Yurgret leads the charge, the wood gate instantly shattered into a rain of splinters from the heavy impact. The expression of suprise on the guards behind quickly turns to terror as they see the goblin horde aproaching behind the ogre-spider.
And in the midst of them charges Zahkh, crushing one of the suprised guards into pulp with his massive bec de corbin. The goblin chief and his wolf riders advance trough the midst of their tribe screaming, green bodies chaotically piling up as they all seek to reach the opened gate first. The goblins in the back that can't make way forward shoot their "new" crossbows at whatever halflings they can spot, some actually managing to hit trough amount of fire more than anything else. The mounted goblins end up geting ahead, slashing at the guards while their mounts seek to bring them down with their teeth, but they manage to hold the line.
We're the order's gate keepers! Not a step behind and push this scourge back!-yells one of them, unsheating his sword as the other nearby halflings form a defensiveline.
Then their drawn weapons start glowing red and as they slash at the goblins torrents of fire emerge from their blades, burning down both riders and mounts to a crisp, except for the chief that threw himself to the ground and took cover with impressive celerity. Even Zahkh and Yurgret get slightly singed by the flames, but they avoid including Slut in the burning area, which ends up saving some goblins behind him.
Quickly miss, get behind us! We'll hold them off!-asks one of the guards with urgent eyes.
On the northern tower, cries of alarm are raised as the guards there man up the ballistas and take aim, aparently unaware of Grimtooth. Or perhaps they simply know there's little they can do against him now that he's on their midst, out of the arc of their siege weapons, and shoot them at whatever targets they can aim now.
Look at that, this isn't just a goblin raid... Take down the unnaturals first! Before they get any closer!Tenth ends up barely dodging two ballista bolts almost as big as his current form, that still painfully scrap bits of his skin. Zahkh is pierced twice by the two other siege weapons, while Yurgret's bloated hide absorbs a shot from the sourthern tower whitout any real damage caused to him while another flies wildly into the night. However as a guard reaches to one of the remaining siege engines, it suddenly sinks inside the tower while the guards are covered by a thin layer of frost.
Luckily the daughter of silence managed to reach the weapon before it was manned, thus the object offered no resistance. But as she comes back inside the tower, two ghostly figures emerge from the stone floor below she had crossed moments ago. They look like old, armored and armed halflings with sword and shield, but clothes and flesh of pale white with hinges of blue, their whole bodies translucent. Their milky white eyes seem to focus on Meveri as they turn their heads towards her.
The last ballista ends up impaling a random goblin while the few remaining wall guards pump bolts into the chaotic horde, which keeps pressing forward despite the charred remains of their bretherns. Sounds and lights come from the houses behind the wall, with the distinct sound of hurried steps and clanging metal.
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On the other side of the city, Rao can sense multiple carefully positioned small houses, and two massive buildings to the south and north. Not a single soul seems to be moving on the streets. He'll need to emerge to gather more details.
SituationCrunchTenth takes 15+10 damage from two ballista shots.
Zankh takes 14+6 damage from two ballista shots.
Yurgret and Zankh take 7+4+7+6+4 fire damage, each one allowing a Reflex save of 14 for half damage.
Slut can pass over the guards as if they were allies if he wishes.