Author Topic: Part II: Rock, Hard Place, and You (a love triangle)  (Read 26951 times)

Offline phaedrusxy

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #100 on: June 11, 2012, 05:19:12 PM »
Gabriel marvels at the strange man's abilities, then focuses his energies on moving his soul from the troll's body to the tiefling's. Before he leaps he says to the wide-eyed girl "My, my, the soul of a fiend has such a delicious flavour of brimstone and corruption, kind of reminds me of barbecue. I can hardly wait to dine on yours, my dear."

Then those paying attention might notice the ring on the troll's finger disappear and (hopefully) reappear on the finger of the captured fiend, her look of horror replaced by one of satisfaction.

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« Last Edit: June 11, 2012, 11:30:32 PM by phaedrusxy »
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Offline Harald

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #101 on: June 11, 2012, 05:52:56 PM »
<It shall be done at once.>  thought back the Margravine, gathering the energies of the Dreamheart once more.
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Suffer no more, Lord Bane. There will be a day when your wounds will be too severe, your blood weakened and spilled on the very ground, your breath heavy and difficult, your grip on your blade anemic and failing. She gave him her hand, shining with holy energy, restoring him in full health.
BUT IT IS NOT THIS DAY.

She turns towards the rest of the group.
<It is right and proper, I say, that Lord Bane and I shall call dibs on the head of this bloody archer.>
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline sirpercival

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #102 on: June 12, 2012, 07:13:12 PM »
((Assuming Gleron is reflexively sharing all this over the link, here are the results of the possession.))

Leaving behind a somewhat confused troll, Gleron leaps into the tiefling, metaphysical teeth bared for his first delicious bite of her soul... anticipating the hearty, satisfying taste of brimstone, ready to drink her in, and he closes on… nothing. The life force is there, no doubt about it, just as he had sensed before he leaped, but no soul. She is emptier than a newborn child. She did not flee, she certainly did not resist after Stooth Doomspake her; she is simply not there.

But his senses do not come up empty. Instead of the expected sensation of closing around a defenseless mind to drink its last drop, Gleron has a very different sensation.

His mind is slammed like he was hit with a riot hose.

A torrent of visuals and audials floods into his mind and down the link into everyone else’s, that makes the link they have been using seem like a child’s toy spray bottle.

Unlike the cacophony of parrots, the flow has a frighteningly military precision. Reports flow in and orders are shouted out. There are reports of searches, of losses, of strikes, of distances, of materiel, all manner of information deluging his mind at once, flowing up and down multiple Links, not just one, in a complex web of connections and cross-connections. Every voice shouts out an identifier by name and number, and sometimes by location, as a preface to their order or report. Both audials and visuals,and all other senses, fly back and forth at speeds that make them altogether nearly incomprehensible.

The hundreds of voices clamor all at once, like an amphitheater full of actors all speaking their parts simultaneously, along with the entire audience alternately cheering, sighing, and giving directors’ notes to the actors, in a series of carefully choreographed ongoing battle scenes all enacted side by side by side by side.

Beyond the overwhelming volume of orderly transactions there are dozens of side conversations adding to the chatter, evaluating possibilities, making speculations, and passing along insights that find their way into the flow of orders and reports, influencing their course, all also prefaced with names and numbers.

And beyond all this, overlaying every aspect of the hundreds of continuously shifting exchanges, is… the map.

Even trying to look at the map begins to push his mind over the brink, already so burdened with the rest of the flood.

It is a flood in itself, a torrent of continuous visuals in multiple Dimensions at once. A view of the entire compound, even including many empty areas, with their structures in some detail. In the view, every creature is present, in motion. For every creature, a tint highlighting their Group, but there are more tints, different for copies. The battle units are easy to pick out but the rest of the information, though clearly orderly, is just a welter of incomprehensible colors in total overload.

For every creature, a brightness; from his own senses he can at least tell that the brightness shows Life Energy. For every creature, a halo of Alignment aura in the familiar colors of divinations. There is an overlay of Magic auras across everything; overlapping Circles are apparent.

And every creature is slightly smeared across Time… a hazy image behind showing where they have come from, and a hazy image ahead showing where they are going, a brief projection ahead of them. Potentially intersecting paths are clear, altering in real Time as creatures change their paths not to bump into each other, or in the whirlwinds of the auction area, to avoid the flying debris... and the hazy projection show the miss, correctly, not the collision.

Gleron can tell that the entire scene of activity is visible to all. Everyone is aware of creatures moving behind them, out of normal view; it is an immersion in a full surround overlaid with a complex set of information and prediction.

As scary a tool for the enemy as this may be, he notices something in the flood of overlaying images, since it is focused directly on his companions, that is even scarier.

