Author Topic: Class - Favored Soul (Invocation-based)  (Read 4503 times)

Offline SorO_Lost

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Class - Favored Soul (Invocation-based)
« on: December 02, 2015, 12:30:55 AM »
Favored Soul

Good
Evil

Law

Chaos

The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path. In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Hit Dice: d8
Level
BAB
Saves
Special
Invocations Known
1
+0
+2/+2/+2
Darkvision 60ft., Divine Invocations (least), Renewal
1
2
+1
+3/+3/+3
Detect Alignment, Deity's Weapon (focus)
2
3
+2
+3/+3/+3
Domain Power
2
4
+3
+4/+4/+4
Damage Reduction 1/Type
3
5
+3
+4/+4/+4
Divine Resistance
3
6
+4
+5/+5/+5
Deity's Weapon (specialization), Divine Invocations (lesser), Renewal (improved)
4
7
+5
+5/+5/+5
Domain Power
4
8
+6
+6/+6/+6
Damage Reduction 2/Type, Radiant Power
5
9
+6
+6/+6/+6
True Believer's Relic
5
10
+7
+7/+7/+7
Divine Resistance
6
11
+8
+7/+7/+7
Divine Invocations (greater)
7
12
+9
+8/+8/+8
Damage Reduction 3/Type, Renewal (greater)
7
13
+9
+8/+8/+8
Wings
8
14
+10
+9/+9/+9
Deity's Weapon (mastery)
8
15
+11
+9/+9/+9
Divine Resistance, Domain Power
9
16
+12
+10/+10/+10
Damage Reduction 4/Type, Divine Invocations (pure), Renewal (superior)
10
17
+12
+10/+10/+10
Ascendance
10
18
+13
+11/+11/+11
-
11
19
+14
+11/+11/+11
Domain Power (any)
11
20
+15
+12/+12/+12
Call the Faithful, Damage Reduction 5/Type
12
Skill Points: 2 + Int
Class Skills: Concentration, Craft, Diplomacy, Heal, Jump, Knowledge (arcana), Knowledge (religion), Profession, Sense Motive, & Spellcraft.

Alignment Choice
Many of the favored soul's class features and invocations reference a choice in alignment, both in your aligned choice and as your opposed choice. Upon taking your first level as a favored soul you must select one of your deity's alignments in respect to good, evil, lawful or chaotic. If your deity is true neutral you can choose any one of those as your deity will simply create another favored soul in opposition to your choice to balance things on a larger scale. Your opposing alignment is the opposite good/evil or lawful/chaotic scale.

Divine Damage
Divine is a special energy type meant to be unique to this entry. Known by another name it could be called divine energy as how many spells or effects from Complete Divine work such as Consecrate Spell, Holy Fire Shield, or Flamestrike. Several effects the favored soul can gain can apply bonuses to some very specific invocations. For ease of notation, you can determine if the benefits apply if the invocation deals "Divine" damage.




Class Features
All of the following are class features of the favored soul.

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« Last Edit: March 15, 2018, 03:15:14 PM by SorO_Lost »

Offline SorO_Lost

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Favored Soul (Invocation-based)
« Reply #1 on: December 02, 2015, 12:31:23 AM »
Divine Invocations

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« Last Edit: January 19, 2017, 02:06:23 PM by SorO_Lost »

Offline SorO_Lost

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Re: Favored Soul (Invocation-based)
« Reply #2 on: December 02, 2015, 01:08:14 AM »
Feats

Extra Divine Invocation [divine] (divine conversion/homebrew)
Your piety does not go unrewarded
Prerequisite: divine invocations.
Benefit: choose one divine invocation that is a type that you can already cast, you learn that divine invocation.
Special: You can gain this feat multiple times. Each time, you learn a new divine invocation at any level you can cast.

Deflect Energy [general] (dragon 343/homebrew)
Your celestial powers can rebuke mortal harm
Prerequisite: energy resistance class ability
Benefit: When targeted by a spell, spell-like ability, or supernatural ability of an energy type to which you are resist, as an immediate action you can voluntarily forfeit your save against it to deflect some of the energy back at the attacking creature. You can deflect a maximum number of hit points worth of energy equal to your energy resistance + your divine caster level + your charisma modifier. If the damage to you exceeds what you can reflect, you take the reminder of the damage. Area spells are not affected by this ability.

Evocation Resistance [general] (dragon 325/homebrew)
You suffer less damage from evocation spells.
Prerequisite: Divine invocations Spell Focus (evocation), evoker level 1st.
Benefit: You take 1 less point of damage per die rolled from evocation spells. For example, if struck by a fireball cast by a 5th-level caster, you take 5d6-5 points of damage.
« Last Edit: October 20, 2017, 12:38:54 PM by SorO_Lost »

Offline Garryl

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Re: Favored Soul (Invocation-based)
« Reply #3 on: December 02, 2015, 01:21:24 AM »
Ooh, invokers are always fun.

If you want any more ideas for invocations, I made a small suite of them for an invoking Paladin variant a LONG time ago. Feel free to crib ideas or reference wholesale if anything works for you.

Renewal needs an effective spell level. I'd assume 0th or 1st, but unlike Warlocks and Eldritch Blast, there doesn't seem to be any equivalents to blast shapes/essences to empower it to a higher effective level if needed. Not that it's likely to matter, but who knows?

