Author Topic: Feedback thread  (Read 28866 times)

Offline bhu

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Re: Feedback thread
« Reply #40 on: January 04, 2017, 05:58:28 PM »
I has changed. Also I finally have Brohg gladiator done back in giants.

Offline Nanshork

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Re: Feedback thread
« Reply #41 on: January 04, 2017, 09:06:37 PM »
Looks fine.


Gladiator
 - Improved Whirling Frenzy seems like a lot of extra attacks.

Offline bhu

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Re: Feedback thread
« Reply #42 on: January 05, 2017, 01:33:36 AM »
would it be better if I gave them minuses?

Offline Nanshork

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Re: Feedback thread
« Reply #43 on: January 05, 2017, 11:28:10 AM »
I just noticed that Multiweapon Defense says "two" instead of "to".

Okay, Improved Whirling Frenzy.  You've got a Multiweapon Fighting theme, what if you change it to something like this:

Improved Whirling Frenzy (Ex): While using the Multiweapon Fighting feat during a Whirling Frenzy, you can make additional attacks during a Full Attack.  At 2nd level you can make an extra attack with your second weapon using your highest base attack bonus for that weapon.  At 5th level you can make an additional attack with your third weapon using your highest base attack bonus for that weapon.  At 7th level you can make an additional attack with your fourth weapon using your highest base attack bonus for that weapon.



That way you still get all the extra attacks you wanted, but now they're already at a lower attack bonus because you're not getting three extra attacks with your main hand.  Thoughts?

Offline bhu

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Re: Feedback thread
« Reply #44 on: January 05, 2017, 05:05:44 PM »
I'm good with it!  On to page 4?

Offline Nanshork

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Re: Feedback thread
« Reply #45 on: January 05, 2017, 06:55:21 PM »
Maggots of Yurtrus
 - Rotting Decay - I can't tell if the new disease replaces the old one or if you carry multiple diseases.
 - Turning into a ghost seems out of place for this.  We can come up with something more unique.

Jor
 - Wound Rogue special ability needs to be reworded, the language is unclear

Jor Assassin added to the index (Ondonti Assassin was in the index but isn't on page 4, was this supposed to be Jor Assassin?)
 - Hitting the target should say that a limited number of times a day you can do the thing as a swift action, as it's worded now the grammar is weird.
 - Improved Death Attack might actually lower the save, from 10 + rogue level + int to 10 + 1/2 HD + int.  Why not just have Jor Assassin levels stack for death attack dc (at half hd)?

Zhentarim Slave
 - Gives a bonus to the Fighter ACF but doesn't require it.

Manwu-Papas
 - No spellcasting increase?

Orog
 - Paladin of Slaughter ACF is pretty unbalanced in terms of what is being traded out.

Shock Trooper
 - Pile On needs a duration

Offline bhu

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Re: Feedback thread
« Reply #46 on: January 05, 2017, 08:12:30 PM »
Maggots of Yurtrus
 - Rotting Decay - I can't tell if the new disease replaces the old one or if you carry multiple diseases.
 - Turning into a ghost seems out of place for this.  We can come up with something more unique.

You want something new or an existing template?


Quote
Jor Assassin added to the index (Ondonti Assassin was in the index but isn't on page 4, was this supposed to be Jor Assassin?)

That was an oopsie on my part it was meant to be Jor Assassin. 
 

Quote
Orog
 - Paladin of Slaughter ACF is pretty unbalanced in terms of what is being traded out.
  I'm assuming you mean is too weak?

Offline Nanshork

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Re: Feedback thread
« Reply #47 on: January 05, 2017, 08:35:11 PM »
I'm not sure if new or an existing template would be better for the Maggots.

For Orog I meant the opposite actually, Large Size is way better than Rebuke Undead.

Offline bhu

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Re: Feedback thread
« Reply #48 on: January 06, 2017, 12:54:33 AM »
Added template to maggot of yutrus, changed out ACF for orog

Offline Nanshork

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Re: Feedback thread
« Reply #49 on: January 06, 2017, 12:56:57 PM »
Pale Master Template

I'll compare this to Dry Lich, seems easiest since they're both templates granted by PrCs meant for a Cleric.

