Gaming Discussion > D&D 5e
Thought Experiment: Character Builds
Helliquin:
--- Quote from: DeadEnough on December 06, 2017, 04:47:09 AM ---Let’s.....GO!
--- End quote ---
Ranger 4 (Gloomstalker), Monk 7 (Drunken Monk), Rogue 5 (Assassin), Fighter 3 (UA Brute, if allowed)
(RRR, MMMMM, RG, RG, RG, FFF, RG, RG, M, M, R) where R = ranger, RG = rogue, F = fighter, M = monk)
2 "normal" attacks, 1 Gloomstalker attack, 2 flurry of blows, action surge attack.
Alpha Strike: 26D6+12D4+2D8+42 (assuming surprise, auto crit, rolling with advantage on hit, advantage on initiative)
Also gives you a lot of speed, defense, utility, higher AC, higher Initiative
DeadEnough:
That’s a whole lot of classes to be dipping in!
SorO_Lost:
--- Quote from: DeadEnough on August 31, 2018, 04:31:07 AM ---That’s a whole lot of classes to be dipping in!
--- End quote ---
It sort of is. Fighter[battle master] 11 / Ranger[gloomstalker] 3 / Rogue[assassin] 3 is the standard minimum, obtaining eight critical attacks at the start of every ambush, from there you can add more Classes or progress them to 12/4/4 for more ASIs. The Monk is mostly wasted space.
Most people are simply unaware of the fact the Fighter gets extra attacks (and ASIs) above any other Class. Fighter 11 for example makes three attacks and Action Surges for three more, so in comparison to his suggestion which gets a total of six attacks and two Unarmed, an Assassin dipped Fighter gets six critical attacks using his best magical weapon (say flametongue greatsword for 4d6+2) on every attack rather than being limited to a plain 1d6 on two of them.
I'd replace seven levels of Monk with more Fighter and if you really want an extra Class in there you could consider Warlock. Consider the fact that your trading two critical unarmed strikes that deal 2d6+5 each (22 total) with Hexblade's Curse which grants a +6 bonus to every attack (36 dmg in his build, 48 in the standard). Plus it continues to pay off even more because with Warlock you can Hex them next round for even more extra damage, to decrease their chances to Save against your allies, and you have an increased chance to Crit outside of the first round. Simply put, for a build like this one level in Warlock gives you more than seven levels in Monk does.
awaken_D_M_golem:
Fighter 2 / Assassin 3 / X ... was one of the ~classics back at pre shut down wotc.
That thread generated the most nerfs and erratas , and ever so important tweet-ratas.
But yeah, getting the 2 attacks (or 3) is almost always better = always better without real maths.
2 chances at 8d6 , versus 1 chance at 9d6 = ought to be easy math.
Early damage leader was Fighter 11 / Rogue 9, particular subclass blah blah not so important.
The Sorc and Lock versions were more complicated and iirc caused some of the nerfs.
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