Damage Reduction's text (DR 1 + level/5) disagrees with table (DR level/4). Any reason that good/evil are alignment-based while lawful/chaotic are material-based?

May I suggest "divine damage" instead of "light damage"? The spells you reference refer to damage resulting directly from divine power. When I hear "light damage", I immediately think of something specifically potent against undead like Searing Light or Sunbeam.

Offline Jackinthegreen

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Re: Favored Soul (Invocation-based)
« Reply #4 on: December 02, 2015, 01:38:01 AM »
Skills taken directly from the regular Favored Soul?  One of the things that has always seemed strange is they're called champions of their deity but they don't get Knowledge: Religion as one of their class skills.  Perhaps add it in since you're doing a revision?

Garryl makes a good point regarding light damage vs divine damage.  Each Favored Soul is empowered by the divine, not by light.  Some deities certainly have light in their kit, but plenty of others have darkness instead so having their champions use light-based effects wouldn't work well.

The damage reduction is very underwhelming, even compared to the original FS.  Starting it at 2 then upping it by 2 each time until at level 20 it's DR 10/type would work better, though in the grand scheme of the game it still wouldn't be all that meaningful.

Offline RobbyPants

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Re: Favored Soul (Invocation-based)
« Reply #5 on: December 02, 2015, 08:18:03 AM »
What's the advancement rate on invocations known? The class features section hints at a progression table, but I can't find one.

Edit: Don't forget to add effective spell levels for the invocations for calculating DCs.
« Last Edit: December 02, 2015, 08:20:25 AM by RobbyPants »
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Offline SorO_Lost

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Re: Favored Soul (Invocation-based)
« Reply #6 on: December 03, 2015, 02:54:20 PM »
Ok, mostly finished up now. Couple wording patches, invocations detailed out a little better, etc.

Skills taken directly from the regular Favored Soul?  One of the things that has always seemed strange is they're called champions of their deity but they don't get Knowledge: Religion as one of their class skills.  Perhaps add it in since you're doing a revision?
Actually it makes perfect sense.

Favored Souls are not book worms and they do not study religion, more like they intuitively follow a single faith. Think of it like your typical Christan has zero understanding over the differences of the baptists or pentecostal denominations no matter how often he reads the bible. And I certainly wouldn't except them to explain what a Jiangshi is or if the endless six-looped knot in front of the party is of Hindu meaning. All of which Knowledge(religion) is expected to fulfill the role of.

Mechanically however the point is moot so I added it, skills suck anyway.
« Last Edit: December 03, 2015, 02:57:29 PM by SorO_Lost »

Offline phaedrusxy

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Re: Favored Soul (Invocation-based)
« Reply #7 on: December 03, 2015, 03:11:22 PM »
Oooh, I really like the idea of making them invocation-based. Don't have time to comb over it mechanically right now, but great idea.
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Offline SorO_Lost

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Re: Favored Soul (Invocation-based)
« Reply #8 on: December 05, 2015, 05:19:35 PM »
So after all that "hard" work of giving all the invocations spiffy icons the people over at DDOwiki changed this
Code: [Select]
http://ddowiki.com/images/Endless_Turning_Icon.jpgInto this.
Code: [Select]
http://ddowiki.com/images/Endless_Turning_ED_Icon.pngWithin the last day or so.

Now all the images are broken :(

Offline Dr_emperor

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Re: Favored Soul (Invocation-based)
« Reply #9 on: December 06, 2015, 08:11:03 AM »
I like the idea, I'd just like to point out a lot of the invocations are status effect removal which works for a favored soul of Pelor and other good deities but maybe not Loki, Lolth and other evil deities, or even neutral deities of magic.

Lesser Favored Spell line, could grant a 1 higher level spell, without being overpowered, I mean going to three is less than Paladin and Ranger spells.  It would help differentiate the different favored souls I think.

Also on Paladin this class seems like it should have a holy sword replicating effect only usable on the deities favored weapon.

Offline SorO_Lost

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Re: Favored Soul (Invocation-based)
« Reply #10 on: December 19, 2015, 09:23:49 PM »
I like the idea, I'd just like to point out a lot of the invocations are status effect removal which works for a favored soul of Pelor and other good deities but maybe not Loki, Lolth and other evil deities, or even neutral deities of magic.
You're partially right but it's way to specific. Like Lolth's Clerics can prepare and cast Cure Spells, the flavor is they turned to darkness and learned how to innately produce a darkness-effect. But detailing every single Race and every single Deity has almost zero value and would consume an enormous amount of time. And the Domain Specific Invocations already let you specialize per Deity anyway so the job is 90% done with broadstrokes.

And if you like, this is homebrew. Bump the Domain Invocations up a level and add a Least, that gives you 88 Selectable Spells and of which you can only select 4. That's a lot of possibilities you know. And instead of a Holy Weapon invocation, I'd suggest using the Relic copying ability to refluff a weapon-based Relic, that way instead of a cookiecutter replacement set of Enhancements each FvS has a decent list to choose from and they can use their current Invocations to modify it further, such as adding an Alignment bypass, Feat bonuses, Cha-to-dmg, etc.