Crossbowman one, prepare to be shot at!
Illumination prepared is the imbue one, so... using that on shot one.
If the first shot drops him, somehow, the second aims at the OTHER crossbowman. Also, by 'in range', I mean 'within 60' '.
Attack 1 1d20+1 : 9 + 1, total 10
Damage 1 3d6 : 6, 2, 2, total 10
Attack 2 1d20+1 : 15 + 1, total 16
Damage 2 2d6 : 1, 3, total 4
(Side note: I have forgotten if the rhino is with us or not)