Acrobatic ChargeDuelist 6, ecl 12
Swashbuckler 7, Complete Warrior
Dread Pirate 4, ecl 9, Complete Adventurer
Thief-Acrobat 3, ecl 8, Complete Adventurer
Cloud Anchorite 6, ecl 12, Frostburn
special mention
Drunken Master 2 for the stagger ability, ecl 7, Complete Warrior - charge in a non-straight line
"Alter Self" or similar ability - see text for all of them
Changeling, race, Eberron Campaign Setting - disguise
Cabinet Trickster 5, ecl 11, Races of Eberron
Humanoid Shape, Dragonfire Adept invocation, ecl 6, Dragon Magic
Ebon Saint 4, ecl 9, Complete Psionic
Scar Enforcer 4, ecl 9, Races of Destiny - disguise
Fey-ri, race (LA+2), Races of Faerun - any humanoid form
Wispling, race (LA+1), Fiend Folio p.139 - “change self” 1/day
Animal CompanionDruid 1
Ranger 4
Ranger 4 (elf racial substitution level), Races of the Wild, Elven Hound, advances as animal companion, see text
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only
Beastmaster 1, ecl 6, Complete Adventurer, also gains extra companions, see text
Gatekeeper Mystagogue 1, ecl 6, Player's Guide to Eberron, gains additional bonuses, see text
stacks for animal companion
Animal Lord, ecl 6, Complete Adventurer
Arcane Heirophant, ecl 8, Races of the Wild - combines with familiar
Lion of Talisad, ecl 6, Book of Exalted Deeds
Wild Plains Outrider, ecl 7, Complete Adventurer
Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only, otherwise gain extra companion
Beastmaster, ecl 6, Complete Adventurer, only stacks for the first one, but at +3
Wavekeeper 2, ecl 7, Stormwrack, stacks at -1, arguably gives one if you don't already have it
Abolisher, ecl 7, Lords of Madness
Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
Revenant Blade, ecl 6, Player's Guide to Eberron, stacks with ranger only
Planar Shepherd, ecl 6, Faiths of Eberron
Special Mention
Elemental Companion, druid class variant, Complete Mage, replace animal companion with an elemental (separate advancement table)
Natural Bond, feat, Complete Adventurer, add +3 to effective druid level, see text
Devoted Tracker, feat, Complete Adventurer, stack benefits of animal companion and mount
Beast Heart Adept, ecl 6, Dungeonscape, gain Monstrous Companions, see text
Vermin Keeper 3, ecl 8, FR: Underdark, vermin companion, see text
Exalted Companion, feat, Book of Exalted Deeds, choose a new companion from list
Spider Companion, feat, Drow of the Underdark, choose monstrous spider
Aerenal Beastkeeper, feat, Races of Eberron, add +3 to effective druid level, baboon only
Durthan 3, 7/10, ecl 9?, FR: Unapproachable East, telthor only, see text
Arcane Spell Failure (ASF) reduction - or casting in armor
Bard, light armor
Fighter, Armored Mage alternative class feature, Complete Mage, light armor
Duskblade 1, 4, 7/20, Player's Handbook 2, casting in light armor, medium armor, then heavy shields respectively
Bladesinger 6, ecl 11, Complete Warrior, cast in light armor
Hexblade, Complete Warrior, casting in light armor
Spellsword 1, 3, 5, 7, 9/10, ecl 6, Complete Warrior, 10/15/20/25/30%
Rage Mage 2, ecl 7, Complete Warrior, -10% in light or medium armor
Spellthief, Complete Adventurer, casting in light armor
Fochlucan Lyrist 1, ecl 11, Complete Adventure, cast in light armor
Warmage 1, 8/20, Complete Arcane, casting in light then medium armor
Suel Arcanamach 1, 4, 7, 10/10, ecl 7, Complete Arcane, 5% each time
Battlecaster, feat, Complete Arcane, allows casting in armor one category heavier (unclear whether you gain proficiency)
Geomancer 1, ecl ?, Complete Divine, see text
Dragon Devotee 3, ecl 8, Races of the Dragon, ignore ASF for 0-level and 1st-level spells
Arcane Heirophant 1, ecl 6, Races of the Wild, casting in non-metallic light or medium armor
Runesmith 1, ecl 6, Races of Stone, cast in any armor, see text
Knight of the Weave 2, ecl 7, Champions of Valor, cast in light armor, in medium at level 8
Pale Master 4, 8/10, ecl 9, Libris Mortis, -10% each for undead armor
Knight Phantom 1, ecl 6, Eberron: Five Nations, casting in light armor