Beyond all the information about creatures, space, and Time, lines appear in multiple colors showing a variety of Spells and routes targeting different groups and areas, with Spell area perimeter forecasts showing who will be in, who will be out; even damage estimates are shown with flashing Life Force levels, dimmer for the forecast, brighter for the present. The area perimeters sweep across the scene, offering multiple possibilities to consider at once. Lightning, Fire, Ice, Radiance… different attack types are shown, and suspected creature defenses are accounted for with lowered damage estimates. As everyone moves, the projections shift in real Time. Selecting a Spell to throw, and exactly where to throw it, suddenly becomes a tactical exercise based on real Time information instead of guesswork.

Likewise, strike windows for all missile weapons, including angle and Timing, light up as well, with available target corridors fading in and out as their Timing passes, showing interference probabilities through the moving mass of creatures, brighter along more likely lines, dimming as the likelihood decreases – some surprise targets are highlighted at distant points, just because the motion projections forecast a clear shot right Now… these wink in and out as the pattern of movements shifts.

It is also frighteningly clear that all the creatures on these Links are doing more than staring at the pretty colors.

It seems that everybody is finding their own trajectories and tracking them, with mental chatter going on the Links talking to the others in their vicinity to coordinate who to hit, with what, where the best damage projections intersect, where their best combined tactical advantage lies if they both hit, where the combined damage estimates show a good kill ratio. They are watching overlapping area perimeters and damage projections as they swing around and change course to improve and converge them, seeing where creatures go dark with multiple hits on an individual or area… or where some distant creature goes down with two sniper shots if they’re near-simultaneous.

Even the debris and wind currents are tracked on the map. No wonder the archers in both of the northerly groups were able to shoot into a tornado and use it to accelerate all of their shots to lethal speeds, nearly killing Bane with their coordinated effort as their trajectories converged on the Sith. If the third archer had not died seconds before he fired, Bane certainly would have, hit by twelve precise arrows, not just eight. The trajectories don’t make it easy to hit the target in a windstorm of flying debris; hitting those shot windows was incredibly difficult, but the map made it possible.

All images are tagged with identifiers, and the map images and projections are no exception. They do not come from an army of observers, each processing some aspect of the battle scenes, as Gleron might expect. They all come signed by just one brief identifier, with no number: Star. Not Star Feather, or Empress, just Star.

In the overload, it’s hard for Gleron to focus on anything clearly, but one thing is clear: This is how the Elven Armada never loses a battle when their Empress is present, as Arkesh said was rumored. This is how a small patrol of Armada ships terrorizes and destroys pirate navies many times their size. And this is how the copies are coordinating their efforts to destroy Gleron and the rest of the defenders while searching the entire complex seemingly simultaneously, sending parrots everywhere, and evading Thrash, at least for a time. No wonder these madmen follow her anywhere, no matter how insane the objective; she makes anything seem possible, though how one person can do this… that is what seems impossible.

The noise on these Links is intense, the flood of visual images overwhelming, and everyone feels dizzy, totally confused, and mentally exhausted from just this brief exposure. The tiefling must have been very well trained and mentally disciplined, as well trained as these other copies seem to be.

But the nature of an incredible weapon has just been laid bare. Arkesh’s whisper on the link is barely audible above the din, <How can I make her my own weapon?> The drow’s lust to control such power lies naked on the link.

The flood keeps battering at Gleron, filling his mind with dozens of visuals and audials every second, and through him battering everyone else on the link, and there doesn’t seem to be any way to turn it off.

The tornadoes keep on slowly advancing.
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Offline phaedrusxy

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #103 on: June 13, 2012, 12:17:14 AM »
Gabriel grits his new teeth, trying to shut out enough of the din to focus on information that might be useful to them, and likewise trying not to reveal himself. First, he tries to glean how this communication channel functions, and whether it can be interrupted (and how). Secondly, and not unrelated, he tries to glean from where it is all being coordinated. Is this Star being actually physically here? Or is she coordinating this from some remote area?

He also tries to keep funneling the time-stream and planning info about attacks soon to be directed at his own party over Arkesh's link, hopefully to help his own teammates survive the oncoming onslaught.

Then he wonders if he can send more than information across this link... and tries a little test. Since he's seen the enemies share spells with whole legions of creatures at once that should have been limited to only one individual, he guesses that this link can share more than information. He says to his own team mates "Get ready... if this works, we'll have a brief window of opportunity. I am going to try and shut down all of their magical capabilities..."

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Offline DonQuixote

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #104 on: June 18, 2012, 12:17:35 AM »
<By the cackling madness, that sounds...impressive.  Quite...quite impressive.  Now, I know some among you are rather learned in magical and mental arts.  I have a bastion of madness inside my mind, and we have a mental link to a being that is hooked into this reservoir of knowledge and orders.  Do you know of any way we could take advantage of these twin resources?>
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline Tshern

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #105 on: June 18, 2012, 05:44:31 PM »
The hail of arrows hit Bane, but he did not block them with his lightsaber. His orbalisk armour had made careless as he simply assumed no weapon would pierce his protections, but the very first hit proved his suspicions wrong. He had, however, tapped to the dark side of the Force and in combat he was not only a formidable swordsman but also bulwark of determination, tolerance for pain and tremendous conviction.