Pale Master: +4 LA; +2 CR
Doesn't change HD
+6 Natural Armor
2 Slams, 1d6 dmg
Aura of Despair:as crushing despair spell (as Sickened condition), 40'
DR 5/-
+4 Turn Resistance
+4 Str, +4 Int, +4 Wis, +4 Cha
+4 Hide and Move Silent

Dry Lich: +5 LA; +3 CR
All HD changed to d12
+5 Natural Armor
Dessicating Touch, 5d6 dmg (save for half) + Con Drain
Aura of Despair: shaken for 1d4 rounds, 60'
+6 Turn Resistance
DR 10/bludgeoning and magic
Fast Healing 2
Immune to: dehydration, heat, polymorph (though they can use polymorph effects on themselves), and mind-affecting spells and abilities.
Unholy Toughness
Water Weakness
+2 Str, +4 Wis, +2 Cha
+8 to Hide, Intimidate, Listen, Move Silently, Search, and Spot



Suggested changed to Pale Master:
 - Change Aura of Despair to just grant the Sickened condition and rename (this will also fit with the whole disease theme)
 - Change stat bonuses to match Dry Lich (Int bonus seems out of place, Pale Master's aura is better than Dry Lich as well)
 - Add Unholy Toughness

Offline Nanshork

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Re: Feedback thread
« Reply #50 on: January 06, 2017, 04:46:06 PM »
I'm bored.

Page 5

Thayan Infiltration
 - Should either require Ambush or say what happens if you don't already have it (the language implies you've already got it).

Red Paladin
 - By Deity's Weapon Focus class feature do you mean the granted power of the War domain?  Oh, you meant the Favored Soul class.  I forgot that was a thing.

Added to Index
 - Chosen of Dukagsh
 - Daywalker
 - Scar Mage

Scar Mage isn't finished.


The index here is complete.

Offline bhu

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Re: Feedback thread
« Reply #51 on: January 06, 2017, 08:03:07 PM »
I has fixed all, and finished the crunch for spell mage except spell advancement.  I wanted you to weigh in first.

Offline Nanshork

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Re: Feedback thread
« Reply #52 on: January 06, 2017, 11:59:01 PM »
Pale Master's Aura of Despair should be renamed since it Sickens now.  Also Unholy Toughness has a typo at the minimum Cha mod.

Thayan Infiltrator's index entry should now say Scout.

For Scar Mage:
 - Where are the Scars and Burning Scars feats?
 - Everything else looks fine crunch wise.


Offline bhu

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Re: Feedback thread
« Reply #53 on: January 07, 2017, 12:44:19 AM »
Pale Master's Aura of Despair should be renamed since it Sickens now.  Also Unholy Toughness has a typo at the minimum Cha mod.

Thayan Infiltrator's index entry should now say Scout.

For Scar Mage:
 - Where are the Scars and Burning Scars feats?
 - Everything else looks fine crunch wise.

Theyre on page 1

fixed the others
« Last Edit: January 07, 2017, 12:47:55 AM by bhu »

Offline Nanshork

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Re: Feedback thread
« Reply #54 on: January 07, 2017, 12:21:23 PM »
You've got other feats duplicated, you can duplicate those too.

The class looks fine.

Offline bhu

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Re: Feedback thread
« Reply #55 on: January 07, 2017, 05:49:44 PM »
add 10 caster levels or 7?

Offline Nanshork

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Re: Feedback thread
« Reply #56 on: January 07, 2017, 08:05:59 PM »
Matching what you've got for Pain Manifester should be fine. (8/10)

Offline bhu

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Re: Feedback thread
« Reply #57 on: January 07, 2017, 08:20:37 PM »
over to goblins then?

Offline Nanshork

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Re: Feedback thread
« Reply #58 on: January 07, 2017, 10:16:53 PM »
Goblinoids Index


