Author Topic: Calculating & Comparing Racial ECL  (Read 979 times)

Offline PlzBreakMyCampaign

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Calculating & Comparing Racial ECL
« on: March 22, 2018, 07:08:58 PM »
I wondered if anyone had any schemes to independently calculate (presumably with a point system) what a race's LA should be. I have an example system based off the worth of a feat.

By looking at similar features of LA+0 races and assigning points you could get a point range for an LA0, LA1, LA2 race, etc without relying on CR or the listed LA.

The System:

Lets make a 10 deep point-buy system for an LA. So 1-10 points -> LA+0 (because lets face it ECL0 races still give benefits), 11-20 ->LA+1, 21-30-> LA+2, etc.

The points are evaluated as follows:
1 point = a set feat that is dead except maybe as prereqs. Examples are dodge or toughness
2 points = a unique feat. Perhaps it achieves a strange effect. Or perhaps it just plain rocks. Examples would be Otherworldly or Nymph's kiss.
3 points = a chosable feat. Because this way you get to customize any of those feats you feel you need.


Some examples with PHB races:
-Human-

0: Medium
0: 30'
2.5: ANY feat at FIRST LEVEL!
2: +4/+1 skill points like that 1 exalted feat but with no alignment restrictions
2: any favored class like that 1 races of destiny feat
.5: any languages (int high humans can be polyglots easily, especially if your DM is wary of telepathy because of mindsight)
.5: human subtype (for prestiges and feats, etc)
==========
8 -> LA+0



-Dwarf-

1.5:+2Con, -2Cha (+2 without -2cha; I'd rather have a feat, but not all the time)
1:same speed medium or heavy load (unique tooth ability, +2 without only 20' movement)
.5:60' darkvision (everyone and his mother has this, except its not useful like flight)
1:stonecunning is uber trapfinding (the intuiting and no need to active search are cool) and +2search
1: no need for exotic weapon feat for 2 weapons
1: stability
1: +2saves for poison and spells and SLAs
.5: +1attack orcs and goblins (depending on campaign)
1: uber dodge feat but only on giants
1: +2 appraise and craft on stone or metal
0: language list (its pretty normal)
0: favored fighter is as normal as it gets
.5: dwarf subtype (lots of PrC's and items, etc)
==========
10 -> LA+0 [this makes sense since some maintain that dwarves are on the LA+0 and LA+1 fence]



Now for a humanish example with LA and racial HD.
*centaur*

2:+3natural armor (most of these bonuses DO NOT STACK and 3 is actually kinda low. It feels like str bonuses to me. But oh wait those stack ...)
4:+8str (str is as common as dirt, but 8 is nice to have)
8:+4con&dex (these are worth their weight in gold)
-2:-2int (unfortunately so is this)
1:+2wis (would be 1.5 if this were for a caster like cleric, but that's not a real option for a centuar as we will see)
1:size (being the long type sucks. Stairs are you enemy. The rating would be double this if you were tall not long)
.5:50' move is nice (being over 30 is mostly all you need to outrun most creatures)
.5:60' darkvision (everyone and his mother has this, except its not useful like flight)
0:language selection is small but so is a centaur's int :(
0: favored class is roughly according to fluff (scout would be better IMO)
.5=2 hoof attacks. These are pretty worthless. Especially by the time centaurs are 'supposed to be in play' with a class level at ECL8. I don't even roll the dice (they never hit and the damage isn't worth the hassle)
.5:quadrapedal stature. Even though it doesn't give stability like most others (huh...) it does let you have the 'always mounted' affect for yourself (usually a non-issue) or carry 1 smaller (instead of 2 for humanoids) this only matters for 'iconic' lance-wielding centaurs.
0:monstrous humanoid type. This type is actually really bad since it is hard to qualify for cool templates. But since it gives another good save I'll set this at 0 instead of -1 (see the saves part below)
0: I forgot about the weapon proficiencies. Even commoners can use simple weapons. If you actually use a longsword or longbow you will get it from your class. No these aren't feats.
========
16 without Racial HD which are worse than ANY class level (fighters would be proud)

Without racial HD pulling down your ECL this still outside the 20-30 range for LA+2. But what about those flabby racial HD? How much would it pain us to give them for free?

