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« on: March 02, 2016, 04:35:45 AM »
Hello again, thought I might throw in the current state.
I gave the group lots of warning signs and even the option to spy on the construct beforehand.
As far as buffs go we used: Mirror image for the 2 casters, prot from evil (although useless here) and Freedom of movement for everybody (which used up all Lv4 spells from the beguiler)
And a haste
We went in under a creative idea from the wizard: Using a pillow and a gust of winds to create a 1 round smog effect made of feathers, granting total concealment while entering the room.
Adding an invisibility for the Minotaur, a magic weapon for the 2nd melee and a group of illusions as diversions.
The construct used Cloak of Chaos as a 1st protection, but the melee made the save and did some damage.
The beguiler tried a slow but the Construct made the SV.
While the minotaur moves around the construct and finds a cylinder, built into the machine. We are looking for a magical scroll, which we know is in or near the machine. Anyway, the Minotaur is sure that the scroll is inside, or it is at least important and breaks the invis. by starting to rip it out. This part is new, but I think its a nice way to do something else than only melee for X rounds.
He needs to break 3 holding arms to get it out though, while the machine starts to see him as a threat.
The 2nd attack of the machine: 4tentacles: Hit a mirror image and 1 illusion, 1 trip for the minotaur and the other one misses on a 1. (Lucky)
The wizard casts a swarm of rats to run into the machine (nice idea and will be rewarded) and later shoots the last holding mechanism of the cylinder, for an easier final strength check.
The machine uses word of chaos, Deaf is almost irrelevant, stun is negated by freedom of movement (might be wrong but whatever ^^), and the confusion (we only roll once/char as it usually results in too much work when used on enemys to roll every turn.
1) Beguiler- is chaotic so imune anyway
2) 1st melee: Act normaly (super luck)
3) Minotaur: Attack nearest creature - a 50/50 to attack the wiz or the machine and he attacks the machine (but stops pulling on the cylinder) still very lucky again
4) Wiz: Has to roll on his next turn
This is where we had to stop, but they overcame the worst with a lot of buffs and pure luck.
The next round will be tentacles again, where at least 1 will go for the tauren and the other melee, the other 2 at random (most likely mirror image or illusion)
If the machine is still alive after that round and the group hasnt taken the cylinder and runs - it uses chaos hammer for some real damage.
The only thing I can plan is that the beguiler trys to dispell the confusion when possible (he cant see half of the team)
For a more dramatic ending: If they get the cylinder the machine will destabilize and destroy the floor, making it fall down to the lower one. Dealing some damage to everyone but destroying itself in the process as well. Or something alike ^^