Still thinking of how many points I'm gonna give you guys to buy your stats.
I want you to have a fighting chance, after all...
Besides, I guess people are less than interested in playing traditionally styled adventurers in this setting.
Would you prefer we played traditionally styled adventurers? Because, for my part, I heard "grim" and "heavy metal" and kinda ran with it. Also, I have an unhealthy addiction to Oslecamo's Improved Monster Classes. Those things are like the lays potato chips of D&D.
If what you're after is traditional heroic fantasy adventurers ripe to have their dreams crushed in horribly graphic ways by your setting, I can totally get behind that.
On the other hand, if you're ok with the current direction:
Working on a powerbard build. PF Halfling ok? Stat gen?
Can my Chaos Cultist be your singer/drummer/groupie?
It was more a statement of fact than a complaint. Honestly, I don't see any non-brain-damaged people arising as traditional adventurers in this. Unless they're seriously fucked up in the head.
Here's an example: the typical do-gooder paladin in this setting is required by the church to undergo a monthly ritual that essentially amounts to insane amounts of psychological and physical torture as
training to survive what might actually happen to them. Any attempt to attain power through magic, be it divine OR arcane, warps your mind in violent and disturbing ways, which are often publically known. After you guys finish your sheets, I'm going to have to look them over to find out
how fucked you are.