He was already trying to push the pain out of his mind, but instead decided to enjoy it, revel in the excruciating feeling that only made him angrier and far more deadly. Once the Margravine healed his wounds, he was once again amazed by the strange arcane energies of this peculiar world. Giving the Margravine a brief grin and spitting out some blood, he says out loud "Much obliged, your skills are very valuable indeed."

Then wondering the madness around him, he remembered the old histories of the ancient Sith. The story about a Sith Sorceress who tried to enslave the entire planet Ambria to her will, but was eventually driven mad by the sheer strain of her vast undertaking. Thus, Bane had learned to control his own mind even if he always walked a fine line between being driven to a lethal bloodlust and maintaining his cold, emotionless intellect in check. "Do we have a plan?"

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Pian unohtuu aika ja tila
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Ja rauenneilla kasvoilla
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Offline phaedrusxy

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #106 on: June 18, 2012, 09:24:23 PM »
"Master Skellum, since I know so little about your own powers and those of our enemy, it would be mere speculation on my part. Perhaps the Lady Margravine knows something more?"
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Offline Harald

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #107 on: June 19, 2012, 05:14:55 AM »
<Impressive...> Moïra thought, jealous of the intelligence her ennemies was gathering, collecting and proccessing. Knowledge is power, and she was craving to make this flux of information hers.
<Allow me a few seconds, to try to remember...>
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"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline sirpercival

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #108 on: June 21, 2012, 10:29:28 PM »
Stooth looks at the Margravine and Skellum incredulously.  <You realize that you'll be hitting us with that thing too, right?  I mean, we have to go through Gleron to affect them, which means putting your "madness" on our link first.  Does anyone else think this is a bad idea?>

Arkesh chimes in.  <We won't know unless we try.  Skellum, Margravine, what do you think will happen?>

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Offline Harald

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #109 on: June 22, 2012, 03:46:30 AM »
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"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline DonQuixote

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #110 on: June 23, 2012, 06:55:56 PM »
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“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline Wiggins

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #111 on: June 26, 2012, 01:39:33 AM »
Bracken chimes in
"If we don't show up on the map, does that mean they can't see us? So if we hide or become invisible, or use other means of attempting nondetection, then check the map, we'll know if it's working?"

Offline phaedrusxy

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #112 on: June 26, 2012, 11:31:09 AM »
"That's a good idea, Bracken... Want to try some things and see what works, before we get kicked off?"
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Offline Wiggins

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #113 on: June 27, 2012, 05:17:54 AM »
"Well, what do we know already?
Are we still under the effects of Greater Invisibility?
And are any of us within their predicted fields of vision according to their map?
And if so, do we appear?
If none of us are in said ranges, where's the nearest one to quickly test the theory?"

Offline sirpercival

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #114 on: July 01, 2012, 02:12:33 AM »
Bracken is paying close attention to who is in the images flooding across the link, and who is not. He deduces the following (shared over the link):

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The others including himself are not shown on the map at all, effectively invisible.

((With a 98,)) the Margravine works out this, worth sharing immediately on the link: The only people on the map are those that showed themselves, or... made noise! The ones who are invisible were silent!

With a mental head slap, the Margravine realizes that she screamed before and during each attack, giving away her location. Skellum laughed insanely. Susan… bellowed, because that’s what Susan does. Even Lord Bane made noise before or during attacking. No wonder they were anticipated, at least some of them. At least some sharp-eared opponents must have had a direction for them easily, and with this ongoing information sharing and efficient processing, she and the rest of the attackers must have been triangulated instantly, with their locations shown on this accursed map for all of their opponents to see – even worse, their trajectories were projected, so that flights of arrows could hardly miss them, as if they were standing still with bullseyes painted on.

It’s a painful lesson – literally – but valuable for survival.

Paying even closer attention now, the Margravine notices something else that chills her to the bone. Those projected images, even of rocky shrapnel that she can see flying everywhere, aren’t just estimates. She begins to count, one, two. One, two. They are two seconds out, and uncannily, perfectly accurate. Star Feather can’t be just calculating; the likelihood of such perfection across so many objects is effectively zero. The Elf KNOWS two seconds ahead. The witch must be able to see…

into Time.