Prestige Classes
Amitok Shaman (Page 7) [Cleric]
The Ashen Swords (Page 3) [Binder]
Azure Master (Page 1) [Manifester]
Azure Nightmare (Page 1) [Martial Adept + Psychic Warrior]
Azure Thinker (Page 1) [Ardent]
Black Knife (Page 1) [Hexblade + Rogue]
Bleak Archer (Page 6) [Shadowcaster]
Bleak Sniper (Page 3) [Shadowcaster]
Blue Moon (Page 1) [Hexblade + Wilder]
Blue Sand Shaman (Page 3) [Dragon Shaman]
Bugbear Enforcer (Page 2) [Martial Adept + Rogue]
Bugbear Sergeant (Page 3) [Marshall]
Champion (Page 7) [Knight]
Commandant (Page 6) [Marshall]
Cultist of the Black Claw (Page 2) [Barbarian]
Dai-Bakemono (Page 1) [Martial Adept]
Dinosaur Priest (Page 6) [Cleric]
Eaters of the Fallen (Page 2) [Cleric + Ranger or Scout]
Elf Breaker (Page 3) [Barbarian]
Forest Haunt (Page 1) [Ardent]
Forestkith Alpha (Page 2) [Any Martial]
Goblin Bomber (Page 4) [Any]
Goblin Diplomat (Page 7) [Beguiler]
Goblin Hashishin (Page 3) [Barbarian + Rogue]
Goblin Mom (Page 4) [Any]
Goblin Penitent (Page 3) [Barbarian]
Goblin Smuggler (Page 1) [Manifester]
Grandmother (Page 2) [Cleric]
Grodd Adept (Page 6) [Arcane Spellcaster]
Highwayman (Page 1) [Lurk]
Horned Berserker (Page 3) [Barbarian + Scout]
Hosts (Page 6) [Binder]
Ironheart Berserker (Page 1) [Warblade]
Ironheart Crusader (Page 1) [Crusader]
Ironheart Samurai (Page 1) [Samurai]
Janissary (Page 1) [Ardent]
Juicer (Page 1) [Barbarian]
Knight of the Crimson Sword (Page 3) [Knight]
Koalinth Shark Rider (Page 5) [Any Martial]
Kriegbar Tactician (Page 4) [Marshall]
Lab Experiment (Page 1) [Any]
Mercenary (Page 6) [Fighter]
Midnighter (Page 7) [Duskblade]
Mindhammer (Page 6) [Soulknife]
Norker Warrior (Page 5) [Any Martial]
Packmaster (Page 3) [Marshall]
Peacekeeper (Page 2) [Cleric]
Professional Duelist (Page 3) [Swashbuckler + Warblade]
Psychic Experiment (Page 2) [Any]
Redeemer (Page 7) [Fighter]
Rescue Worker (Page 5) [Factotum]
Serial Killer (Page 4) [Barbarian + Rogue]
Shrieker (Page 2) [Arcane Spellcaster]
The Skull Takers (Page 1) [Cleric]
Soldiers of the Last Order (Page 2) [Cleric]
The Sons of Maglubiyet (Page 1) [Cleric]
Stealth Cavalry (Page 3) [Any]
Stygian Blade (Page 1) [Manifester]
Sunscorch Adept (Page 7) [Dragonfire Adept]
Thoul Warrior (Page 5) [Any Martial]
Toad Sticker (Page 5) [Soulknife]
Tunnel Haunt (Page 7) [Lurk]
Vril Escapee (Page 2) [Barbarian]
Whip of Khurgorbaeyeg (Page 3) [Cleric]
Worg Cavalry (Page 3) [Ranger]

Epic Prestige Classes
Bugbear Terrorist (Page 3) [Hexblade]
The People's Champion (Page 3) [Any]
Rust Monster Herder (Page 3) [Ranger]
Savasmak (Page 3) [Warmage]

Alternate Races
Amitok (Page 7)
Batiri (Page 6)
Beastman (Page 6)
Cerilian Goblin (Page 6)
Grodd Goblin (Page 6)
Half-Goblin (Page 7)
Kleinbar (Page 4)
Koalinth (Page 5)
Kriegbar (Page 4)
Norker (Page 5)
Ruhigbar (Page 4)
Thoul (Page 5)

Gods
Anlamli (Page 2)
Bargrivyek (Page 2)
Grankhul (Page 2)
Hruggek (Page 2)
Khurgorbaeyeg (Page 2)
Kikanuti (Page 2)
Maglubiyet (Page 2)
Nomog-Geaya (Page 2)
Skiggaret (Page 2)
Stalker (Page 2)
Toprakla (Page 2)

Magic Items
Miner's Array (Page 3)

Other Items
Bombs/Mines/Rockets (Page 4)

Monsters
Aberrations for Rust Monster Tender (Page 3)
More Aberrations for Rust Monster Tender (Page 4)
Dinosaur Companions (Page 6)
More Dinosaur Companions (Page 6)
Even More Dinosaur Companions (Page 6)
Goblin Child (Page 4)
Worg Puppy (Page 4)

Other
New Vestiges (Page 6)
More New Vestiges (Page 6)
Even More New Vestiges (Page 6)
The Most New Vestiges (Page 6)
Epic Vestiges (Page 6)

Offline Nanshork

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Re: Feedback thread
« Reply #59 on: January 07, 2017, 10:19:17 PM »
Page 1

Juicer is really interesting, I like it a lot better than Soulless.

Black Knife
 - Cursed Portal needs more explanation, you can take a standard action to move through a door/window but then it lasts for a minute so you can kill someone?
 - Also, the cost to create a Black Knife makes this a high level PrC.

Lab Experiment
 - Trained Attack Organ needs more rules text if it can attack. Nevermind, you've already got it.  I'd write "See below." in the class rule text.  The creature needs to state Save DCs.
 - Big Freaky Eyes needs a save DC.

Bubgear Enforcer should have medium BAB in my opinion.

Forest Haunt seems a little too powerful.

Sons of Maglubiyet
 - Rallying Point has an unnecessary line break.