Corrupt Avenger 1, ecl 7, Heroes of Horror, light armor
Silver Key 1, ecl 5, Eberron: Dragonmarked, light armor, abjuration only
Githyanky Battlecaster, feat, Monster Manual 4, light armor
Fatemaker 1, ecl 6, Planar Handbook, light
Ebonmar Infiltrator 1, ecl 6, Cityscape, cast in light armor, see text
Urban Savant 1, ecl 6, Cityscape, cast in light armor, see text
Knight of the Weave 2, ecl 7, FR: Champions of Valor, cast in light for all classes, medium at level 8
Mithril, armor material, PHB, -10%
Twilight, armor enhancement, Book of Exalted Deeds, -10%
Thistledown, armor add-on, Races of the Wild, -5%
Leafweave, armor add-on, Races of the Wild, -5%
Feycraft, armor template, DMG2, -5%
Githcraft, armor template, DMG2, -5%
Hellforged, armor template, DMG2, +5%
Blue Ice, component, Frostburn, cast [Cold] spells without ASF
Armor ProficiencyArcane Archer, ecl 7, DMG, light, medium, and shield
Assassin, ecl 6, DMG, light
Blackguard, ecl 6, DMG, all armor and shields
Dwarven Defender, ecl 8, DMG, all armor and shields
Shadowdancer, ecl 8, DMG, light
Elocater, ecl 8, XPH, light
Slayer, ecl 5, XPH, all armor
Healer, Miniatures Handbook, light
Marshal, Miniatures Handbook, all armor and shields (not tower)
Scout, Complete Adventurer, light
Spellthief, Complete Adventurer, light
Bloodhound, ecl 5, Complete Adventurer, light
Dread Pirate, ecl 6, Complete Adventurer, light
Ghost-Faced Killer, ecl 6, Complete Adventurer, light
Highland Stalker, ecl 6, Complete Adventurer, light
Nightsong Enforcer, ecl 8, Complete Adventurer, light
Ollam, ecl 8, Complete Adventurer, all armor and shields
Shadowbane Inquisitor, ecl 6, Complete Adventurer, all armor and shields (not tower)
Spymaster, ecl 6, complete Adventurer, light and medium
Hexblade, Complete Warrior, light
Samurai, Complete Warrior, all armor, no shields
Bladesinger, ecl 6, Complete Warrior, light
Cavalier, ecl 9, Complete Warrior, all armor and shields
Gnome Giant-Slayer, ecl 6, Complete Warrior, light and medium armor, shields
Occult Slayer, ecl 6, Complete Warrior, all armor and shields
Purple Dragon Knights, ecl 6, Complete Warrior, tower shields
Warmage, Complete Arcane, light armor and light shields, medium armor at 8th level
Favoured Soul, Complete Divine, light and medium, shields (not tower)
Spirit Shaman, light and shields
Holy Liberator, ecl 6, Complete Divine, all armor and shields
Hospitaler, ecl 6, Complete Divine, all armor and shields
Radiant Servant of Pelor, ecl 7, Complete Divine, all armor and shields
Seeker of the Misty Isle, ecl 6, Complete Divine, light and medium
Shining Blade of Heironeous, ecl 8, Complete Divine, all armor and shields
Temple Raider of Olidammara, ecl 6, Complete Divine, light and medium
Warpriest, ecl 6, Complete Divine, all armor and shields
Ardent, Complete Psionic, all armor and shields (not tower)
Divine Mind, Complete Psionic, all armor and shields (not tower)
Lurk, Complete Psionic, light and shields (not tower)
Chameleon, ecl 6, Races of Destiny, all armor and shields (not tower)
Blade Bravo, ecl 6, Races of Stone, light
Deepwarden, ecl 6, Races of Stone, all armor and shields (not tower)
Goliath Liberator, ecl 8, Races of Stone, light and medium
Crusader, Tome of Battle, all armor and all shields
Swordsage, Tome of Battle, light
Warblade, Tome of Battle, light and medium, shields (not tower)
Pale Master, ecl 6, Libris Mortis, light and medium
Dragonrider, ecl 6, Draconomicon, all armor and shields
Dragonslayer, ecl 6, Draconomicon, all armor and shields
Dragonstalker, ecl 6, Draconomicon, light armor and shields
Platinum Knight, ecl 6, Draconomicon, all armor and shields
Fatemaker, ecl 6, Planar Handbook, light armor and shields (not tower)
Chaotician, ecl 5, Planar Handbook, all armor and shields
Incarnate, Magic of Incarnum, light and medium and shields (not tower)
Soulborn, Magic of Incarnum, all armor and shields (not tower)
Totemist, Magic of Incarnum, light and shields (not tower)
Crimson Scourge, ecl 6, Cityscape, light and medium and shields (not tower)