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Offline Harald

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #115 on: July 01, 2012, 04:24:45 AM »
<Oh, nom de Dieu...> Moïra cursed on the link, realizing what they were facing, before she sent her discoveries to everyone.
<I hereby demand total silence. No more war cries, or laughters, or roars ; I do hope our casters can weave their spells without a word.. . Skellum, would you be so kind to keep Suzan quiet as well?
WAIT ! They will discover we are connected on their auger array if we go silent all together. I suggest the creation of noisy illusions, as decoys.
As for their own dreamwalker, I suggest we locate and kill him first. He can neutralize both Skellum and me, and create some havoc.
Skellum, do you think, if we still try to attack them from her, that we can create an auxillary dementia together ? We should not open our minds to their counter-attacks...>

"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline DonQuixote

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #116 on: July 01, 2012, 01:07:54 PM »
<Yeah, hang on, give me a second.>  With a quick gesture, I remove Susan's vocal cords.  No more roaring for the nonce, my dear.  I might give you some noisy friends in a moment, though.  After all, we do need distractions.

<Now, what's this about creating an auxiliary dementia space?  As far as I know, only dementists have them, and it takes a while to master.  Of course, we don't actually know what they are or how they work, so I suppose it could be possible.>  I frown, momentarily.  The implications of what she has said are...worrying.  <Are you saying that this dreamwalker guy could interfere with my dementia?  I've never heard of anything like that before.  Not even the First could influence a dementist, and we're talking about a man whose touch literally killed people.  Seriously, the guy had a habit of showing his displeasure by hugging those who disappointed him.  Let's just say that they never made that--or any other--mistake again.>

I pause.  I feel like I lost the thread of the conversation for a moment there.  <Oh, right, auxiliary dementia.  Well, I'd be willing to try, but that sort of thing normally requires a censer and some dragon's blood.  Your connection to dreams might help, of course, since dreams are only a step away from madness, but I honestly have no idea if this will work.>

I grin widely as I spin my hat.  <Of course, not knowing whether or not something is a bad idea has never stopped me before.>
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline ShadowViper

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #117 on: July 19, 2012, 11:07:59 PM »
In nature, the most successful predators where often the ambush predators, ever waiting, ever watchful. That is exactly what he was content to do, stand within the group and allow his allies to test the capabilities of the enemy. Afterall, it's never a good idea to go into a hostile situation uniformed. Spending most of his recent time standing near Stooth even as Skellum, Lord Bane and the Margravine attacked and proceeded to take out the enemy, though ready to react and assist if needed. He was a bit surprised when Lord Bane was heavily injured by the enemy archer, that certain enemy will be most troublesome indeed.

His next surprise came with the sudden influx of information as the enemies' map "interface" flooded into his mind. However his draconic brain was able to adjust to it more easily than the others. His mind was focused now, almost solely upon the map interface, learning everything he could. Watching and absorbing every little detail that was possible.

It was quite awhile before he spoke over the link <It is unwise to be too hastey in our decision making. Access to this new map 'interface' could very well be the key to our victory. I propose that we do not change our tactics much, keep setting traps, keep leading them into them. Afterall it may not be noticed that we have access to their map 'interface' unless we do something rather noticable. For now, lets not give them a reason to check just who is accessing their map>

<Still,I would like to test something, test just what happens if I were to make a sound. Now where would be the best place to do it? Just a quick little sound, likely a simple cough. I am curious...> And he would just trail off.

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« Last Edit: July 19, 2012, 11:15:25 PM by ShadowViper »
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

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Offline sirpercival

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #118 on: November 19, 2012, 11:18:56 AM »
After long last…


To recap: The Margravine has helped Bane recover from the attack on the intruders, Gleron has broken into the enemies’ mental link with a small assist from Stooth, and the Margravine and Skellum have quickly consulted about putting dementia space onto the link to attack them. Arkesh is in the warrens closely watching over Thrash as he gets his Witchlight Marauders focused on the enemies there, as Throisar and Bracken closely watch the action in the auction area and intruders' link.

Despite the din spilling in from the attackers' link, ideas flash across the party’s link, and Gleron finds himself struggling to keep them from spilling over and possibly alerting the enemies from inadvertently broadcasting stray thoughts about the party’s possible battle plans.

Bane grins and spits out blood. Bracken is paying close attention to issues of invisibility and sees that the blood stays invisible.
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Skellum silences Susan, easily succeeding in removing the vocal cords from his projection of her. Her bellows do stop, but the noise level in the cavern barely changes with the din of tornadoes, gravel, river, and fish splattering everywhere.

Considering the Margravine’s thought about the use of Dreamheart and dementia space together, Skellum easily realizes the connection must exist, simply based on his own recent experience; he was pulled into his dementia space immediately on contact with the Dreamheart just a short while ago.
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That was his first contact with a dreamwalker; perhaps it was even the first time a dementist and a dreamwalker were ever near enough to each other to find out what they had in common, since both of them are so uncommon. No wonder the First didn’t know anything about this. Skellum’s view about the possibilities of this bad idea may be growing into excitement; it’s simply unprecedented in the annals of dementia.

