My d&d group are saying i should move the spawning abilities away from the end of the class as they are not powerful and thus not capstone...
I am going to do some math, to see if that clears it up with everybody, lets assume 22 str, 20 dex and level 19 for this. So the dokufu parent has to foreclaw attacks at 2d4 each with an attack bonus of 28(size penalty included) each and damage bonus of 11. Spawn as of current text, maximum number-8 1d4 bite+ 6 damage, attack bonuses 23(size penalty still applied).
I have no opinion or analytical skills to this end. I would like to keep the number of spawn higher and not lower. What i am trying to say is i would like to lower their combat potential. Lets remove either the bite damage dice or the ability mod of the damage. Possibly need to add in venom to balance their lack of damage. For attack bonuses, how about every additional spawn attacking has a -5 to attack, would like to grant them their size modifier bonuses to lift these new attack values.
For the these suggested changes with the earliar stats. The spawn would have either 1d4 bite or 6 damage bite, attack rolls 26, 21, 16, 11, 6, 1, -4, -9 (may want to change to -2 penatly to each additional attack if taking multiattack feat) with each spawn attack apply venom?