1.5:a d8 HD is normal. The full casters with this or a d4 really don't need more HP (they are smart enough to not have to melee). The hard-core melee types either succeed because they are a barbarian at a d12 (who doesn't really need much more HP) or fail at life like the monk or ranger. Essentially the people who think "Ooo! I could use that!" aren't competitive anyways. I'll put it at 1.5 because it feels close to toughness (3hp~4.5hp).

.5:2+int is crap. Remember that the int is low but a static low level bonus might have been useful if it weren't for the fact that its only for FOUR pathetic skills and must obey your skill level cap.

.5:a BAB is nice but aside from prereq - which can be circumvented more easily than CL! - they only give a melee bonus (yay...) and the chance at 1 more iterative which is still capped at 4 (shucks). Would you give a feat up for a pre-req useless BAB? Probably not.

.5:reflex save post first level progression. Look above for where the will save went. This part is only the +1 per 2 levels above 1.
=======
3*4=12
+
2:for the 'multiclass' initial good reflex and will saves. This is DIRECTLY comparable to feats.
======
12+2=14

if you get the racial HD for free then we arrive at 16+14=30 -> LA+2 [this also makes sense since Faerun initially had centuars as LA+3]



Now for a dwarf-ish example with both HD and LA:
*Azer*

5:+6nat! now we are talking
2:+2str&wis
6:+2dex&con&int
-.5=-2cha
1:extraplanar (banishment is rare and will probably make you happy, but not needing to eat or sleep is damn cool)
1.5:fire subtype means you need ice immunity or you will get +50% cold damage. But fire immunity is nice.
0:medium
0:30' movement
.5:darkvision
1:martial, light&medium armor, and shield proficiency are nice if you for some reason are missing those in your class.
1:+1 fire damage is a big whoop. But whatever.
2:SR of 13+levels. That 13 is wierd. This doesn't count the LA or the racial HD :(
0:the languages are normal, if elemental and outsider-ish
0:fighter favored class.
2:outsider type (like that otherworldly feat but obviously you can't be another race)
=======
21.5 without racial LA existing.

racial LA:
1.5:a d8 HD
2.5:8+int is great and its for eight mediocre skills.
1.5:save progression after the first racial level.
=======
5.5*2=11
+
.5:a BAB
3:for the 'multiclass' initial good saves
=======
11+3.5=14.5
for a total of 21.5+14.5=36

This one, even with free LA doesn't meet the 40 mark for LA+4.



And now lets try for a giant, but one thats a challenge:
*Ogre Mage*

4:+5nat
7:+10str&4wis
16:+6con&4int&6cha
2:large(tall)
.5:40'
.5:darkvision 60'
.5:lowlight (A touchstone feat actually gives this)
1:martial weapon proficiencies, light armor and shields
2:SR19. That 19 is wierd...
5:change shape to be small to large human or giant. Awesome.
3:40'(good) Su free action flight, also 40'(perfect) while gaseous (neat)
9:regen 5(fire&acid), 1 minute reattachment, 10 head or vital organ window
4:at will darkness&invisibility SLAs (CL9)
5:1/day charm person (DC14), cone of cold(DC18), gaseous form & sleep (DC14) SLAs (CL9)
0:languages
0:favored sorcerer (fits the name!)
=======================
59.5 without racial LA existing.

racial LA:
1.5:per d8 HD
1:2+int is eh for four decent skills.skills.
.5:save progression after the first racial level.
.5:a BAB
=======
3.5*5=17.5
+
1:for the 'multiclass' initial good saves
=======
18.5 for a total of 78 which checks out perfectly


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