It MUST be a place within Dream, which makes perfect sense the more Skellum thinks about it: it is his own private dream. His training and skill were all about making his dream real to others, which on reflection seems very much like what the Margravine has been doing to the enemy by immersing them in her Dreamheart.
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But that could make an enemy dreamwalker very dangerous to him, someone who might be able to do to his dementia space what the Margravine has been doing to the enemy. Some powerful enemy with Relic level magic to use against his source of power, coupled with the enemies’ uncannily familiar flexibility in polymorphing creatures much like his own, even if differently accomplished.

The same chill that crept across the Margravine’s realization begins to creep into the corners of Skellum’s thought too. What could they do to him if they got inside his dementia space? And to his beloved creations stored there?
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The dragonmind is strong: stronger and more flexible than most other creatures, and accustomed to thinking multidimensionally, in part from the ability to fly, in part from innate magic. Throisar finds that he can process the layers of connections in the enemy link with some ease, as he studies it carefully, though there is just too much to handle all of it without practice. He quickly notices some things that others may not have, and are worth sharing immediately on the party’s link: There are definitely numbered groups between 1 and 10 talking on the enemy link: 1, 3, 4, 5, 7, 8, and 10, and one set of individuals that refers to themselves sometimes as ‘originals’ and sometimes with no number. There are a lot more numbers for the being known as Ror, higher than 10, but they are talking to each other about some kind of extensive Ritual Magic preparations that are not familiar to Throisar, rather than to other groups. There are several originals with names that are not in the numbered groups faced so far, including someone named Ptolemaeus and someone named Sable. He hears numbers associated with Ptolemaeus, but not for Sable. He also doesn’t hear any numbers associated with Star Feather. What this numbering structure might mean is not entirely clear, but Throisar is able to cull it from the information flow.

Throisar is also able to identify something about where some of them are, from the visuals they are placing on their link and tagging with their numbers, and his own familiarity with the Illithid complex; the map of it is fresh in his mind, and what those areas look like. Group 1 must be somewhere in the warrens, but nearly standing still. 3 and 4 are about to attack him. 5 is scattered around BB and CC in the slave pens. 7 is also somewhere in the warrens, traveling quickly... he realizes they must be flying, from shifting aerial perspectives that he easily recognizes for what they are. 8 is somewhere in EE, the storage area. 10, and the unnumbered ones, must be inside rock, so it’s not clear where. The higher numbers of Ror are in a crowd together, talking to each other, but the background scenery looks like a very large storage pantry draped with cloth, and not rocky at all; it’s not clear where in the complex they might be, either.

And Throisar is able to sense something of the depth of mind for those he can identify on the enemy link. The mind of this new creature, Ptolemaeus, has depths even beyond a dragonmind, like the scent of dust lying in corners so ancient they are beyond recall; while Star Feather’s seems… bottomless, like endless Eternity itself.

Bringing his thoughts back to a more practical level, as Throisar thinks about making a noise, it also is not clear how much noise would be needed to be meaningful, considering the din in his mind and the din in the cavern.

On the party’s link, Throisar and Gleron have a brief opportunity to exchange information about Star, to further Gleron’s idea to locate where she is directing it from, and Throisar quickly notices this: perhaps she and the ‘originals’ are in rock, but Star seems to be looking everywhere at once. Based on what visuals she is returning to the link, Star has every perspective on the enemy link simultaneously. Sorting through his impressions of what he has noticed about her and the enemy link already, Throisar begins to put together some patterning in the flows she is sending, and… this leads him in some ways the worst yet of the realizations the Margravine and Gleron and he have been able to notice, but it begins to make a horrible kind of sense…

It took Throisar’s multidimensional dragon mind to perceive it clearly in the deluge of information on the enemy link: Star must be a multiple creature in some way, able to give full attention to many separate streams of thought at once. She is not just fast; she must have many parallel trains of fully attentive thought simultaneously.

Once Throisar perceives this, he is able to begin to sort out the strands of thought and images that Star is putting on the enemy link, and also realizes that she seems to be creating new ones whenever she has something else to think about. He can quickly begin to count, and loses track himself somewhere upwards of 25, but not before he notices she closes down strands of attentive thought when she is done, starting and stopping them seamlessly, which makes his effort in counting them all the more difficult.

Of course Star can make a vast, layered combat map that projects forward many possibilities simultaneously! She seems to be doing all of that and other things besides. Throisar even notices traces of humor, even amusement, in the tone of what she is sending to everyone on the enemy link: she is not struggling with it at all; quite the opposite, Star seems to be enjoying this immensely, even as she takes it seriously.

From Throisar’s powerful perception, it hits him: What Arkesh sees as a mighty weapon, Star sees as… play.