Bladesinger, ecl 6, Races of Faerun, light
Breachghone, ecl 6, Races of Faerun, all armor and shields
Great Rift Skyguard, ecl 6, Races of Faerun, light and medium and shields
Warrior Skald, ecl 7, Races of Faerun, all armor and shields
Special Mention - reduce ACP
Vengeance Knight 1, 6, 10/10, ecl 6, Champions of Ruin, reduce ACP by 1/3/5
Champion of Corellon Larethian
Dread Commando
Auras - or other area effects
Bard
Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies
Paladin 1 - aura of good, courage at level 3
Paladin 3, half-orc substitution level, Races of Destiny - aura of awe
Paladin 3, elf substitution level, Races of the Wild - aura of freedom
Blackguard 1, ecl 7, DMG - aura of evil
Blackguard 3, ecl 9, DMG - aura of despair 10'
Dragon Shaman, PHB2 - draconic auras, improves with level
Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders
Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear
Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th
Marshal, Miniatures Handbook - various, improves with level
Courage, domain, Complete Warrior - aura of courage
Divine Mind, Complete Psionic - various
Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura
Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text
Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP)
Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels
Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage
Divine Crusader 1, ecl 8, Complete Divine - alignment aura
Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3
Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will
Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate
Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text
Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR
Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day
Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day
Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura
Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text
Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace
Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text
Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence, Cha to will saves
Dread Necromancer 5, Heroes of Horror - 5' fear aura
Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9
Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day
Dread Witch 5, ecl ??, Heroes of Horror - fear aura
Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity
Commander auras, Heroes of Battle - see chapter
Dread Commando 1, ecl 6, 30', initiative boost = class level
Legendary Leader 5, ecl 11, Heroes of Battle - commander aura
Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30'
Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level
Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good
Incarnate 1, Magic of Incarnum - depends on alignment
Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30'
Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes
Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30'
Chupoclops, vestige, ecl 12, Tome of Magic - despair
Focalor, vestige, ecl 5, Tome of Magic - sadness
Fatemaker 4, ecl 9, Planar Handbook - confidence
Dragonfire Mask, soulmeld, Dragon Magic - fear
Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text
Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level
Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text
Frightful Crest, draconic graft, Races of the Dragon - fear
Dragonslayer 1, ecl 6, Draconomicon, aura of courage
Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text
Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text
Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text
Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities
Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound
Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron
Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth
Slave to Evil, vile feat, Elder Evils, aura of evil, other effects, see text
stacks with...
