Author Topic: Amlenstakata: A martial monster with rushes  (Read 2454 times)

Offline Garryl

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Amlenstakata: A martial monster with rushes
« on: November 23, 2011, 11:12:48 PM »
Amlenstakata
   Sometimes called "fanged mirages", these magical beasts inhabit desolate regions, particularly deserts. Distant relatives of Displacer Beasts, Amlenstakata have a natural connection to the Sublime Way. The discipline this brings curbs their vicious heritage. Amlenstakata are blisteringly fast, allowing them to move, strike, and retreat from their foe's reach in what seems like one fluid motion. Combined with their supernatural ability to bend light around them, Amlenstakata are almost impossible to hit, even by trained warriors. The creatures capitalize on this potent combination through their martial maneuvers.
   In combat, Amlenstakata hit hard and fast, moving away before their opponents react. Between their Twinned Attack ability and their Spring Attack feat, they can still strike multiple times on the move. Stalking Darkness, combined with the invisibility granted by Cloak of Deception or the Gloom Razor feat, can allow the Amlenstakata to disappear entirely from its opponents' sight for extended periods of time. Between Assassin's Stance, Action Without Motion, and Stalking Darkness, Amlenstakata can deal large amounts of precision damage to unaware foes. Remember for Action Without Motion that even though moving with total concealment prevents foes from making attacks of opportunity, the attacks are still provoked. Sunset Slide can be an effective way to avoid full attacks against concealment-piercing foes, and Rapid Counter makes the combination particularly deadly against foes without reach.

Amlenstakata      CR 8
Often LN Large Magic Beast
Init +5; Senses Darkvision 60 ft., Low-light Vision, Scent; Listen +7, Spot +7
Languages Common
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AC 21, touch 14, flat-footed 16; Expeditious Dodge, Mobility
   (-1 size, +5 Dex, +7 natural)
Miss Chance 20%; Blurred Motion, Gloom Razor
hp 95 (10d10+40 HD)
Fort +11, Ref +12, Will +8
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Speed 70 ft. (14 squares)
Melee Tentacle +14 (1d6+5) or
Melee 2 tentacles +14/+14 (1d6+5) and bite +9 (1d8+2)
Space 10 ft.; Reach 5 ft. (10 ft. with tentacles)
Base Atk +10; Grp +16
Atk Options Combat Reflexes, Intuitive Strike, Maneuvers, Spring Attack, Twinned Attack, Weapon Finesse
Special Actions Gloom Razor, Maneuvers
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Maneuvers and Stances known (IL 10th; 5 readied):
   Stances -- Assassin's Stance (3rd), Island of Blades (1st), Pearl of Black Doubt (3rd)
   Strikes -- Emerald Razor (2nd), Strike of the Broken Shield (Ref DC 19) (4th)
   Boosts -- Cloak of Deception* (2nd)
   Counters -- Rapid Counter* (5th)
   Rushes -- Action Without Motion* (5th), Stalking Darkness* (4th), Sunset Slide* (3rd)
   Other -- Shadow Jaunt (2nd)
   Disciplines: Diamond Mind, Setting Sun, Shadow Hand
   Each of an Amlenstakata's maneuvers can be initiated once per encounter, with recharge as a Warblade.
   *Readied maneuver
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Abilities Str 15, Dex 20, Con 18, Int 11, Wis 21, Cha 9
Feats Combat Reflexes, Expeditious Dodge, B-Gloom Razor, Mobility, Spring Attack, B-Weapon Finesse
Skills Hide +22 (13), Jump +20 (0), Listen +7 (2), Move Silently +13 (4), Spot +7 (2), Tumble +10 (5)
Possessions None; Standard (in lair)
Advancement 11-13 (Large), 14-20 (Huge)
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Skills Amlenstakata have a +8 racial bonus on Hide checks. This results from their Blurred Motion ability, so it does not apply against creatures who can see through it (such as creatures benefiting from a true seeing spell).
Blurred Motion (Su) Amlenstakata naturally bend light around them. The faster they move, the more light bends, causing them to appear up to 2 feet away from their true position. Attacks against an Amlenstakata suffer a 20% miss chance, even while they are unmoving. If the Amlenstakata has moved at least 20 feet in the past round, the miss chance increases to 50%. Treat the miss chance granted by this ability as resulting from concealment, although the ability does not actually provide concealment. Treat this as an Illusion (glamer) effect.
Intuitive Strike (Ex) An Amlenstakata can use its Wisdom Modifier in place of its Strength modifier when determining damage with its natural attacks and with other weapons that can be used with the Weapon Finesse feat.
Maneuvers An Amlenstakata learns and initiates maneuvers from the Diamond Mind, Setting Sun, and Shadow Hand disciplines as a 10th level Warblade. Each additional racial Hit Dice from advancement increases this effective Warblade level by 1. An Amlenstakata who gains levels in Warblade uses the normal Warblade martial abilities, independent of its racial abilities.
Twinned Attack (Ex) Amlenstakata are adept at striking with their tentacles. Whenever an Amlenstakata attacks with one of its tentacles, but not the other, as part of an attack action, a full-attack, an attack of opportunity, or a martial strike, it can make an additional attack against the same target with the other tentacle as a free action, even when it's not its turn. This additional attack is just a normal attack with the tentacle, not a full-attack, attack of opportunity, or martial strike.
« Last Edit: June 02, 2020, 07:55:33 PM by Garryl »