Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Keldar

Pages: 1 2 [3] 4 5 6 7 8 ... 52
41
D&D 3.5 and Pathfinder / Re: Fey'ri
« on: March 11, 2020, 11:33:36 AM »
Sandstorm Page 89, Walker in the Waste gives Dry Lich (pg 157, gets Unholy Toughness and Fast Healing too.) with two lost caster levels.  But it probably needs Cleric 3 to qualify.

42
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: March 11, 2020, 11:26:19 AM »
They don't have enough test kits because a certain fucking imbecile doesn't want the infected count to go up and make "his" stock market go down.  And cut all the jobs responsible for dealing with this shit.  Because reasons.

Wash those hands, because we don't have any Clerics high enough level for Cure Disease.

43
The fundemental problem with teaching AI to play dnd is that, since there is a strong luck based element, it's not solvable like other games.
Which is a good reason to work on it.

44
Off Topic Fun / Re: 1st Chess , then Go , now US Air Force , when D&D ?
« on: February 29, 2020, 04:34:50 AM »
When will then be now?  Soon. 
(soft paywall)

Ok, not soon.  But they are trying to make a computer play D&D.  Hopefully they don't teach it to play CN.

45
Min/Max 3.x / Re: Speedster AoE Damage Options [3.x/PF/3P]
« on: February 26, 2020, 06:33:51 PM »
Nothing comes to mind for passive or aura damage, but there are ways to do a drive by.  There may be some spells and maneuvers that leave damage patches in your wake though.

Binder has the vestige Paimon which gets to do drive bys once every 5 rounds, available at level 5, 3 with the Improved Binding feat.  I played this one in Red Hand of Doom.
A Monk with the Spring Attack feat chain and a high speed race could do things.
Complete Warrior has Dervish and dervish dance which could couple with one of the above.

Pathfinder has Warrior Poet Samurai, which can combine Spring Attack with Vital Strike for drive bys.
And here's a third party Pathfinder speedster AT.
DSP's Path of War might have something useful to a build with its Tome of Battle type stuff.

46
D&D 3.5 and Pathfinder / Re: [3.5] True necromancer, new (fixed?) version.
« on: February 26, 2020, 06:11:17 PM »
RPGA was WotC, but Polyhedron (its magazine) was banished to the cornfield at Paizo and became part of Dungeon.

A quick search tells me "CORS4-02 - here there be dragons" was published by Wizards rather than being a Polyhedron adventure.  Probably safe to call everything RPGA as first party.

47
D&D 3.5 and Pathfinder / Re: WotC Website stuff
« on: February 24, 2020, 02:36:47 AM »
Hey, the kitty is back.

48
D&D 3.5 and Pathfinder / Re: Making magical items question
« on: February 23, 2020, 06:33:27 PM »
Ok I been looking online for formulas on making magical items but cant find what I am looking for. I have a  few guess's but still not sure how it goes. Below is a list of what I am looking to do so if you can help me out I would be very greatful.

Nightstick-
the cost is 7500 for 4 extra turnings, the only think I can think of that would be in the rules is then 'Charges per day' which is divided by 5 for each charge. So were is the base price coming form and how it became that price? because I would like to add this effect on other items like a swords instead on a rod if I can, just not sure how you do it with turnings.

Feats-
On another post I've asked a simaler question and will use that for a base for this question. Feats don't have a caster level or a spell level so I don't know what it would cost to put a feat effect into an item. Two in mind are lord of uttercold and energy substation, they are metamagic but have 0 level cost, to my guessing on how to add them in is the 'use-activated or continuous' section which would cost 2000 for each feat. Is that right or have I forgot to add something?
Most magic items that grant feats cost about 8,000gp market price.  And you can look at a Nightstick as granting the Extra Turning feat.  There is no specific formula for each, so reverse engineering is all we have.  But they were quite consistent about the 8k per feat.  (Horizon Goggles, Gloves of the Balanced Hand, Nightstick, even the Dark Blue Rhomboid Ioun falls in range with the markup for being slotless.  The Fanged Ring is stupidly cheap on the other hand.)  To add an effect to another item the Magic Item Compendium went with a +50% surcharge. 

So 12,000gp market price to tack on a feat (or 4 extra turn attempts) to another item.  Though as a DM, letting people add feats to items willy nilly might call for an escalating price for each feat beyond the first, much like enhancement bonuses scale up.

49
Min/Max 3.x / Re: Core only build
« on: February 19, 2020, 01:07:19 PM »
To create the aggressively hegemonizing ursine swarm,.
Bears, a theme for the whole party.  Bear summoning Druid with bear companion, Celestial Bear summoning Conjurer, Bearbearian. 
And the rogue Zoidberg.  ...Riding a bear.
Pity Ursinal didn't make it into an MM from the BOED.

Incidentally, the PHB 2 inclusion begs the question: Can you use the classes that get alternate class features in PHB2 that aren't in either PHB?

50
Min/Max 3.x / Re: [3.5]Captain America
« on: February 15, 2020, 08:04:08 AM »
I used a Crusader with Superior Unarmed Strike (SUS), though Warblade into Bloodstorm Blade is probably the better option if you want to chuck shield.   Tome of Battle has the tools for the task, regardless of which class you feel like using.  As a feat SUS lets you do tolerable unarmed damage on any character, so you don't have to play a martial adept if you don't want to.  You also only need a single level of Warblade to get into Bloodstorm Blade for the shield tossing fun  (and 4 levels of that to full attack with a shield), so you can tack that on to any other punchy build too.


Pathfinder has a Brawler Archetype custom made for the role, if you ever play that system.

