal guards, can they take the "Combining Team" feat?

If not, then lets say I took that option enough times that I have six guards now. Could five of them take the feat, and if not, would it be due to the sixt guy needing to also have taken the feat?