…Meanwhile, as the thoughts fly on the party’s link, Gleron focuses on the enemy link, and decides it’s Time to try using this superior weapon for whatever he can manage to turn against them, and shut down all of the enemies’ magical capabilities. He might even destroy some or all of them in a single attack.

Gleron sends a pulse of Mental Turmoil into the enemy link through the possessed tiefling’s connection, and feels the attack speed out, spreading along its multiple pathways. He follows that up immediately with Crisis of Life, trying to kill everyone on the enemy link in one massive blow.

Gleron’s attack has an immediate, spectacular effect, but not quite as spectacular as Gleron had hoped. Gleron can sense the Mental Turmoil rippling through the enemy link, reaching hundreds of end-points! …but then slamming against Mind Blank after Mind Blank at each end-point. It seems that *everyone* on the enemy link is Mind Blanked; how they managed a mass Mind Blank on this scale, he can’t tell – there is no such spell as far as anyone here knows – even Arkesh is mystified. The Crisis of Life has a lot more power, and though he senses no deaths, it does create a crashing wave of damage as it spreads across the enemy link! … but then it reaches the point Gleron has been straining to detect, and… he suddenly feels Star’s presence looking back across the link directly at him.

In that moment several things become clear. First, it is as if he can see her, glaring at him: an Elven beauty beyond words, pale skin and strangely unfocused eyes, long golden hair almost alive with silently crackling sparks of light, she herself glowing softly with Radiance, but her expression turns from a brilliant, playful smile to ice as she senses his attack. Then he realizes why he had been missing her in his search across the enemy link for her: She simply is not there! She does not seem to exist on the telepathic landscape – the ultimate defense! – even though she surely has a point of presence on the enemy link, and seems somehow to be receiving his telepathic attack. It’s as if she is elsewhere, listening and answering into an otherwise empty room. He can sense the wards around the room, strong as a fortress, but now that he has attacked with an effect strong enough for a bit of it to seep through them, he knows no one is there inside; he belatedly understands it must be there as bait, perhaps among other reasons. In that moment, those wards trigger, but some of his two-pronged attack’s telepathic energy reaches inside.

Too late he sees the detail, in the image Gleron has of her as Star’s attention suddenly blazes at him, even though she doesn’t seem to exist there: she is cloaked in a voluminous garment that seems to be a crazy quilt of mirror shards...

The Crisis of Life effect splashes across her Mind Blank, pushing to get inside as it did for most of the other points, and just as it succeeds it suddenly comes rolling back at him, reflected, trailing right behind the wave of a returning Mental Turmoil as well. Neither seems to have hit her at all; they are now two reflections, the first one loaded with an additional charge of magic.

Gleron is immediately affected by his own damage from the Crisis of Life ((the same 7d6)) and just before it hits him, the reflected Mental Turmoil hits him too, but with damage coupled to its own, an additional magical effect that has been loaded on top of it, giving him searing mental pain from a triggered trap that comes right back up the telepathic path that sent the Mental Turmoil to her.
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Gleron finds himself staring into a spell duel with Star Feather herself, arch-nemesis of the Illithid Empire, as his mind reels from the damage she reflected back onto him from his own telepathic attacks.

A bit of the returning damage washes past Gleron into the party’s link, enough to give everyone an instant headache, as everyone senses the arcane energy slap them through the link back from Gleron. For those with spellcraft, or arcane knowledge, the style of casting for that extra damage tied to the Mental Turmoil seems ancient, like the oldest, most basic spells are, despite some of their contemporary changes; spells from the earliest weaves like Detect Magic and Light; but the spell is not at all familiar otherwise, and seems like a strange hybrid of magic and something else.

A look of sudden horror passes across Stooth’s face, and Arkesh screeches on the party’s link, but not from the damage.

<Mother defend us! We’ve all been tainted by Agra’s Ambush!

The witch has doomed us all to death in one fell stroke! For tens of thousands of years, the Illithids have repressed this illegal spell – which reflects added damage back onto a telepathic attacker through the attack’s own thought link – everywhere their Empire can reach throughout the Multiverse, and they have obviously succeeded because almost no one in these Times knows of its existence, and even fewer know of its casting. To have a scroll of it is death; to teach it is death; to learn it is death, and even to experience it is death, because we now have seen its work enough to reconstruct it – by someone else who might take our minds, if not us ourselves. All of us now have something of its pattern of casting and damage imprinted in our minds, and if the Illithids find out, they will eat our brains to destroy that scrap of knowledge.

I only know of this spell through the Drow, who have kept and guarded the secret against the Illithids as a last weapon in the battle for the Underdark… for obvious reasons. But no one uses it now even among the Drow, and it would never be used so casually, because of the danger from their Empire; the Illithids don’t hesitate to stamp out any appearance of this spell to prevent it from coming back into common practice. Illithids are trained to sense it, and the next one that meets you will sense it on you and take you as soon as it can. They’ll kill their own kind to repress the secret, if one of them is hit with it – that must be why the witch came prepared with the trap cast already on herself, to use in here, so she could guarantee the death of any Illithid who tried to attack her mentally.