51
It would be :  Tail Blade= BAB and BAB-5, Bite= BAB-5, Claw= BAB-5, Claw= BAB-5.
Add Multiattack feat and the Claw and Bite drop to BAB-2,  Take Improved Multiattack too and they're at BAB.  And so are all the natural attacks you can pack on from soulmelds.

Totemist is a forgiving class to build, you can always change soulmelds if you need to do something other than beat face.  And if you take the Shape Soulmeld feat you can cherry pick a meld from another class, like Lightning Gauntlets.

52
The only thing Scaled Horror does interesting is Improved Grab, which you don't seem to be building to use.  Two levels gets both of the most interesting features, and it competes with more Ranger levels for overlapping spellcasting.  Look into Improved Grab and grappling and decide if that's something you want to focus on.  If not there are other PrCs that Lizardfolk might be interested in, like Tribal Warrior from Miniatures Handbook for Team Rage.

If you do want to go with the Improved Grab, skip the Multiweapon fighting and go for Improved Multiattack (Which might make Ranger an unattractive base class).  Use your two claws and bite to grapple the bajeebus out of things and look to add more natural attacks.  Totemist from Magic of Incarnum comes to mind, and it works great with those stats, a Psychic Warrior or other King of Smack build could do too.  You can keep the tail blade to use so you have one attack that can bypass at least one material DR and get your iterative attacks with.

If you want to focus on Multiweapon fighting, look for sources of bonus damage like Favored Enemy, Power Attack, or Sneak Attack.  The Handbook section has good information.

As to the Animal Companion, if you can't think of anything else, get an owl and have put it on night watch.  Hoot.

Oh, and none of that is stopping you from having a Katori Resin Tail Blade too.  :smirk

53
D&D 3.5 and Pathfinder / Re: So the "other" forum is looking for support...
« on: February 06, 2020, 12:35:32 AM »
This is hardly the first time your avatar has done something like this... :lmao
Which is why I saved a copy.  That cat likes to wander off.

https://imgur.com/cbMn4I0 or https://i.imgur.com/cbMn4I0.jpg

54
D&D 3.5 and Pathfinder / Re: [3E] Who does this actually apply to
« on: February 03, 2020, 04:35:42 PM »
I can't think of any, not even any of the odd Dragon Magazine classes nor any Prestige Classes.  Duskblade is Int casting, but is a spontaneous caster, a veritable unicorn.   WotC seemed to have felt the Wizard ate up the entire gamespace for smart guy.

Wait, the 3.0 versions of the Bladesinger were a separate Int casting, but learned "as wizard."

55
 :banghead I don't know what I was thinking, you only need a single Portal.  So its cheaper than using 12 Decanters of Endless Water for vastly more flow.

56
That's about .016% the water throughput of Niagra Dam.

At the price of 20 Decanters of Endless water, you might as well spend the bit more and put a pair of portals in, both dealing with where the water goes (a closed loop) and giving you an absurd amount more water.  Pressure can be generated in the standard method of stepping the pipe diameter down.

57
Min/Max 3.x / Re: [PF]Low level builds
« on: January 21, 2020, 05:02:06 AM »
Heavens Mystery, one of the original mysteries makes Color Spray and its kin even better.

Quote
Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).
Thanks.

58
Min/Max 3.x / Re: [PF]Low level builds
« on: January 20, 2020, 05:48:23 AM »
What are some real optimized builds from level 1-10?
The most obvious one is the Color Spray Oracle. If you add in the Draconic Malice spell and take Threnodic Spell metamagic it works on everything except constructs. Just cheese a sky-high charisma and you're golden. Since you only need 6 spellcasting levels to be able to cast that you can even fit in a level of mindchemist for charisma and start prestiging into Mystery Cultist for Glorious Aura to give you a +4 sacred bonus to charisma and start investing into that tome of charisma, and even start as old age to trade -3 to all physical stats for +2 to all mental stats (like charisma). You should be able to get over 38 charisma with those stunts. You'd cast like a level 8 oracle but have massive DCs and make everything take ridiculous Color Spray effects. Just make sure to add magical lineage and wayang spellhunter traits for -2 metamagic reduction to your color spray and probably consider carrying lesser metamagic rods of quicken spell and maybe take a nice Persistent Spell and Widen Spell as some more metamagic feats. In order to deal with constructs you would need some alternative though, but you can double as a necromancer for kicks and go wild that way, but your GM might not allow you to retain the good alignment needed for Mystery Cultist if you do.
I don't see you listing anything that makes an Oracle work for the build.  Wouldn't an Impossible bloodline Sorcerer be able to access all of the above and also muck with Constructs?  Am I missing something?

59
Min/Max 3.x / Re: Fun Pathfinds
« on: January 19, 2020, 04:07:32 AM »
Broken =/= destroyed

Quote from: Core 566
Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.

    If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
    If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills.
    If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
    If the item is a wand or staff, it uses up twice as many charges when used.
    If the item does not fit into any of these categories, the broken condition has no effect on its use. Items with the broken condition, regardless of type, are worth 75% of their normal value. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item’s. Items lose the broken condition if the spell restores the object to half its original hit points or higher. Non-magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Generally speaking, this requires a DC 20 Craft check and 1 hour of work per point of damage to be repaired. Most craftsmen charge one-tenth the item’s total cost to repair such damage (more if the item is badly damaged or ruined).
Forgot Pathfinder did that.  :blush

60
I've been over this here, Lyre of Building is one of the 10 things the SBG actually provided rules for in construction.  Its the only non DM fiat way of getting the "Special or Free Labor" discount (pages 10 and 45).  Besides, the rules already assume magic is used to cut castle construction time from decades to weeks (page 13, sidebar).

Pages: 1 2 [3] 4 5 6 7 8 ... 52