Triadic Knight, ecl 6, Champions of Valor - aura of good
Special Mention
Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle
Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter
Draconic Aura, feat, Dragon Magic, gain a draconic aura
Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously
Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text
Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text
Inspiration, shield enhancement +1, Forge of War, doubles beneficial aura range
Widen Supernatural Ability, feat, Tome of Magic, double range, limited use
Spellsinger 5, ecl 10, Races of Faerun, extend range of bardic abilities
Helm of Tactics/Horn of Resilience, item, Magic Item Compendium (p.208), increase Marshal minor/major aura for short duration
Bardic KnowledgeBard 1
Troubadour of Stars 1, ECL 9, Book of Exalted Deeds
Loredelver 1, ecl 8, Races of Destiny
Rogue 3, Rilkan racial substitution level, Magic of Incarnum
Harper Mage ?, Magic of Faerun
Harper Priest ?, Magic of Faerun
Psion (Seer) 1, alternate class feature,
Mind's Eye expanded classesBinder, vestige: The Triad (
online)
stacks with bard levels
Moonstar Agent, ecl 6, City of Splendors: Waterdeep (FR) - stacks with anything that functions like bardic knowledge
Sublime Chord, ecl 11, Complete Arcane
Fochlucan Lyrist, ecl 11, Complete Adventurer
Ollam, ecl 8, Complete Adventurer
Troubadour of Stars 1, ECL 9, Book of Exalted Deeds
Loredelver 1, ecl 8, Races of Destiny
Ardent Dilettante 1, ecl 6, Planar Handbook
Merchant Prince 1, ecl 6, Power of Faerun
functionally the same as "bardic knowledge", but called something else
Loremaster 2, ecl 9
Ollam 1, ecl 8, Complete Adventurer
Cloistered Cleric, variant class, Unearthed Arcana
Ardent Dilettante 1, ecl 6, Planar Handbook
Tainted Scholar 3, ecl 8, Heroes of Horror
Dragon Descendant 2, ecl 7, Dragon Magic, "Ancentral Lore", see text
Primal Scholar 1, ecl 8, Eberron: Secrets of Xen'drik, "Xed'Drik Lore"
Psion 1 (Seer), Mind's Eye expanded class (
link), "psionic knowledge"
Merchant Prince 1, ecl 6, Power of Faerun, "mercantile knowledge"
Court Herald 1, ecl 8, Power of Faerun, "Lore"
Paragnostic Apostle, ecl 3?, Complete Champion, "Lore"
Celestial Mystic 5, ecl?, Book of Exalted Deeds, see text
Prophet of Erathaol 1, ecl 8, Book of Exalted Deeds, see text
Beast Heart Adept 2, ecl 7, Dungeonscape, "Monster Lore", see text
Bardic Music - (any prestige class that grants bardic music also stacks with bard levels for number of uses per day)
Bard
Virtuoso 1, ecl 8, Complete Adventurer
Fochlucan Lyrist 1, ecl 11, Complete Adventurer
Dragonsong Lyrist 1, ecl 8, Draconomicon, functions like bardic music but different name, does not stack
Warrior Skald 1, ecl 6, Races of Faerun
Spellsinger 1, ecl 6, Races of Faerun
Troubadour of Stars 1, ecl ?, Book of Exalted Deeds
stacks for bardic music uses per day
Seeker of the Song, ecl 11, Complete Arcane
Sublime Chord, ecl 11, Complete Arcane, add only half level
Fochlucan Lyrist , ecl 11, Complete Adventurer
War Chanter, ecl 6 (maybe 5), Complete Warrior
Dawncaller, ecl 7, Races of Stone
Dirgesinger, ecl 6, Libris Mortis
Stormsinger, ecl 6, Frostburn
Lyric Thaumaturge, ecl 7, Complete Mage
special mention
Extra Music, feat, Complete Adventurer, 4 extra uses
Harmonius Knight paladin sub level (Champion of Valor; web enhancement) grants inspire courage, but not as a bardic ability
Initiate of Milil, feat, Champions of Valor, lets you stack bard/cleric/paladin levels to determine what kind of music you have
Initiate of Hlal, feat, Dragon Magic, gain one additional use of bardic music if you already have it
Divine Prankster, ecl 6, Races of Stone, uses bardic music to fuel "Comedic Performance" which has effects similar to bardic music
The Artist, regional feat, Player's Guide to Faerun, 3 extra bardic music uses
Evangelist, ecl 6, Complete Divine, stacks for strength of bard songs, see text
BlindsenseDragon Disciple 5, ecl 10, DMG, 30 feet, 60 feet at level 10
Scout 10, Complete Adventurer
Blindsense, wild feat, Complete Adventurer, 30' limited duration
Warlock 6, Complete Arcane, voidsense invocation, 30'
Dungeon Delver 5, ecl 12, Complete Adventurer, 30 feet
Sacred Fist 6, ecl 11, Complete Divine, 10 feet
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
Focused Perception, feat, Complete Psionic, 60', see text
Ardent Dilettante 9, ecl 14, Planar Handbook
Dragonborn template (mind aspect), Races of the Dragon, at 15 HD gain blindsense 30 feet
Disciple of the Eye 5, ecl 10, Races of the Dragon, 30 feet
Glaring Eye, graft, Races of the Dragon, 30'
Atavist 5 (insightful spirit), ecl 10, Races of Eberron, 5'