Curse her, she has cursed us. Theres’ nothing for it now, we’re caught between these attackers in front of us and the Illithids behind us. The only way out is to destroy all of the attackers and then flee all together, to get away from the Illithids before they find out, or they’ll pursue us endlessly. We can forget payment any time soon; we’ll be lucky to keep our brains intact. Once we’re away, I can contact them from a distance and arrange to have payment sent to us.

By the Spider Queen, we must finish this, and soon.  Thrash?  Cease your dawdling and destroy this group, so we can return to the others.>


As Gleron stares across the enemy link at Star, bracing for the spell attack he knows is sure to come, suddenly everything changes.

Star’s icy gaze fastens onto another flow of images, not his own, and she cries out a warning tagged to Group1: {Star} <Something comes! Again, I can’t see what it is!> On the enemy link, Gleron sees her racing to update images tagged as Halfaz1, Halt1, Ror1, Tanatou1, Sheerak1, and Vir1. They respond with images of their own, and he sees what they see.

In split seconds, a chaos of destruction erupts as a blackness floods toward the enemy Group1 in their position somewhere deep in the warrens. A wave of freeze washes around them, overlapped by a spinning shower of needle-like shards, shown in starkly contrasting colors as Star updates the images. With Star’s color-enhanced imaging, Gleron spies a cloud of parrots in the near distance just as they drop out of the air, smashed to the cavern floor by the broad needle shower. Arkesh sighs, <Finally we have taken care of the parrots!> in a mix of irritation and satisfaction.

The six creatures identified as Group 1 seem motionless in the moment, and then thick pink tentacles reach from the darkness to snatch them as it wells over them. The images wink out, and the flow of information from Group 1 drops off the enemy link. Gleron can hear shouts of dismay, pain, and then rapid healing coming from some of the creatures Throisar identified as ‘originals’.

Then Star is no longer staring at him, or focusing on the emptiness where Group1’s information flow abruptly ended. Instead, the area where Group1 had been snaps back onto the enemy link; the darkness is gone, and Star is there instead, exactly where they stood. There was no teleport or dimension door, at least Gleron detected none. Star simply ceased to be wherever she had been hiding in the rock and was now in the warrens instead, just as she snarls onto the enemy link, {Star} <WITCHLIGHTS! Take the others as it pleases you… I must take these!!> Then she snatches a sword from the sky-blue scabbard on her back behind a shoulder, with a cry: <Aurora!!!> and it is as if the sun has come down into the warrens as the sword shimmers into view. Gleron winces at the glare.

As Radiance blasts the fell darkness away, Thrash springs into view in Star’s flowing images on the link. He is rooted to the spot for an instant, thunderstruck in surprise. Then he points, and the Witchlights move toward her.

But on the party’s link, Arkesh wails <nonoNO! Insane witch, how can you face them alone! Too soon, TOO SOON!>… and she drops out of the tunnel ceiling right next to Star, in the midst of the closing circle of Witchlights.

Thrash’s face twists, even uglier as he grins. He points at the Drow, and the Witchlights’ massed tentacles flail.  Arkesh is a whirlwind, moving so fast that she's nearly invisible, but she is no match for a half-dozen Marauders.  There is a moment of frenzy, and then Arkesh is replaced by a heap of… snow and ice? The monsters recoil; what happened to the tasty elf they were expecting to eat? Thrash gapes at the spot where she stood, then erupts in glee at her apparent death as he points the monsters toward Star again.

Stooth swears in rage, and instantly the dumpy man’s appearance shifts before the party’s eyes: Stooth... is Arkesh? An evacuation rune crackles, and this Arkesh vanishes, appearing in exactly the same spot next to Star. The Witchlights hesitate momentarily in confusion, suddenly under the influence of conflicting orders, and Thrash’s glee cuts off. His old enemy Arkesh, not dead after all!

The drow roars at Star: <THE TRUCE OF LOLTH!> and raises her forearm, sword in hand. Star responds instantly, striking her own forearm against Arkesh’s. <Star Feather is with you!> The drow gives a formal, straightforward reply, <Arkesh, special emissary of Lolth. Empress, I know you.> Star’s blade swings in a wide arc, lopping off enough reaching pink tentacles to create an open circle around the two elves and the orc, and raises Aurora to strike Thrash down as Arkesh draws her own weapon and grits at him, <Thrash, you die here.>

Thrash is stupefied, confronted by Dark Elf and Light, with the Witchlights protecting him now beaten back momentarily. Caterwauling in terror, he bolts down the tunnel, vanishing into darkness. Surrounded by the Witchlight Marauders, the two elves reluctantly let the orc go as the Witchlights converge on them again, but not before Star flicks a trio of bright throwing stars down the tunnel after Thrash in a single motion, and a triple detonation rocks the compound, throwing the Witchlight Marauders off their feet as the two elves lightly dance in place.