Ardent Dilettante 9, ecl 14, Planar Handbook, 10 feet
Willing Deformity (Tongue), vile feat, Heroes of Horror, 30'
Yrthank Mask, soulmeld, Magic of Incarnum, 10' or more, see text
Soulsight, incarnum feat, Magic of Incarnum, 5' or more, use as move action, see text
Elder Spirit, soulmeld, Dragon Magic, 5'/essentia
Voidsense, Dragonfire Adept invocation, ecl 6, Dragon Magic, 30'
Cyre Scout 7, ecl 13, Eberron: Dragonmarked, variable range and duration, see text
Wildhunt Elite, shifter feat, Races of Eberron, 30', while shifting
Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, no range given
Eye of Lloth 1, 4, 7, 9/10, ecl ?, Drow of the Underdark, 10' each
Ebonmar Infiltrator 9, ecl 14, Cityscape, 5'
Hearing the Air, Diamond Mind stance, ecl 9, Tome of Battle
Special Mention
Lifesense, feat, Libris Mortis, living creatures provide points of illumination
Mindsight, feat, Lords of Madness (not really blindsense... arguably better, but requires telepathy)
Thief of Life 1, ecl 3(?), Faiths of Eberron, gains "lifesense"
Dragonstalker 9, ecl 14, Draconomicon, foil blindsense 1/day
Killoren Hunter, feat, Races of the Dragon, pinpoint location within 30' if have line of effect
BlindsightEye of Gruumsh 5, ecl 11, Complete Warrior, 5', 10' at level 8
Scout 20, Complete Adventurer, 30'
combat awareness, feat, PHB2 - 5'
Henshin Mystic 6, ecl?, Oriental Adventures, 30'
Shade Hunter 10, ecl 15, FR: Champions of Ruin, 30'
Slime Lord, PrC, Player's Guide to Faerun
Blindsighted, weapon enhancement (30k gp), Underdark, 30'
Blindfold of True Darkness, item, Arms and Equipment Guide, p.130, Grants 60' Blindsight and immunity to gaze attacks, but negates all other vision
Tentacle whip, symbiote, Eberron Campaign Setting - the symbiote has blindsight 60 feet and can communicate what it "sees" telepathically
Cerebral hood, symbiote, Fiend Folio - see above
Necrocarnum Circlet, soulmelt, Magic of Incarnum, 30' for undead only
Shadow Mantle, soulmeld, Magic of Incarnum, 5' or more, see text
Orthos, vestige, ecl 17, Tome of Magic, 30'
Umbral Disciple 7, ecl 12, Magic of Incarnum, 10' per essentia
Scorpion Wraith 4, ecl 9, Eberron: Secrets of Xen'drik, 60' limited use, see text
Devil's Sight, feat, Fiendish Codex II, grants darkvision and limited use blindsight 30', see text
Bonus DomainsChurch Inquisitor 1, ecl 4, Complete Divine – Inquisition
Contemplative 1, 6/10, ecl 11, Complete Divine – Any one
Divine Oracle 1, ecl 6 Complete Divine – Oracle
Radiant Servant of Pelor 5, ecl 11, Complete Divine – Glory or Purification
Rainbow Servant 1, 4, 7/10, Complete Divine – Good, Air, Law (in that order)
Seeker of the Misty Isle 1, 7/10, Complete Divine – Travel, Magic
Temple Raider of Olidammara 10, Complete Divine – Luck
Warpriest 1, ecl 6, Complete Divine – Glory or Domination
Holt Warden 1, ecl 5, Complete Champion, plant
Ordained Champion 1, ecl 5, Complete Champion, war domain or any other by your deity
Sovereign Speaker 1-9/9, ecl 6, Faiths of Eberron – *9 bonus Domains* (1 per level), selection restrictions, see text
Singer of Concordance 2, ecl 7, Races of the Dragon - choose from: dragon, healing, knowledge, magic, strength, travel, wealth
Cloistered Cleric 1, Unearthed Arcana - Knowledge Domain, plus any two others as a standard Cleric
Divine Disciple 4, ecl ?, Forgotten Realms Campaign Setting (3.0) – any one of your diety’s Domains
Dracolyte 1, ecl 6, Draconomicon - Glory or Domination
Wavekeeper 1, ecl 6, Stormwrack, choose: Blackwater, Ocean, Storm or Water
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Arachnomancer 1, ecl 6, Drow of the Underdark, spider domain
Swift Wing 1, ecl 5, Dragon Magic - Dragon
Earthshaker 1, ecl 9, Dragon 314 p.58, Earth domain
Faiths and Pantheons
Wearer of Purple 1 – one bonus Domain from the following; Death, Evil or Scalykind (requires Iron Will, Spell Focus (necromancy))
Gondsman 3 – one bonus Domain from the following; Craft, Earth, Fire, Knowledge, Metal or Planning (requires Craft Wondrous Item, Skill Focus (craft))
Horned Harbringer 1 – Death
Auspician 1 – Fate (requires Dodge, Iron Will, Great Fortitude, Lightning Reflexes)
*Windwalker 1 – Air and Travel Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Waveservant 1 – Ocean spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Silverstar 1 – Moon Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
Special Mention
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text
Bonus Feats - (not selectable)
Fighter 1, kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency
War, cleric domain, Weapon Proficiency and Weapon Focus
Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar
Monk 2, halfling substitution level, weapon finesse
Duskblade 2, PHB2, combat casting
Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem: brachiation, improved grapple, flyby attack, lightning reflexes, trample, improved critical (bite), improved initiative, improved trip
Beastmaster 2, ecl 7, Complete Adventurer, Alertness
Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting
Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder
Warmage 7, 10, 15, 20, Complete Arcane, Sudden Empower/Enlarge/Widen/Maximize in that order
Swashbuckler 1, Complete Warrior, weapon finesse
Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple
Frenzied Beserker 1, elc 7, Complete Warrior, diehard
Halfling Outrider 1, ecl 6, Complete Warrior, alertness
Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning
Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles)
Knight Protector 2, ecl 7, Complete Warrior, Iron Will
Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows
Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting
Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor
Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious
Favoured Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's favoured weapon)
Spirit Shaman 1, Complete Divine, alertness
Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's favoured weapon)
Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's favoured weapon)
Ordained Champion 2, ecl 6, Complete Champion, diehard
Unseen Seer 2, ecl 7, Complete Mage, silent spell
Divine Mind 1, Complete Psionic, wild talent
Whisperknife 1, ecl 6, Races of the Wild, rapid shot
Blade Bravo 1, ecl 6, Races of Stone, Goad
Deepwarden 1, ecl 6, Races of Stone, Track
Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip
Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item
Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike
Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion
Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track
Vile Darkness, domain, Lords of Madness, blind-fight
Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life
Dracolyte 3, ecl 8, Draconomicon, Alertness
Dragonrider 4, ecl 9, Draconomicon, Flyby Attack
Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical
Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike
Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus
Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling
Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm
Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive
Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30'
Cyre Scout 6, ecl 12, Eberron: Dragonmarked, endurance with better bonuses, plus immunity to fatigue
Cannith Wand Adept 3, ecl 8, Sharn: City of Towers, Least Dragonmark
Bonus Feats - (selectable)
Fighter 1 and every even level, fighter feats only
Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list
Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list
Wizard every 5th level, metamagic feats only
Wizard 5, elf substitution level, Races of the Wild, archery feat from list
Monk 1, 2, 6/20, from given list
Loremaster 1, ecl 8, DMG, any, requires Int 24
Eldritch Knight 1, DMG, fighter feats only
Hierophant 1-5/5, ecl 13, DMG, metamagic feats
Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only
Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation
Human Paragon 2, Unearthed Arcana, any
Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related)
Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related)
Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat
Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization
Wu-Jen 1, Complete Arcane, metamagic
Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic
Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic
Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats
Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats
Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery)
Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill)
Maester 1, 5/5, ecl 6, Complete Adventurer, item creation
Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat
Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat
Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat
Metamagic Storm, magical location, Complete Mage, metamagic feat, see text
Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body
Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats
Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list
Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form
Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat
Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery)
Chameleon 2, ecl 8, Races of Destiny, any, changes every day
Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell
Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon
Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat
Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions
Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow
Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat feat from list
Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list
Archivist 10, 20/20, Heroes of Horror, from list
Warblade 5, 9, 13, 17/20, Tome of Battle, from given list
Marshal 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any
Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes
Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related)
Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats
Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats
Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds
Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related)
Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats
Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list
Frostblood Orc/Half-Orc, Dragon Magic, get Endurance as a racial bonus feat
Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat
Dragonrider 3, ecl 8, Draconomicon, mounted feat
Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list
Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any
Deneith Warden 1, ecl 5, Dragonmarked, Track or Urban Tracking
Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list
Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list
Court Herald 1, 9/12, ecl 8, Power of Faerun, any
Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat
Justice of Weald and Woe 2, 8/10, ecl 8, Champions of Ruin, archery feat from list
Vengeance Knight 3, 9/10, ecl 8, Champions of Ruin, fighter feat
Breath WeaponHalf-Dragon template
Tattoed Monk 1, ecl 6, Complete Warrior, dragon tattoo
Dragonborn, template, Races of the Dragon
Draconic Breath, feat, Races of the Dragon
Dragonheart Mage 1, ecl 6, Races of the Dragon
Metabolic Fire, graft, Races of the Dragon
Dragon Shaman 4, PHB2
Talon of Tiamat 1, ecl 5, Draconomicon
Dragonfire Mask, soulmeld, Dragon Magic
Ankheg Breastplate (Throat bind), Soulmeld, Magic of Incarnum
Behir Gorget (Throat bind), Soulmeld, Magic of Incarnum
Gorgon Mask (Throat bind), Soulmeld, Magic of Incarnum
Winter Mask (Throat bind) Soulmeld, Magic of Incarnum
Lammasu Mantle (Totem bind) Soulmeld, Magic of Incarnum
Dragonfire Adept, Dragon Magic
Druid 5 (Aspect of the Dragon variant), Dragon Magic
Swift Wing 3, ecl 8, Dragon Magic, see text
Diamond Dragon 4, ecl 9, Dragon Magic, Int based DC
Chromatic Dragon, Domain, ???
Amon, vestige, ecl 1, Tome of Magic
Orthos, vestige, ecl 15, Tome of Magic
spells that give you a breath weapon
...
CamouflageRanger 13
Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces
Scout 8, natural terrain only
Highland Stalker 7, ecl 12, Complete Adventurer
Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone
Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc
Forest Reeve 4, ecl 9, Complete Champion, natural terrain
Special Mention
Ranger or Scout, class variant, Cityscape Web Enhancement
Ruby Knight Vindicator 5, Tome of Battle, armored stealth
Channel Spell (and similar)
Spellsword 4, 6, 8/10, ecl 9, Complete Warrior, at level 10 can channel two spells simultaneously
Duskblade 3, 13/20, Player's Handbook 2, at level 13 can channel one spell into multiple opponents
Ordained Champion 3, ecl 7, Complete Champion
Close Combat Shot - use ranged weapon while in melee without provoking attacks of opportunity
Exotic Weapon Master 1, ecl 7, Complete Warrior, exotic weapons only
Gnome Giant-Slayer 5, ecl 10, Complete Warrior
Order of the Bow Initiate 2, ecl 7, Complete Warrior
Soulbow 4, ecl 9, Complete Psionic
Justice of Weald and Woe 6, ecl 12, FR: Champions of Ruin, called "steady shot", only while in light or no armor
Master Thrower 2, ecl 7, Complete Warrior, "defensive throw", see text
Arrow Mind, spell (Ranger 1), Spell Compendium
Perfect Archery, psionic power (Psychic Warrior 2), Complete Psionic
Versataile Combatant, feat, Drow of the Underdark, hand crossbow only, see text
Concealment - see text
Monk 7 (Dark Moon Disciple substitution level), Champions of Valor web enhancement
word Given Form, martial art, Tome of Magic (p.218)
Crippling StrikeRogue 10
Bloodhound 5, ecl 9, Complete Adventurer, only against mark, see text
Justiciar 2, ecl 8, Complete Warrior, see text
Thayan Slaver 5, ecl 12, FR: Unapproachable East