Again the Witchlights are halted momentarily. The first to regain its feet charges at the two elves, but Star snatches a long whip from a pouch at her belt, a sinuous length of adamantine links polished to brilliance, and calls to the whip, <Frakaggan, the drow Arkesh is on our side!> as she lashes the whip directly at the Marauder’s maw. The whip cuts a gash like a canyon across the Marauder’s face but the monster does not pause; it simply swallows the whip whole as Star lets go; she looks satisfied at success, not dismayed at failure. The rest of the whip wriggles down the Marauder’s throat on its own as she releases it, and the Marauder falls to the floor, clawing at its own sides trying to get at the whip before it is flayed apart from the inside. Suddenly the Marauder is a stone statue; the statue begins to crack and fall to dust as the whip starts chipping and crawling its way back out.

At the same time, Arkesh shakes out a pouch, and the Armada crew comes tumbling out, rolling to their feet directly into precision battle formation with weapons drawn. Arkesh demands of them, <I have fulfilled my bargain! Now you keep yours.>

The next Marauder on its feet leaps at the pack of Elves, but Star and Arkesh swing their swords together, and its head, legs, body, and tentacles all part company. The head snaps at Star as it flies past her, ripping two fingers of elf flesh from her hand to slake its appetite. The body rolls toward its own legs, trying to get itself back together. An intense tiny ball of flame erupts around Star’s hand; the blood stops immediately and fingers start to re-form.

Ignoring the injury, Star laughs, in peals like tiny bells. <Haha, we’ve come to rescue each other! Vint, Peralia, Shallen, Cyradel, Mallena, and… Corlin! Here, catch!> Star had begun to draw a staff to replace the whip, but tosses the staff to Corlin: a five foot length of kaleidoscopic colors. The sleepy eyed elf Corlin is more than awake now, and cries out in delight at the staff, < Spell Cannon!!!  >  Corlin raises the staff, swings it in an arc at the Witchlight Marauders, and Light fountains from it, so intense that the cavern walls brighten with glow all over the compound – the glow is plainly visible, even here in the auction area, right through hundreds of feet of rock.

Everyone on the link is momentarily mentally blinded, but from the battle cries, monstrous squeals, deep-throated roars, shuddering floors, flashing walls, and furious clanging of weapons against scaly hides that ring stronger and more harsh than iron, the battle has begun; the elves are fighting for their lives against the monstrosities bred specially by the orcs to destroy them. The images are so bright that all detail is lost.

As if this destruction still isn’t enough… the Margravine and Bracken suddenly realize that the alarms from one of the rooms in the southern part of the complex have all simply vanished.  They gain no more information from them.  Then, a moment later in the auction compound, just as the battle is joined with the enemy attackers, there is the telltale pop of a teleport, and a goblin wielding appears from nowhere right on top of the flat rock platform where the party has been mustering, then another pops in, then another, then another. With a rolling thunder like mighty popping corn, the trickle turns to a flood; in a trice there must be a hundred goblins spilling across the floor of the auction area. And they are attacking everything in sight, the party and the enemy, apparently ignoring everyone’s invisibility without pause for thought.

The two Allips that Stooth noticed on the Astral Plane are gesturing excitedly to each other about the goblins popping onto the flat rock platform. It’s the way past the Forbiddance that they have been seeking, and an instant later, they too are on the flat rock platform, both babbling incoherent curses of rage while trying ineffectively to claw goblins to ribbons and stuff them into their intangible mouths, a horrible sight made even stranger by the effects of their madness as the images of their transparent, spectral bodies now look as if they are digesting imagined goblin remains from the confused results of their attacks. They seem completely unaware that their attacks are not in fact affecting the goblins directly, but for the goblins the Allips’ strikes pass through, they suddenly stumble about, lost in a confusion of their own.

Without Stooth, who is apparently also Arkesh, the party is left on its own in the auction area in a four-cornered fight with Allips, goblins, and the remaining two groups of attackers, as a stream of blindingly bright images floods down both links from the battle to the death between the elves and the ravening Witchlight Marauders.
I am the assassin of productivity

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Offline phaedrusxy

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Re: Part II: Rock, Hard Place, and You (a love triangle)
« Reply #119 on: November 19, 2012, 11:42:31 PM »
The glowing being made of force energy standing next to the Forcecage waves its hand, and what looks like several small patches of cloth tear loose from the troll's clothes, and fly across the cavern to where the goblins are popping into existence. As they strike the ground, they erupt into a large pool of lava, miring the invading goblins and burning them.

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I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.